Nikolay Sivov
b5c5783293
vkd3d-shader: Explicitly set indices for the numeric type names array.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:25:36 +02:00
Nikolay Sivov
f64689eed8
vkd3d-shader/tpf: Set temps count in the STAT section.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Nikolay Sivov
478e28ea79
vkd3d-shader/tpf: Move STAT fields update to a separate helper.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Henri Verbeet
bc70d575ae
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
2024-09-20 17:16:33 +02:00
Giovanni Mascellani
9777c8bc65
vkd3d-shader/spirv: Do not reallocate the SPIR-V program.
...
I ran the compilation of ~1000 DXBC-TPF shaders randomly taken from
my collection and measured the performance using callgrind and the
kcachegrind "cycle count" estimation.
BEFORE:
* 1,846,641,596 cycles
* 1,845,635,336 cycles
* 1,841,335,225 cycles
AFTER:
* 1,764,035,136 cycles
* 1,767,948,767 cycles
* 1,773,927,734 cycles
So callgrind would estimate a 3.6% improvement at least.
The counterpoint is that the caller might get an allocation that
is potentially bigger than necessary. I would expect that allocation
to be rather short-lived anyway, so that's probably not a problem.
2024-09-20 17:14:49 +02:00
Giovanni Mascellani
35d3161f9d
vkd3d-shader/spirv: Propagate errors from vkd3d_spirv_stream_append().
2024-09-20 17:04:31 +02:00
Giovanni Mascellani
637a3cabe7
vkd3d-shader/ir: Allow failure in shader_signature_find_element_for_reg().
...
shader_signature_find_element_for_reg() is also used in the TPF parser,
where the program has not been validated yet, so it must not crash
on errors.
The I/O normaliser can instead assume that the shader is already
validated.
This fixes a crash with a shader used by The Falconeer. The bug is still
present, because the shader will be incorrectly rejected, but at least
the vkd3d-shader will fail gracefully.
2024-09-20 17:01:29 +02:00
Nikolay Sivov
32ced3bd8f
vkd3d-shader/tpf: Set 'gather' instructions counter in the STAT.
2024-09-19 14:38:59 +02:00
Nikolay Sivov
01f6ef5e6d
vkd3d-shader/tpf: Add a 'lod' counter to the STAT.
2024-09-19 14:38:59 +02:00
Nikolay Sivov
7c9695b261
vkd3d-shader/tpf: Handle barrier instructions in STAT.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-19 14:38:59 +02:00
Henri Verbeet
d4bc51b850
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_rastout_register.
2024-09-19 14:38:03 +02:00
Atharva Nimbalkar
f8d403f330
vkd3d-shader/glsl: Implement VKD3DSIH_AND.
2024-09-19 14:35:24 +02:00
Henri Verbeet
c8acf285cb
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
Henri Verbeet
e9f0c6fef3
vkd3d-shader/glsl: Handle SV_TARGET outputs.
2024-09-18 15:04:52 +02:00
Henri Verbeet
6cae2d006c
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_misc_register.
2024-09-18 15:04:10 +02:00
Feifan He
9b1b7e86cf
vkd3d-shader/msl: Implement VKD3DSIH_RET.
2024-09-18 15:02:57 +02:00
Feifan He
7aa0de27e9
vkd3d-shader/msl: Implement VKD3DSIH_MOV.
2024-09-18 14:48:03 +02:00
Henri Verbeet
a1487380bb
vkd3d-shader/glsl: Implement support for VKD3DSPR_OUTPUT registers.
2024-09-17 18:05:47 +02:00
Henri Verbeet
c462c62108
vkd3d-shader/glsl: Implement support for VKD3DSPR_INPUT registers.
2024-09-17 18:05:47 +02:00
Feifan He
deda49e501
vkd3d-shader/msl: Implement VKD3DSIH_NOP.
2024-09-17 11:30:26 +02:00
Feifan He
842841907e
vkd3d-shader/msl: Add vkd3d-shader version information to the generated shader.
2024-09-17 11:30:26 +02:00
Feifan He
c278c901b5
vkd3d-shader/msl: Keep track of the current indentation level
2024-09-17 11:30:26 +02:00
Giovanni Mascellani
56ec211d04
vkd3d-shader/ir: Introduce a helper for validating Hull Shader phases.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
259273a133
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
a3c7bebc18
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_OUTPUT_PRIMITIVE.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
48f512a83a
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_DOMAIN.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
8aa2364381
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_CONTROL_POINT_COUNT.
