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vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
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Alexandre Julliard
2024-05-13 22:57:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/851
@ -1758,7 +1758,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
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if (r == HLSL_REGSET_NUMERIC)
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{
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put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[r].id));
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put_u32(buffer, var->data_type->reg_size[r] / 4);
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put_u32(buffer, var->bind_count[r]);
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}
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else
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{
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