Conor McCarthy
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39be40ce94
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tests: Destroy the test context in test_readback_map_stability().
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2023-10-02 22:25:10 +02:00 |
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Henri Verbeet
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5503a025d9
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tests: Add some missing vkd3d_test_pop_context() calls to test_shader_instructions().
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2023-09-28 23:13:04 +02:00 |
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Giovanni Mascellani
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4374d45655
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tests: Work around a MoltenVK bug in test_tgsm().
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2023-09-26 22:07:43 +02:00 |
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Petrichor Park
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976fd67f51
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vkd3d-shader/hlsl: Implement intrinsic tan.
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
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2023-09-25 22:07:13 +02:00 |
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Giovanni Mascellani
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ca05e57e67
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tests: Mark a bug as resolved on Mesa.
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2023-09-22 11:06:57 +02:00 |
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Giovanni Mascellani
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d640b213b2
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tests: Do not crash if the render target doesn't support MSAA 8.
This currently happens on MoltenVK.
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2023-09-22 11:06:50 +02:00 |
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Giovanni Mascellani
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6dfdbb5c26
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tests: Do not crash if a pipeline statistics query heap cannot be created.
This currently happens on MoltenVK.
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2023-09-22 11:06:44 +02:00 |
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Giovanni Mascellani
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d742770499
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tests: Compile HLSL shaders at runtime in test_draw_depth_only().
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2023-09-22 11:06:41 +02:00 |
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Giovanni Mascellani
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4557ad36b0
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tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps().
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2023-09-22 11:06:41 +02:00 |
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Giovanni Mascellani
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b7c951ba78
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tests: Compile HLSL shaders at runtime in test_scissor().
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2023-09-22 11:06:41 +02:00 |
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Giovanni Mascellani
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15c5ef5bb5
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tests: Compile HLSL shaders at runtime in test_fractional_viewports().
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2023-09-22 11:06:40 +02:00 |
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Giovanni Mascellani
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49bbd98a04
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vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
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2023-09-22 11:06:28 +02:00 |
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Nikolay Sivov
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6d1ba83856
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vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-22 11:06:22 +02:00 |
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Zebediah Figura
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9417c7cfb7
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vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.
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2023-09-21 19:16:31 +02:00 |
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Zebediah Figura
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1615e5a76b
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vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name.
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2023-09-21 19:16:29 +02:00 |
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Henri Verbeet
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419c6364db
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tests: Add a small test for vkd3d_shader_build_varying_map().
There's probably room for improvement, but this at least verifies the
function can be called.
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2023-09-19 21:30:37 +02:00 |
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Giovanni Mascellani
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b8f2c3e1f4
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tests: Relax the precision of some tests so that they pass on MoltenVK.
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2023-09-18 21:04:06 +02:00 |
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Nikolay Sivov
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177ea3bcbd
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vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-13 23:11:11 +02:00 |
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Giovanni Mascellani
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61b403a032
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tests: Compile HLSL shaders at runtime in test_unknown_dsv_format().
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2023-09-13 23:11:04 +02:00 |
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Giovanni Mascellani
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264ff9e2da
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tests: Compile HLSL shaders at runtime in test_unknown_rtv_format().
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2023-09-13 23:11:04 +02:00 |
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Giovanni Mascellani
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b1cae0dd1e
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tests: Compile HLSL shaders at runtime in test_multiple_render_targets().
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2023-09-13 23:11:04 +02:00 |
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Giovanni Mascellani
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f7354ff9e3
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tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().
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2023-09-13 23:11:04 +02:00 |
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Zebediah Figura
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e847df9528
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tests: Check the result of vkCreateGraphicsPipelines().
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2023-09-13 23:10:46 +02:00 |
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Francisco Casas
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39563aa5b3
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vkd3d-shader/hlsl: Lower matrix swizzles.
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2023-09-13 23:10:38 +02:00 |
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Francisco Casas
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60a3279318
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tests: Test matrix swizzles.
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2023-09-13 23:10:37 +02:00 |
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Nikolay Sivov
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cab1f57e01
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tests: Add a test for fmod() with vector arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-07 19:15:26 +02:00 |
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Nikolay Sivov
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1002a6b357
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vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-07 19:15:25 +02:00 |
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Nikolay Sivov
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c5d680d141
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vkd3d-shader/hlsl: Add tex1D() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-07 19:15:06 +02:00 |
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Zebediah Figura
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a597dc8755
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vkd3d-shader/hlsl: Define lit() in HLSL.
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2023-08-30 22:49:03 +02:00 |
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Nikolay Sivov
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c39c5b3907
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vkd3d-shader/hlsl: Add texCUBE() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-29 22:07:56 +02:00 |
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Nikolay Sivov
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269747dbf3
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tests: Enable compiler backwards compatibility mode only for shaders that require it.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-28 20:40:06 +02:00 |
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Nikolay Sivov
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18c1477464
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vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-28 20:39:53 +02:00 |
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Nikolay Sivov
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30be83f911
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tests: Add some 'inline' function modifier tests.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-28 20:39:53 +02:00 |
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Evan Tang
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f374934281
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tests: Test CopyResource depth to color.
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2023-08-24 21:43:59 +02:00 |
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Nikolay Sivov
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1153f6bb34
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vkd3d-shader/hlsl: Parse "if" statement attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-24 21:43:49 +02:00 |
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Nikolay Sivov
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9605993af3
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tests: Add some tests for "if" statement attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-24 21:43:49 +02:00 |
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Zebediah Figura
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926575a6f3
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vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
Pixel shaders still have an appropriate writemask.
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2023-08-24 21:43:44 +02:00 |
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Nikolay Sivov
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4f2e07a45d
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vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-15 21:51:50 +02:00 |
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Nikolay Sivov
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7fd10bb6bc
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tests: Add some tests for a 'const' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-15 21:51:50 +02:00 |
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Francisco Casas
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37cfbe47d7
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vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.
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2023-08-15 21:51:31 +02:00 |
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Francisco Casas
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948c4145f5
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tests: Test texture allocation ordering in complex scenarios.
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2023-08-15 21:51:26 +02:00 |
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Nikolay Sivov
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25ff56769b
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vkd3d-shader: Add constant folding for the 'dot' operation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-08-14 18:38:15 +02:00 |
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Zebediah Figura
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bad72d1874
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vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
spirv will need this.
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2023-08-03 21:20:22 +09:00 |
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Zebediah Figura
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b4bb3931c5
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
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Zebediah Figura
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250a24bd3f
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vkd3d-shader/preproc: Strip whitespace when stringifying.
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2023-08-02 20:19:20 +09:00 |
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Zebediah Figura
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6fc3ae2b5c
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vkd3d-shader/preproc: Stringify text immediately in macro invocations.
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2023-08-02 20:19:19 +09:00 |
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Zebediah Figura
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3a235b57f6
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vkd3d-shader/preproc: Expand macro arguments in macro invocations.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55361
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2023-08-02 20:19:17 +09:00 |
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Zebediah Figura
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9b98489155
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vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts.
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2023-08-02 20:19:15 +09:00 |
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Conor McCarthy
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1e178efa01
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tests/d3d12: Add tests for GetResourceTiling().
Based on vkd3d-proton patches by Philip Rebohle and
Hans-Kristian Arntzen.
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2023-07-31 21:07:56 +09:00 |
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Nikolay Sivov
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bfdd5c142d
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vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-07-31 21:07:50 +09:00 |
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