2024-09-16 19:32:32 +02:00
Nikolay Sivov
0e9fcb1431
vkd3d-shader/tpf: Handle tessellation stage fields in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:04:46 +02:00
Nikolay Sivov
947b151ed4
vkd3d-shader/tpf: Handle atomic instructions in STAT.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:29 +02:00
Nikolay Sivov
7c12371298
vkd3d-shader/tpf: Handle bitwise instructions in STAT.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:18 +02:00
Nikolay Sivov
90fc57ff89
vkd3d-shader/tpf: Handle GS reflection fields in the STAT section.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:07 +02:00
Nikolay Sivov
97cc27d33f
vkd3d-shader/d3d-asm: Tweak some GS declaration names.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 13:58:57 +02:00
Giovanni Mascellani
c45bb5badc
vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES.
2024-09-16 13:53:52 +02:00
Giovanni Mascellani
dec7a0dbd2
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY.
2024-09-16 13:53:52 +02:00
Giovanni Mascellani
22ba37c8b9
vkd3d-shader/ir: Introduce a helper for validating DCL_VERTICES_OUT.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
936adff58b
vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
0f07a2c512
vkd3d-shader/ir: Introduce a helper for validating DCL_HS_MAX_TESSFACTOR.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
e1c3266793
vkd3d-shader/ir: Record entering a block in the LABEL validation handler.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
1d21588de7
vkd3d-shader/ir: Record leaving a block in the relevant validation handlers.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
3e012c355d
vkd3d-shader/ir: Validate NOP instructions.
2024-09-14 16:44:17 +02:00
Giovanni Mascellani
27b421be6a
vkd3d-shader/ir: Do not access a missing destination register when validating PHI.
2024-09-14 16:44:17 +02:00
Giovanni Mascellani
e27cf68173
vkd3d-shader/ir: Introduce a helper for validating PHI.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
9696a0cd4a
vkd3d-shader/ir: Introduce a helper for validating SWITCH_MONOLITHIC.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
ce6306c6fb
vkd3d-shader/ir: Introduce a helper for validating BRANCH.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
504f4223c2
vkd3d-shader/ir: Introduce a helper for validating LABEL.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
c447a062c4
vkd3d-shader/ir: Introduce a helper for validating RET.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
88b3d4fb3a
vkd3d-shader/ir: Introduce a helper for validating ENDSWITCH.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
4939f580a4
vkd3d-shader/ir: Introduce a helper for validating SWITCH.
2024-09-14 16:44:16 +02:00
Francisco Casas
4b85e6b1f8
vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile().
2024-09-14 16:39:24 +02:00
Francisco Casas
b72ef6038d
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref.
2024-09-14 16:39:17 +02:00
Francisco Casas
6bd0390498
vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1.
2024-09-14 16:33:25 +02:00
Henri Verbeet
6b0baeb6c2
vkd3d-shader/ir: Merge vsir_program_normalise_combined_samplers() into vsir_program_lower_instructions().
2024-09-14 16:11:45 +02:00
Henri Verbeet
3b68aa5b87
vkd3d-shader/ir: Introduce vsir_src_param_init_sampler().
2024-09-14 16:11:45 +02:00
Henri Verbeet
7ea8a29036
vkd3d-shader/ir: Introduce vsir_src_param_init_resource().
2024-09-14 16:11:45 +02:00
Henri Verbeet
ca445cd832
vkd3d-shader/ir: Move the instruction helpers together.
2024-09-14 16:11:45 +02:00
Henri Verbeet
d54e2ebd7d
vkd3d-shader/ir: Move the destination parameter helpers up.
2024-09-14 16:11:45 +02:00
Henri Verbeet
4bad83c9fb
vkd3d-shader/ir: Move the source parameter helpers up.
2024-09-14 16:11:45 +02:00
Francisco Casas
ffc1449412
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
2024-09-14 16:09:08 +02:00
Francisco Casas
1f9fc2a422
vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.
2024-09-14 16:02:43 +02:00
Francisco Casas
02b249d5e7
vkd3d-shader/hlsl: Introduce enum hlsl_compile_type.
