mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
This commit is contained in:
parent
6474e8cc7b
commit
ce6f8a6a30
Notes:
Alexandre Julliard
2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
@ -880,10 +880,6 @@ static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, co
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*ptr += (opcode_info->dst_count + opcode_info->src_count);
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}
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static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
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{
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}
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static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
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struct vkd3d_shader_src_param *src_param)
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{
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@ -1220,11 +1216,6 @@ static bool shader_sm1_is_end(struct vkd3d_shader_sm1_parser *sm1)
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return false;
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}
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const struct vkd3d_shader_parser_ops shader_sm1_parser_ops =
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{
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.parser_destroy = shader_sm1_destroy,
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};
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static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
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{
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@ -1283,7 +1274,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
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if (!vsir_program_init(program, &version, code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name, &shader_sm1_parser_ops);
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vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
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sm1->ptr = sm1->start;
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return VKD3D_OK;
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@ -909,11 +909,6 @@ static size_t size_add_with_overflow_check(size_t a, size_t b)
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return (i < a) ? SIZE_MAX : i;
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}
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static struct sm6_parser *sm6_parser(struct vkd3d_shader_parser *parser)
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{
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return CONTAINING_RECORD(parser, struct sm6_parser, p);
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}
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static bool sm6_parser_is_end(struct sm6_parser *sm6)
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{
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return sm6->ptr == sm6->end;
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@ -10124,28 +10119,18 @@ static void sm6_functions_cleanup(struct sm6_function *functions, size_t count)
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vkd3d_free(functions);
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}
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static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
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static void sm6_parser_cleanup(struct sm6_parser *sm6)
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{
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struct sm6_parser *sm6 = sm6_parser(parser);
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dxil_block_destroy(&sm6->root_block);
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dxil_global_abbrevs_cleanup(sm6->abbrevs, sm6->abbrev_count);
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vsir_program_cleanup(parser->program);
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vkd3d_free(parser->program);
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sm6_type_table_cleanup(sm6->types, sm6->type_count);
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sm6_symtab_cleanup(sm6->global_symbols, sm6->global_symbol_count);
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sm6_functions_cleanup(sm6->functions, sm6->function_count);
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sm6_parser_metadata_cleanup(sm6);
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vkd3d_free(sm6->descriptors);
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vkd3d_free(sm6->values);
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vkd3d_free(sm6);
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}
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static const struct vkd3d_shader_parser_ops sm6_parser_ops =
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{
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.parser_destroy = sm6_parser_destroy,
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};
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static struct sm6_function *sm6_parser_get_function(const struct sm6_parser *sm6, const char *name)
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{
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size_t i;
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@ -10155,7 +10140,7 @@ static struct sm6_function *sm6_parser_get_function(const struct sm6_parser *sm6
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return NULL;
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}
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static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *source_name,
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static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_program *program, const char *source_name,
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struct vkd3d_shader_message_context *message_context, struct dxbc_shader_desc *dxbc_desc)
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{
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size_t count, length, function_count, expected_function_count, byte_code_size = dxbc_desc->byte_code_size;
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@ -10166,7 +10151,6 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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unsigned int chunk_offset, chunk_size;
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enum bitcode_block_abbreviation abbr;
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struct vkd3d_shader_version version;
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struct vsir_program *program;
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struct dxil_block *block;
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struct sm6_function *fn;
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enum vkd3d_result ret;
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@ -10250,16 +10234,11 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if (!(program = vkd3d_malloc(sizeof(*program))))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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/* Estimate instruction count to avoid reallocation in most shaders. */
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count = max(token_count, 400) - 400;
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if (!vsir_program_init(program, &version, (count + (count >> 2)) / 2u + 10))
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{
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vkd3d_free(program);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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vkd3d_shader_parser_init(&sm6->p, program, message_context, source_name, &sm6_parser_ops);
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vkd3d_shader_parser_init(&sm6->p, program, message_context, source_name);
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sm6->ptr = &sm6->start[1];
