vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.

This commit is contained in:
Zebediah Figura 2024-04-09 18:12:48 -05:00 committed by Alexandre Julliard
parent 9d7f63dc26
commit a882d60534
Notes: Alexandre Julliard 2024-04-11 17:04:58 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/775
2 changed files with 10 additions and 0 deletions

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@ -1526,6 +1526,15 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
{
case HLSL_TYPE_BOOL:
return D3DXPT_BOOL;
/* Actually double behaves differently depending on DLL version:
* For <= 36, it maps to D3DXPT_FLOAT.
* For 37-40, it maps to zero (D3DXPT_VOID).
* For >= 41, it maps to 39, which is D3D_SVT_DOUBLE (note D3D_SVT_*
* values are mostly compatible with D3DXPT_*).
* However, the latter two cases look like bugs, and a reasonable
* application certainly wouldn't know what to do with them.
* For fx_2_0 it's always D3DXPT_FLOAT regardless of DLL version. */
case HLSL_TYPE_DOUBLE:
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return D3DXPT_FLOAT;

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@ -648,6 +648,7 @@ static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *n
switch (type->base_type)
{
case HLSL_TYPE_DOUBLE:
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_BOOL: