yenatch
14160a180f
hidden power type/power calculation
2013-08-09 17:50:34 -04:00
yenatch
94e9a3f764
specials cleanup
2013-08-09 16:24:58 -04:00
yenatch
d2d5c09b1d
update section names to comply with rgbds redefinitions
...
HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
new to rgbds are banked VRAM and SRAM
2013-08-04 05:04:13 -04:00
yenatch
c01c2ad3c4
dump marts and related asm
2013-08-03 17:26:58 -04:00
yenatch
0ee006a145
more item effects
2013-08-03 16:25:38 -04:00
yenatch
46fea97994
more step handling
2013-08-03 16:25:38 -04:00
yenatch
09dfa9f09e
incbin unown font
2013-08-03 16:25:37 -04:00
yenatch
0e50b4c798
more bank 1 incbins
2013-08-03 16:25:37 -04:00
yenatch
e2a0c68f4c
comment more battle ui
2013-08-03 16:25:37 -04:00
yenatch
257302dff9
player hud stuff
2013-08-03 16:25:36 -04:00
yenatch
ce31567c4d
frames
2013-08-01 15:30:48 -04:00
yenatch
d39dc68a88
field move asm
2013-08-01 05:34:10 -04:00
yenatch
59cb57b954
more cleanup
2013-07-31 19:17:35 -04:00
yenatch
814ab52b21
cleanup and bank 9 menus
2013-07-31 18:03:18 -04:00
yenatch
c9b70ba105
update predef/specials pointers
2013-07-30 01:05:20 -04:00
yenatch
4cb7c4e407
update known labels in main
2013-07-30 00:32:18 -04:00
yenatch
50f1d7b788
no more incbins in bank 0
2013-07-29 23:58:02 -04:00
yenatch
7db40e0395
no more incbins in bank f
2013-07-29 17:53:59 -04:00
yenatch
ed200a5a16
fill out bank f more
2013-07-29 13:58:20 -04:00
yenatch
39d84d4491
bank f
2013-07-28 18:20:08 -04:00
yenatch
03413c9f43
common text 2 and some fixes to compile
2013-07-28 17:16:51 -04:00
yenatch
3070aeb915
make way for bank 6f
2013-07-28 03:39:05 -04:00
yenatch
5001d9b023
bank 6f is common text
2013-07-28 03:32:25 -04:00
yenatch
a0d54cce51
couple bank e functions
2013-07-28 03:12:03 -04:00
yenatch
5b07ea19d0
move descriptions
2013-07-27 16:31:29 -04:00
yenatch
0d0066a0da
picking at bank 0 incbins
2013-07-27 15:19:35 -04:00
yenatch
5ecf9f1081
were gonna get bank 0 done!!
2013-07-27 05:43:15 -04:00
yenatch
6343e2ddaf
Reset
2013-07-26 23:49:33 -04:00
yenatch
be0af35e3f
over a million hours in gedit
2013-07-26 22:19:26 -04:00
yenatch
bdd31cb8c5
fix replaced label comment
2013-07-25 21:30:48 -04:00
yenatch
45f52b0f71
Remove erroneous TileX/Y labels
2013-07-25 21:20:19 -04:00
yenatch
4d72b06bcc
replace known addresses with labels
2013-07-25 21:08:30 -04:00
IIMarckus
3a6e587121
Add Time Capsule item conversions.
...
