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vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
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parent
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commit
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Notes:
Alexandre Julliard
2024-05-02 22:40:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/844
@ -3976,7 +3976,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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}
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if (ret >= 0)
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{
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ret = vkd3d_shader_parser_compile(parser, &info, out, message_context);
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ret = vsir_program_compile(&parser->program, parser->config_flags, &info, out, message_context);
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vkd3d_shader_parser_destroy(parser);
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}
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vkd3d_shader_free_shader_code(&info.source);
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@ -1556,13 +1556,11 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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return ret;
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}
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int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_scan_descriptor_info1 scan_descriptor_info;
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struct vsir_program *program = &parser->program;
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uint64_t config_flags = parser->config_flags;
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struct vkd3d_shader_compile_info scan_info;
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int ret;
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@ -1667,7 +1665,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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}
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else
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{
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ret = vkd3d_shader_parser_compile(parser, compile_info, out, &message_context);
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ret = vsir_program_compile(&parser->program, parser->config_flags, compile_info, out, &message_context);
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vkd3d_shader_parser_destroy(parser);
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}
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}
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@ -1345,8 +1345,11 @@ struct vsir_program
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size_t block_name_count;
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};
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve);
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void vsir_program_cleanup(struct vsir_program *program);
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int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve);
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enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
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@ -1381,9 +1384,6 @@ struct vkd3d_shader_parser_ops
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void (*parser_destroy)(struct vkd3d_shader_parser *parser);
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};
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int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
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bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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