Merge pull request #140 from yenatch/master

tile animations and map header updates
This commit is contained in:
Bryan Bishop 2013-05-22 13:48:45 -07:00
commit 103ac439ed
26 changed files with 1002 additions and 518 deletions

View File

@ -253,7 +253,8 @@ temp_opt_table = [
[ "LD [HL], H", 0x74, 0 ],
[ "LD [HLI], A", 0x22, 0 ],
[ "LD [HL], L", 0x75, 0 ],
[ "LD HL, SP+x", 0xf8, 1 ],
# [ "LD HL, SP+x", 0xf8, 1 ], # rgbds uses [sp+x]
[ "LD HL, [SP+x]", 0xf8, 1 ],
[ "LD [HL], x", 0x36, 1 ],
[ "LD H, x", 0x26, 1 ],
# [ "LDI A, [HL]", 0x2a, 0 ],

View File

@ -0,0 +1 @@
ŤW$Ź2ž0[LG`íň

View File

@ -0,0 +1,2 @@
U&ェ
:セ(3$nq゚ー

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1 @@
─Ъ©Ъ©Ъ©Ъ©Ъ©Ъ©Ъ©Ъю_Ъ_ъъъъъЮ?/Ъ/?О?╞О?╞О?ПЪВ╥_В≈ВЬ Ъ К╩OШ⌡oШ

View File

@ -0,0 +1 @@
?˙_˙ż˙_˙ż˙˙˙˙˙˙˙˙Ż˙_˙Ż˙_˙˙˙˙˙˙˙˙W˙Ż˙×˙Ż˙˙˙˙˙˙˙Ť˙W˙ë˙W˙ż˙˙˙˙˙˙U˙Ť˙u˙Ť˙ß˙˙˙˙˙

View File

@ -0,0 +1 @@
ПпЪпПъПыЖъПъПчЯЬХЪХЬОЬИЧОЬОЬНЫЭТЪТЭВЭУЧВЭВЭЖЩЧЗЪЗЧШЧШЧШЧШЧЗЪЪЩЪЩЪЩЪЩЪЩЪЩЪЩЪ

View File

@ -0,0 +1 @@
©Ъ©Ъ©Ъ©Ъ©Ъ©Ъ©Ъ©Ъъ_Ъ_ъъъъъО?/Ъ/?О?╞О?╞О?ВЪВ╥_В≈ВШ Ъ К╩OШ⌡oШ

View File

@ -0,0 +1 @@
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>

View File

@ -0,0 +1 @@
Ώ<EFBFBD>Ώ<EFBFBD>Ώ<EFBFBD>Ώ<EFBFBD>Ώ<EFBFBD>Ώ<EFBFBD>Ώ<EFBFBD>Ώ<EFBFBD>ί_<EFBFBD>_<EFBFBD>ί<EFBFBD>ί<EFBFBD>ί<EFBFBD>ί<EFBFBD>ί<EFBFBD>ο?/<2F>o<EFBFBD><EFBFBD>ο<EFBFBD>ο<EFBFBD>ο<EFBFBD>ο<EFBFBD>χ<17>W<EFBFBD>·<EFBFBD>χ<EFBFBD>χ<EFBFBD>χ<EFBFBD>χ<EFBFBD>ϋ <0B>[<5B>«<EFBFBD>ϋ<EFBFBD>ϋ<EFBFBD>ϋ<EFBFBD>ϋ<EFBFBD>

View File

@ -0,0 +1 @@
ίπΨ<EFBFBD>Υ<EFBFBD>Ϊ<EFBFBD>ί<EFBFBD>ί<EFBFBD>ί<EFBFBD>ί<EFBFBD>οψθ<EFBFBD>ν<EFBFBD>κ<EFBFBD>ο<EFBFBD>ο<EFBFBD>ο<EFBFBD>ο<EFBFBD>χότ<EFBFBD>υ<EFBFBD>φ<EFBFBD>χ<EFBFBD>χ<EFBFBD>χ<EFBFBD>χ<EFBFBD>ϋώϊ<EFBFBD>ϋ<EFBFBD>ϊ<EFBFBD>ϋ<EFBFBD>ϋ<EFBFBD>ϋ<EFBFBD>ϋ<EFBFBD>ύ<EFBFBD>ύ<EFBFBD>ύ<EFBFBD>ύ<EFBFBD>ύ<EFBFBD>ύ<EFBFBD>ύ<EFBFBD>ύ<EFBFBD>

View File

@ -0,0 +1 @@
<EFBFBD>傹⑤犨€<EFBFBD>匊匊€<EFBFBD><EFBFBD><EFBFBD>窿杨酗<EFBFBD><EFBFBD>慢慢<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>梓梓<EFBFBD><EFBFBD>狺狺<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>酐酐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>

View File

@ -0,0 +1 @@
<1F>?ί?ί<1F><1F>_Ώ_Ώ<1F><0F>οο<0F><0F>/ί/ί<0F><07>χχ<07><07>οο<07><03>ϋϋ<03><03> χ χ<03><01>ύύ<01><01>ϋϋ<01>

View File

@ -0,0 +1 @@
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>

BIN
gfx/tilesets/safari/1.2bpp Normal file

Binary file not shown.

