NovaRain
199502782b
Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7, #270 )
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Updated version number for hotfix.
2019-11-19 14:02:17 +08:00
NovaRain
09d97464c8
Merge branch 'develop'
2019-11-07 09:50:16 +08:00
NovaRain
b8de20d455
Fixed gl_partycontrol change in commit 9fab4b3
2019-11-07 09:45:57 +08:00
NovaRain
4ae09522f0
Merge branch 'develop'
2019-11-05 09:28:03 +08:00
NovaRain
76cc0471d6
Minor edits to Structs.h and HookScripts.cpp
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Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain
2e39325521
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain
f3abea3462
Updated script mods.
2019-11-03 10:05:55 +08:00
NovaRain
d0c4bc3b78
Added "get_inven_ap_cost" script function
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Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain
2e655945c0
Added support for displaying item AP cost up to 19 ( #228 )
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* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain
521b6c7e08
Fixed the previous commit (conflict with INVENWIELD hook)
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Moved some option codes from MiscPatches.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain
c348925c95
Fixed PM's weapon being misplaced after level up
2019-10-30 21:13:46 +08:00
NovaRain
0d023c32db
Improved and moved the address conflict checking to CheckAddress.cpp/h
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Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain
0570062123
Renamed AnimationsAtOnceLimit module to Animations
2019-10-28 09:44:32 +08:00
NovaRain
a6c09d4d5c
Added a debug message about missing art file for critters
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Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain
20119daf3d
Minor code edit to previous commit
2019-10-23 09:36:13 +08:00
NovaRain
3553d45e5c
Engine now uses 'English' as the fallback language for all msg files ( #256 )
2019-10-22 15:42:25 +08:00
NovaRain
fc9c260a9f
Cleanup in solution files
2019-10-22 09:44:17 +08:00
NovaRain
9f27c160ff
Added "add_trait" script function
2019-10-20 19:29:19 +08:00
NovaRain
1f156d39ae
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 09:38:28 +08:00
NovaRain
3d9febecb9
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain
9fab4b32ee
Fixed inherited perks in gl_partycontrol
2019-10-15 22:17:08 +08:00
NovaRain
d762f57cbc
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain
e13a27469f
Refactored CritterStats.cpp
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Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain
ab2283f0e3
Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
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Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain
882a601b0c
Added optional options to the perks ini file
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* to toggle modification sections for perks and traits.
Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.
Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain
85dfb35f01
Updated NPC armor appearance mod script
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Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain
614caded92
Fixed art_change_fid_num when the hero appearance mod is enabled
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* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain
1b6d6179a1
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 50f4885 )
2019-10-08 10:53:47 +08:00
NovaRain
6ede19ceec
Fixed inven_unwield script function
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* now it updates the interface slot for the player properly.
Fixed some code in PartyControl module.
2019-10-07 13:30:49 +08:00
NovaRain
172495bdc5
Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
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Moved critter stats code from Stats.cpp to a new CritterStats module.
Moved CRC files from Modules folder to the root folder of the project.
Moved get/set_proto_data functions from Misc to Objects handler.
2019-10-05 07:47:17 +08:00
NovaRain
2187854bf2
Improved the implementation of HOOK_INVENWIELD ( #266 )
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* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Fixed incorrect PIDs for RP new party members in npcarmor.ini.
2019-10-04 20:23:49 +08:00
NovaRain
8d29e04712
Fixed move_obj_inven_to_obj script function
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* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.
Added a check for valid objects to get/set_object_data functions.
Some code edits to HeroAppearance.cpp.
2019-09-30 07:45:49 +08:00
NovaRain
8468fee7b4
Improved file searching for hero appearance mod ( #251 )
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* now it will search files in .dat files and folders simultaneously.
* files in folders have higher priority than .dat files.
2019-09-28 10:45:36 +08:00
NovaRain
000b116895
Removed NPCStage6Fix from ddraw.ini (always enabled)
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Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
2019-09-27 20:50:20 +08:00
NovaRain
98199b4e7e
Refactored code in Arrays.cpp and fixed save_array() script function.
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* related to "corrupted" savegames in #265 .
2019-09-24 12:30:02 +08:00
NovaRain
a17471b624
Some minor changes:
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* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.
Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain
7f474bcb6d
Merge branch 'develop'
2019-09-15 07:19:08 +08:00
NovaRain
91ac51d3ff
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:16:38 +08:00
NovaRain
ffe9d4c8cf
Removed duplicate code from intface_redraw_ engine function
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Minor edits to code/documents.
2019-09-14 08:50:54 +08:00
NovaRain
affb7c4020
Updated UI hotkeys example mod.
2019-09-12 22:59:51 +08:00
NovaRain
2bdd469919
Added "register_hook_proc_spec" script function
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Updated documents to address the new function.
2019-09-12 22:16:17 +08:00
NovaRain
e23c224535
Excluded timed_event_p_proc from HOOK_STDPROCEDURE
2019-09-12 19:38:30 +08:00
NovaRain
693b78f9db
Added a new hook: HOOK_STDPROCEDURE
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Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain
e55a4f95d2
Fixed AllowLargeTiles option (broken in 4.1.8)
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(due to commit d2cf728 )
2019-09-10 09:37:46 +08:00
NovaRain
66d4db10ad
Fixed some non-critical memory address conflicts
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Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:57:21 +08:00
NovaRain
4afde14f04
Added F1EngineBehavior option to change some of F2 engine funcs to F1
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* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from MiscPatches to other
modules.
2019-09-09 14:46:54 +08:00
NovaRain
4975177c34
Added printing a list of all mem addrs in the log for debug version
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* for checking hidden memory conflicts.
2019-09-09 12:55:24 +08:00
NovaRain
fee142342c
Added a call to load f2_res.dll library from sfall code
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Fixed some code that depends on HRP addresses.
2019-09-08 10:43:16 +08:00
NovaRain
28cd8f6f43
Changed CriticalOverrides.ini to be parsed only once at game start
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* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 20:59:38 +08:00
NovaRain
7e317134dc
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:03:29 +08:00
NovaRain
19252ba507
Added options for tweaking some engine perks to the perks ini file
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Added some engine function defines & util func for possible later use.
2019-09-06 13:11:27 +08:00
NovaRain
694b3995ef
Added a compute damage example script.
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Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain
fb718e6fad
Increased the width of the car fuel gauge to 2px
2019-09-01 09:00:27 +08:00
NovaRain
241f174bae
Tweaked reordering the execution of functions before exiting the map
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Added event clearing for active explosives before exiting the map.
Minor code edit to BARTERPRICE hook.
2019-08-31 19:38:59 +08:00
NovaRain
5e693aa955
Fixed some args in HOOK_BARTERPRICE hook when trading with PM
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And added a new argument to indicate trading with a party member.
2019-08-27 22:24:30 +08:00
NovaRain
b2fa359e3c
Replaced 'Take All' hotkey mod with UI hotkeys mod
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Minor edits to documents.
2019-08-26 21:47:52 +08:00
NovaRain
ab5d7fdf97
Fixed player stuck at "climbing" frame after ladder climbing animation
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Removed the previous fix about player's direction.
Some code format edits.
2019-08-25 10:09:17 +08:00
NovaRain
7f59d7a7fd
Added MainMenuBigFontColour option to change button text color
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Changed the fix for player's direction after climbing ladder (9fea480 )
2019-08-23 10:32:07 +08:00
NovaRain
477ff9668c
Added a new argument to HOOK_ADJUSTFID.
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Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262 )
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261 )
Code correction in main.cpp.
2019-08-22 13:12:32 +08:00
NovaRain
9fea48093e
Fixed player's position if entrance tile is blocked when entering a map
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Fixed player's direction after leaving a map via ladder/stairs.
Other minor fixes in sfall code.
2019-08-22 11:32:33 +08:00
NovaRain
09e282cd65
Corrected/edited some code.
2019-08-20 14:53:33 +08:00
NovaRain
5c4eb31bc3
Added IniConfigFolder option to override the path of all scripted ini
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Fixed a crash bug in message_str_game function when passing a negative
fileId value.
2019-08-20 00:26:35 +08:00
NovaRain
9d0b061d1b
Added OverrideCriticalFile option for specifying alternative crit file
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Added code for preparing clearing map_update_event in queue.
2019-08-19 14:12:03 +08:00
NovaRain
2b93bf6045
Added new game mode COUNTERWIN.
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Improved add_extra_msg_file function to use "English" as the fallback
language for loading msg files (#256 )
2019-08-17 20:44:41 +08:00
NovaRain
2dfbe903e7
Added an additional 'Energy Weapon' flag to ext flags in weapon protos
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* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:02:14 +08:00
NovaRain
cce9697dfd
Set DAM_BACKWASH_ flag for attacker before calling combat damage ( #246 )
2019-08-14 11:48:45 +08:00
NovaRain
8855326e41
Fixed the lost car bug with using the Town/World button
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(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/ )
2019-08-13 13:53:41 +08:00
NovaRain
da864c9789
Rewrote the code of force_encounter functions
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Added a new flag to force_encounter_with_flags.
2019-08-12 12:06:45 +08:00
NovaRain
50f4885407
Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled
2019-08-11 23:46:26 +08:00
NovaRain
f59d104975
Fixed create_message_window script function
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* prevent it from creating multiple message windows.
Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 10:58:32 +08:00
NovaRain
744213dea1
Fixed unable to reach the specified max level in XPTable
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Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
2019-08-09 11:47:33 +08:00
NovaRain
7c23bb2dc2
Merge branch 'develop'
2019-07-18 09:33:44 +08:00
NovaRain
839e8d2636
Minor edits to ddraw.ini
2019-07-18 09:26:47 +08:00
NovaRain
01bbd111d3
Fixed elevation check in get/set_can_rest_on_map
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Changed DebugMode to not require enabling sfall debugging mode.
Changed version to 4.1.9.1 as maintenance release.
2019-07-17 10:02:20 +08:00
NovaRain
16fbc0f93f
Changed "add_extra_msg_file" script function ( #249 )
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* added auto ID assignment for the message file.
2019-07-16 12:45:22 +08:00
NovaRain
2bfb886ece
Fixed two issues in party control code
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* perks picked in combat disappeared after switching control to other
critters.
* player's selected weapon mode was not saved.
2019-07-16 10:51:26 +08:00
NovaRain
b33277c35a
Fixed the error handling on loading sfallgv.sav
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* to improve backward compatibility with older saved games.
2019-07-15 20:49:55 +08:00
NovaRain
e127be29e8
Fixed key_pressed function not working in KEYPRESS hook ( #248 )
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Minor text edits to CombatHs.cpp.
