Zebediah Figura
d4b5e79c8b
vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts.
2023-07-13 23:00:03 +02:00
Zebediah Figura
aec9ea085e
vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule.
2023-07-11 22:44:15 +02:00
Zebediah Figura
e222a786a1
vkd3d-shader/hlsl: Return a hlsl_block from binary and ternary expression rules.
2023-07-11 22:44:12 +02:00
Zebediah Figura
3079c874e3
vkd3d-shader/hlsl: Return a hlsl_block from the "unary_expr" rule.
2023-07-11 22:44:10 +02:00
Zebediah Figura
28dff58fb5
vkd3d-shader/hlsl: Return a hlsl_block from the "initializer_expr" rule.
2023-07-11 22:44:09 +02:00
Zebediah Figura
53d5ea639c
vkd3d-shader/hlsl: Return a hlsl_block from the "assignment_expr" rule.
2023-07-11 22:44:06 +02:00
Conor McCarthy
1ec112e3d7
vkd3d-shader/dxil: Read function bodies.
2023-07-11 22:43:58 +02:00
Conor McCarthy
5d33fb4633
vkd3d-shader/dxil: Read numeric constants.
2023-07-11 22:43:57 +02:00
Conor McCarthy
c96143abdc
vkd3d-shader/dxil: Read global function declarations.
2023-07-11 22:43:55 +02:00
Conor McCarthy
22157c3da3
vkd3d-shader/dxil: Validate the module format version.
2023-07-11 22:43:53 +02:00
Conor McCarthy
eca4b62c7e
vkd3d-shader/dxil: Read the value symbol table.
2023-07-11 22:43:49 +02:00
Conor McCarthy
571d807dd8
vkd3d-shader/dxil: Read the type table.
2023-07-11 22:43:48 +02:00
Conor McCarthy
41a5d37935
vkd3d-shader/dxil: Use size_t where applicable.
2023-07-11 22:43:46 +02:00
Andrey Gusev
d4d960cb8b
vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
...
Used by F1 2018.
2023-07-10 23:17:59 +02:00
Evan Tang
574239e3e3
vkd3d: Make CopyResource use a temp buffer for depth <-> color copies.
...
depth <-> color copies aren't allowed in Vulkan
2023-07-06 20:09:50 +02:00
Zebediah Figura
6e303af519
vkd3d-shader/hlsl: Free the "iter" block pointer on success in create_loop().
...
Spotted by Giovanni Mascellani.
2023-07-05 22:32:48 +02:00
Zebediah Figura
b0ac77b44d
vkd3d-shader/hlsl: Return a hlsl_block from the "expr_statement" and "expr" rules.
2023-07-05 22:32:47 +02:00
Zebediah Figura
07ce711583
vkd3d-shader/hlsl: Return a hlsl_block from the "jump_statement" rule.
2023-07-05 22:32:46 +02:00
Zebediah Figura
e4bf5933b9
vkd3d-shader/hlsl: Return a hlsl_block from the "selection_statement" rule.
2023-07-05 22:32:45 +02:00
Zebediah Figura
79dd9544b7
vkd3d-shader/hlsl: Return a hlsl_block from the "loop_statement" rule.
2023-07-05 22:32:43 +02:00
Zebediah Figura
23ff83e8a0
vkd3d-shader/hlsl: Return a hlsl_block from the "statement" rule.
...
As well as from the "statement_list" and "compound_statement" rules, which
trivially pass through from "statement".
2023-07-05 22:32:41 +02:00
Zebediah Figura
53e9ad3e4c
vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
2023-07-04 22:40:20 +02:00
Zebediah Figura
e5afbda34a
vkd3d-shader/hlsl: Simplify allocate_const_registers_recurse() to stop accounting for constants larger than a vector.
...
That cannot happen with the current code.
2023-07-04 22:40:16 +02:00
Zebediah Figura
8a2b357855
vkd3d-shader/hlsl: Allocate anonymous constants after uniforms.
2023-07-04 22:40:13 +02:00
Zebediah Figura
717cd3f5bb
vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
2023-07-04 22:40:06 +02:00
Zebediah Figura
e390bc35e2
vkd3d-shader/d3dbc: Set the source count for DEF instructions to 1 (Valgrind).
...
We emit one source with multiple components.
2023-07-04 22:40:04 +02:00
Nikolay Sivov
06040d2a30
vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:57 +02:00
Nikolay Sivov
a65c0b0e22
vkd3d-shader/hlsl: Support evaluated expressions for sample count in multisampled textures declarations.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:55 +02:00
Zebediah Figura
73d422a0e0
vkd3d-shader/d3dbc: Scan for the maximum temporary register index.
