vkd3d-shader/hlsl: Support all() intrinsic.

This commit is contained in:
Nikolay Sivov 2023-02-15 19:38:47 +01:00 committed by Alexandre Julliard
parent 2142d31f13
commit e5b40092c2
Notes: Alexandre Julliard 2023-02-20 22:45:13 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/97
3 changed files with 96 additions and 0 deletions

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@ -43,6 +43,7 @@ vkd3d_cross_tests = \
vkd3d_shader_tests = \
tests/abs.shader_test \
tests/all.shader_test \
tests/arithmetic-float.shader_test \
tests/arithmetic-float-uniform.shader_test \
tests/arithmetic-int.shader_test \

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@ -2370,6 +2370,37 @@ static bool intrinsic_abs(struct hlsl_ctx *ctx,
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ABS, params->args[0], loc);
}
static bool intrinsic_all(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg = params->args[0], *mul;
struct hlsl_ir_constant *one, *zero;
struct hlsl_ir_load *load;
unsigned int i, count;
if (!(one = hlsl_new_float_constant(ctx, 1.0f, loc)))
return false;
list_add_tail(params->instrs, &one->node.entry);
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc)))
return false;
list_add_tail(params->instrs, &zero->node.entry);
mul = &one->node;
count = hlsl_type_component_count(arg->data_type);
for (i = 0; i < count; ++i)
{
if (!(load = add_load_component(ctx, params->instrs, arg, i, loc)))
return false;
if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &load->node, mul, loc)))
return false;
}
return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, mul, &zero->node, loc);
}
/* Find the type corresponding to the given source type, with the same
* dimensions but a different base type. */
static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx,
@ -2986,6 +3017,7 @@ intrinsic_functions[] =
{
/* Note: these entries should be kept in alphabetical order. */
{"abs", 1, true, intrinsic_abs},
{"all", 1, true, intrinsic_all},
{"asuint", -1, true, intrinsic_asuint},
{"clamp", 3, true, intrinsic_clamp},
{"cos", 1, true, intrinsic_cos},

63
tests/all.shader_test Normal file
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@ -0,0 +1,63 @@
[require]
shader model >= 4.0
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 1.6 1.3 0.5
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[test]
uniform 0 float4 1.0 0.0 1.3 0.5
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float2x2 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 0.0 4.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)