Updated version number.
2019-07-15 09:54:41 +08:00
NovaRain
361ebbe939
Added PerksList option to gl_partycontrol
2019-07-14 10:38:17 +08:00
NovaRain
2cdf0dcf48
Merge branch 'develop'
2019-07-12 07:37:09 +08:00
NovaRain
b41a870f3b
Fixed flickering when switching control in gl_partycontrol
2019-07-12 07:36:47 +08:00
NovaRain
cccdd4cb16
Merge branch 'develop'
2019-07-11 09:25:06 +08:00
NovaRain
9a5ea216c4
Excluded barter mode for ItemCounterDefaultMax
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Minor edits to document/code.
2019-07-10 10:47:25 +08:00
NovaRain
8d1b959f20
Added assignment of unique IDs to items/critters for event queue
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* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:47:27 +08:00
NovaRain
c3080a2db9
Changed the implementation of the bug fix in commit 02a3bbd
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Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:45:53 +08:00
NovaRain
32ecdcfdd9
Fixed bugs related to knockout/knockdown critters
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Fixed knocked down critters not playing stand up animation after the
combat ends.
Fixed dead NPCs reloading their weapons after the combat ends.
2019-07-06 22:27:06 +08:00
NovaRain
914655085a
Fixed the execution of functions before exiting map in commit 045926c
2019-07-06 01:53:46 +08:00
NovaRain
cde3157153
Added KnockoutTime option to change the duration of the knockout effect.
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Renamed WorldMapInterface option to ExpandWorldMap.
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 13:49:11 +08:00
NovaRain
e2865b751b
Added reassignment of IDs for critters upon first loading a map
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* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:08:26 +08:00
NovaRain
274e141277
Added a check for the DAM_KNOCKED_OUT flag
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to wield_obj_critter/inven_unwield script functions.
Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:09:39 +08:00
NovaRain
d8d3bade94
Fixed XP stealing bug in gl_partycontrol.
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* if the combat ends automatically after a controlled critter's turn,
it would get the player's combat xp and "level up".
2019-07-01 13:06:32 +08:00
NovaRain
ff2ebdc82a
Added "combat ends normally" event to HOOK_COMBATTURN
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Fixed a crash in COMBATTURN hook when loading in combat mode while
controlling critters.
Fixed critter control algorithm in PartyControl.cpp and set_dude_obj
not accepting a null argument.
2019-07-01 12:15:32 +08:00
NovaRain
2ffdc43869
Added a memory conflict warning to the log.
2019-07-01 06:34:00 +08:00
NovaRain
9f585ba7e6
Added SkipOpeningMovies=2 to also skip the splash screen
2019-06-29 20:01:41 +08:00
NovaRain
3f96e42730
Added ActionPointsBar option to [Interface] in INI
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Added a new Interface module.
Moved WorldMapInterface to the new [Interface] section.
Moved some code from Worldmap.cpp to Interface.cpp.
Updated sfall.dat with new IFACE_E.frm and HR_IFACE_800E.frm files.
2019-06-28 21:40:57 +08:00
NovaRain
d3f7e2a79a
Moved unlisted FRM functions and structure from HeroAppearance.cpp to EngineUtils.cpp/Structs.h.
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Tweaked the formate of some text in sfall log.
2019-06-28 07:33:47 +08:00
NovaRain
f9ca201741
Fixed combat not ending automatically when there are no hostiles.
2019-06-26 06:10:47 +08:00
NovaRain
06a115070b
Added AutoSearchPath option to [ExtraPatches].
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* this provides a simpler way to load assorted .dat files without the
need of adding/editing PatchFileXX options in ddraw.ini.
2019-06-25 22:53:15 +08:00
NovaRain
56764c86c7
Changed DataLoadOrderPatch to be 1 by default.
2019-06-24 12:18:00 +08:00
NovaRain
b8b16d5449
Fixed get/set_critter_*_stat not accepting a pointer to the player.
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* for the compatibility with earlier versions.
2019-06-23 08:18:34 +08:00
NovaRain
1020851bcd
Corrected the position of entrances on town maps for WorldMapInterface.
2019-06-19 10:56:14 +08:00
NovaRain
e790178e66
Fixed fade in/out of the screen in DX9 mode.
2019-06-18 09:25:53 +08:00
NovaRain
28059ce890
Fixed Scout perk being taken into account for mark_area_known function.
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* technically it should only effect the visibility of tiles when you're
exploring on the world map.
Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228 )
Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:19:40 +08:00
NovaRain
04d06a8167
Added viewing and modifying local vars for critters to the debug editor.
2019-06-15 09:57:14 +08:00
NovaRain
ddda559898
Added "add_extra_msg_file" and "metarule_exist" script functions.
2019-06-14 11:05:42 +08:00
NovaRain
88438edbc5
Code correction to previous two commits.
2019-06-12 09:10:29 +08:00
NovaRain
1e9dd57224
Party Control: added saving selected weapon mode.
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* before weapon mode got reset when switching control between critters.
2019-06-11 10:10:00 +08:00
NovaRain
7826a937db
Rewrote get_attack_type script function in C++.
2019-06-11 09:37:49 +08:00
NovaRain
480de50f88
Fixed the interrupted player's movement in combat.
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* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.
Replaced calling db_dir_entry_ with db_access_ in some code.
2019-06-10 09:43:49 +08:00
NovaRain
a64268a88a
Fixed the position of the target maker for location circles.
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Improved WorldMapInterface option, now the game won't crash when
WorldMap.frm is not found.
2019-06-09 11:33:04 +08:00
NovaRain
fcd5e8475b
Fixed the reserve movement fix in commit 02a3bbd.
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* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:22:47 +08:00
NovaRain
808ba05a0b
Added WorldMapInterface option to expand the world map interface.
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Fixed the up/down button images in the world map interface.
Added loading sfall.dat resource file, which contains new WorldMap.frm
and AppHeroWin.frm.
2019-06-08 23:53:56 +08:00
NovaRain
02a3bbd536
Fixed anim_move_to_tile_ ignoring the distance argument.
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* this also fixes the broken "reserve movement" feature.
2019-06-08 09:45:01 +08:00
NovaRain
137644aa72
Fixed a few bugs in WorldMapSlots option.
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Updated version number.
2019-06-06 10:18:10 +08:00
NovaRain
250e7bef8a
Merge branch 'develop'
2019-06-03 09:15:05 +08:00
NovaRain
229911336b
Fixed a bug in knockback modifier functions that could crash the game ( #237 )
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Updated version number.
Improved compatibility with older processors (pre-SSE2)
2019-06-03 09:14:45 +08:00
NovaRain
e105b8c328
Merge branch 'develop'
2019-05-31 09:34:22 +08:00
NovaRain
e5e2ef5ab0
Minor edit to gl_ammomod example script.
2019-05-31 09:10:36 +08:00
NovaRain
8778d1c695
Improved the fix for the removal of PM corpses.
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* to prevent save file corruption (one of bugs listed in #228 ). Now
party member's corpse is removed in the same way as all other critter
corpses.
Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:30:25 +08:00
NovaRain
4ee20e06b4
Fixed the code for removal of party member's corpse when loading the map.
2019-05-29 09:35:38 +08:00
NovaRain
aa5bd95dfe
Fixed AI not checking min HP properly for using stims.
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Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 13:51:40 +08:00
NovaRain
aa221adea3
Fix for fake perks related functions.
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* now fake perks are no longer added to all controlled critters.
Added alternative functions that allow to add fake perks to party
member NPC.
Rewrote set_fake_perk/trait, set_selectable_perk, has_fake_perk/trait
functions in C++.
2019-05-27 12:01:09 +08:00
NovaRain
22cdc32d26
Simplified the ASM code of combat_ai_hack.
2019-05-24 20:00:07 +08:00
NovaRain
fca3307bd9
Rewrote the fix to allow fleeing NPC to use drugs.
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Code edits to Perks.cpp.
2019-05-24 10:35:50 +08:00
NovaRain
04d7f4aefa
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:04:51 +08:00
NovaRain
f5317ad5ee
Rewrote NPC fleeing fix.
...
Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:41:37 +08:00
NovaRain
119b0afacd
Fixed getting perks and traits of real_dude_obj while controlling other NPCs.
...
* When switching control to party members, their own table of perks is
copied into player's current perk table.
Fixed the position of the items in active item slots after ending the
NPC control (NPC's wielded weapon should always be in the right slot).
2019-05-22 10:32:43 +08:00
NovaRain
10a6b76d5b
Increased the max text width of the info card in the char screen.
...
* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).
2019-05-20 11:25:42 +08:00
NovaRain
3a86f1d134
Added two fixes for NPC fleeing in combat.
...
* added fix to allow fleeing NPC to use drugs.
* fixed NPC stuck in fleeing mode when the hit chance of a target was
too low.
2019-05-19 15:38:54 +08:00
NovaRain
30ac2a9690
Slightly simplified the code of NPCStage6Fix.
...
Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:15:45 +08:00
NovaRain
16a0ef3bdf
Improved the fix in previous commit.
...
* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 10:55:38 +08:00
NovaRain
58d5271d49
Fixed two item pickup issues for NPC.
...
* message for the player is displayed when the NPC cannot pick up item.
* if in combat, NPC will also be stuck in a loop of picking up item.
Fixed HideObjIsNullMsg option.
2019-05-17 09:55:09 +08:00
NovaRain
6a226aef34
Added a tweak to op_use_obj_on_obj_hack in BugFixes (from Mr.Stalin)
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Minor edits to code/documents.
2019-05-14 07:16:23 +08:00
NovaRain
6ac9949feb
Added "dropping item on the character portrait" event to HOOK_INVENTORYMOVE.
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Rewrote get_ini_setting/string script functions in C++.
Rewrote Ray's combat_p_proc fix.
Minor code edits.
2019-05-13 11:29:24 +08:00
NovaRain
d2cf728131
Refactored code in Tiles.cpp and EngineUtils.cpp.
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Moved RegAnimCombatCheck code from ScriptExtender.cpp to Anims.cpp.
2019-05-11 09:56:58 +08:00
NovaRain
a63ea24572
Added aspect ratio scaling to draw_image_scaled.
...
Rewrote create_message_window script function in C++.
2019-05-11 08:49:30 +08:00
NovaRain
4b221b5367
Improved the error handling for previous commit.
...
Reverted the change in Tiles.cpp from commit 4bc1a422c3 .
2019-05-10 10:38:51 +08:00
NovaRain
02c2df50ac
Added "draw_image" and "draw_image_scaled" script functions.