From http://forums.glitchcity.info/index.php/topic,6719.msg190623/topicseen.html#msg190623
2013-07-25 06:33:28 -06:00
yenatch
184a984941
autogbzdisasm trial run
2013-07-24 18:32:45 -04:00
yenatch
83139cb7d6
Text_1354 is used globally
2013-07-24 03:47:52 -04:00
yenatch
1518925365
main menu and untranslated mobile text
2013-07-22 04:28:34 -04:00
yenatch
65bd235e61
even more bank 1 asm
2013-07-22 03:08:03 -04:00
yenatch
9c7b0932fc
more bank 1 asm
2013-07-21 05:54:31 -04:00
yenatch
8e27cfbc1a
movement command asm
2013-07-20 22:34:40 -04:00
yenatch
6fb2cd6613
no more incbins in bank 25
2013-07-20 01:46:56 -04:00
yenatch
8d75f962e4
more sprite asm
2013-07-14 14:51:07 -04:00
yenatch
bf2a4b8a84
Sprite headers
2013-07-12 16:18:52 -04:00
yenatch
1da2a7a5c4
Outdoor sprites and sprite constants
2013-07-12 14:50:37 -04:00
yenatch
90c18c5cf3
rst $28 -> JumpTable
2013-07-10 19:17:04 -04:00
yenatch
37c009ca1c
player/script events
2013-07-10 19:17:04 -04:00
yenatch
24daef7afb
SelectMenu
2013-07-10 19:17:03 -04:00
yenatch
dca6fd37cd
start using relevant constants in wram.asm
2013-07-10 19:17:03 -04:00
yenatch
fbf9ae7877
clean up StartMenu
2013-07-10 19:17:02 -04:00
yenatch
6597eb7e50
Overworld input handling
2013-07-10 19:17:02 -04:00
yenatch
b9dfd607bb
DoPlayerMovement and recomment ow surfing checks
2013-06-27 00:34:49 -04:00
yenatch
fb931fe616
move miscellaneous asm into engine/
2013-06-17 21:30:36 -04:00
yenatch
20c0c0e233
BadgeStatBoosts
2013-06-17 18:31:11 -04:00
yenatch
869de91bd5
LostBattle and HalveMoney
2013-06-17 18:19:45 -04:00
yenatch
ef6767f1a9
OakSpeech formatting
2013-06-14 02:29:46 -04:00
yenatch
7213916ccc
DrawIntroPlayerPic
2013-06-14 01:09:23 -04:00
Bryan Bishop
4eebcf0ae2
Merge remote-tracking branch 'yenatch/master'
...
Also merge pull request #145 .
2013-06-12 22:44:45 -05:00
yenatch
c26d758fee
DecompressPredef
2013-06-10 21:58:25 -04:00
yenatch
a018828016
Player backpic and consistent names for player characters
...
Male player is now Chris. Female player is Kris.
2013-06-09 14:32:13 -04:00
yenatch
77aa2d9e16
recomment text box functions
2013-05-31 19:07:07 -04:00
yenatch
3975e86baa
remove \@s from local labels
...
\@ is used for anonymous labels in rgbds macros. this has no effect on local labels.
2013-05-31 18:22:32 -04:00
Bryan Bishop
723645b470
rename bank3{0,1}.asm to sprites_{1,2}.asm
2013-05-30 16:29:53 -05:00
Bryan Bishop
3517a4f500
remove two commented incbin lines
2013-05-30 16:28:56 -05:00
yenatch
11cb016019
JpDe
2013-05-29 14:49:42 -04:00
yenatch
eb75c58023
heavy ball
2013-05-27 23:28:21 -04:00
Kat Harrison
e08e7cf7b2
Include overworld sprites
...
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch
122e243624
mistook sprout tower pillar for minecart graphics
2013-05-22 17:07:18 -04:00
Bryan Bishop
103ac439ed
Merge pull request #140 from yenatch/master
...
tile animations and map header updates
2013-05-22 13:48:45 -07:00
yenatch
ee4203a56d
minecart tile animations
2013-05-22 14:57:33 -04:00
IIMarckus
620cf7a2a7
Disassemble Kris's PC.
2013-05-22 01:11:07 -06:00
yenatch
c15e7b8619
safari fountain tile animations
2013-05-22 02:56:25 -04:00
IIMarckus
56d0175ad8
Add Prof. Oak's PC.