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sm6->bitpos = 2;
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@ -10282,7 +10261,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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"DXIL bitcode chunk has invalid bitcode.");
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else
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vkd3d_unreachable();
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return ret;
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goto fail;
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}
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dxil_global_abbrevs_cleanup(sm6->abbrevs, sm6->abbrev_count);
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@ -10315,7 +10294,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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"DXIL type table is invalid.");
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else
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vkd3d_unreachable();
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return ret;
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goto fail;
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}
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if ((ret = sm6_parser_symtab_init(sm6)) < 0)
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@ -10328,7 +10307,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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"DXIL value symbol table is invalid.");
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else
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vkd3d_unreachable();
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return ret;
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goto fail;
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}
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if (!(sm6->output_params = vsir_program_get_dst_params(program, output_signature->element_count))
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@ -10339,7 +10318,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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ERR("Failed to allocate input/output parameters.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
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"Out of memory allocating input/output parameters.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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goto fail;
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}
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function_count = dxil_block_compute_function_count(&sm6->root_block);
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@ -10348,7 +10328,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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ERR("Failed to allocate function array.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
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"Out of memory allocating DXIL function array.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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goto fail;
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}
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if (sm6_parser_compute_max_value_count(sm6, &sm6->root_block, 0) == SIZE_MAX)
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@ -10356,14 +10337,16 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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WARN("Value array count overflowed.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
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"Overflow occurred in the DXIL module value count.");
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return VKD3D_ERROR_INVALID_SHADER;
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ret = VKD3D_ERROR_INVALID_SHADER;
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goto fail;
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}
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if (!(sm6->values = vkd3d_calloc(sm6->value_capacity, sizeof(*sm6->values))))
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{
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ERR("Failed to allocate value array.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
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"Out of memory allocating DXIL value array.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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goto fail;
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}
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sm6->function_count = 0;
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sm6->ssa_next_id = 1;
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@ -10371,13 +10354,14 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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if ((ret = sm6_parser_globals_init(sm6)) < 0)
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{
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WARN("Failed to load global declarations.\n");
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return ret;
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goto fail;
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}
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if (!sm6_parser_allocate_named_metadata(sm6))
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{
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ERR("Failed to allocate named metadata array.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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goto fail;
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}
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for (i = 0, j = 0; i < sm6->root_block.child_block_count; ++i)
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@ -10391,18 +10375,19 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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FIXME("Too many metadata tables.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA,
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"A metadata table count greater than %zu is unsupported.", ARRAY_SIZE(sm6->metadata_tables));
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return VKD3D_ERROR_INVALID_SHADER;
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ret = VKD3D_ERROR_INVALID_SHADER;
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goto fail;
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}
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if ((ret = sm6_parser_metadata_init(sm6, block, &sm6->metadata_tables[j++])) < 0)
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return ret;
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goto fail;
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}
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if ((ret = sm6_parser_entry_point_init(sm6)) < 0)
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return ret;
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goto fail;
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if ((ret = sm6_parser_resources_init(sm6)) < 0)
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return ret;
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goto fail;
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if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0)
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{
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@ -10412,7 +10397,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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else if (ret == VKD3D_ERROR_INVALID_SHADER)
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
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"DXIL module is invalid.");
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return ret;
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goto fail;
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}
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if (!sm6_parser_require_space(sm6, output_signature->element_count + input_signature->element_count
