Francisco Casas
130b3335cb
vkd3d-shader/d3dbc: Split hlsl_sm1_write().
...
The idea is to start splitting the
HLSL IR -> d3dbc
translation into
HLSL IR -> vsir -> d3dbc
So hlsl_sm1_write is split into two functions, sm1_generate_vsir()
which should handle the first part and d3dbc_compile() which should
handle the second part.
This translation should be completed once the hlsl_ctx and entry_func
are no longer used in d3dbc_compile().
2024-07-09 18:38:00 +02:00
Zebediah Figura
6db2bc3eff
vkd3d-shader/d3dbc: Use enum vkd3d_shader_register_type in struct sm1_instruction.
2024-07-09 16:59:02 +02:00
Nikolay Sivov
4ff288bd32
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
f03cb7e911
vkd3d-shader/hlsl: Add RasterizerState type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Elizabeth Figura
7fe581203b
vkd3d-shader/hlsl: Respect the coords writemask in write_sm1_resource_load().
...
Spotted by Francisco Casas.
2024-06-18 13:19:44 -05:00
Nikolay Sivov
ba18035260
vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Elizabeth Figura
28a5e23814
vkd3d-shader: Write SM5.1 register indices.
...
Separate ID and index. Allocate IDs for all external resources (but ignore them
for shader models other than 5).
2024-06-11 15:49:30 +02:00
Francisco Casas
affadf319c
vkd3d-shader/d3dbc: Write default values for SM1.
2024-06-11 15:46:40 +02:00
Francisco Casas
253c994155
vkd3d-shader/tpf: Write default values for SM4.
2024-06-11 15:46:40 +02:00
Henri Verbeet
1fe7a6581b
vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode".
2024-05-30 19:57:01 +02:00
Nikolay Sivov
f090d1e80d
vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-23 23:12:10 +02:00
Henri Verbeet
b5ac6ac636
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
...
For tpf shader this would previously be a pointer into the original
shader code, and for d3dbc shaders we'd use static strings.
Unfortunately the dxil parser creates shader signatures where these
are pointers to metadata strings, and those go away when we call
sm6_parser_cleanup().
We could conceivably store a flag in the shader signature to indicate
whether shader_signature_cleanup()/vkd3d_shader_free_shader_signature()
should free the "semantic_name" field. It'd be a little ugly, and seems
unlikely to be worth it, but I'd be willing to be convinced.
2024-05-23 23:12:06 +02:00
Henri Verbeet
ce6f8a6a30
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
2024-05-16 21:49:40 +02:00
Henri Verbeet
402b96ef3b
vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().
2024-05-16 21:49:38 +02:00
Henri Verbeet
efe9dfd73a
vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
2024-05-16 21:49:37 +02:00
Henri Verbeet
19b552ce1b
vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().
2024-05-16 21:49:36 +02:00
Henri Verbeet
9e4a790de1
vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
2024-05-16 21:49:34 +02:00
Francisco Casas
e7450ce539
vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
2024-05-13 22:26:13 +02:00
Francisco Casas
657e460d11
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
2024-05-13 22:26:03 +02:00
Zebediah Figura
2480eec98b
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
2024-05-06 22:12:41 +02:00
Zebediah Figura
d9f7a88329
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
2024-05-06 22:12:34 +02:00
Henri Verbeet
87c83e2ae2
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
2024-04-30 16:31:19 +02:00
Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
e370ce5bf2
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
2024-04-24 23:48:04 +02:00
Henri Verbeet
46fca3f9f4
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
2024-04-23 22:41:25 +02:00
Zebediah Figura
d7da278693
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
2024-04-23 22:36:32 +02:00
Zebediah Figura
171e097268
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
2024-04-19 22:23:14 +02:00
Zebediah Figura
285059ef11
vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
...
We want the base type to stop being a property of all types, and to stop using
the same enumeration for objects and numeric types. The backend should do the
work of translation; we want a more sensible and convenient representation for
the compiler itself.
2024-04-10 08:55:17 -05:00
Zebediah Figura
a882d60534
vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
2024-04-10 08:55:15 -05:00
Zebediah Figura
0e3377a1be
vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
...
As the diffstat shows, HLSL_CLASS_OBJECT does not really have much in common.
Resource types (TEXTURE, SAMPLER, UAV) sometimes behave similarly to each other,
but do not generally behave similarly to effect-specific types (string, shader,
state, view). Most consumers of HLSL_CLASS_OBJECT subsequently check the base
type anyway.
Hence we want to replace HLSL_TYPE_* with individual classes for object types.
As a first step, change the last few places that only check HLSL_CLASS_OBJECT.
2024-04-09 12:27:55 -05:00
Francisco Casas
9a222d2be1
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
2024-03-27 22:37:09 +01:00
Francisco Casas
777bf772bf
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_OR for SM1.
2024-03-27 22:37:08 +01:00
Nikolay Sivov
4fc15d4b4a
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:30 +01:00
Henri Verbeet
abf76372e0
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
2024-03-14 23:24:29 +01:00
Francisco Casas
4c40deaac1
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
...
Instead of FIXME(). Otherwise we compile invalid d3dbc.
2024-03-14 22:49:29 +01:00
Francisco Casas
7b883eef53
vkd3d-shader/d3dbc: Check profiles before writing SLT and CMP.
2024-03-14 22:48:56 +01:00
Nikolay Sivov
25d353db91
vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55829
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56402
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-11 22:09:55 +01:00
Giovanni Mascellani
1690b0b554
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
2024-03-11 22:09:32 +01:00
Giovanni Mascellani
470d83a9da
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00