2013-05-21 17:03:31 -06:00
yenatch
6dde0b274d
ilex forest tree tile animations
2013-05-21 18:32:55 -04:00
yenatch
2236e27933
cave water + park fountain tile animations
2013-05-21 12:37:58 -04:00
yenatch
7232eb5d64
fix calls to $1078 (PlaceString)
2013-05-14 13:28:50 -04:00
yenatch
ea8bfe03b6
add char 4b and cleanup surrounding chars
2013-05-14 13:25:30 -04:00
yenatch
0f3e9c6f7e
mixed up connection y/x offset wram labels
2013-05-13 22:09:01 -04:00
yenatch
956cb50712
EnterMapConnection
2013-05-13 20:52:10 -04:00
yenatch
e384a889cc
GetAnyMapBlockdataBank
2013-05-13 19:08:46 -04:00
yenatch
ceb4c138db
FillMapConnections
2013-05-13 18:49:45 -04:00
yenatch
db84ec18d9
connection wram labels for each direction
2013-05-13 18:47:31 -04:00
yenatch
6464df7b11
GetMapConnection
2013-05-13 15:41:09 -04:00
IIMarckus
f5d1572adb
Add more stuff related to player naming.
2013-05-13 02:21:56 -06:00
IIMarckus
e7208f1964
Add some naming screen stuff.
2013-05-12 18:36:40 -06:00
IIMarckus
5419d34a21
Add Oak's speech.
2013-05-12 17:10:29 -06:00
IIMarckus
5ac569e5f3
Add pointers to Oak speech text.
2013-05-12 16:55:25 -06:00
Bryan Bishop
35d77a2988
Merge pull request #132 from yenatch/master
...
map groups + gfx.py fix
2013-05-12 07:53:46 -07:00
yenatch
4b4445138d
fix map group label numbering
2013-05-12 10:50:15 -04:00
Bryan Bishop
f5ec58bea0
Merge pull request #131 from Sanky/master
...
tiny newline funcs
2013-05-12 07:43:07 -07:00
Sanky
029648ec12
disasm tiny newline chars
2013-05-12 16:41:28 +02:00
Bryan Bishop
cf4ec47b15
Merge pull request #130 from Sanky/master
...
Menu stuff, battle text split & extras.
2013-05-12 06:21:45 -07:00
Sanky
b3d8c2ec49
Split battle text from main.
2013-05-12 12:38:49 +02:00
Sanky
f9c057f488
more menu stuff
2013-05-10 23:44:27 +02:00
yenatch
d0ef05a6fd
dump item effects
2013-05-08 02:02:15 -04:00
Sanky
d590a169c4
disasm some menu stuff
2013-05-08 01:43:29 +02:00
yenatch
5859040555
more thorough ai commenting
2013-05-06 14:36:32 -04:00
yenatch
9f5396eff6
clean up ai scoring
2013-05-06 02:39:01 -04:00
yenatch
3beab7dd92
move ai scoring out of main.asm
2013-05-05 19:56:17 -04:00
yenatch
c82216441a
ai scoring part 2
2013-05-05 19:52:07 -04:00
yenatch
d3ec3bbaca
ai scoring dump
2013-05-05 18:31:46 -04:00
yenatch
ef6e77a5c3
AI move scoring
2013-05-04 21:17:04 -07:00
yenatch
c539a96f78
fruit trees
2013-05-03 19:34:19 -04:00
yenatch
f3d0f2f1a4
user/opponent party attribute functions
2013-05-03 02:43:04 -04:00
yenatch
0cbea9b553
bank 0 battle functions
2013-05-03 00:22:28 -04:00
yenatch
417a73d61a
More bank 0 functions
2013-05-03 00:09:54 -04:00
yenatch
ec3f279d53
SimpleMultiply and SimpleDivide
2013-05-02 22:45:34 -04:00
yenatch
993eecdc4a
MBC constants in the wild
2013-05-02 22:38:48 -04:00
yenatch
b921c130e8
Clean up and add a couple functions in bank 0
...
Mostly related to sound
2013-05-02 22:38:48 -04:00
yenatch
10604fe8b3
sfx constants in the wild
2013-05-02 22:38:42 -04:00
yenatch
45343b07c7
dump item attributes
2013-04-30 02:04:36 -04:00
yenatch
3f07cd95f7
GetItemAttr and related fns
2013-04-30 02:04:32 -04:00
yenatch
ef946c51ad
more bank b fns
...