BIN
gfx/tilesets/safari/2.2bpp Normal file

Binary file not shown.

BIN
gfx/tilesets/safari/3.2bpp Normal file

Binary file not shown.

BIN
gfx/tilesets/safari/4.2bpp Normal file

Binary file not shown.

508
main.asm
View File

@ -17454,7 +17454,7 @@ Tileset25Anim: ; 0xfc047
; param, function
dw $9140, AnimateWaterTile
dw $0000, WaitTileAnimation
dw $95f0, $4387
dw $95f0, AnimateFountain
dw $0000, WaitTileAnimation
dw $0000, TileAnimationPalette
dw $0000, WaitTileAnimation
@ -17518,11 +17518,11 @@ Tileset09Anim: ; 0xfc12f
Tileset15Anim: ; 0xfc15f
; param, function
dw $0000, $45eb
dw $0000, SafariFountainAnim2
dw $0000, WaitTileAnimation
dw $0000, WaitTileAnimation
dw $0000, WaitTileAnimation
dw $0000, $45cc
dw $0000, SafariFountainAnim1
dw $0000, WaitTileAnimation
dw $0000, NextTileFrame8
dw $0000, DoneTileAnimation
@ -17535,7 +17535,7 @@ Tileset30Anim: ; 0xfc1e7
; param, function
dw $9140, $46a2
dw $0000, $471e
dw $cf41, $4309
dw $cf41, ScrollTileRightLeft
dw $0000, $471e
dw $9140, $4696
dw $0000, $471e
@ -17558,7 +17558,7 @@ Tileset29Anim: ; 0xfc233
; param, function
dw $9350, $46a2
dw $0000, $471e
dw $cf41, $4309
dw $cf41, ScrollTileRightLeft
dw $0000, $471e
dw $9350, $4696
dw $0000, $471e
@ -17579,16 +17579,16 @@ Tileset29Anim: ; 0xfc233
Tileset23Anim: ; 0xfc27f
; param, function
dw $4770, $4645
dw $4774, $4645
dw $4768, $4645
dw $476c, $4645
dw $4760, $4645
dw $4764, $4645
dw $4758, $4645
dw $475c, $4645
dw $4750, $4645
dw $4754, $4645
dw MinecartTilePointer9, AnimateMinecartTile
dw MinecartTilePointer10, AnimateMinecartTile
dw MinecartTilePointer7, AnimateMinecartTile
dw MinecartTilePointer8, AnimateMinecartTile
dw MinecartTilePointer5, AnimateMinecartTile
dw MinecartTilePointer6, AnimateMinecartTile
dw MinecartTilePointer3, AnimateMinecartTile
dw MinecartTilePointer4, AnimateMinecartTile
dw MinecartTilePointer1, AnimateMinecartTile
dw MinecartTilePointer2, AnimateMinecartTile
dw $0000, NextTileFrame
dw $0000, WaitTileAnimation
dw $0000, WaitTileAnimation
@ -17650,7 +17650,160 @@ NextTileFrame8: ; fc2ff
ret
; fc309
INCBIN "baserom.gbc", $fc309, $fc402 - $fc309
ScrollTileRightLeft: ; fc309
; Scroll right for 4 ticks, then left for 4 ticks.
ld a, [TileAnimationTimer]
inc a
and 7
ld [TileAnimationTimer], a
and 4
jr nz, ScrollTileLeft
jr ScrollTileRight
; fc318
ScrollTileUpDown: ; fc318
; Scroll up for 4 ticks, then down for 4 ticks.
ld a, [TileAnimationTimer]
inc a
and 7
ld [TileAnimationTimer], a
and 4
jr nz, ScrollTileDown
jr ScrollTileUp
; fc327
ScrollTileLeft: ; fc327
ld h, d
ld l, e
ld c, 4
.loop
rept 4
ld a, [hl]
rlca
ld [hli], a
endr
dec c
jr nz, .loop
ret
; fc33b
ScrollTileRight: ; fc33b
ld h, d
ld l, e
ld c, 4
.loop
rept 4
ld a, [hl]
rrca
ld [hli], a
endr
dec c
jr nz, .loop
ret
; fc34f
ScrollTileUp: ; fc34f
ld h, d
ld l, e
ld d, [hl]
inc hl
ld e, [hl]
ld bc, $e
add hl, bc
ld a, 4
.loop
