vkd3d/libs/vkd3d-shader/hlsl.h

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/*
* Copyright 2012 Matteo Bruni for CodeWeavers
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_HLSL_H
#define __VKD3D_SHADER_HLSL_H
#include "vkd3d_shader_private.h"
#include "rbtree.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3dx9shader.h"
#include "sm4.h"
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
* ends up being quite different in practice. Anyway, here comes the relevant
* licensing information.
*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#define HLSL_SWIZZLE_X (0u)
#define HLSL_SWIZZLE_Y (1u)
#define HLSL_SWIZZLE_Z (2u)
#define HLSL_SWIZZLE_W (3u)
#define HLSL_SWIZZLE(x, y, z, w) \
(((HLSL_SWIZZLE_ ## x) << 0) \
| ((HLSL_SWIZZLE_ ## y) << 2) \
| ((HLSL_SWIZZLE_ ## z) << 4) \
| ((HLSL_SWIZZLE_ ## w) << 6))
enum hlsl_type_class
{
HLSL_CLASS_SCALAR,
HLSL_CLASS_VECTOR,
HLSL_CLASS_MATRIX,
HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
HLSL_CLASS_STRUCT,
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
};
enum hlsl_base_type
{
HLSL_TYPE_FLOAT,
HLSL_TYPE_HALF,
HLSL_TYPE_DOUBLE,
HLSL_TYPE_INT,
HLSL_TYPE_UINT,
HLSL_TYPE_BOOL,
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
HLSL_TYPE_SAMPLER,
HLSL_TYPE_TEXTURE,
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_STRING,
HLSL_TYPE_VOID,
};
enum hlsl_sampler_dim
{
HLSL_SAMPLER_DIM_GENERIC,
HLSL_SAMPLER_DIM_1D,
HLSL_SAMPLER_DIM_2D,
HLSL_SAMPLER_DIM_3D,
HLSL_SAMPLER_DIM_CUBE,
HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE
};
enum hlsl_matrix_majority
{
HLSL_COLUMN_MAJOR,
HLSL_ROW_MAJOR
};
struct hlsl_type
{
struct list entry;
struct rb_entry scope_entry;
enum hlsl_type_class type;
enum hlsl_base_type base_type;
enum hlsl_sampler_dim sampler_dim;
const char *name;
unsigned int modifiers;
unsigned int dimx;
unsigned int dimy;
union
{
struct list *elements;
struct
{
struct hlsl_type *type;
unsigned int elements_count;
} array;
} e;
unsigned int reg_size;
size_t bytecode_offset;
};
struct hlsl_semantic
{
const char *name;
uint32_t index;
};
struct hlsl_struct_field
{
struct list entry;
struct vkd3d_shader_location loc;
struct hlsl_type *type;
const char *name;
struct hlsl_semantic semantic;
unsigned int reg_offset;
size_t name_bytecode_offset;
};
struct hlsl_reg
{
uint32_t id;
unsigned int writemask;
bool allocated;
};
enum hlsl_ir_node_type
{
HLSL_IR_CONSTANT,
HLSL_IR_EXPR,
HLSL_IR_IF,
HLSL_IR_LOAD,
HLSL_IR_LOOP,
HLSL_IR_JUMP,
HLSL_IR_STORE,
HLSL_IR_SWIZZLE,
};
struct hlsl_ir_node
{
struct list entry;
enum hlsl_ir_node_type type;
struct hlsl_type *data_type;
struct list uses;
struct vkd3d_shader_location loc;
/* Liveness ranges. "index" is the index of this instruction. Since this is
* essentially an SSA value, the earliest live point is the index. This is
* true even for loops, since currently we can't have a reference to a
* value generated in an earlier iteration of the loop. */
unsigned int index, last_read;
struct hlsl_reg reg;
};
struct hlsl_src
{
struct hlsl_ir_node *node;
struct list entry;
};
#define HLSL_STORAGE_EXTERN 0x00000001
#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
#define HLSL_MODIFIER_PRECISE 0x00000004
#define HLSL_STORAGE_SHARED 0x00000008
#define HLSL_STORAGE_GROUPSHARED 0x00000010
#define HLSL_STORAGE_STATIC 0x00000020
#define HLSL_STORAGE_UNIFORM 0x00000040
#define HLSL_STORAGE_VOLATILE 0x00000080
#define HLSL_MODIFIER_CONST 0x00000100
#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
#define HLSL_STORAGE_IN 0x00000800
#define HLSL_STORAGE_OUT 0x00001000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_STORAGE_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
HLSL_MODIFIER_COLUMN_MAJOR)
#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)
struct hlsl_reg_reservation
{
char type;
unsigned int index;
};
struct hlsl_ir_var
{
struct hlsl_type *data_type;
struct vkd3d_shader_location loc;
const char *name;
struct hlsl_semantic semantic;
struct hlsl_buffer *buffer;
unsigned int modifiers;
struct hlsl_reg_reservation reg_reservation;
struct list scope_entry, param_entry, extern_entry;
unsigned int first_write, last_read;
unsigned int buffer_offset;
struct hlsl_reg reg;
uint32_t is_input_semantic : 1;
uint32_t is_output_semantic : 1;
uint32_t is_uniform : 1;
uint32_t is_param : 1;
};
struct hlsl_ir_function
{
struct rb_entry entry;
const char *name;
struct rb_tree overloads;
bool intrinsic;
};
struct hlsl_ir_function_decl
{
struct hlsl_type *return_type;
struct hlsl_ir_var *return_var;
struct vkd3d_shader_location loc;
struct rb_entry entry;
