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tests: Test minimum-precision numeric types.
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Alexandre Julliard
2023-01-25 22:43:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/58
@ -117,6 +117,7 @@ vkd3d_shader_tests = \
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tests/math.shader_test \
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tests/matrix-semantics.shader_test \
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tests/max.shader_test \
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tests/minimum-precision.shader_test \
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tests/multiple-rt.shader_test \
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tests/nointerpolation.shader_test \
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tests/object-references.shader_test \
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21
tests/minimum-precision.shader_test
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21
tests/minimum-precision.shader_test
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@ -0,0 +1,21 @@
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[require]
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shader model >= 4.0
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[pixel shader todo]
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float4 main() : sv_target
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{
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min16float4 a = {0, 1, 2, 3};
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min10float2 b = {4, 5};
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min16int3 c = {6.4, 7, 8};
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min12int d = 9.4;
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min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, 21};
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vector<min10float, 3> g = {22, 23, 24};
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matrix<min16uint, 3, 2> h = {25.4, 26, 27, 28, 29, 30};
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return mul(e, b) + a + c.xyzx + d + g.xxyz + h[2].xyxy;
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}
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[test]
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todo draw quad
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todo probe all rgba (197.0, 218.0, 238.0, 257.0)
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