Shaun Ren
b4845b9dca
vkd3d-shader/hlsl: Implement sin/cos for SM1.
...
Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
Elizabeth Figura
71a3d55e8c
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
2024-07-11 00:33:57 +02:00
Victor Chiletto
7edd7dcf79
vkd3d-shader/hlsl: Allow cloned blocks to contain external references.
2024-07-11 00:32:53 +02:00
Victor Chiletto
5bc56d43bb
vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Nikolay Sivov
f03cb7e911
vkd3d-shader/hlsl: Add RasterizerState type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
1124ea46ee
vkd3d-shader/hlsl: Store original semantic name.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:53:19 +02:00
Francisco Casas
ab01fedc5d
vkd3d-shader/hlsl: Fix numeric register offset for matrix components.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
2024-06-11 15:46:40 +02:00
Henri Verbeet
6474e8cc7b
vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
2024-05-16 21:49:39 +02:00
Henri Verbeet
402b96ef3b
vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().
2024-05-16 21:49:38 +02:00
Henri Verbeet
efe9dfd73a
vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
2024-05-16 21:49:37 +02:00
Henri Verbeet
9e4a790de1
vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
2024-05-16 21:49:34 +02:00
Francisco Casas
68483d070f
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
...
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:57 +02:00
Zebediah Figura
2480eec98b
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
2024-05-06 22:12:41 +02:00
Zebediah Figura
4fd3f46109
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
2024-05-06 22:12:39 +02:00
Zebediah Figura
d9f7a88329
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
2024-05-06 22:12:34 +02:00
Henri Verbeet
592e902d47
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
2024-05-02 22:19:18 +02:00
Henri Verbeet
8b8ad07057
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
2024-04-30 16:31:09 +02:00
Zebediah Figura
d7da278693
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
2024-04-23 22:36:32 +02:00
Henri Verbeet
4a209efb62
vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
2024-04-19 22:24:07 +02:00
Henri Verbeet
0116e49d9b
vkd3d-shader/hlsl: Support d3d-asm as target format.
2024-04-19 22:24:06 +02:00
Zebediah Figura
171e097268
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
2024-04-19 22:23:14 +02:00
Francisco Casas
a99bcb1196
vkd3d-shader/hlsl: Parse list of state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
80320f6129
vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant.
2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b
vkd3d-shader/hlsl: Parse and store state blocks on variables.
2024-04-10 08:54:23 -05:00
Zebediah Figura
0e3377a1be
vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
...
As the diffstat shows, HLSL_CLASS_OBJECT does not really have much in common.
Resource types (TEXTURE, SAMPLER, UAV) sometimes behave similarly to each other,
but do not generally behave similarly to effect-specific types (string, shader,
state, view). Most consumers of HLSL_CLASS_OBJECT subsequently check the base
type anyway.
Hence we want to replace HLSL_TYPE_* with individual classes for object types.
As a first step, change the last few places that only check HLSL_CLASS_OBJECT.
2024-04-09 12:27:55 -05:00
Zebediah Figura
c5f507ac38
vkd3d-shader/hlsl: Add SM5.1 shader target strings.
2024-04-09 12:27:47 -05:00
Francisco Casas
3a0a4b625f
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
2024-04-09 12:27:02 -05:00
Nikolay Sivov
e1e6367210
vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:42 +02:00
Nikolay Sivov
c509c85f63
vkd3d-shader/hlsl: Allow annotations on constant buffers.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:40 +02:00
Zebediah Figura
6b6e4bc212
vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
...
d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.
Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.
We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
2024-03-27 22:37:34 +01:00
Nikolay Sivov
b09f919673
vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:28 +01:00
Francisco Casas
5c986b9cde
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
...
Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00
Nikolay Sivov
13227f3852
vkd3d-shader: Add an option to enable child effects compilation.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:41 +01:00
Nikolay Sivov
75c019074a
vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:40 +01:00
Nikolay Sivov
a0d52dc385
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
937d76507d
vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56333
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:03:59 +01:00
Victor Chiletto
7e27ae73af
vkd3d-shader/hlsl: Fix hlsl_ir_resource_store::resource cleanup.
2024-02-26 23:03:51 +01:00
Henri Verbeet
d65f331efc
configure: Build with -Wwrite-strings.
...
libs/vkd3d-shader/hlsl.c: In function ‘declare_predefined_types’:
libs/vkd3d-shader/hlsl.c:3408:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
{"technique", 9},
^~~~~~~~~~~
...
programs/vkd3d-compiler/main.c: In function ‘parse_formatting’:
programs/vkd3d-compiler/main.c:303:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
{"colour", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR},
^~~~~~~~
...
macOS tigetstr() takes a non-const char *, so account for that as well.
2024-02-22 22:46:29 +01:00