vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55829
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56402
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-03-08 12:54:34 +01:00 committed by Alexandre Julliard
parent ad495970e0
commit 25d353db91
Notes: Alexandre Julliard 2024-03-11 23:06:50 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/699

View File

@ -2062,6 +2062,9 @@ static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
D3DDECLUSAGE usage;
bool ret;
if ((!output && !var->last_read) || (output && !var->first_write))
return;
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &reg.type, &reg.reg))
{
usage = 0;