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@ -10420,7 +10405,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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{
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
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"Out of memory emitting shader signature declarations.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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goto fail;
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}
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program->ssa_count = sm6->ssa_next_id;
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@ -10430,7 +10416,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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WARN("Failed to find entry point %s.\n", sm6->entry_point);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT,
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"The definition of the entry point function '%s' was not found.", sm6->entry_point);
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return VKD3D_ERROR_INVALID_SHADER;
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ret = VKD3D_ERROR_INVALID_SHADER;
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goto fail;
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}
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if (version.type == VKD3D_SHADER_TYPE_HULL)
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@ -10438,7 +10425,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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sm6_parser_add_instruction(sm6, VKD3DSIH_HS_CONTROL_POINT_PHASE);
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if ((ret = sm6_function_emit_blocks(fn, sm6)) < 0)
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return ret;
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goto fail;
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if (!(fn = sm6_parser_get_function(sm6, sm6->patch_constant_function)))
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{
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@ -10446,19 +10433,20 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
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"Failed to find the patch constant function '%s' for a hull shader.",
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sm6->patch_constant_function);
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return VKD3D_ERROR_INVALID_SHADER;
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ret = VKD3D_ERROR_INVALID_SHADER;
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goto fail;
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}
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sm6_parser_add_instruction(sm6, VKD3DSIH_HS_FORK_PHASE);
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if ((ret = sm6_function_emit_blocks(fn, sm6)) < 0)
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return ret;
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goto fail;
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expected_function_count = 2;
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}
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else
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{
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if ((ret = sm6_function_emit_blocks(fn, sm6)) < 0)
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return ret;
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goto fail;
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expected_function_count = 1;
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}
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@ -10472,30 +10460,27 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *sou
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dxil_block_destroy(&sm6->root_block);
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return VKD3D_OK;
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fail:
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vsir_program_cleanup(program);
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return ret;
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}
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vsir_program *program)
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{
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struct dxbc_shader_desc dxbc_desc = {0};
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struct sm6_parser sm6 = {0};
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uint32_t *byte_code = NULL;
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struct sm6_parser *sm6;
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int ret;
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ERR("Creating a DXIL parser. This is unsupported; you get to keep all the pieces if it breaks.\n");
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if (!(sm6 = vkd3d_calloc(1, sizeof(*sm6))))
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{
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ERR("Failed to allocate parser.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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dxbc_desc.is_dxil = true;
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if ((ret = shader_extract_from_dxbc(&compile_info->source, message_context, compile_info->source_name,
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&dxbc_desc)) < 0)
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{
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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vkd3d_free(sm6);
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return ret;
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}
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@ -10507,7 +10492,6 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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{
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ERR("Failed to allocate aligned chunk.\n");
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free_dxbc_shader_desc(&dxbc_desc);
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vkd3d_free(sm6);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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@ -10515,24 +10499,22 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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dxbc_desc.byte_code = byte_code;
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}
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ret = sm6_parser_init(sm6, compile_info->source_name, message_context, &dxbc_desc);
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ret = sm6_parser_init(&sm6, program, compile_info->source_name, message_context, &dxbc_desc);
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free_dxbc_shader_desc(&dxbc_desc);
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vkd3d_free(byte_code);
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if (!sm6->p.failed && ret >= 0)
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ret = vkd3d_shader_parser_validate(&sm6->p, config_flags);
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if (!sm6.p.failed && ret >= 0)
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ret = vkd3d_shader_parser_validate(&sm6.p, config_flags);
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if (sm6->p.failed && ret >= 0)
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if (sm6.p.failed && ret >= 0)
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ret = VKD3D_ERROR_INVALID_SHADER;
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sm6_parser_cleanup(&sm6);
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if (ret < 0)
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{
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WARN("Failed to initialise shader parser.\n");
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sm6_parser_destroy(&sm6->p);
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WARN("Failed to parse shader.\n");
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return ret;
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}
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*parser = &sm6->p;
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return ret;
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}
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@ -1746,10 +1746,6 @@ static enum vkd3d_data_type map_data_type(char t)
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}
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}
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static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
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{
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}
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static bool shader_sm4_read_reg_idx(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
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const uint32_t *end, uint32_t addressing, struct vkd3d_shader_register_index *reg_idx)
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{
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@ -2496,11 +2492,6 @@ fail:
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return;
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}
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static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops =
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{
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.parser_destroy = shader_sm4_destroy,
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};
|
||||
|
||||
static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_program *program,
|
||||
const uint32_t *byte_code, size_t byte_code_size, const char *source_name,
|
||||
struct vkd3d_shader_message_context *message_context)
|
||||
@ -2563,7 +2554,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
|
||||
/* Estimate instruction count to avoid reallocation in most shaders. */
|
||||
if (!vsir_program_init(program, &version, token_count / 7u + 20))
|
||||
return false;
|
||||
vkd3d_shader_parser_init(&sm4->p, program, message_context, source_name, &shader_sm4_parser_ops);
|
||||
vkd3d_shader_parser_init(&sm4->p, program, message_context, source_name);
|
||||
sm4->ptr = sm4->start;
|
||||
|
||||
init_sm4_lookup_tables(&sm4->lookup);
|
||||
|
@ -555,14 +555,12 @@ uint64_t vkd3d_shader_init_config_flags(void)
|
||||
}
|
||||
|
||||
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program,
|
||||
struct vkd3d_shader_message_context *message_context, const char *source_name,
|
||||
const struct vkd3d_shader_parser_ops *ops)
|
||||
struct vkd3d_shader_message_context *message_context, const char *source_name)
|
||||
{
|
||||
parser->message_context = message_context;
|
||||
parser->location.source_name = source_name;
|
||||
parser->location.line = 1;
|
||||
parser->location.column = 0;
|
||||
parser->ops = ops;
|
||||
parser->program = program;
|
||||
}
|
||||
|
||||
@ -1515,24 +1513,20 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
|
||||
else
|
||||
{
|
||||
uint64_t config_flags = vkd3d_shader_init_config_flags();
|
||||
struct vkd3d_shader_parser *parser;
|
||||
struct vsir_program program, *p;
|
||||
struct vsir_program program;
|
||||
|
||||
switch (compile_info->source_type)
|
||||
{
|
||||
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
|
||||
ret = d3dbc_parse(compile_info, config_flags, &message_context, &program);
|
||||
p = &program;
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_SOURCE_DXBC_TPF:
|
||||
ret = tpf_parse(compile_info, config_flags, &message_context, &program);
|
||||
p = &program;
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_SOURCE_DXBC_DXIL:
|
||||
if ((ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser)) >= 0)
|
||||
p = parser->program;
|
||||
ret = dxil_parse(compile_info, config_flags, &message_context, &program);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -1543,15 +1537,12 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
|
||||
|
||||
if (ret < 0)
|
||||
{
|
||||
WARN("Failed to create shader parser.\n");
|
||||
WARN("Failed to parse shader.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = vsir_program_scan(p, compile_info, &message_context, NULL);
|
||||
if (p == &program)
|
||||
vsir_program_cleanup(&program);
|
||||
else
|
||||
vkd3d_shader_parser_destroy(parser);
|
||||
ret = vsir_program_scan(&program, compile_info, &message_context, NULL);
|
||||
vsir_program_cleanup(&program);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1644,24 +1635,20 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
||||
else
|
||||
{
|
||||
uint64_t config_flags = vkd3d_shader_init_config_flags();
|
||||
struct vkd3d_shader_parser *parser;
|
||||
struct vsir_program program, *p;
|
||||
struct vsir_program program;
|
||||
|
||||
switch (compile_info->source_type)
|
||||
{
|
||||
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
|
||||
ret = d3dbc_parse(compile_info, config_flags, &message_context, &program);
|
||||
p = &program;
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_SOURCE_DXBC_TPF:
|
||||
ret = tpf_parse(compile_info, config_flags, &message_context, &program);
|
||||
p = &program;
|
||||
break;
|
||||
|
||||
case VKD3D_SHADER_SOURCE_DXBC_DXIL:
|
||||
if ((ret = vkd3d_shader_sm6_parser_create(compile_info, config_flags, &message_context, &parser)) >= 0)
|
||||
p = parser->program;
|
||||
ret = dxil_parse(compile_info, config_flags, &message_context, &program);
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -1672,15 +1659,12 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
|
||||
|
||||
if (ret < 0)
|
||||
{
|
||||
WARN("Failed to create shader parser.\n");
|
||||
WARN("Failed to parse shader.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = vsir_program_compile(p, config_flags, compile_info, out, &message_context);
|
||||
if (p == &program)
|
||||
vsir_program_cleanup(&program);
|
||||
else
|
||||
vkd3d_shader_parser_destroy(parser);
|
||||
ret = vsir_program_compile(&program, config_flags, compile_info, out, &message_context);
|
||||
vsir_program_cleanup(&program);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1394,28 +1394,15 @@ struct vkd3d_shader_parser
|
||||
struct vkd3d_shader_location location;
|
||||
struct vsir_program *program;
|
||||
bool failed;
|
||||
|
||||
const struct vkd3d_shader_parser_ops *ops;
|
||||
};
|
||||
|
||||
struct vkd3d_shader_parser_ops
|
||||
{
|
||||
void (*parser_destroy)(struct vkd3d_shader_parser *parser);
|
||||
};
|
||||
|
||||
void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
|
||||
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
|
||||
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program,
|
||||
struct vkd3d_shader_message_context *message_context, const char *source_name,
|
||||
const struct vkd3d_shader_parser_ops *ops);
|
||||
struct vkd3d_shader_message_context *message_context, const char *source_name);
|
||||
void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
|
||||
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
|
||||
|
||||
static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
|
||||
{
|
||||
parser->ops->parser_destroy(parser);
|
||||
}
|
||||
|
||||
static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser, uint64_t config_flags)
|
||||
{
|
||||
return vsir_program_validate(parser->program, config_flags,
|
||||
@ -1556,10 +1543,10 @@ void vkd3d_shader_trace_text_(const char *text, size_t size, const char *functio
|
||||
|
||||
int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
|
||||
struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
|
||||
int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
|
||||
struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
|
||||
int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
|
||||
struct vkd3d_shader_message_context *message_context, struct vsir_program *program);
|
||||
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
|
||||
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
|
||||
|
||||
void free_dxbc_shader_desc(struct dxbc_shader_desc *desc);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user