2024-09-14 15:57:40 +02:00
Nikolay Sivov
4c03cda3c7
vkd3d-shader/tpf: Handle texture instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
9e4b2f5a1b
vkd3d-shader/tpf: Handle 'movc' in STAT.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
7bd6c6b172
vkd3d-shader/tpf: Handle 'emit' and 'cut' in STAT.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
908833fa6b
vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
cfa8f0dccb
vkd3d-shader/tpf: Handle conversion instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Giovanni Mascellani
44222ea739
vkd3d-shader/ir: Introduce a helper for validating ENDREP.
2024-09-13 15:59:49 +02:00
Giovanni Mascellani
e9fbbf26bb
vkd3d-shader/ir: Introduce a helper for validating REP.
2024-09-13 15:59:15 +02:00
Giovanni Mascellani
bf9022d3df
vkd3d-shader/ir: Introduce a helper for validating ENDLOOP.
2024-09-13 15:58:46 +02:00
Giovanni Mascellani
5ce10b9e68
vkd3d-shader/ir: Introduce a helper for validating LOOP.
2024-09-13 15:58:01 +02:00
Giovanni Mascellani
34c8aaad29
vkd3d-shader/ir: Introduce a helper for validating ENDIF.
2024-09-13 15:57:39 +02:00
Giovanni Mascellani
244838d344
vkd3d-shader/ir: Introduce a helper for validating ELSE.
2024-09-13 15:56:18 +02:00
Giovanni Mascellani
8af2d04dbc
vkd3d-shader/ir: Introduce a helper for validating IFC.
2024-09-13 15:54:51 +02:00
Giovanni Mascellani
af687c9522
vkd3d-shader/ir: Introduce a helper for validating IF.
2024-09-13 15:54:16 +02:00
Giovanni Mascellani
35fe5b48c8
vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS.
2024-09-13 15:52:07 +02:00
Henri Verbeet
d30160710b
vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.
2024-09-12 18:50:51 +02:00
Henri Verbeet
14ee3b3e4a
vkd3d-shader/d3dbc: Use VKD3D_SM1_DCL_USAGE_SHIFT and VKD3D_SM1_DCL_USAGE_INDEX_SHIFT in d3dbc_write_semantic_dcl().
2024-09-12 18:49:57 +02:00
Elizabeth Figura
1aa857735f
vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
e146cc4c8e
vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
1176aaad22
vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
ebaf877b62
vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
534d546ed9
vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
9260078300
vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin().
2024-09-12 18:48:52 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
2024-09-12 18:46:24 +02:00
Francisco Casas
0c621f9e4e
vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1.
2024-09-12 18:43:55 +02:00
Francisco Casas
08fb683784
vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.
2024-09-12 18:42:25 +02:00
Francisco Casas
961c4f8b23
vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1.
2024-09-12 18:39:43 +02:00
Francisco Casas
8933620109
vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1.
2024-09-12 18:33:19 +02:00
Giovanni Mascellani
866f138875
vkd3d-shader/ir: Record the control flow type in the program.
2024-09-12 18:31:32 +02:00
Giovanni Mascellani
dcee148b1a
vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.
2024-09-12 18:27:20 +02:00
Nikolay Sivov
ec644b395b
vkd3d-shader/tpf: Create a stub STAT section.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-12 18:26:08 +02:00
Feifan He
5df81049aa
vkd3d-shader/msl: Call vsir_program_transform() before generating code.
2024-09-12 18:09:00 +02:00
Feifan He
47981def0d
vkd3d-shader/msl: Generate comments for unhandled instructions.
...
Similar to commit 8a60814476
for the GLSL
target.
2024-09-12 18:04:44 +02:00
Feifan He
23ba1a5e07
vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
2024-09-12 17:03:32 +02:00
Henri Verbeet
ab525f31e4
vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
2024-09-11 15:24:54 +02:00
Henri Verbeet
f3e6c75c89
vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register.
2024-09-11 15:19:29 +02:00
Giovanni Mascellani
b31c9831fa
vkd3d-shader/ir: Print results as signed numbers.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
096f133b09
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
03ab0156a2
vkd3d-shader/ir: Run validation after inserting the alpha test.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
5c0d640d18
vkd3d-shader/ir: Run validation after flattening control flow constructs.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
4b06729be8
vkd3d-shader/ir: Run validation after normalising combined samplers.