2019-05-09 22:22:02 +08:00
NovaRain
4bc1a422c3
Changed the names of FRM structures.
...
Added some functions for later use.
Fixed get FID type.
2019-05-09 10:11:26 +08:00
NovaRain
88cf6dcd32
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
2019-05-07 23:04:00 +08:00
NovaRain
943cd5d2dc
Code edits on ScriptShaders & OpcodeContext.cpp.
...
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 13:49:26 +08:00
NovaRain
bc47c87583
Moved script shader functions code from Graphics.cpp to a separate module.
2019-05-05 10:53:50 +08:00
NovaRain
0f98591b77
Code refactoring in Arrays.cpp.
...
Added a new example mod gl_ammomod to modderspack.
2019-05-05 08:47:08 +08:00
NovaRain
42cf5ded97
Unset the read-only attribute for party member's .sav proto files
2019-05-02 14:23:02 +08:00
NovaRain
edac0ba393
Fixed the issue with read-only party member base protos.
...
* the protos being placed in the proto\critters\ directory will cause
party member's stats reset after loading a saved game.
2019-05-01 20:56:35 +08:00
NovaRain
045926c860
Reordered the execution of functions before exiting the map
...
* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.
Replaced some obsolete implementation in ScriptExtender/Worldmap.
2019-05-01 09:45:51 +08:00
NovaRain
c65e1ec6d3
Fixed the argument value of dialogue_reaction script function
2019-04-30 11:17:37 +08:00
NovaRain
6a38fd0794
Replaced opcode/metarule names in error messages
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* before they are explicitly specified in text. Now the names are taken
from the opcode/metarule tables.
2019-04-30 10:09:34 +08:00
NovaRain
f788246283
Reordered sfall modules to fix the issue #235
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Unified the directory separator in documents.
Updated version number.
2019-04-30 06:45:22 +08:00
NovaRain
428ac62883
Merge branch 'develop'
2019-04-24 20:27:26 +08:00
NovaRain
1b1b85c3b4
Rewrote Force Encounter script function code.
...
Added two functions to Utils.cpp.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 10:05:47 +08:00
NovaRain
28493432db
Replaced ASM code in various opcodes with macros (from Mr.Stalin)
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* The two macros are from sfall 3.x.
2019-04-23 11:38:21 +08:00
NovaRain
1d6150e341
Fixed the previous TalkingHeads.cpp commit.
...
* Now textures for all animation sets will be displayed correctly.
Some code edits to AI.cpp, MainMenu.cpp, Movies.cpp.
2019-04-22 10:37:34 +08:00
NovaRain
3798e5239d
Fixed and improved Use32BitHeadGraphics option:
...
* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain
533020cd8b
Renamed AmmoMod module to DamageMod.
2019-04-19 09:10:31 +08:00
NovaRain
69e3faeb7d
Reverted some changes in previous commit.
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* Now weapons with knockback modifiers applied still stack with others
in the inventory.
Rewrote the code of set/remove_*_knockback functions in C++.
2019-04-17 10:28:14 +08:00
NovaRain
4cdc028cb7
Further implementation of unique ID.
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* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.
Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:33:00 +08:00
NovaRain
e92b8021c0
Fixed the start procedure not being called correctly
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* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)
Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 12:57:44 +08:00
NovaRain
601d25be97
Fixed adding fake perks to the player ( #232 )
2019-04-14 07:36:57 +08:00
NovaRain
7a2b7dee6a
Added "picking up item" event to HOOK_INVENTORYMOVE.
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Added "set_unique_id" script function.
2019-04-12 12:15:55 +08:00
NovaRain
dcf0561653
Added new HOOK_SNEAK (from Mr.Stalin)
2019-04-10 17:13:00 +08:00
NovaRain
5c3f10db91
Edited/reorganized some code.
...
Updated proto offsets in define_extra.h.
2019-04-10 09:46:31 +08:00
NovaRain
3e49922898
Extended the number of simultaneously displayed notification boxes
...
(now it depends on on the resolution of the game.)
2019-04-09 11:03:17 +08:00
NovaRain
564202f225
Re-fixed CheckWeaponAmmoCost option.
2019-04-08 00:32:04 +08:00
NovaRain
143f6895a4
Fixed a bug in CheckWeaponAmmoCost (from Mr.Stalin)
...
It caused NPCs to not switch to other weapons when there is not enough
ammo to shoot.
Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp.
Now the debug editor starts at the center of the screen.
Updated the previous fix in NPC combat control mod.
2019-04-07 10:59:02 +08:00
NovaRain
d946850af4
Fixed the weapon duplication bug in NPC combat control mod.
2019-04-06 09:33:27 +08:00
NovaRain
ae7245579e
Fixed setting array values in the debug editor.
...
Some code corrections.
2019-04-06 08:24:49 +08:00
NovaRain
563fdddc7e
Added setting array values for the debug editor.
2019-04-05 12:03:25 +08:00
NovaRain
06bbe3ceb5
Updates to sfall debug editor (part 1)
2019-04-05 09:17:43 +08:00
NovaRain
56083c3bc6
Updated sfall debug editor (from Mr.Stalin)
...
Formatted the code of sfall debug editor.
2019-04-04 10:22:02 +08:00
NovaRain
dee0065863
Removed PipBoyAutomaps from ddraw.ini.
...
* By default nothing will change with the option enabled, because all
data is copied from the vanilla map list, and modders still need to add
the new 'automap' parameter to override the engine values to add/remove
areas in the automap list. Basically the option itself is redundant.
2019-04-03 22:01:53 +08:00
NovaRain
3614ee355f
Added an option to add support for the new 'automap=yes/no' parameter to maps.txt (from Mr.Stalin)
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Fixed "out of bounds" bug when printing the automap list.
2019-04-02 10:31:08 +08:00
NovaRain
7c05a0fea9
Fixed a duplicate obj_dude script being created when loading a saved game.
...
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Removed a redundant line in MiscPatches.cpp.
2019-03-31 22:50:48 +08:00
NovaRain
dd87a83025
Added DisableSpecialMapIDs option (from Mr.Stalin)
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Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:07:16 +08:00
NovaRain
da3fd5c671
Replaced the fix in the previous commit with a fix for unexplored areas being revealed on the automap when entering a map.
2019-03-28 12:01:41 +08:00
NovaRain
acc51cae03
Fixed player's position when entering a map.
...
This also fixed the issue with getting player's position in the map_enter_p_proc procedure.
2019-03-27 20:07:40 +08:00
NovaRain
8332a2bba7
Fixed incorrect use of emplace_back() method for the vector.
...
Replaced some push_back() with emplace_back() method.
Changed BlockCall to use the long NOP.
2019-03-26 22:33:05 +08:00
NovaRain
2cfa20ed47
Implemented the critter individualization (from Mr.Stalin):
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* each critter has its own independent base/bonus stats, separated from other critters sharing the same PID.
* get/set_critter_base/extra_stat script functions now only set stats for a specific critter.
Rewrote get/set_pc_base/extra_stat and get/set_critter_base/extra_stat script functions in C++.
Fixed the argument numbering in error messages when validating arguments.
Minor edits on some code.
Update solution files and version number.
2019-03-26 12:29:28 +08:00
NovaRain
9911eb5f01
Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin)
2019-03-25 20:55:39 +08:00
NovaRain
77f2542919
Merge branch 'develop'
2019-03-18 20:19:53 +08:00
NovaRain
18649329ec
Added SpecialDeathGVAR option to override the global variable number for special death.
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Minor fix for Stats.ini.
2019-03-17 10:35:12 +08:00
NovaRain
aa91e9fad4
Fixed range for object ID.
...
Added checks for FID in NPC armor appearance mod.
Minor edits to documents.
2019-03-16 08:47:37 +08:00
NovaRain
1fd93ba13f
Added CorpseDeleteTime option (from Mr.Stalin)
...
Fixed some code in Perks.cpp.
2019-03-15 19:17:37 +08:00
NovaRain
04eba05e53
Fixed the removal of party member's corpse (from Mr.Stalin)
...
Now items in party member's inventory are not removed along with the corpse.
2019-03-14 13:42:48 +08:00
NovaRain
3cef4784d3
Fixed critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt.
...
Added additional checks for the amounts to properly compare the effects of drugs.
2019-03-13 11:54:16 +08:00
NovaRain
656b4c5291
Tweaked the code of the fix in previous commit.
2019-03-13 00:08:10 +08:00
NovaRain
82a11d30b2
Fixed NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo (from Mr.Stalin)
2019-03-12 11:45:18 +08:00
NovaRain
0f036b26ae
Added support for extra perks to has_fake_perk/get_perk_available script functions.
...
Fixed broken get_perk_available script function.
Some code corrections for Perks.cpp.
2019-03-11 10:07:44 +08:00
NovaRain
967e642908
Added the ability to add extra non-scripted perks to the PerksFile (from Mr.Stalin)
...
Fixed some functionality for fake perks.
2019-03-10 11:55:41 +08:00
NovaRain
9eefb6e042
Fixed some issues in the previous commit.
...
* the game failed to start if there are more drug items than the specified "Count" number in Drugs.ini.
* setting vanilla drugs in Drugs.ini broke their NumEffects limit, even if it's not set (-1).
2019-03-09 07:45:56 +08:00
NovaRain
f289723431
Added "set_drugs_data" script function (from Mr.Stalin)
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Fixed vanilla drugs in Drugs.ini not getting loaded.
2019-03-08 21:37:36 +08:00
NovaRain
2d38b4bac1
Moved the list of active drug pids to sfallgv.sav.
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Fixed item_d_load_subfix in the previous commit.
2019-03-06 09:30:24 +08:00
NovaRain
3934a804f4
Added new Drugs module and DrugsFile option (from Mr.Stalin)
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Fixed a bug in the party control module with the 'addict' notification box not getting hidden after the addiction ends.
Removed DrugsSaveFix option, now the list of active drug pids will be saved to sfalldb.sav.
2019-03-05 12:36:38 +08:00
NovaRain
ab03186a1d
Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
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Added DrugSaveFix option to fix saving the active effects of drugs.
Refactored some code in BugFixes.cpp.
2019-03-04 15:27:00 +08:00
NovaRain
15d762deb0
Fixed the lighting of controlled critters in NPC combat control mod.
2019-03-03 11:48:42 +08:00
NovaRain
d8bb5848f7
Fixed the return FID in NPC armor appearance mod.
2019-03-02 09:55:40 +08:00
NovaRain
f84578e84b
Added displaying the NPC's addictions in the character screen when controlled by the player (from Mr.Stalin)
...
Added "npc_engine_level_up" script function.
Moved the code of set_map_time_multi to Worldmap handler, and NPCAutoLevel to PartyControl module.
Removed validate_test example function from release builds.
2019-02-27 12:06:06 +08:00
NovaRain
aa36d54b27
Fixed a crash bug when trying to use explosives if using a books ini file.
...
Fixed some bugs in BugFixes.cpp.
2019-02-25 23:48:54 +08:00
NovaRain
627c0df484
Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
...
Fixed inconsistent return value of get_npc_level.
2019-02-25 12:26:42 +08:00
NovaRain
ae3d4fcb69
Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
...
Some code correction in Skills.cpp.
2019-02-24 19:26:42 +08:00
NovaRain
fb31357e3d
Fixed incorrect skill point cost for negative skill levels when using a skills ini file (from Mr.Stalin)
2019-02-23 22:17:53 +08:00
NovaRain
1687e50729
Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202 )
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Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:53:55 +08:00
NovaRain
36e3a2bd5f
Updated NPC combat control mod to be able to automatically set the number for the notification box.
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Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain
99664dfa8a
Fixed the reserved item FRM being displayed in the top-left corner when in the loot/barter screens.
2019-02-20 10:02:54 +08:00
NovaRain
0980967cee
Changed the implementation of BarBoxes.cpp (from Mr.Stalin)
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Added "add_iface_tag" script function.
2019-02-19 21:33:42 +08:00
NovaRain
8613a4fb8b
Added ExtraPatches section to ddraw.ini for setting multiple custom paths for game files (from Mr.Stalin, #206 )
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Refactored some code of DataLoadOrderPatch to work with new ExtraPatches.
Removed MultiPatches from ddraw.ini, now it's always enabled.
Minor edits to MiscPatches.cpp and Arrays.cpp.
Updated version number.
2019-02-19 11:55:38 +08:00
NovaRain
6fdf3ac0b0
Merge branch 'develop'
2019-02-12 09:22:18 +08:00
NovaRain
fe5a148d7f
Moved DontDeleteProtos option from MiscPatches.cpp to DebugEditor.cpp.
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Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:58:21 +08:00
NovaRain
d64b33a946
Minor edits to SpeedPatch and documents.
2019-02-10 09:53:03 +08:00
NovaRain
1294d27a96
Formatted code in Arrays.cpp and added checks for the integrity of sfallgv.sav when loading a saved game.
...
Fixed unregistering hook procedure.
2019-02-09 09:36:57 +08:00
NovaRain
41171bbb87
Fixed crash when saving the game with speed tweak enabled.
2019-02-09 08:08:34 +08:00
NovaRain
170322648e
Reverted the change of DataType values in ScriptValue.h.
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(reason: inefficiency)
2019-02-09 02:12:57 +08:00
NovaRain
af531a3e1d
Refactored and fixed SpeedPatch module (from Mr.Stalin)
2019-02-08 10:31:03 +08:00
NovaRain
d13f33e2ff
Refactored OpcodeContext/ScriptValue and some script function handlers (from Mr.Stalin)
2019-02-06 11:28:50 +08:00
NovaRain
0ed346380f
Refactored error handling of saving/loading sfall data files.
2019-02-05 10:43:17 +08:00
NovaRain
664643d83c
Rewrote ASM code of WorldMapFpsPatch functions.
...
(with fix for infinite loop of elapsed time)
2019-02-04 10:19:46 +08:00
NovaRain
89dbbb9238
Refactored code in Worldmap module (from Mr.Stalin)
...
Fixed TimeLimit option and removed the pointless value of -2 (now it's the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 00:57:00 +08:00
NovaRain
5daebd18d8
Added note on effect flags to CriticalOverrides.ini.
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Minor edits to Criticals/Elevators.cpp.
2019-01-31 09:18:24 +08:00
NovaRain
4e38eab905
Removed some unnecessary memset code.
...
Minor code corrections.
2019-01-30 00:09:11 +08:00
NovaRain
7f8d805a9f
Refactored code in the Books module.
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Increased the maximum number of books in BooksFile to 50.
2019-01-29 06:32:12 +08:00
NovaRain
0e91aed2e2
Added HideObjIsNullMsg option to [Debugging].
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Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:39:59 +08:00
NovaRain
3eba5c3054
Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin)
2019-01-27 09:20:44 +08:00
NovaRain
80afdae7ba
Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
...
Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:30:34 +08:00
NovaRain
9db3c79c40
Added AttackComplexFix option (from Mr.Stalin)
2019-01-23 09:32:28 +08:00
NovaRain
274223a4ce
Fixed bugs in attack_complex and critter_mod_skill script functions.
...
Minor edits to ScriptExtender.cpp.
2019-01-22 16:53:08 +08:00
NovaRain
7dbbb8230e
Added error message when the name for sfall global variable is not equal to 8 characters.
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Updated version number.
2019-01-21 11:24:54 +08:00
NovaRain
a95f26a02d
Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) ( #214 )
2019-01-21 09:56:06 +08:00
NovaRain
46850a353b
Corrected code in FileSystem.cpp (from Mr.Stalin)
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Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:13:30 +08:00
NovaRain
e379e71410
Added "art_cache_clear" script function.
2019-01-20 08:54:33 +08:00
NovaRain
774e31b9f6
Fixed and refactored code in FileSystem.cpp (from Mr.Stalin)
2019-01-20 00:18:32 +08:00
NovaRain
82f068c3e7
Refactored ASM code in FileSystem.cpp (from Mr.Stalin)
2019-01-17 10:06:04 +08:00
NovaRain
68e8ce8d41
Added support for integer values to abs() math function.
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Minor code refactoring in Skills.cpp.
2019-01-16 11:07:56 +08:00
NovaRain
a0437304a9
Merge branch 'develop'
2019-01-14 09:37:58 +08:00
NovaRain
34caa1cbbd
Fixed a bug that broke the calculation of the skill point cost for increasing skill levels ( #226 )
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Removed /Gw option from the release configuration.
Updated version number for hot fix.
2019-01-14 09:32:59 +08:00
NovaRain
924288a22c
Merge branch 'develop'
2019-01-09 11:26:04 +08:00
NovaRain
11ae4f5078
Refactored ASM code in Sound.cpp (from Mr.Stalin)
...
Minor fix for "path_find_to" script function.
Implemented WRAP_WATCOM_FCALL# wrappers from Mr.Stalin.
Changed some code in Objects script handler for new wrapper functions.
Moved obj_under_cursor to Objects script handler.
Reformatted code in Karma.cpp/Worldmap.cpp.
Minor edits to documents.
2019-01-08 14:11:52 +08:00
NovaRain
c1107e16a8
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
2019-01-08 00:05:48 +08:00
NovaRain
49ef1aec9f
Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
...
Added support for sorting associative arrays by keys or values.
2019-01-06 11:37:02 +08:00
NovaRain
14d6d36172
Moved ModifiedIni to main.cpp.
2019-01-04 21:06:39 +08:00
NovaRain
d2c8667c22
Refactored ASM code in KillCounter.cpp.
...
Fixed the broken ExtraKillTypes option.
Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:05:15 +08:00
NovaRain
edbf777b63
Changed hs_inventorymove hook script to be triggered before displaying the 'Move Items' window for drag and drop ammo on weapons.
2019-01-03 00:28:59 +08:00
NovaRain
26c032379e
Fixed stack in InventoryHs.cpp (from commit 7b92d0f939)
...
Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp.
2019-01-01 10:24:51 +08:00
NovaRain
5a455ab942
Fixed input argument names in structure constructor for Combat/Perks/Skills modules.
2019-01-01 02:03:17 +08:00
NovaRain
d89603e56d
Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin)
2018-12-31 10:05:59 +08:00
NovaRain
7b92d0f939
Corrected/improved code of some hooks.
...
Changed critical table to be loaded before global scripts.
Updated version number and year.
2018-12-30 09:59:39 +08:00
NovaRain
b89663174f
Added new HOOK_SETLIGHTING (from Mr.Stalin) ( #215 )
2018-12-30 08:01:13 +08:00
NovaRain
267d8694c9
Added UseWalkDistance option (from Mr.Stalin) ( #46 )
2018-12-28 20:04:19 +08:00
NovaRain
641ae67a7a
Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
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set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
Added WeaponAnims info to npcarmor.ini.
2018-12-28 09:37:30 +08:00
NovaRain
5d483214e6
Refactored HeroAppearance.cpp (from Mr.Stalin)
2018-12-26 21:11:25 +08:00
NovaRain
62e6c41620
Refactored assembler code in Skills.cpp.
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Moved PickpocketMod function from Combat.cpp to Skills.cpp module.
Refactored structs in Skills.cpp and Combat.cpp.
2018-12-26 10:20:22 +08:00
NovaRain
6cce07991e
Added missing return values for HOOK_INVENWIELD.
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Updated NPC armor appearance mod.
2018-12-25 09:28:30 +08:00
NovaRain
9813d4ae74
Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
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Replaced some pushad/popad opcodes with the newly added pushadc/popadc ASM macros.
Renamed Knockback module to Combat.
2018-12-24 12:21:45 +08:00
NovaRain
10c557ad59
Refactored SafeWrite.cpp.
2018-12-19 07:19:34 +08:00
NovaRain
a2a24918a6
Formatted code in HeroAppearance.cpp.
2018-12-18 07:50:22 +08:00
NovaRain
ca5c383767
Minor code edits on main.cpp and Perks.cpp.
2018-12-17 09:25:09 +08:00
NovaRain
ce338fa5d0
Added a procedure to search for alternative weapons to NPC armor appearance mod ( #222 )
2018-12-16 19:37:06 +08:00
NovaRain
48ac68b66f
Refactored some modules in Perk.cpp.
2018-12-16 11:33:16 +08:00
NovaRain
ecae724411
Added AlwaysFindScripts option to [Debugging].
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Added log message for InjectAllGameHooks.
2018-12-16 09:04:30 +08:00
NovaRain
f33f356b7a
Fixed NPC armor appearance mod preventing other critters from using weapons due to incorrect return value in check_weapon_change() ( #222 )
2018-12-16 08:57:38 +08:00
NovaRain
651f23aa5b
Simplified and formatted code in Perks.cpp (from Mr.Stalin)
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Replaced some 'strcpy_s' usages to 'strncpy_s' in Perks.cpp.
2018-12-15 18:13:38 +08:00
NovaRain
68022f415a
Merge branch 'develop'
2018-12-05 22:01:20 +08:00
NovaRain
b0fe927bfb
Added missing function handlers to Metarule.cpp.
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Minor edits to hookscripts.txt.
2018-12-05 21:47:01 +08:00
NovaRain
cedfce37be
Changed AutoQuickSave to use the current selected page if AutoQuickSavePage is disabled.
2018-12-05 13:35:37 +08:00
NovaRain
4249006ba9
Added "get/set_object_data" and "get_object_ai_data" script functions (from Mr.Stalin)
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Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting.
2018-12-05 10:14:10 +08:00
NovaRain
65755911f4
Fixed a bug in the hero appearance mod that caused the player to disappear after saving the game when player's base FID is greater than 255.
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Replaced old SafeWrite usages with corresponding Hook/MakeCall functions in HeroAppearance.cpp.
Prevented HOOK_SUBCOMBATDAMAGE from being injected w/o the script when setting InjectAllGameHooks=1.
2018-12-04 09:36:20 +08:00
NovaRain
5473b0e4d9
Corrected some hooks code for the previous fix commit (from Mr.Stalin)
2018-12-03 10:12:40 +08:00
NovaRain
c1b6e35a3f
Fixed the return values of a hook getting corrupted if another hook was called during the execution of the current hook (from Mr.Stalin)
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Added a fix to prevent hook scripts from being executed when the depth limit is exceeded, or the hook is called recursively.
2018-12-01 22:09:18 +08:00
NovaRain
db2c366376
Added a fix for unable to sell/give items to the other in barter screen when the player/party member is overloaded (from Mr.Stalin)
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Added a variant of MakeCall/Jump with 3 arguments to replace some SafeWrite 0x90 code for trailing NOPs.
2018-11-30 11:25:11 +08:00
NovaRain
17be216a11
Fixed the previous commit, forgot to remove the obsoleted line in win_debug_hook().
2018-11-29 10:04:52 +08:00
NovaRain
770aca0cd2
Changed some MakeJump usages to MakeCall in Stats.cpp, Knockback.cpp, and MiscPatches.cpp.
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(see Mr.Stalin's comments in commit c990b6701d )
2018-11-29 09:50:40 +08:00
NovaRain
c990b6701d
Refactored the code in Knockback.cpp.
2018-11-28 14:41:28 +08:00
NovaRain
3da7c2d0a6
Changed the implementation in commit c220e133a2 (with bug fix for HOOK_SETGLOBALVAR, #220 )
2018-11-28 09:59:14 +08:00
NovaRain
0a8c5d704c
Added missing CombatHs.cpp/.h for the previous commit.
2018-11-27 17:20:18 +08:00
NovaRain
922cdefce6
Added new HOOK_SUBCOMBATDAMAGE and refactored damage formulas code in AmmoMod.cpp (from Mr.Stalin)
2018-11-27 12:27:48 +08:00
NovaRain
180e743d31
Added an option to fix AI not checking chem_primary_desire setting in AI.txt for drug use preference (from Mr.Stalin, #219 )
2018-11-25 23:58:13 +08:00
NovaRain
950f6b8a1c
Changed sfall to only search for global scripts in folders at the game start instead of every time the game loads.
2018-11-22 20:38:54 +08:00
NovaRain
b3a4f2c19e
Reorganized and fixed the order of loading global scripts from multiple paths (from Mr.Stalin)
2018-11-21 10:52:12 +08:00
NovaRain
8dbe5921ba
Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.
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(in preparing for larger code refactoring in AmmoMod.cpp)
Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect.
Minor edits to MainMenu.cpp.
2018-11-20 23:39:33 +08:00
NovaRain
c220e133a2
Don't execute hook code for HOOK_ADJUSTFID/KEYPRESS/MOUSECLICK/GAMEMODECHANGE/SETGLOBALVAR when their scripts are not loaded (from Mr.Stalin)
2018-11-20 11:03:09 +08:00
NovaRain
d8bdf785d5
Minor code correction in MainLoopHook.cpp.
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Minor edits to document.
Updated version number.
2018-11-20 07:20:44 +08:00
NovaRain
d569666447
Fixed the missing return value of -1 for HOOK_USEOBJON.
2018-11-16 06:33:30 +08:00
NovaRain
31b36f0c69
Fixed unable to click the pop-up message box when death from radiation was triggered during resting.
2018-11-14 07:11:00 +08:00
NovaRain
ab7be3501a
Simplified ASM code for process_rads_hook() in BugFixes.cpp.
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Added missing initialization to ScriptExtender.h (Closes #217 )
2018-11-13 21:19:28 +08:00
NovaRain
043c90f71e
Added a pop-up message box for death from radiation sickness message.
2018-11-13 12:52:07 +08:00
NovaRain
5146b46da3
Fixed determine_to_hit_func_ engine function taking distance into account when called from determine_to_hit_no_range_ (from Mr.Stalin)
2018-11-12 13:12:22 +08:00
NovaRain
95f2bbfc1f
Removed redundant stat_level() in Skills.cpp.
2018-11-10 10:18:59 +08:00
NovaRain
8d8522d227
Refactored the code of Stats.cpp.
2018-11-09 23:49:23 +08:00
NovaRain
5a03db932e
Added an additional mode to SpeedInterfaceCounterAnims (from Mr.Stalin)
2018-11-09 12:29:07 +08:00
NovaRain
6e9a87b897
Removed the pop-up message box about not finding the original ddraw.dll, now the error is reported in the log file.
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Added a note about setting a custom background for the character screen to the hero appearance mod.
2018-11-09 09:56:13 +08:00
NovaRain
de055cd8ec
Changed the implementation of HOOK_FINDTARGET so you don't have to specify all 4 targets to override normal sorting (from Mr.Stalin)
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Added "loot_obj" script function.
2018-11-06 11:11:44 +08:00
NovaRain
4ae4d6dff0
Fixed broken return values in HOOK_FINDTARGET.
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Changed the two arguments for obj_under_cursor to bool.
2018-11-04 09:06:31 +08:00
NovaRain
60054c9977
Added "obj_under_cursor" script function ( #207 )
2018-11-03 22:11:02 +08:00
NovaRain
3c9d5f7cb4
Changed PartyMemberExtraInfo to not show "Addict" text (in dark green) on the combat control panel if the party member is not addicted to drugs.
2018-11-02 22:48:17 +08:00
NovaRain
f44db1730c
Merge branch 'develop'
2018-11-01 19:28:08 +08:00
NovaRain
fbdb9777c7
Updated NPC combat control mod to prevent Marcus and non-biped critters from equipping armor when controlled by the player.
2018-11-01 17:25:29 +08:00
NovaRain
0f1e648e1a
Fixed isCheck argument (arg1) for HOOK_ONEXPLOSION hook (from Mr.Stalin)
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Removed RemoveWindowRounding option because it doesn't affect anything.
2018-11-01 09:51:27 +08:00
NovaRain
7bd93af696
Adjusted the position of ExtraSaveSlots page buttons a bit.
2018-10-31 07:15:11 +08:00
NovaRain
6319017186
Added new HOOK_ONEXPLOSION and a new mode "set_explosion_max_targets" to metarule2_explosions (from Mr.Stalin) ( #35 )
2018-10-30 11:19:19 +08:00
NovaRain
29ad288f52
Fixed SwitchHandHook not being injected for controlled critters if there's no script using HOOK_INVENTORYMOVE.
2018-10-29 11:35:31 +08:00
NovaRain
a10196e2ca
Corrected the key overriding mechanism and removed unused vKey argument from KeyPressedDelegate (from Mr.Stalin)
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Changed the debug editor to require sfall debugging mode.
Some minor code edits.
2018-10-29 11:04:51 +08:00
NovaRain
88779c10e0
Added a new return value to HOOK_KEYPRESS to override the pressed key (from Crafty)
2018-10-27 22:30:01 +08:00
NovaRain
919384bac7
Added a new setting to DebugMode to send debug output to both the screen and the debug log (from Crafty)
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Simplified the code for ObjCanSeeObj_ShootThru_Fix a bit (from Mr.Stalin)
Changed sfall to not to create sfallfs.sav when UseFileSystemOverride is not enabled.
Updated item highlighting mod to be disabled while in the loot screen.
2018-10-27 09:43:12 +08:00
NovaRain
a60f58c0eb
Reverted some changes in the previous commit.
2018-10-26 06:46:24 +08:00
NovaRain
558e654dbf
Replaced some __cdecl calling conventions to __fastcall.
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(from Mr.Stalin - Reason: The compiler can use the arguments for its own purposes, which can spoil the stored value on the stack.)
Simplified the code for ObjCanSeeObj_ShootThru_Fix and added extra note to ddraw.ini (#208 )
2018-10-25 11:16:39 +08:00
NovaRain
5ab389a51a
Added new HOOK_USESKILLON and PartyMemberSkillFix option ( #191 )
2018-10-24 12:19:30 +08:00
NovaRain
3203152ca4
Added missing functions from the source library ddraw.dll to export from sfall (from Mr.Stalin)
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Simplified the code in ExtraSaveSlots.cpp.
2018-10-23 11:45:38 +08:00
NovaRain
134dc03dc9
Added an option to skip loading game settings from a saved game (from Mr.Stalin)
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Minor edits to ddraw.ini.
2018-10-20 09:53:16 +08:00
NovaRain
1ac8825b1b
Fixed showing game movies and subtitles for DX9 mode when not using the hi-res patch, and added logging messages for DX9 mode (from Mr.Stalin)
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Changed DisplayNPCExtraInfo to PartyMemberExtraInfo.
2018-10-19 10:27:00 +08:00
NovaRain
851e9b6d59
Added DisplayNPCExtraInfo option to ddraw.ini for commit bceb505024.
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Changed some constant/variable names in Explosions.cpp.
2018-10-17 09:31:29 +08:00
NovaRain
cbb6afac7c
Updated NPC combat control mod to work with BoxBarCount.
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Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt.
2018-10-16 22:18:35 +08:00
NovaRain
bceb505024
Added displaying party member's current level & AC & addict flag info to the combat control panel (from Mr.Stalin)
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Changed highlighting containers/corpses to be default on in sfall-mods.ini.
2018-10-16 10:05:25 +08:00
NovaRain
005684fa3b
Added 3 new modes to metarule2_explosions and "item_make_explosive" script function ( #169 )
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Simplified byte writing in some options (from Crafty)
Minor edits to Criticals.cpp.
Updated version number.
2018-10-14 21:05:15 +08:00
NovaRain
009a6cc21d
Fixed the exploit that allows you to gain excessive skill points from Tag! perk before leaving the character screen (from Mr.Stalin)
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Minor edits to documents.
2018-10-12 10:56:18 +08:00
NovaRain
ee64d981fa
Refactored BonusHtHDamageFix/DisplayBonusDamage code in AmmoMod.cpp (from Mr.Stalin)
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Fixed DisplayBonusDamage not being applied on Melee Damage stat in the character screen when BonusHtHDamageFix is enabled.
2018-10-11 10:46:04 +08:00
NovaRain
bb13dbd727
Added FastMoveFromContainer as the auxiliary option for ItemFastMoveKey (from Mr.Stalin)
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Refactored the code of StackEmptyWeapons.
2018-10-10 17:52:05 +08:00
NovaRain
e813188e67
Fixed "Heave Ho!" perk increasing strength stat above 10 when determining the max range of thrown weapons.
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Moved SpecialUnarmedAttacksFix to BugFixes.cpp and simplified the code.
Added comments to old ApplyHeaveHoFix in Perks.cpp.
2018-10-10 12:19:06 +08:00
NovaRain
64a59211ba
Changed implementation of StartGDialogFix, additionally fixed the game crash if calling start_gdialog function outside of talk_p_proc procedure for talking heads.
2018-10-10 09:14:41 +08:00
NovaRain
88f3622a5d
Added "dialog_obj" script function.
2018-10-08 09:42:38 +08:00
NovaRain
e6d958a83b
Rewrote get/set_proto_data functions in C++ and added an auto-extend mechanism for proto loading limit (from Mr.Stalin)
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Replaced ProtoProcessingLimit with LoadProtoMaxLimit option.
Added more definitions to define_extra.h and reformatted sfall.h a bit.
2018-10-07 10:30:59 +08:00
NovaRain
6796dc1012
Added sound effect to ExtraSaveSlots page buttons (from Mr.Stalin)
2018-10-06 22:58:36 +08:00
NovaRain
90149b4fb6
Fixed crash bug in the previous commit.
2018-10-04 23:30:39 +08:00
NovaRain
41a398cbf2
Refactored ASM code in ScriptExtender.cpp (from Mr.Stalin)
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Simplified the code of NegateFix.
2018-10-04 22:58:10 +08:00
NovaRain
88cd177ebb
Re-organized ScriptExtender.cpp:
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* Moved SetAutoUnjamLockTime function to new Objects.cpp module.
* Move restore stats/perks to their respective modules.
* Move NegateFix to BugFixes.cpp.
2018-10-04 16:50:30 +08:00
NovaRain
569721381c
Added ProtoProcessingLimit option to address some glitches with scripts that will process a large number of protos ( #198 )
2018-10-04 09:44:48 +08:00
NovaRain
8af87a5252
Merge branch 'develop'
2018-10-01 21:14:00 +08:00
NovaRain
96cb6c51ea
Updated version number.
2018-10-01 21:10:21 +08:00
NovaRain
5874450f60
AllowDShowSound improvements from Mr.Stalin:
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* Added volume control support for alternative sound files.
* Added mode 2 to play alternative music files even if original acm files are not present in the music folder.
* Added AllowDShowMovies option to separate avi files playback from enabling DX9 mode.
* Fixed initialization bug when DX9 mode is disabled.
* Small refactoring on ASM code.
Added missing FadeMultiplier option to ddraw.ini.
2018-09-30 21:34:35 +08:00
NovaRain
f088c9bb70
Fixed the mood argument of start_gdialog function being ignored for talking heads. (from Crafty)
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Simplified the code of disabling losing unused perks.
2018-09-30 16:24:15 +08:00
NovaRain
7f8481d03a
Added "get/set_rest_on_map" script functions (from Mr.Stalin)
2018-09-28 13:59:09 +08:00
NovaRain
f162a5ab0c
Moved item_count function fix from Inventory.cpp to BugFixes.cpp.
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Minor edit to document.
2018-09-25 14:12:06 +08:00
NovaRain
ce69e8123e
Fixed the max text width of player name in inventory.
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Added an 8 lines limit to the underline position fix.
Removed obsoleted WorldMapEncPatch* functions from Worldmap.cpp (forgot to remove during commit 0f1072c302 )
Some minor ASM code edits.
2018-09-25 12:19:30 +08:00
NovaRain
b5e85f2f89
Changed the implementation of fs_* opcodes from ASM blocks to handler functions.
2018-09-24 12:20:42 +08:00
NovaRain
f7fe463f42
Added "create_win" script function and InterfaceDontMoveOnTop option (from Mr.Stalin)
2018-09-23 16:13:20 +08:00
NovaRain
27f2d57ebd
Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
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Added info about map_*_p_proc procedures to the global script section in notes.txt (#197 )
2018-09-23 08:13:35 +08:00
NovaRain
bbe789d013
Added "get_current_inven_size" script function.
2018-09-21 19:23:35 +08:00
NovaRain
76ea3ed383
Added inventory size check to "Take All" button (from Mr.Stalin)
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Added additional note to CritterInvSizeLimitMode in ddraw.ini, and changed CritterInvSizeLimit to its default value.
2018-09-20 09:41:49 +08:00
NovaRain
c6f3dbfcf6
Changed item_total_weight/item_c_curr_size engine functions to return the weight and size of equipped(hidden) items on NPCs when exchanging/bartering items (from Mr.Stalin)
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Fixed CritterInvSizeLimitMode not properly checking the weight of equipped items when mode is set to 4+.
2018-09-19 22:49:05 +08:00
NovaRain
49ce654d72
Excluded inventory size features for NPCs when CritterInvSizeLimitMode is set to PC only.
2018-09-16 10:24:49 +08:00
NovaRain
b2a1160492
Removed UTF-8 BOM in Inventory.cpp.
2018-09-15 10:13:25 +08:00
NovaRain
5da2ec76de
Refactored CritterInvSizeLimitMode option and fixed some bugs (from Mr.Stalin)
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Added party member's current/max inventory size info to the combat control panel.
2018-09-15 09:49:07 +08:00
NovaRain
123f69268d
Fixed the underline position in the inventory display window when the item name is longer than one line (from Mr.Stalin)
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Simplified the code of SuperStimExploitFix and corrected the return value for the change.
2018-09-12 22:39:18 +08:00
NovaRain
6d0c84e783
Fixed broken get/reset_critical_table functions (from Mr.Stalin)
2018-09-11 09:55:38 +08:00
NovaRain
c652fae849
Fixed the encounter description being displayed in two lines instead of one (from Crafty)
2018-09-09 23:09:26 +08:00
NovaRain
3399e07958
Removed the duplicated sf_inventory_redraw code in Interface.cpp.
2018-09-06 23:01:15 +08:00
NovaRain
044af677d9
Merge branch 'develop'
2018-09-06 21:18:59 +08:00
NovaRain
752ad8ae01
Added notes to AutoQuickSavePage description.
2018-09-06 13:01:57 +08:00
NovaRain
9d9d8ada49
Added options to use more than one save slot for quick saving (from Mr.Stalin) ( #186 )
2018-09-06 07:01:14 +08:00
NovaRain
6bd7d3ebca
Added the description of the new FemaleDialogMsgs setting value to ddraw.ini.
2018-09-03 09:58:27 +08:00
NovaRain and GitHub
9bc71a5d2a
Merge pull request #193 from FakelsHub/dev/CutsFemale
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Added FemaleDialogMsgs=2 for loading subtitle files from text/language/cuts_female/ for female PC.
2018-09-03 09:51:46 +08:00
Mr.Stalin
6d66232162
Added functional to the option FemaleDialogMsgs for possibility using the 'cuts_female' directory for female phrases.
2018-09-02 22:51:39 +03:00
NovaRain
fe5f4bb2aa
Changed the fix for multihex critter moving in combat to a more proper one (from Mr.Stalin)
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Added AIBestWeaponFix option to ddraw.ini.
2018-09-02 18:08:37 +08:00
NovaRain
8a7d22dd03
Added additional checks to the fix of multihex critters moving in combat (from Mr.Stalin)
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Added AIBestWeaponFix option to ddraw.ini.
2018-09-02 10:55:14 +08:00
NovaRain
fac0b73d9e
Changed the fix for multihex critter moving in combat to a more proper one.
2018-08-29 09:37:55 +08:00
NovaRain
2974210ad3
Minor edit to the description of QuestsScrollButtonsX/Y.
2018-08-26 14:53:47 +08:00
NovaRain
bb0f2bb8db
Changed the two example hook scripts to global scripts.
2018-08-24 08:10:38 +08:00
NovaRain
715b55dda8
Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
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Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
Changed BugFixes module to be initialized at the beginning.
2018-08-21 07:19:51 +08:00
NovaRain
999d818c86
Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
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Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
Changed BugFixes module to be initialized at the beginning.
2018-08-21 06:14:16 +08:00
NovaRain
1d7fd442b0
Minor edits to sfall-mods.ini.
2018-08-19 00:41:50 +08:00
NovaRain
3062533492
Added ObjCanHearObjFix to ddraw.ini.
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Added extra comment for CarChargingFix to ddraw.ini.
Edited the description of DisplayName in sfall-mods.ini because of the new BoxBarCount option.
Minor edits to hookscripts.txt.
2018-08-19 00:33:10 +08:00
Mr.Stalin and NovaRain
032e1d13f3
Fixed the functions of the engine op_obj_can_see_obj_/op_obj_can_hear_obj_ ( #189 )
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Added one additional argument for the hook HOOK_WITHINPERCEPTION.
2018-08-18 23:56:03 +08:00
NovaRain
9f0797f8ad
Added extra comment for CarChargingFix to ddraw.ini.
2018-08-14 23:58:09 +08:00
NovaRain
a7c66685b9
Added QuestsScrollButtonsX/Y, DisplaySwiftLearnerExp, and additional note for the new mode of UseScrollingQuestsList to ddraw.ini.
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Changed a log message in BugFixes.cpp to be a bit more specific.
Edited some comments in QuestList.cpp.
2018-08-12 19:07:52 +08:00
Mr.Stalin and NovaRain
118b186d4d
Quest list: Added options to specify the location of the buttons and a choice of the buttons type. ( #187 )
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Fixed the clickability issue of holodisk list in the pipboy.
Fixed the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled.
Added an option to display experience points with the bonus from Swift Learner perk when gained from non-scripted situations (from Crafty)
2018-08-12 18:57:21 +08:00
Mr.Stalin and NovaRain
a8718dab2f
Fixed the divided by 0 bug in CheckWeaponAmmoCost option. ( #190 )
2018-08-12 09:14:28 +08:00
NovaRain
ccd897281f
Fixed obj_can_see_obj not checking if source and target objects are on the same elevation before calling is_within_perception_ (from Mr.Stalin)
2018-08-10 22:54:07 +08:00
NovaRain
d200262a2b
Added a fix for the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled (from Mr.Stalin)
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Added a fix for the clickability issue of holodisk list in the pipboy (from Mr.Stalin)
2018-08-06 22:04:21 +08:00
Mr.Stalin and NovaRain
0ebe3ef1a4
Added new game mode DIALOGVIEW. ( #182 )
2018-07-29 17:48:33 +08:00
NovaRain
d0c97f7118
Fixed an issue with file IDs of additional game msg files being shifted when a file in ExtraGameMsgFileList is missing.
