vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.

This commit is contained in:
Francisco Casas 2024-05-03 02:51:17 -04:00 committed by Alexandre Julliard
parent f548644222
commit e7450ce539
Notes: Alexandre Julliard 2024-05-13 22:57:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/851

View File

@ -1758,7 +1758,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
if (r == HLSL_REGSET_NUMERIC)
{
put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[r].id));
put_u32(buffer, var->data_type->reg_size[r] / 4);
put_u32(buffer, var->bind_count[r]);
}
else
{