tests: Test minimum-precision numeric types.

This commit is contained in:
Francisco Casas 2022-12-14 16:42:35 -03:00 committed by Alexandre Julliard
parent 3c23e1713c
commit 4ce6a17053
Notes: Alexandre Julliard 2023-01-25 22:43:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/58
2 changed files with 22 additions and 0 deletions

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@ -117,6 +117,7 @@ vkd3d_shader_tests = \
tests/math.shader_test \
tests/matrix-semantics.shader_test \
tests/max.shader_test \
tests/minimum-precision.shader_test \
tests/multiple-rt.shader_test \
tests/nointerpolation.shader_test \
tests/object-references.shader_test \

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@ -0,0 +1,21 @@
[require]
shader model >= 4.0
[pixel shader todo]
float4 main() : sv_target
{
min16float4 a = {0, 1, 2, 3};
min10float2 b = {4, 5};
min16int3 c = {6.4, 7, 8};
min12int d = 9.4;
min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, 21};
vector<min10float, 3> g = {22, 23, 24};
matrix<min16uint, 3, 2> h = {25.4, 26, 27, 28, 29, 30};
return mul(e, b) + a + c.xyzx + d + g.xxyz + h[2].xyxy;
}
[test]
todo draw quad
todo probe all rgba (197.0, 218.0, 238.0, 257.0)