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Minor edit to the description of CityRepsList in ddraw.ini, to avoid misunderstanding.
Updated version number.
2018-07-28 22:46:59 +08:00
NovaRain
0bda53e109
Rename the option from previous commit to FullItemDescInBarter and added it to ddraw.ini.
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Edited info about HOOK_DESCRIPTIONOBJ and the new return value of HOOK_BARTERPRICE to documents.
Minor edits to ddraw.ini to avoid misunderstanding.
2018-07-28 22:27:32 +08:00
Mr.Stalin and NovaRain
93cd7a08ad
Added new HOOK_DESCRIPTIONOBJ and dialog_message/get_string_pointer functions ( #181 )
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Added the second return value to HOOK_BARTERPRICE to modify the cost of the player's goods.
Fixed missing AC/DR mod stats when examining ammo in barter screen.
Added an option to display full item description for weapon/ammo in barter screen.
2018-07-28 22:14:38 +08:00
NovaRain
44d668f50b
Renamed DialogFemaleMsgFile to FemaleDialogMsgs, and added its description to ddraw.ini.
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Added additional notes for the new functionality of ExtraGameMsgFileList to documents.
2018-07-24 12:07:02 +08:00
NovaRain and GitHub
f368973299
Merge pull request #185 from FakelsHub/devFeature/MessageDialog
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Added option for loading alternative dialogue message files.
2018-07-24 11:50:41 +08:00
Mr.Stalin
96802c9642
Added option for loading alternative dialogue message files. ( #183 )
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Fix error of the ExtraGameMsgFileList option, when the absence of a file, the number order was shifted.
To the ExtraGameMsgFileList option, added ability to directly specify the number for the message file.
2018-07-22 20:47:32 +03:00
NovaRain
39221065af
Added BoxBarCount to ddraw.ini.
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Edited documents for the change of is_iface_tag_active and added BoxBarCount.
Edited the phrasing of debugging message in SafeWrite.cpp.
2018-07-21 08:54:25 +08:00
Mr.Stalin and NovaRain
95f95e7b38
BarBoxes: Set used count ( #180 )
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* Added BarBoxesCount option to set the number of additional notification boxes to the interface.
* Expanded is_iface_tag_active function to check tag value of 0/1/2 (sneak/poisoned/radiated)
2018-07-21 08:47:05 +08:00
NovaRain
41c8722179
Merged a couple of fixes and minor improvements for 4.0.x from the develop branch:
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* Fixed the game thinking you dropped an active explosive when the dropping is prevented with hs_inventorymove.
* Added "inventory_redraw" script function (from Mr.Stalin)
* NPC combat control mod now centers the screen on the controlled critter and has new options to display critter's name.
* Removed obsoleted WIN2K preprocessor defines.
Updated version number.
2018-07-16 09:14:01 +08:00
NovaRain and GitHub
3b780110ea
Merge pull request #177 from FakelsHub/dev/RefHooks
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Refactoring hooks.
2018-07-15 21:07:51 +08:00
Mr.Stalin
448dbdb31e
Fixed injecting bug for HOOK_DEATHANIM2.
2018-07-14 20:39:15 +03:00
NovaRain
033376000c
Fixed the screen flickering during switching critters in NPC combat control.
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Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain
bc2dabc461
Removed redundant function from NPC combat control and tidied up a bit.
2018-07-11 10:03:03 +08:00
NovaRain
08b5e3a769
Improved the functionality of NPC combat control mod ( #179 )
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* centers the screen on controlled critter.
* removes roof tiles to show controlled critter properly.
* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain
09c9c5cce0
Added the description of HOOK_EXPLOSIVETIMER to hookscripts.txt.
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Edited the example script.
Updated version number.
2018-07-10 06:09:23 +08:00
Mr.Stalin and NovaRain
b4b1698345
Added new HOOK_EXPLOSIVETIMER ( #175 )
2018-07-10 06:00:04 +08:00
NovaRain
2a20209bb8
Added "inventory_redraw" script function (from Mr.Stalin)
2018-07-08 00:30:26 +08:00
NovaRain
84c7ac0536
Added InjectAllGameHooks to [Debugging] section in ddraw.ini.
2018-07-05 21:52:53 +08:00
Mr.Stalin
46f8820ecf
Refactoring some hooks.
2018-07-04 21:55:52 +03:00
NovaRain
5d4b8fdd7b
Added info for new HOOK_AMMOCOST arguments to hookscripts.txt.
2018-07-03 09:38:07 +08:00
Mr.Stalin and NovaRain
44603174dd
Refactoring combat hooks ( #174 )
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* Fixed and improved the functionality of HOOK_AMMOCOST when CheckWeaponAmmoCost is enabled.
* Fixed the instant death critical fix not working if there's no script using HOOK_COMBATDAMAGE, due to the new hooks injection implementation.
2018-07-03 09:34:47 +08:00
Mr.Stalin
d37fbd8390
Implementation detect conflict address for debug mode ( #10 ).
2018-07-02 20:19:21 +03:00
NovaRain
2f22a1e982
Edited the description of HOOK_USEANIMOBJ in hookscripts.txt.
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Removed obsoleted WIN2K preprocessor define.
Updated version number.
2018-06-25 22:12:42 +08:00
NovaRain and GitHub
3f03cf3c18
Merge pull request #171 from FakelsHub/devHook/UseObjectMap
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* Added new HOOK_USEANIMOBJ.
* Moved some hooks code from MiscHs.cpp to ObjectHs.cpp.
2018-06-25 22:04:18 +08:00
NovaRain
1b3b5dc523
Fixed premature assignment of arguments before the beginning of the hooks in InventoryHs.cpp. ( #173 )
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(cherry picked from commit fff48407c3 )
Updated version number.
2018-06-24 12:36:01 +08:00
Mr.Stalin and NovaRain
fff48407c3
Fix of premature assignment of arguments before the beginning of the hook. ( #173 )
2018-06-24 09:56:29 +08:00
Mr.Stalin
841e741e91
Fixed calls BeginHook() procedures.
2018-06-24 00:24:27 +03:00
Mr.Stalin
d4a501d813
Hook is renamed to HOOK_USEANIMOBJ.
2018-06-20 21:21:46 +03:00
Mr.Stalin and NovaRain
5e056f1743
Fixed the drop event for Hook_InventoryMove when dropping an active explosive item on the ground. ( #170 )
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When an armed explosive is dropped from the inventory, the dropped_explosive engine variable is set. If the drop is canceled by scripting, the variable will still be set to 1 without the fix.
2018-06-20 22:26:05 +08:00
Mr.Stalin
35a94b5418
Refactoring: Moving some hooks code from MiscHs.cpp to ObjectHs.cpp
2018-06-19 21:48:18 +03:00
Mr.Stalin
7eaef76f6f
Added new script hook HOOK_USEOBJECTMAP.
2018-06-19 21:40:27 +03:00
Mr.Stalin and NovaRain
30002664ef
Implemented an injection system for hook scripts. ( #168 )
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* Before the code of hooks was always executed even if there's no corresponding hook script, just passing through and doing nothing. Now the code of a hook only gets injected into the game when the corresponding hook script exists.
2018-06-19 14:31:35 +08:00
NovaRain
c2f7e38a43
Added KeepWeaponSelectMode option to ddraw.ini.
2018-06-19 06:03:36 +08:00
Mr.Stalin and NovaRain
8a5674f2d9
Added the option to keep the selected attack mode for the weapon when the weapon moves to another slot of the hand. ( #166 )
2018-06-19 06:01:43 +08:00
NovaRain
8c2483a289
Merge branch 'develop'
2018-06-12 21:01:12 +08:00
NovaRain
e14ac89463
Added more info to the comments of various keys in [Input] section of ddraw.ini.
2018-06-12 20:52:03 +08:00
Mr.Stalin and NovaRain
d5a38eb3aa
Fix for inventory moving hook - an item drop into container when it is in the slot of the hands. ( #167 )
2018-06-12 12:13:42 +08:00
NovaRain
177137f2ee
Edited the description in hookscripts.txt for changes to HOOK_INVENTORYMOVE and HOKK_INVENWIELD.
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Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
Removed trilling spaces in previous commit.
2018-06-11 13:40:09 +08:00
Mr.Stalin and NovaRain
76f88eae18
Added new events to HOOK_INVENTORYMOVE. Added possible to get a pointer to an weapon item in HOOK_INVENWIELD before unweld it. ( #163 )
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Refactoring the hooks code of the inventory.
2018-06-11 13:14:52 +08:00
NovaRain
28962f428f
Added ItemFastMoveKey and ItemCounterDefaultMax options to ddraw.ini.
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Set ReloadReserve to be disabled by default.
2018-06-06 06:33:46 +08:00
Mr.Stalin and NovaRain
aaa76cb3d1
Quickly moving items in inventory. ( #162 )
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* Added an option for quickly moving items (w/o dialog box) in inventory.
* An separate option is added to set the counter of maximum number of items when moving items.
2018-06-06 06:23:07 +08:00
NovaRain
ea1c00ec91
Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod ( #159 )
2018-06-05 22:08:39 +08:00
NovaRain
410c7ab417
Minor edits to documents.
2018-06-04 21:21:32 +08:00
Vlad and NovaRain
ab3ddc68b6
Retarget project to use VS2017 build tools, fix deprecation warnings ( #161 )
2018-06-03 16:35:08 +08:00
NovaRain
1652072391
Fixed a bug that critters killed in combat by scripting still being able to move in their combat turn if the distance parameter in their AI packages is set to stay_close/charge, or NPCsTryToSpendExtraAP is enabled (from Mr.Stalin)
2018-06-02 18:15:53 +08:00
NovaRain
051b1c98aa
Edited the added comments in AnimationsAtOnceLimit.cpp.
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Renamed obj_move_hack to object_move_hack because it hooks on object_move_ engine function.
2018-06-01 23:36:56 +08:00
Mr.Stalin and NovaRain
56945c7437
Fixed crash game when playing animation when the critter/pc goes through the door. Refactoring code. ( #158 )
2018-06-01 23:30:37 +08:00
NovaRain
2f6f0d8b28
Added the description of new metarule2_explosions mode to function notes.txt.