ClearBattleRAM and FillBox (predef $13)
2013-04-30 02:03:39 -04:00
yenatch
e8fb1bc632
finish PlayBattleMusic
2013-04-29 16:52:27 -04:00
yenatch
94cdb091c9
i have a clue what most of this does
2013-04-29 16:32:05 -04:00
yenatch
620d5c09c7
More labels in LoadEnemyMon
2013-04-29 15:49:58 -04:00
yenatch
f2185cd0e4
BaseStats is now BaseData
2013-04-29 15:11:48 -04:00
yenatch
652d26bb05
base stat labels + GetCurNick
2013-04-29 14:46:32 -04:00
yenatch
c80b2e376e
getname functions
2013-04-29 13:45:41 -04:00
yenatch
6f6988e3d1
more effect constants
2013-04-27 17:35:14 -04:00
yenatch
ff96e5590a
type printing functions
2013-04-27 17:30:47 -04:00
yenatch
ec1f8e1f94
dump and include beta maps
2013-04-25 15:44:40 -04:00
yenatch
c0918f94fd
there is no Move0
2013-04-25 13:21:49 -04:00
yenatch
7503f9074c
effect command cleanup
...
-weather and badge type boosts
2013-04-20 02:38:56 -04:00
yenatch
736275ae0a
pokedex entries got caught in the map header move
2013-04-12 17:24:16 -04:00
yenatch
48f5e7dfb8
Shuckle special
2013-04-08 13:12:58 -04:00
yenatch
b998f4594c
Move effect pointers
2013-03-31 21:39:12 -04:00
yenatch
6c3ec2d13d
Multiply and Divide
2013-03-30 01:58:22 -04:00
yenatch
dc81d0cfcf
dump move effects
2013-03-29 18:54:42 -04:00
yenatch
57b3127497
Fix parameter spacing in incbins
2013-03-28 01:40:01 -04:00
yenatch
50e9c799aa
Minor formatting in main
2013-03-28 01:40:00 -04:00
yenatch
b6ab385d3c
More battletexts
2013-03-27 17:30:20 -04:00
yenatch
d2f6b6febe
Identify more move effect commands
2013-03-27 03:33:24 -04:00
yenatch
3e6c37fe52
Move effect commands dump
2013-03-26 20:39:56 -04:00
yenatch
b582066865
Give labels to some BattleTexts
2013-03-26 07:04:34 -04:00
yenatch
edfffec831
Various battle-related bank0 asm and wram/constants
2013-03-26 05:22:22 -04:00
yenatch
87c36ebbc0
Fishing encounter data and related asm
2013-03-22 04:17:14 -04:00
yenatch
f0346a9982
various minor additions
...
-battle variable constants
-step counters
-turn update fns
2013-03-22 04:15:35 -04:00
yenatch
d775767651
Flesh out HRAM labels
2013-03-20 22:55:09 -04:00
yenatch
bcf9eadadf
Parse and dump tilesets
...
Metatiles (blocks), palette maps, collision, tile animations
2013-03-18 00:40:27 -04:00
Bryan Bishop
393b4971f4
include some http ascii from the ROM
2013-03-01 21:40:01 -06:00
Bryan Bishop
cb1d7f812b
Merge pull request #118 from yenatch/master
...
gender check & square root
2013-03-01 12:22:09 -08:00
yenatch
767cc1376b
GetSquareRoot
2013-02-28 17:28:35 -05:00
Bryan Bishop
ef4b04f12c
comments for GetScriptByte
2013-02-28 15:45:34 -06:00
Bryan Bishop
e0ca5a243f
$26d4 is GetScriptByte
2013-02-28 15:38:03 -06:00
yenatch
37355aef99
Gender check
2013-02-28 15:03:52 -05:00
IIMarckus
3633411a9b
Add a little to the hall of fame functions.
2013-02-28 00:16:08 -07:00
Bryan Bishop
23003bd772
disassemble scripting engine commands
...
All commands are in scripting.asm, and there's also a small python
script that was written to assist with some of the automation.
2013-02-27 23:31:12 -06:00
yenatch
aa6cd5f7aa
Split credits out
2013-02-26 00:51:05 -05:00
yenatch
823b7e3b9d
Credits script and parser
...
This is the first time two wram addresses overlap.