2024-09-11 15:13:14 +02:00
Giovanni Mascellani
c2fd1e42fd
vkd3d-shader/ir: Run validation after removing dead code.
2024-09-11 15:13:14 +02:00
Elizabeth Figura
82773eb805
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
2688a24bde
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
b23c172a47
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
e7eadb38b8
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
2024-09-11 15:11:42 +02:00
Elizabeth Figura
24e29649c4
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
...
This one preserves integer arguments.
2024-09-11 15:11:42 +02:00
Elizabeth Figura
7636f2a233
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
2024-09-11 15:11:42 +02:00
Francisco Casas
6e6e2910d6
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:10:16 +02:00
Francisco Casas
4ed16108f0
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
2024-09-11 15:09:58 +02:00
Francisco Casas
5db2c2a949
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:09:17 +02:00
Francisco Casas
d70342d66d
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:07:35 +02:00
Francisco Casas
82dec5db46
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:06:09 +02:00
Nikolay Sivov
3b4e0ce8e9
vkd3d-shader/fx: Check modifiers when reusing types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
Conor McCarthy
e550901efa
vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd
vkd3d-shader/ir: Run validation after normalising flat constants.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd
vkd3d-shader/ir: Run validation after normalising I/O registers.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270
vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de
vkd3d-shader/ir: Run validation after flattening hull shader phases.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4
vkd3d-shader/ir: Run validation after remapping the output signature.
2024-09-10 21:43:14 +02:00
Henri Verbeet
207664baca
vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().
2024-09-10 21:42:23 +02:00
Henri Verbeet
f163df787e
vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
2024-09-10 21:41:33 +02:00
Nikolay Sivov
de6abd964e
vkd3d-shader/hlsl: Implement the mad() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Nikolay Sivov
75299c04fd
vkd3d-shader: Handle the SV_SampleIndex semantic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:39:03 +02:00
Giovanni Mascellani
bfd1fc9cd6
vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
...
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
2024-09-05 16:33:05 +02:00
Giovanni Mascellani
7b9a1bf6df
vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.
2024-09-05 16:29:47 +02:00
Giovanni Mascellani
08c1f4d45e
vkd3d-shader/ir: Run validation after flattening control flow constructs.
2024-09-05 16:29:17 +02:00
Giovanni Mascellani
455c826a6a
vkd3d-shader/ir: Run validation after structurization.
2024-09-05 16:29:11 +02:00
Giovanni Mascellani
e935dcb88d
vkd3d-shader/ir: Run validation after lowering switches to selection ladders.
2024-09-05 16:29:02 +02:00
Giovanni Mascellani
4a28433ef5
vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.
2024-09-05 16:26:52 +02:00
Giovanni Mascellani
fade5dd54c
vkd3d-shader/ir: Run validation after lowering instructions.
2024-09-05 16:25:33 +02:00
Giovanni Mascellani
ffb7284fb6
vkd3d-shader/ir: Do not decide the control flow type on NOPs.
2024-09-05 16:20:39 +02:00
Giovanni Mascellani
829e6f5cd0
vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
2024-09-05 16:20:39 +02:00
Henri Verbeet
03d76f653b
vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
2024-09-05 12:47:43 +02:00
Henri Verbeet
b9693393fd
vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
2024-09-05 12:45:43 +02:00
Nikolay Sivov
0a6bcf5da7
vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-04 18:43:41 +02:00
Henri Verbeet
a214e96cf8
vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
2024-09-04 18:42:26 +02:00
Henri Verbeet
b61675d0f3
vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().
2024-09-04 18:40:56 +02:00
Shaun Ren
c1babbc8aa
vkd3d-shader/hlsl: Validate hull shader attributes.
2024-09-04 18:30:04 +02:00
Shaun Ren
6c1dc53d15
vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
2024-09-04 18:30:04 +02:00
Shaun Ren
41cb29c4c8
vkd3d-shader/hlsl: Parse the partitioning attribute.
2024-09-04 18:28:59 +02:00
Shaun Ren
615ffb823b
vkd3d-shader/hlsl: Parse the outputtopology attribute.
2024-09-04 18:28:57 +02:00
Shaun Ren
dae88bab52
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
2024-09-04 18:28:46 +02:00