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Fixed a typo in metarule2_explosions error message.
2018-05-30 21:07:51 +08:00
Mr.Stalin and NovaRain
0e715236bf
Added an additional mode to the function 'metarule2_explosions', sets a constant radius of the explosion grenades and rockets. ( #146 )
2018-05-30 21:02:35 +08:00
NovaRain
b24a860d40
Renamed WorldMapFont to WorldMapFontPatch and changed its description in ddraw.ini.
2018-05-30 09:27:58 +08:00
NovaRain
120a8cd964
Added WorldMapFont option to use Fallout font on the world map instead of system font. ( #48 )
2018-05-29 16:22:58 +08:00
Mr.Stalin and NovaRain
62d4577152
Adding to the function get_mouse_buttons the return of pressing the middle mouse button ( #114 ). ( #157 )
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Change the type of argument checking for the len_array function to remove an unwanted error message (# 128).
2018-05-29 09:29:11 +08:00
NovaRain
2d8ea2b44c
Added description of HOOK_GAMEMODECHANGE to hookscripts.txt.
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Fixed the line break for debug.log message of GameReset.
Minor edits to Tiles.cpp code format.
2018-05-28 23:37:45 +08:00
Mr.Stalin and NovaRain
4ef20c3526
Added new hook for function get_game_mode, when the game mode changes. ( #86 ) ( #153 )
2018-05-28 23:32:14 +08:00
NovaRain
5e0e8dd2f1
Added MoreTiles option to ddraw.ini.
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Changed MoreTiles to work independently of HRP 4.1.8 and removed the redundant define.
Added sfall log messages to both options in Tiles.cpp.
Implemented HookCalls in TimeLimitPatch().
Fixed a minor typo in function notes.txt.
2018-05-28 09:27:53 +08:00
Mr.Stalin and NovaRain
04bd88cdc2
Added MoreTiles option to increase the limit of FRM images for tiles from 4096 to 16383 (from Crafty) ( #156 )
2018-05-28 09:18:55 +08:00
NovaRain
839e86ed26
Added the description and setting for the previous commit to ddraw.ini.
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Improved DisablePipboyAlarm so that when the player press Z key they won't see a blank Pipboy screen.
2018-05-27 15:08:46 +08:00
Mr.Stalin and NovaRain
eeef8759d3
Display statistics of the weapon's range for the second attack mode in player inventory. ( #154 )
2018-05-27 14:48:09 +08:00
NovaRain
c4903abd4c
Added the description of set_iface_tag_text to notes.txt.
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Fixed compilation error in BarBoxes.cpp.
Updated version number.
2018-05-21 10:51:12 +08:00
Mr.Stalin and NovaRain
e0c0b9ba19
Added function 'set_iface_tag_text' - sets custom text and color to bar boxes. ( #152 )
2018-05-21 10:41:59 +08:00
NovaRain
b9c7f5ea82
Fixed commit 470a0b3386.
2018-05-15 20:20:07 +08:00
NovaRain
56fdec8b37
Reverted the previous changes of ASM code due to the bug that AppChCrt.frm overwrites AppChEdt.frm.
2018-05-14 21:14:50 +08:00
NovaRain
470a0b3386
Simplified the code from previous commit.
2018-05-14 20:52:26 +08:00
NovaRain
279c524da9
Added support for adding custom background image to the character creation/screen of the hero appearance mod (From Mr.Stalin)
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AppChCrt.frm (for the character creation) and AppChEdt.frm (for the character screen) should be in art/intrface, and the image size must be 640x480.
2018-05-14 10:05:49 +08:00
NovaRain
57c4c0bd5d
Merge branch 'develop'
2018-05-11 20:01:53 +08:00
NovaRain
3ff0e77c26
Added the description of attack_is_aimed to notes.txt.
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Removed unnecessary function declaration in Misc.h.
2018-05-09 10:07:11 +08:00
mr.Stalin and NovaRain
15909dbb5b
Fixed function "get_attack_type" and new function "attack_is_aimed". ( #145 )
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* Fixed broken function 'get_attack_type'. Adding a new function 'attack_is_aimed'.
2018-05-09 10:03:07 +08:00
NovaRain
ee9010217e
Added description of HOOK_RESTTIMER, set_rest_heal_time, and set_rest_mode to documents.
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Renamed the bit flags for set_rest_mode.
Fixed compilation error in Worldmap.cpp.
2018-05-08 12:30:53 +08:00
mr.Stalin and NovaRain
9fa59a0d75
Rest hook and functions ( #144 )
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* Added new HOOK_RESTTIMER (#89 )
* Added "set_rest_mode" and "set_rest_heal_time" script functions.
2018-05-08 12:18:44 +08:00
NovaRain
371a299640
Added new HOOK_SETGLOBALVAR ( #34 ) (from Mr.Stalin)
2018-05-02 11:14:02 +08:00
NovaRain
31f42128e1
Added "floor2" script function to work with ceil ( #109 )
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Added the missing description of ceil to notes.txt.
Disabled ceil marco in lib.math.h.
Removed duplications in Utils.h.
2018-04-28 11:07:37 +08:00
NovaRain
57225bbd38
Fixed max tile number for set_map_enter_position and compilation error in Worldmap.cpp.
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Added the description of get/set_map_enter_position to function notes.
2018-04-27 19:40:23 +08:00
mr.Stalin and NovaRain
310d029801
New *_map_enter_position functions. ( #141 )
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Added "get/set_map_enter_position" script functions (#101 )
2018-04-27 19:35:29 +08:00
NovaRain
b52f4544c0
Fixed the last additional notification boxes to the interface being missing ( #140 )
2018-04-26 10:01:15 +08:00
NovaRain
0950efec8c
Changed the upper limit of set_unjam_locks_time to 127.
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Added set_unjam_locks_time to documents.
2018-04-25 20:00:49 +08:00
NovaRain
d86794be3a
Added "set_unjam_locks_time" script function (from Mr.Stalin)
2018-04-24 09:20:16 +08:00
NovaRain
d6aff61607
Added "lock_is_jammed" and "unjam_lock" script functions.
2018-04-24 08:13:26 +08:00
NovaRain
0eeab768bd
Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key.
2018-04-22 11:06:36 +08:00
NovaRain
e474ba1660
Updated README.txt for info about additional headers/libraries.
2018-04-21 09:18:51 +08:00
NovaRain
3abebb8486
Added a new script function: set_ini_setting (from Mr.Stalin) ( #85 )
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Added set_ini_setting to documents, and updated info for get_ini_setting.
Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 09:01:27 +08:00
NovaRain
29910e98bf
Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
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This reverts commit 4194feafdf .
2018-04-13 20:42:09 +08:00
NovaRain
4194feafdf
Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
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Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folder setup. #136
2018-04-13 11:06:21 +08:00
NovaRain
1c6729a25f
Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty) #134
2018-04-02 23:19:07 +08:00
NovaRain
39388fd927
Rewrote the fix for player's base EMP DR as an engine-level fix (from Crafty)
2018-04-01 12:45:30 +08:00
NovaRain
72093079c5
Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window.
2018-03-28 21:29:22 +08:00
NovaRain
5141ca4ebb
Fixed typos in hookscripts.txt.
2018-03-23 23:08:42 +08:00
NovaRain
78e9f08682
Fixed typos in sfall function notes.txt.
2018-03-23 22:01:22 +08:00
NovaRain
ce779b4764
Fixed the long existing slotdat.ini function in ExtraSaveSlots.
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Reduced duplication in ExtraSaveSlots code using MakeCalls.
Unified the indent style in ExtraSaveSlots.cpp.
2018-03-16 12:25:12 +08:00
NovaRain
1a108cade5
Implemented MakeCalls function to reduce code duplication.
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Updated version number.
2018-03-16 11:32:23 +08:00
NovaRain
cc875291d1
Merge branch 'develop'
2018-02-13 09:50:43 +08:00
NovaRain
9e28f8bdfd
Lined up some code in MiscPatches.cpp.
2018-02-12 21:07:02 +08:00
NovaRain
b2894268f6
Reverted item highlighting mod to the previous status (commit 90485a205a). #132
2018-01-28 18:15:35 +08:00
NovaRain
b3e2b8b5b8
Rearranged and simplified gl_highlighting.ssl from the previous commit a bit.
2018-01-17 21:22:37 +08:00
burner1024 and NovaRain
3227966767
More highlighting ( #130 )
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* allow to highlight alive critters
* allow to ignore NO_HIGHLIGHT flag
* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain
9475b8c482
Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129
2018-01-17 07:36:05 +08:00
NovaRain
8b356b1213
Fixed broken ExtraGameMsgFileList option. #127
2018-01-11 07:42:50 +08:00
NovaRain
90485a205a
Changed item highlighting mod to only highlight lootable corpses. #126
2018-01-07 21:37:26 +08:00
NovaRain
d5be2fdc9b
Made sure the value of player's base EMP DR is set correctly.
2018-01-02 23:22:45 +08:00
NovaRain
a705341e02
Updated version number and the year.
2018-01-02 10:16:32 +08:00
NovaRain
ca3f59ad1e
Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
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Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain
4d0c056e72
Merge branch 'develop'
2017-12-24 21:35:52 +08:00
NovaRain
d388a5c3bb
Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game.
2017-12-15 07:32:18 +08:00
NovaRain
9b808cd008
Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
2017-12-05 10:22:35 +08:00
NovaRain
fd91be7ea2
Replaced data type hex values with proper VAR_TYPE_* defines for code readability.
2017-12-03 23:54:39 +08:00
NovaRain
4fdd1d3cd8
Added missing entry of block_combat script function in opcode list.
2017-12-03 02:36:00 +08:00
NovaRain
9cb2d3df3e
Added the damage type offset of weapon proto to define_extra.h.
2017-11-27 14:14:31 +08:00
NovaRain
08242d77d5
Fixed a typo in hookscripts.txt.
2017-11-27 12:24:22 +08:00
NovaRain
68d0a3e894
Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values (ref. commit 50c91db5ea)
2017-11-26 02:08:09 +08:00
NovaRain
16ff0e9ca6
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
2017-11-08 21:23:15 +08:00
NovaRain
218ba3004c
Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123
2017-11-07 10:46:24 +08:00
NovaRain
8473ce5210
Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability.
2017-11-06 15:13:05 +08:00
NovaRain
38a3dba476
Added description and define of display_stats to notes.txt and sfall.h.
2017-11-06 14:03:22 +08:00
NovaRain
9c1d439153
Added "display_stats" script function #113
2017-11-06 10:16:02 +08:00
NovaRain
bc38a02508
Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
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Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:50:37 +08:00