ld c, [hl]
ld [hl], e
dec hl
ld b, [hl]
ld [hl], d
dec hl
ld e, [hl]
ld [hl], c
dec hl
ld d, [hl]
ld [hl], b
dec hl
dec a
jr nz, .loop
ret
; fc36a
ScrollTileDown: ; fc36a
ld h, d
ld l, e
ld de, $e
push hl
add hl, de
ld d, [hl]
inc hl
ld e, [hl]
pop hl
ld a, 4
.loop
ld b, [hl]
ld [hl], d
inc hl
ld c, [hl]
ld [hl], e
inc hl
ld d, [hl]
ld [hl], b
inc hl
ld e, [hl]
ld [hl], c
inc hl
dec a
jr nz, .loop
ret
; fc387
AnimateFountain: ; fc387
ld hl, [sp+0]
ld b, h
ld c, l
ld hl, .frames
ld a, [TileAnimationTimer]
and 7
add a
add l
ld l, a
jr nc, .asm_fc399
inc h
.asm_fc399
ld a, [hli]
ld h, [hl]
ld l, a
ld sp, hl
ld l, e
ld h, d
jp WriteTile
.frames
dw .frame1
dw .frame2
dw .frame3
dw .frame4
dw .frame3
dw .frame4
dw .frame5
dw .frame1
.frame1
INCBIN "gfx/tilesets/fountain/1.2bpp"
.frame2
INCBIN "gfx/tilesets/fountain/2.2bpp"
.frame3
INCBIN "gfx/tilesets/fountain/3.2bpp"
.frame4
INCBIN "gfx/tilesets/fountain/4.2bpp"
.frame5
INCBIN "gfx/tilesets/fountain/5.2bpp"
; fc402
AnimateWaterTile: ; fc402
; Draw a water tile for the current frame in VRAM tile at de.
@ -17691,7 +17844,177 @@ WaterTileFrames: ; fc41c
INCBIN "baserom.gbc", $fc41c, $fc45c - $fc41c
; fc45c
INCBIN "baserom.gbc", $fc45c, $fc56d - $fc45c
ForestTreeLeftAnimation: ; fc45c
ld hl, [sp+0]
ld b, h
ld c, l
; Only during the Celebi event.
ld a, [$dbf3]
bit 2, a
jr nz, .asm_fc46c
ld hl, ForestTreeLeftFrames
jr .asm_fc47d
.asm_fc46c
ld a, [TileAnimationTimer]
call GetForestTreeFrame
add a
add a
add a
add ForestTreeLeftFrames % $100
ld l, a
ld a, 0
adc ForestTreeLeftFrames / $100
ld h, a
.asm_fc47d
ld sp, hl
ld hl, $90c0
jp WriteTile
; fc484
ForestTreeLeftFrames: ; fc484
INCBIN "gfx/tilesets/forest-tree/1.2bpp"
INCBIN "gfx/tilesets/forest-tree/2.2bpp"
; fc4a4
ForestTreeRightFrames: ; fc4a4
INCBIN "gfx/tilesets/forest-tree/3.2bpp"
INCBIN "gfx/tilesets/forest-tree/4.2bpp"
; fc4c4
ForestTreeRightAnimation: ; fc4c4
ld hl, [sp+0]
ld b, h
ld c, l
; Only during the Celebi event.
ld a, [$dbf3]
bit 2, a
jr nz, .asm_fc4d4
ld hl, ForestTreeRightFrames
jr .asm_fc4eb
.asm_fc4d4
ld a, [TileAnimationTimer]
call GetForestTreeFrame
add a
add a
add a
add ForestTreeLeftFrames % $100
ld l, a
ld a, 0
adc ForestTreeLeftFrames / $100
ld h, a
push bc
ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
add hl, bc
pop bc
.asm_fc4eb
ld sp, hl
ld hl, $90f0
jp WriteTile
; fc4f2
ForestTreeLeftAnimation2: ; fc4f2
ld hl, [sp+0]
ld b, h
ld c, l
; Only during the Celebi event.
ld a, [$dbf3]
bit 2, a
jr nz, .asm_fc502
ld hl, ForestTreeLeftFrames
jr .asm_fc515
.asm_fc502
ld a, [TileAnimationTimer]
call GetForestTreeFrame
xor 2
add a
add a
add a
add ForestTreeLeftFrames % $100
ld l, a
ld a, 0
adc ForestTreeLeftFrames / $100
ld h, a
.asm_fc515
ld sp, hl
ld hl, $90c0
jp WriteTile
; fc51c
ForestTreeRightAnimation2: ; fc51c
ld hl, [sp+0]
ld b, h
ld c, l
; Only during the Celebi event.
ld a, [$dbf3]
