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vkd3d-shader: Add an option to enable child effects compilation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-03-12 22:56:09 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/692
@ -299,6 +299,15 @@ enum vkd3d_shader_compile_option_name
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* \since 1.11
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*/
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VKD3D_SHADER_COMPILE_OPTION_FEATURE = 0x0000000a,
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/**
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* If \a value is non-zero compilation will produce a child effect using
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* shared object descriptions, as instructed by the "shared" modifier.
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* Child effects are supported with fx_2_0, fx_4_0, and fx_4_1. This option
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* and "shared" modifiers are ignored for fx_5_0 profile, and non-fx profiles.
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*
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* \since 1.12
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*/
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VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT = 0x0000000b,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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@ -3597,6 +3597,10 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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{
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ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
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}
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else if (option->name == VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT)
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{
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ctx->child_effect = !!option->value;
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}
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}
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return true;
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@ -922,6 +922,7 @@ struct hlsl_ctx
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uint32_t found_numthreads : 1;
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bool semantic_compat_mapping;
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bool child_effect;
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};
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struct hlsl_resource_load_params
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@ -244,7 +244,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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{
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[4];
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struct vkd3d_shader_compile_option options[5];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_code byte_code;
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@ -262,7 +262,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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if (flags & ~(D3DCOMPILE_DEBUG | D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
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FIXME("Ignoring flags %#x.\n", flags);
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if (effect_flags)
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if (effect_flags & ~D3DCOMPILE_EFFECT_CHILD_EFFECT)
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FIXME("Ignoring effect flags %#x.\n", effect_flags);
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if (secondary_flags)
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FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
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@ -330,6 +330,13 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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option->value = VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
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}
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if (effect_flags & D3DCOMPILE_EFFECT_CHILD_EFFECT)
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{
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option = &options[compile_info.option_count++];
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option->name = VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT;
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option->value = true;
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}
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ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
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if (messages && messages_blob)
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@ -39,6 +39,7 @@ enum
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{
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OPTION_HELP = CHAR_MAX + 1,
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OPTION_BUFFER_UAV,
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OPTION_CHILD_EFFECT,
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OPTION_ENTRY,
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OPTION_FRAGMENT_COORDINATE_ORIGIN,
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OPTION_MATRIX_STORAGE_ORDER,
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@ -186,6 +187,8 @@ static void print_usage(const char *program_name)
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" --buffer-uav=<type> Specify the buffer type to use for buffer UAV bindings.\n"
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" Valid values are 'buffer-texture' (default) and\n"
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" 'storage-buffer'.\n"
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" --child-effect Compile effect as a child effect. This option is only meaningful\n"
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" for fx_2_0 and fx_4_0/fx_4_1 profiles.\n"
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" -e, --entry=<name> Use <name> as the entry point (default is \"main\").\n"
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" -E Preprocess the source code instead of compiling it.\n"
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" --formatting=<flags> Specify the formatting options for text output.\n"
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@ -479,6 +482,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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{
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{"help", no_argument, NULL, OPTION_HELP},
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{"buffer-uav", required_argument, NULL, OPTION_BUFFER_UAV},
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{"child-effect", no_argument, NULL, OPTION_CHILD_EFFECT},
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{"entry", required_argument, NULL, OPTION_ENTRY},
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{"fragment-coordinate-origin", required_argument, NULL, OPTION_FRAGMENT_COORDINATE_ORIGIN},
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{"matrix-storage-order", required_argument, NULL, OPTION_MATRIX_STORAGE_ORDER},
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@ -523,6 +527,10 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV, buffer_uav);
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break;
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case OPTION_CHILD_EFFECT:
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add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT, 1);
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break;
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case OPTION_ENTRY:
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case 'e':
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options->entry_point = optarg;
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