2023-07-04 22:39:48 +02:00
Zebediah Figura
e489098878
vkd3d-shader: Record a global temporary count per sm4 shader.
...
Store it in the shader_desc, and declare temps from that when compiling SPIR-V,
instead of parsing dcl_instructions.
As part of this change, we declare a single, global temps array (with Private
scope instead of Function) which is as large as the maximum of all dcl_temps
instructions. It is not clear to me whether this will improve, hurt, or have no
significant effect on the lower-level compiler. An alternative is to still
redeclare a new temps array every time (although still with a smaller size).
2023-07-04 22:39:45 +02:00
Zebediah Figura
dfb2a316e6
vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.
2023-07-04 22:39:43 +02:00
Nikolay Sivov
300f3462a4
vkd3d-shader/hlsl: Add constant folding for 'rcp'.
2023-07-04 22:39:36 +02:00
Giovanni Mascellani
68764b74a1
vkd3d: Release op data when destroying the queue.
2023-07-04 22:39:31 +02:00
Giovanni Mascellani
dcac2646e4
vkd3d: Always emit an error when failing to reserve for the op array.
2023-07-04 22:39:31 +02:00
Giovanni Mascellani
52d5cb749f
vkd3d: Release the op mutex on allocation failure.
2023-07-04 22:39:31 +02:00
Francisco Casas
01800942a9
vkd3d-shader/hlsl: Declare vars individually when parsing struct declarations.
...
A struct declaration with variables is now absorbed into the 'declaration'
rule, like any other variable declaration.
A struct declaration without variables is now reduced to the
'struct_declaration_without_vars' rule.
They both are reduced to a 'declaration_statement' in the end.
2023-07-04 22:39:24 +02:00
Francisco Casas
62c891b796
vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.
...
In a declaration with multiple variables, the variables must be created
before the initializer of the next variable is parsed. This is required
for initializers such as:
float a = 1, b = a, c = b + 1;
A requisite for this is that the type information is parsed in the same
rule as the first variable (as a variable_def_typed) so it is
immediately available to declare the first variable. Then, the next
untyped variable declaration is parsed, and the type from the first
variable can be used to declare the second, before the third is parsed,
and so on.
2023-07-04 22:39:21 +02:00
Francisco Casas
a34cf2e64e
vkd3d-shader/hlsl: Split declare_vars().
...
Basically, declare_vars() is separated in three functions:
1. check_invalid_in_out_modifiers(), which is to be called once per
declaration and emits an error when in or out modifiers are used for
these non-parameter variables.
2. declare_var(), which now handles one variable at the time and doesn't
free any memory.
3. initialize_vars(), which takes care of preparing the initialization
instructions of several variables and frees their struct
parse_variable_def, using exclusively free_parse_variable_def().
This allows to declare variables individually before the initializer of
the next variable in the same declaration is parsed, which is used in
the following patches.
Also, simplifies memory management.
2023-07-04 22:39:18 +02:00
Francisco Casas
e4d94d955c
vkd3d-shader/hlsl: Support fine derivates.
2023-07-04 22:39:12 +02:00
Francisco Casas
ff31284f8d
vkd3d-shader/hlsl: Support coarse derivates.
2023-07-04 22:39:10 +02:00
Conor McCarthy
08cece3a92
vkd3d: Print the thread id in trace messages.
2023-06-28 21:40:40 +02:00
Conor McCarthy
de25e88901
vkd3d-shader/dxil: Read and validate global abbreviated operands.
2023-06-28 21:40:37 +02:00
Conor McCarthy
e9a8bfb2c4
vkd3d-shader/dxil: Read and validate local abbreviated operands.
2023-06-28 21:40:36 +02:00
Conor McCarthy
d3e6a3a78f
include: Introduce a function to detect the DXBC source type.
2023-06-28 21:40:36 +02:00
Conor McCarthy
6775f7ba66
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
2023-06-28 21:40:34 +02:00
Nikolay Sivov
69f32796b0
vkd3d-shader: Unify static string arrays initialization pattern.
2023-06-28 21:40:21 +02:00
Zebediah Figura
9ccba35dde
vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers.
2023-06-28 21:40:18 +02:00
Zebediah Figura
8fa1750206
vkd3d-shader/hlsl: Store the "instrs" field of struct parse_initializer as a hlsl_block pointer.
2023-06-28 21:40:16 +02:00
Zebediah Figura
7d521db3db
vkd3d-shader/hlsl: Merge the "discard_statement" rule into "jump_statement".
2023-06-28 21:40:15 +02:00
Zebediah Figura
588784e4dc
vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in the subtraction rule.
2023-06-28 21:40:14 +02:00
Zebediah Figura
b4bf5af475
vkd3d-shader/hlsl: Factor out add_binary_expr_merge().
2023-06-28 21:40:12 +02:00
Giovanni Mascellani
bdfec4886d
vkd3d-shader/hlsl: Fold logical expressions.
2023-06-27 22:34:33 +02:00
Giovanni Mascellani
5a05fabe62
vkd3d-shader/hlsl: Fold floating point minimum expressions.
2023-06-27 22:34:30 +02:00
Giovanni Mascellani
2a2943c2cf
vkd3d-shader/hlsl: Fold floating point maximum expressions.
2023-06-27 22:34:29 +02:00
Giovanni Mascellani
358d656262
vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons.
2023-06-27 22:34:28 +02:00
Giovanni Mascellani
bf452b5907
vkd3d-shader/hlsl: Fold less-than comparisons.
2023-06-27 22:34:27 +02:00
Giovanni Mascellani
488af14144
vkd3d-shader/hlsl: Fold equality comparisons.
2023-06-27 22:34:25 +02:00
Giovanni Mascellani
6c9f6d0fcf
vkd3d-shader/hlsl: Sort constant folding helpers alphabetically.
2023-06-27 22:34:24 +02:00
Nikolay Sivov
4ed60cda13
vkd3d-shader: Remove extra newlines from compiler messages.
2023-06-27 22:34:19 +02:00
Nikolay Sivov
9ccf291971
vkd3d-shader/hlsl: Use profile version testing helpers in more places.
2023-06-27 22:34:05 +02:00
Nikolay Sivov
5c02e12187
vkd3d-shader/hlsl: Make sample count optional for SM4.1+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:34:03 +02:00
Conor McCarthy
3aa83e877d
vkd3d: Append CopyTileMappings() commands to the command queue op array.
2023-06-27 22:33:58 +02:00
Conor McCarthy
3935e8647f
vkd3d: Append UpdateTileMappings() commands to the command queue op array.
2023-06-27 22:33:58 +02:00
Conor McCarthy
e98e6c9b53
vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters.
2023-06-27 22:33:58 +02:00
Conor McCarthy
5ccadd07f1
vkd3d: Validate plane count for tiled textures.
2023-06-27 22:33:58 +02:00
Conor McCarthy
0b67481496
vkd3d: Validate tiled resources tier for 3D textures.
2023-06-27 22:33:58 +02:00
Conor McCarthy
1a0d85b8d6
vkd3d: Validate tiled resources support during reserved resource creation.
...
Check directly for Vulkan support because the D3D12 tiled resources
tier may in future be modified by a config option.
2023-06-27 22:33:57 +02:00
Conor McCarthy
e93f2e7746
vkd3d: Always pass null heap properties to vkd3d_create_image() for sparse images.
2023-06-27 22:33:57 +02:00
Conor McCarthy
9532ac5f84
vkd3d: Check sparse image format is supported.
...
Based on code by Jan Sikorski.
2023-06-27 22:33:55 +02:00
Nikolay Sivov
861078d63a
vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:50 +02:00
Nikolay Sivov
8d84e206ab
vkd3d-shader/hlsl: Parse clip() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:48 +02:00
Nikolay Sivov
b40179da3a
vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'.
2023-06-27 22:33:47 +02:00
Zebediah Figura
7e1fcdca89
vkd3d-shader: Synthesize signatures for d3dbc shaders.
2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
2023-06-27 22:33:41 +02:00
Stefan Dösinger
5e88ab22aa
vkd3d-shader/hlsl: Make sure variants is initialized in declare_predefined_types().
...
MSVC is too stupid to see it is unused when n_variants=0.
2023-06-27 22:33:31 +02:00
Henri Verbeet
771e442af1
Release 1.8.
2023-06-22 22:00:20 +02:00
Nikolay Sivov
c8ffe8e1a8
vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables.
2023-06-22 22:00:19 +02:00
Zebediah Figura
d6ac823dd6
vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables.
2023-06-22 22:00:17 +02:00
Zebediah Figura
1c1f1094a5
vkd3d-shader/hlsl: Handle reserved vars specially in get_allocated_object().
2023-06-22 22:00:16 +02:00
Francisco Casas
c1ca0dafe8
vkd3d-shader/d3dbc: Avoid hlsl_type_get_regset() in d3dbc.c.
...
In SM1 we can expect all variables to always belong to a single regset.
structs in particular, should always be allocated to HLSL_REGSET_NUM,
since they are only allowed if all their components are numeric.
We are not covering the structs case because of the use of
hlsl_type_get_regset(), which is currently not defined for structs.
So the current shader
struct
{
float4 a;
float4 b;
} apple;
float4 main() : sv_target
{
return apple.a + apple.b;
}
fails with
vkd3d/libs/vkd3d-shader/hlsl.c:224: Aborting, reached unreachable code.
The solution is to iterate over all regsets to find the one where the
variable is allocated (if any), and ignore all others.
2023-06-22 22:00:14 +02:00
Conor McCarthy
bce2a898b3
vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
...
Fixes leakage of the replacement elements in shader_signature_merge().
2023-06-19 22:44:07 +02:00
Zebediah Figura
df0a031ad8
vkd3d-shader/spirv: Retrieve input sysvals from the signature for geometry shaders as well.
...
This only affects clip and cull distances. The HLSL compiler emits these using
dcl_input, but the previous shader (vertex or TES) will write them as a SPIRV
builtin, and hence we want to read this as a SPIRV builtin as well.
This fixes validation errors in Wine's test_clip_distance().
2023-06-12 22:50:19 +02:00
Nikolay Sivov
d856be0519
vkd3d-shader/hlsl: Handle static constants in array size expressions.
2023-06-12 22:50:12 +02:00
Nikolay Sivov
99314b6340
vkd3d-shader/hlsl: Store static initialization instructions in a block.
2023-06-12 22:50:11 +02:00
Francisco Casas
5dee6561c2
vkd3d-shader/hlsl: Fold redundant casts again after lower narrowing casts.
...
lower_narrowing_casts() currently creates a new cast calling
hlsl_new_cast(). This cast may be redundant, but it is not folded, which
is making SM1 emit an unnecessary fixme in some shaders:
Aborting due to not yet implemented feature: SM1 "cast" expression.
Other passes that call hlsl_new_cast() are lower_int_division() and
lower_int_modulus(), so the new fold_redundant_casts() pass is called
after these as well.
2023-06-08 23:21:40 +02:00
Zebediah Figura
f34b107faf
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().
2023-06-08 18:50:35 +02:00
Zebediah Figura
740b0ad807
vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().
2023-06-08 18:50:34 +02:00
Zebediah Figura
79f443d131
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or().
2023-06-08 18:50:32 +02:00
Zebediah Figura
1049f489bb
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_and().
2023-06-08 18:50:31 +02:00
Zebediah Figura
a7a09ac5ef
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_xor().
2023-06-08 18:50:30 +02:00
Zebediah Figura
974528cbe3
vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
...
The V and W offsets may be uninitialized, which may spuriously trigger "out of range" errors.
2023-06-08 18:50:28 +02:00
Zebediah Figura
7b476573ff
vkd3d-shader/hlsl: Use the writemask to map the coords swizzle for load instructions.
...
Instead of modifying the swizzle after calling sm4_src_from_node().
This fixes the case where sm4_src_from_node() returns an immediate constant.
Fixes: a471c5567a
2023-06-08 18:50:26 +02:00
Francisco Casas
ebf7573571
vkd3d-shader/hlsl: Support non-constant vector indexing.
...
Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.
Mathematical operations must be used instead.
2023-06-07 20:48:59 +02:00
Francisco Casas
6cfa8cf859
vkd3d-shader/hlsl: Lower dot for non-float types.
2023-06-07 20:48:58 +02:00
Francisco Casas
441902bb85
vkd3d-shader/hlsl: Introduce transform_derefs().
2023-06-07 20:48:57 +02:00
Nikolay Sivov
82ddc6b417
vkd3d-shader/hlsl: Fix sampler type used for samplerCUBE.
2023-06-05 22:27:36 +02:00
Nikolay Sivov
ccad49d486
vkd3d-shader/d3d-asm: Fix 3D sampler declaration instruction name.
2023-06-05 22:27:33 +02:00
Giovanni Mascellani
7c360330d7
vkd3d-shader/tpf: Do not emit HLSL_IR_CONSTANT instructions.
...
Since constants are now inlined.
2023-05-29 20:21:29 +02:00
Giovanni Mascellani
a471c5567a
vkd3d-shader/tpf: Emit constant values inline.
2023-05-29 20:21:27 +02:00
Giovanni Mascellani
a7de09d418
vkd3d-shader/tpf: Move sm4_src_from_constant_value() above.
...
So that it can be used by sm4_src_from_node() in later commits.
2023-05-29 20:21:25 +02:00