2013-02-26 00:47:46 -05:00
yenatch
13d74188ca
Add credit string pointers
2013-02-25 15:47:16 -05:00
yenatch
05def441e8
Include some more gfx
2013-02-25 14:16:59 -05:00
yenatch
98e623a44a
Truncate empty incbins (mostly EOB)
2013-02-24 17:59:38 -05:00
yenatch
89e2edf1f7
More title screen asm
2013-02-24 04:18:03 -05:00
yenatch
78e0e17e53
finally disassemble FarCall (rst $8)
2013-02-24 04:17:58 -05:00
yenatch
8bbfa54059
PlayCryHeader and related wram
2013-02-23 16:57:25 -05:00
yenatch
f56f340ce1
Label hw registers
2013-02-22 20:02:10 -05:00
yenatch
da406973c5
Split out joypad
2013-02-22 20:02:03 -05:00
yenatch
9102b9a498
Move fonts into gfx/misc
2013-02-22 19:53:14 -05:00
yenatch
340e028c49
spruce up CheckUnownLetter
2013-02-18 20:14:30 -05:00
yenatch
fd51a5a3b1
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
yenatch
7e3ae21e53
Split landmarks out
2013-02-17 02:56:50 -05:00
yenatch
23bdfa2b4c
Split move names out
2013-02-17 02:45:38 -05:00
yenatch
a2de02b504
Split item names and descriptions from main.asm
2013-02-17 02:42:29 -05:00
yenatch
59f6291afb
Split common text out of main.asm
2013-02-17 02:19:49 -05:00
yenatch
48dbfc6333
Split map scripts, text, events from main.asm
...
The commit we deserve
2013-02-17 01:59:06 -05:00
yenatch
860d7447f9
Point to map groups instead of their first header
2013-02-15 23:25:29 -05:00
yenatch
b52aa98325
Split map headers and second map headers from main.asm
2013-02-15 22:02:15 -05:00
yenatch
5447792dd5
Last map header label
2013-02-12 14:58:17 -05:00
yenatch
39171b916d
Fix compressed graphics and filestructure
...
-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
ee347bff48
Dump cry headers
2013-02-11 04:13:31 -05:00
yenatch
087e2556f2
Move compressed trainer pics into the main folder
2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0
Dump and include trainer palettes
2013-02-09 04:54:18 -05:00
yenatch
90af5b2a5e
dump and incbin monster palettes
2013-02-07 21:19:38 -05:00
yenatch
034609e725
Split pic pointers into files
2013-02-05 18:28:45 -05:00
yenatch
e1b1f88645
Rename pokedex entry files
2013-02-05 18:13:19 -05:00
yenatch
31a907d7c7
Move music/ into audio/
2013-02-05 18:08:20 -05:00
yenatch
ff5bd60966
Clean up and condense music includes
2013-02-05 18:00:32 -05:00
yenatch
9acf56102a
Split audio engine and pointers into files
...
Creates folder audio/
2013-02-05 16:48:46 -05:00
yenatch
8902050000
Move VBlank function to a file
2013-02-05 15:40:25 -05:00
yenatch
a058572fd5
Consistent SECTION spacing
2013-02-05 04:25:04 -05:00
yenatch
75ab33b311
Saner file distribution
...
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00
yenatch
c811b20b65
Move BitTable2 to a file
...
Currently, rgbasm's maximum macro parameter length is sixteen chars.
A couple wram labels were changed to accomodate this for now.
2013-02-05 03:16:46 -05:00
yenatch
4d84813798
Split Pokemon names off into a file
2013-02-05 00:42:07 -05:00
yenatch
40b477b442
Split base stats off into a file
2013-02-05 00:39:22 -05:00
yenatch
70fd04dc24
Split pokedex entries off into files
2013-02-05 00:35:16 -05:00
yenatch
45a06d040c
Split evos/attacks off into files
2013-02-04 23:59:01 -05:00
yenatch
8d0a9d3e86
Split move list off into a file
2013-02-04 23:26:38 -05:00
yenatch
51afe79d00
Split pokedex orders off into files
2013-02-04 23:26:08 -05:00
yenatch
d2d7571e98
Split trainers off into files
...
The base label has been renamed from TrainerGroupHeader to Group.
Trainer formatting still needs to be fixed.
2013-02-04 20:20:10 -05:00
yenatch
28b56c51bb
Split type matchup off into a file
...