struct hlsl_ir_function *func;
struct list *parameters;
struct list *body;
};
struct hlsl_ir_if
{
struct hlsl_ir_node node;
struct hlsl_src condition;
struct list then_instrs;
struct list else_instrs;
};
struct hlsl_ir_loop
{
struct hlsl_ir_node node;
/* loop condition is stored in the body (as "if (!condition) break;") */
struct list body;
unsigned int next_index; /* liveness index of the end of the loop */
};
enum hlsl_ir_expr_op
{
HLSL_OP1_ABS,
HLSL_OP1_BIT_NOT,
HLSL_OP1_CAST,
HLSL_OP1_COS,
HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi] */
HLSL_OP1_DSX,
HLSL_OP1_DSY,
HLSL_OP1_EXP2,
HLSL_OP1_FRACT,
HLSL_OP1_LOG2,
HLSL_OP1_LOGIC_NOT,
HLSL_OP1_NEG,
HLSL_OP1_NRM,
HLSL_OP1_RCP,
HLSL_OP1_RSQ,
HLSL_OP1_SAT,
HLSL_OP1_SIGN,
HLSL_OP1_SIN,
HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi] */
HLSL_OP1_SQRT,
HLSL_OP2_ADD,
HLSL_OP2_BIT_AND,
HLSL_OP2_BIT_OR,
HLSL_OP2_BIT_XOR,
HLSL_OP2_CRS,
HLSL_OP2_DIV,
HLSL_OP2_DOT,
HLSL_OP2_EQUAL,
HLSL_OP2_GEQUAL,
HLSL_OP2_GREATER,
HLSL_OP2_LEQUAL,
HLSL_OP2_LESS,
HLSL_OP2_LOGIC_AND,
HLSL_OP2_LOGIC_OR,
HLSL_OP2_LSHIFT,
HLSL_OP2_MAX,
HLSL_OP2_MIN,
HLSL_OP2_MOD,
HLSL_OP2_MUL,
HLSL_OP2_NEQUAL,
HLSL_OP2_RSHIFT,
HLSL_OP3_LERP,
};
struct hlsl_ir_expr
{
struct hlsl_ir_node node;
enum hlsl_ir_expr_op op;
struct hlsl_src operands[3];
};
enum hlsl_ir_jump_type
{
HLSL_IR_JUMP_BREAK,
HLSL_IR_JUMP_CONTINUE,
HLSL_IR_JUMP_DISCARD,
HLSL_IR_JUMP_RETURN,
};
struct hlsl_ir_jump
{
struct hlsl_ir_node node;
enum hlsl_ir_jump_type type;
};
struct hlsl_ir_swizzle
{
struct hlsl_ir_node node;
struct hlsl_src val;
DWORD swizzle;
};
struct hlsl_deref
{
struct hlsl_ir_var *var;
struct hlsl_src offset;
};
struct hlsl_ir_load
{
struct hlsl_ir_node node;
struct hlsl_deref src;
};
struct hlsl_ir_store
{
struct hlsl_ir_node node;
struct hlsl_deref lhs;
struct hlsl_src rhs;
unsigned char writemask;
};
struct hlsl_ir_constant
{
struct hlsl_ir_node node;
union hlsl_constant_value
{
uint32_t u;
int32_t i;
float f;
double d;
bool b;
} value[4];
struct hlsl_reg reg;
};
struct hlsl_scope
{
struct list entry;
struct list vars;
struct rb_tree types;
struct hlsl_scope *upper;
};
struct hlsl_profile_info
{
const char *name;
enum vkd3d_shader_type type;
unsigned int major_version;
unsigned int minor_version;
unsigned int major_level;
unsigned int minor_level;
bool software;
};
struct hlsl_vec4
{
float f[4];
};
enum hlsl_buffer_type
{
HLSL_BUFFER_CONSTANT,
HLSL_BUFFER_TEXTURE,
};
struct hlsl_buffer
{
struct vkd3d_shader_location loc;
enum hlsl_buffer_type type;
const char *name;
struct hlsl_reg_reservation reservation;
struct list entry;
unsigned size, used_size;
struct hlsl_reg reg;
};
struct hlsl_ctx
{
const struct hlsl_profile_info *profile;
const char **source_files;
unsigned int source_files_count;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_string_buffer_cache string_buffers;
int result;
void *scanner;
struct hlsl_scope *cur_scope;
struct hlsl_scope *globals;
struct list scopes;
struct list extern_vars;
struct list buffers;
struct hlsl_buffer *cur_buffer, *globals_buffer, *params_buffer;
struct list types;
struct rb_tree functions;
const struct hlsl_ir_function_decl *cur_function;
enum hlsl_matrix_majority matrix_majority;
struct
{
struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1];
struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1];
struct hlsl_type *Void;
} builtin_types;
struct list static_initializers;
struct hlsl_constant_defs
{
struct hlsl_vec4 *values;
size_t count, size;
} constant_defs;
uint32_t temp_count;
};
enum hlsl_error_level
{
HLSL_LEVEL_ERROR = 0,
HLSL_LEVEL_WARNING,
HLSL_LEVEL_NOTE,
};
static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_CONSTANT);
return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
}
static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_EXPR);
return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
}
static inline struct hlsl_ir_if *hlsl_ir_if(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_IF);
return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
}
static inline struct hlsl_ir_jump *hlsl_ir_jump(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_JUMP);
return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
}
static inline struct hlsl_ir_load *hlsl_ir_load(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_LOAD);
return CONTAINING_RECORD(node, struct hlsl_ir_load, node);
}
static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_LOOP);
return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
}
