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vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
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Notes:
Alexandre Julliard
2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
@ -979,55 +979,73 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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if (t1->class != t2->class)
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return false;
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if (t1->base_type != t2->base_type)
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return false;
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if (t1->class == HLSL_CLASS_SAMPLER || t1->class == HLSL_CLASS_TEXTURE || t1->class == HLSL_CLASS_UAV)
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switch (t1->class)
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{
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if (t1->sampler_dim != t2->sampler_dim)
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return false;
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if ((t1->class == HLSL_CLASS_TEXTURE || t1->class == HLSL_CLASS_UAV)
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&& t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
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return false;
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if (t1->class == HLSL_CLASS_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
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return false;
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}
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if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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!= (t2->modifiers & HLSL_MODIFIER_ROW_MAJOR))
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return false;
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if (t1->dimx != t2->dimx)
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return false;
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if (t1->dimy != t2->dimy)
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return false;
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if (t1->class == HLSL_CLASS_STRUCT)
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{
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size_t i;
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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if (t1->base_type != t2->base_type)
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return false;
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if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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!= (t2->modifiers & HLSL_MODIFIER_ROW_MAJOR))
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return false;
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if (t1->dimx != t2->dimx)
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return false;
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if (t1->dimy != t2->dimy)
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return false;
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return true;
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if (t1->e.record.field_count != t2->e.record.field_count)
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return false;
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case HLSL_CLASS_UAV:
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if (t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
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return false;
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/* fall through */
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case HLSL_CLASS_TEXTURE:
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if (t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
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return false;
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/* fall through */
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case HLSL_CLASS_SAMPLER:
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if (t1->sampler_dim != t2->sampler_dim)
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return false;
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return true;
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for (i = 0; i < t1->e.record.field_count; ++i)
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{
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const struct hlsl_struct_field *field1 = &t1->e.record.fields[i];
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const struct hlsl_struct_field *field2 = &t2->e.record.fields[i];
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if (!hlsl_types_are_equal(field1->type, field2->type))
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case HLSL_CLASS_STRUCT:
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if (t1->e.record.field_count != t2->e.record.field_count)
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return false;
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if (strcmp(field1->name, field2->name))
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return false;
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}
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}
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if (t1->class == HLSL_CLASS_ARRAY)
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return t1->e.array.elements_count == t2->e.array.elements_count
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&& hlsl_types_are_equal(t1->e.array.type, t2->e.array.type);
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if (t1->class == HLSL_CLASS_TECHNIQUE)
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{
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if (t1->e.version != t2->e.version)
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return false;
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for (size_t i = 0; i < t1->e.record.field_count; ++i)
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{
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const struct hlsl_struct_field *field1 = &t1->e.record.fields[i];
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const struct hlsl_struct_field *field2 = &t2->e.record.fields[i];
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if (!hlsl_types_are_equal(field1->type, field2->type))
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return false;
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if (strcmp(field1->name, field2->name))
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return false;
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}
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return true;
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case HLSL_CLASS_ARRAY:
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return t1->e.array.elements_count == t2->e.array.elements_count
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&& hlsl_types_are_equal(t1->e.array.type, t2->e.array.type);
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case HLSL_CLASS_TECHNIQUE:
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return t1->e.version == t2->e.version;
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_PIXEL_SHADER:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VOID:
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return true;
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}
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return true;
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vkd3d_unreachable();
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}
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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