This sets precedent for including constants in context.
2013-02-04 16:22:10 -05:00
yenatch
0935908367
Split wild encounters off into files
2013-02-04 15:47:44 -05:00
yenatch
4108c9eb79
Split egg moves off into files
2013-02-04 15:25:04 -05:00
yenatch
1e5bcb5268
Some more icon asm
2013-02-04 04:33:53 -05:00
Bryan Bishop
21429332ef
Merge pull request #103 from yenatch/master
...
Fly / town map.
2013-02-03 21:46:09 -08:00
yenatch
54d4818d4f
Fly / town map
2013-02-04 00:39:30 -05:00
Bryan Bishop
7f0fdb19cd
Merge pull request #101 from Sanky/master
...
Menu icons.
2013-02-03 08:56:41 -08:00
Sanky
a632c8d6b7
Add menu icons.
2013-02-03 11:39:53 +01:00
Bryan Bishop
016174486f
Merge pull request #98 from Sanky/master
...
Assorted menu code, will probably regret this.
2013-02-03 01:46:07 -08:00
IIMarckus
f39048982f
Replace some hardcoded addresses with local labels.
2013-02-02 22:36:50 -07:00
IIMarckus
cdcb635a4a
Add blackout points / fly location data.
2013-02-02 21:50:53 -07:00
Sanky
7df002c3e2
Merge https://github.com/kanzure/pokecrystal
...
Conflicts:
constants.asm
extras/crystal.py
main.asm
2013-02-02 23:20:50 +01:00
yenatch
ec66551519
Decompression function
2013-02-02 08:00:50 -05:00
yenatch
4bc2564a6b
VBlank and dependencies
...
VBlank has seven different modes. The one that sees the
most use is mode 0, which performs all basic display and
audio functions. The purpose of the others is unknown.
VBlank relies on the following functions:
-joypad
-cgb palette update
-dmg -> cgb pal conversion
-bg map update
-vram tile update
-tile animations
-serial request
-game timer
Tile animation is large enough to warrant its own commit.
2013-02-02 07:23:50 -05:00
yenatch
479c18920e
Add japanese credits text
2013-02-01 04:57:25 -05:00
yenatch
341fa891bc
Credits
...
Just the strings for now. These are probably pointed to from elsewhere.
There is an unused/dummied string at line 90029 ("????????@").
Could someone have been removed from the credits?
2013-01-31 21:56:06 -05:00
yenatch
b13fba2500
Some more uncompressed gfx
2013-01-30 22:41:26 -05:00
yenatch
71bc143687
A couple more general functions
2013-01-30 01:38:32 -05:00
yenatch
a687ec48c6
give names to some rst commands
2013-01-25 03:42:39 -05:00
yenatch
859edf6f6b
split off animation data chunks into files
2013-01-23 16:47:10 -05:00
yenatch
9aaa774c68
rename unown animation pointer files
2013-01-23 16:44:26 -05:00
yenatch
54f3eb847e
include pic animations in main.asm
2013-01-23 15:28:19 -05:00
yenatch
d340d840fe
restructure pic graphics
2013-01-22 04:22:53 -05:00
yenatch
c01422136e
really fix incbin in bank $2f
2013-01-17 00:18:43 -05:00
Bryan Bishop
0c3ba162e0
fix incbin in bank $2f
2013-01-16 23:13:02 -06:00
Bryan Bishop
1713771629
Merge remote branch 'remotes/yenatch/master'
...
fixes #88
2013-01-16 23:02:08 -06:00
Sanky
6b8d77ffb2
Disasm EggStatsScreen and related. Add coord macros.
2013-01-16 17:25:01 +01:00
yenatch
1ac5a72392
bank 6c text
2013-01-15 18:03:45 -05:00
yenatch
2327841dd6
pokecenter nurse script
2013-01-15 16:52:05 -05:00
Sanky
ab7120cfa1
disasm some stats screen related code
2013-01-15 21:18:42 +01:00
Bryan Bishop
e92a9ead39
Merge pull request #87 from iimarckus/shootbreeze
...
phone call texts and phone call scripts
2013-01-14 20:44:50 -08:00
IIMarckus
92e20d0c59
Add phone scripts for Mom, Bill, Elm, and unused.