static inline struct hlsl_ir_store *hlsl_ir_store(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_STORE);
return CONTAINING_RECORD(node, struct hlsl_ir_store, node);
}
static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_SWIZZLE);
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
static inline void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type,
struct hlsl_type *data_type, struct vkd3d_shader_location loc)
{
memset(node, 0, sizeof(*node));
node->type = type;
node->data_type = data_type;
node->loc = loc;
list_init(&node->uses);
}
static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
{
src->node = node;
if (node)
list_add_tail(&node->uses, &src->entry);
}
static inline void hlsl_src_remove(struct hlsl_src *src)
{
if (src->node)
list_remove(&src->entry);
src->node = NULL;
}
static inline void *hlsl_alloc(struct hlsl_ctx *ctx, size_t size)
{
void *ptr = vkd3d_calloc(1, size);
if (!ptr)
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return ptr;
}
static inline void *hlsl_realloc(struct hlsl_ctx *ctx, void *ptr, size_t size)
{
void *ret = vkd3d_realloc(ptr, size);
if (!ret)
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return ret;
}
static inline char *hlsl_strdup(struct hlsl_ctx *ctx, const char *string)
{
char *ptr = vkd3d_strdup(string);
if (!ptr)
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return ptr;
}
static inline bool hlsl_array_reserve(struct hlsl_ctx *ctx, void **elements,
size_t *capacity, size_t element_count, size_t element_size)
{
bool ret = vkd3d_array_reserve(elements, capacity, element_count, element_size);
if (!ret)
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return ret;
}
static inline struct vkd3d_string_buffer *hlsl_get_string_buffer(struct hlsl_ctx *ctx)
{
struct vkd3d_string_buffer *ret = vkd3d_string_buffer_get(&ctx->string_buffers);
if (!ret)
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return ret;
}
static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer)
{
vkd3d_string_buffer_release(&ctx->string_buffers, buffer);
}
const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op);
const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type);
const char *debug_hlsl_writemask(unsigned int writemask);
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type);
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic);
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
void hlsl_free_instr(struct hlsl_ir_node *node);
void hlsl_free_instr_list(struct list *list);
void hlsl_free_type(struct hlsl_type *type);
void hlsl_free_var(struct hlsl_ir_var *decl);
bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name);
struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name);
struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive);
struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
struct hlsl_ir_node *arg2);
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc);
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
struct vkd3d_shader_location *loc);
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc);
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_type *type, struct vkd3d_shader_location loc);
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields);
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
struct hlsl_ir_node *val, struct vkd3d_shader_location *loc);
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc);
struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy);
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location loc);
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
struct vkd3d_shader_location loc);
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation);
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
const struct vkd3d_shader_location loc);
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_log_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
void hlsl_push_scope(struct hlsl_ctx *ctx);
void hlsl_pop_scope(struct hlsl_ctx *ctx);
bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
unsigned int default_majority, unsigned int modifiers);
unsigned int hlsl_type_component_count(struct hlsl_type *type);
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
bool hlsl_type_is_void(const struct hlsl_type *type);
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim);
unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref);
struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type);
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_sm4_register_type *type, bool *has_idx);
int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
#endif