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tests: Test entry point semantics on function declarations.
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Notes:
Alexandre Julliard
2023-01-31 22:50:33 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/65
@ -59,6 +59,7 @@ vkd3d_shader_tests = \
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tests/cbuffer.shader_test \
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tests/compute.shader_test \
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tests/conditional.shader_test \
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tests/entry-point-semantics.shader_test \
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tests/exp.shader_test \
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tests/floor.shader_test \
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tests/frac.shader_test \
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52
tests/entry-point-semantics.shader_test
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52
tests/entry-point-semantics.shader_test
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@ -0,0 +1,52 @@
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% Test how semantics are determined when spread across the entry point's
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% definition and its declarations.
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[vertex shader]
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void main(out float tex : texcoord, inout float4 pos : sv_position)
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{
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tex = 0.2;
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}
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[pixel shader fail]
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float4 main(float tex : texcoord) : sv_target;
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float4 main(float tex)
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{
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return tex;
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}
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[pixel shader fail]
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float4 main(float tex)
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{
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return tex;
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}
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float4 main(float tex : texcoord) : sv_target;
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[pixel shader]
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float4 main(float tex : bogus) : bogus;
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float4 main(float tex : texcoord) : sv_target
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{
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return tex;
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}
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[test]
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
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[pixel shader]
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float4 main(float tex : texcoord) : sv_target
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{
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return tex;
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}
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float4 main(float tex : bogus) : bogus;
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[test]
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
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