2013-01-14 21:24:45 -07:00
Sanky
0600437b71
Disasm more party menu-related functions.
2013-01-14 17:02:11 +01:00
Sanky
7b3e7a8de0
disasm PrintPartyMenuText
2013-01-14 09:40:27 +01:00
yenatch
23511b8416
script special for pokerus check
2013-01-14 01:40:00 -05:00
yenatch
80e760544d
add pokerus check
2013-01-14 01:03:14 -05:00
IIMarckus
4ee88cd762
Add lots of phone call texts.
2013-01-13 15:40:23 -07:00
yenatch
2f136d26fd
reformat title screen palettes
2013-01-13 00:39:00 -05:00
yenatch
61a3d14593
disassemble title screen init
2013-01-12 23:55:01 -05:00
yenatch
ad46a9359b
make some labels saner
2013-01-11 15:08:28 -05:00
yenatch
7d55a39096
comment LoadEnemyMon and related fns; add RNG fns
2013-01-11 02:18:34 -05:00
Bryan Bishop
314c4ff12b
Merge pull request #57 from yenatch/master
...
clean up pic pointers/incbins
2013-01-09 09:47:24 -08:00
IIMarckus
29cce49fcb
Pull out some code related to map names / item descriptions.
2013-01-08 22:45:27 -07:00
IIMarckus
65d081334e
Add string pointers and coordinates for town map locations.
2013-01-08 21:33:38 -07:00
yenatch
f4cd4152d7
fix pic incbin formatting
2013-01-07 02:25:01 -05:00
yenatch
8c6669f961
bank 5a is a carbon copy of bank 59
2013-01-07 00:17:56 -05:00
yenatch
a6087b0f93
trainer dvs
2013-01-05 00:33:21 -05:00
yenatch
2cdf7a3688
include all compressed and decompressed graphics
...
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33 , #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
9a64bb1581
remove last incbin in bank 3a
2013-01-01 14:20:15 -05:00
yenatch
afd101ebf8
bank 70 (text)
2012-12-31 23:53:30 -05:00
Bryan Bishop
e01f991e7f
pedantic whitespace fix
2012-12-31 01:30:30 -06:00
Bryan Bishop
e9cf4a1c75
pedantic comma format fix
2012-12-31 01:29:30 -06:00
Bryan Bishop
3ade49faee
pokemon base stats structure + removed junk files
2012-12-31 00:35:19 -05:00
Bryan Bishop
0eb28d0e67
update address syntax again
2012-12-26 20:18:12 -06:00
Bryan Bishop
9ed07bd3a9
Merge remote branch 'remotes/yenatch/master'
...
Oops, missed a few commits last time.
2012-12-26 19:15:05 -06:00
Bryan Bishop
3b20ea2916
Merge remote branch 'remotes/yenatch/master'
...
fixes #49
2012-12-23 02:57:21 -06:00
padz
a2b7d31878
add SpecialRoamMons and reformat TypeEffects
2012-12-23 03:42:23 -05:00
padz
eb4db4618f
clean up bank 0; time-sensitive fns; add Predef fn
...
comment redone joypad functions + automated input
comment some uncommented functions
comment known hram addresses
try to clean up CalcMagikarpLength
label known addresses
add time-sensitive functions (rtc, palettes)
add Predef and PredefPointers
2012-12-23 03:21:19 -05:00
IIMarckus
19ce6e7a74
specialphonecall takes a 16‐bit ID.
2012-12-17 21:00:41 -07:00
Bryan Bishop
4f1d108480
switch ld syntax from ff00+xx to ffxx
...
s/\([fF][fF]\)00+\$\([A-Za-z0-9]\)\([A-Za-z0-9]\)/\1\2\3/g
s/\([fF][fF]\)00+\$\([A-Za-z0-9]\)/\10\2/g
2012-12-16 08:45:19 -06:00
padz
8092f62cf4
expand on battle ram
2012-12-14 03:00:10 -05:00
padz
041de2adf3
update music ptrs + labels and include music files
2012-11-30 05:59:13 -05:00