bit 2, a
jr nz, .asm_fc52c
ld hl, ForestTreeRightFrames
jr .asm_fc545
.asm_fc52c
ld a, [TileAnimationTimer]
call GetForestTreeFrame
xor 2
add a
add a
add a
add ForestTreeLeftFrames % $100
ld l, a
ld a, 0
adc ForestTreeLeftFrames / $100
ld h, a
push bc
ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
add hl, bc
pop bc
.asm_fc545
ld sp, hl
ld hl, $90f0
jp WriteTile
; fc54c
GetForestTreeFrame: ; fc54c
; Return 0 if a is even, or 2 if odd.
and a
jr z, .even
cp 1
jr z, .odd
cp 2
jr z, .even
cp 3
jr z, .odd
cp 4
jr z, .even
cp 5
jr z, .odd
cp 6
jr z, .even
.odd
ld a, 2
scf
ret
.even
xor a
ret
; fc56d
AnimateFlowerTile: ; fc56d
; No parameters.
@ -17732,7 +18055,104 @@ FlowerTileFrames: ; fc58c
INCBIN "baserom.gbc", $fc58c, $fc5cc - $fc58c
; fc5cc
INCBIN "baserom.gbc", $fc5cc, $fc673 - $fc5cc
SafariFountainAnim1: ; fc5cc
; Splash in the bottom-right corner of the fountain.
ld hl, [sp+0]
ld b, h
ld c, l
ld a, [TileAnimationTimer]
and 6
srl a
inc a
inc a
and 3
swap a
ld e, a
ld d, 0
ld hl, SafariFountainFrames
add hl, de
ld sp, hl
ld hl, $95b0
jp WriteTile
; fc5eb
SafariFountainAnim2: ; fc5eb
; Splash in the top-left corner of the fountain.
ld hl, [sp+0]
ld b, h
ld c, l
ld a, [TileAnimationTimer]
and 6
add a
add a
add a
ld e, a
ld d, 0
ld hl, SafariFountainFrames
add hl, de
ld sp, hl
ld hl, $9380
jp WriteTile
; fc605
SafariFountainFrames: ; fc605
INCBIN "gfx/tilesets/safari/1.2bpp"
INCBIN "gfx/tilesets/safari/2.2bpp"
INCBIN "gfx/tilesets/safari/3.2bpp"
INCBIN "gfx/tilesets/safari/4.2bpp"
; fc645
AnimateMinecartTile: ; fc645
; Read from struct at de:
; Destination (VRAM)
; Address of the first tile in the frame array
ld hl, [sp+0]
ld b, h
ld c, l
ld a, [TileAnimationTimer]
and 7
; Get frame index a
ld hl, .frames
add l
ld l, a
ld a, 0
adc h
ld h, a
ld a, [hl]
; Destination
ld l, e
ld h, d
ld e, [hl]
inc hl
ld d, [hl]
inc hl
; Add the frame index to the starting address
add [hl]
inc hl
ld h, [hl]
ld l, a
ld a, 0
adc h
ld h, a
ld sp, hl
ld l, e
ld h, d
jr WriteTile
.frames
db $00, $10, $20, $30, $40, $30, $20, $10
; fc673
NextTileFrame: ; fc673
ld hl, TileAnimationTimer
@ -17914,7 +18334,57 @@ TileAnimationPalette: ; fc6d7
ret
; fc71e
INCBIN "baserom.gbc", $fc71e, $fcdc2 - $fc71e
INCBIN "baserom.gbc", $fc71e, $fc750 - $fc71e
MinecartTilePointers: ; fc750
MinecartTilePointer1:
dw $92d0, MinecartTile1
MinecartTilePointer2:
dw $92f0, MinecartTile2
MinecartTilePointer3:
dw $93d0, MinecartTile3
MinecartTilePointer4:
dw $93f0, MinecartTile4
MinecartTilePointer5:
dw $93c0, MinecartTile5
MinecartTilePointer6:
dw $92c0, MinecartTile6
MinecartTilePointer7:
dw $94d0, MinecartTile7
MinecartTilePointer8:
dw $94f0, MinecartTile8
MinecartTilePointer9:
dw $95d0, MinecartTile9
MinecartTilePointer10:
dw $95f0, MinecartTile10
MinecartTile1:
INCBIN "gfx/tilesets/minecart/1.2bpp"
MinecartTile2:
INCBIN "gfx/tilesets/minecart/2.2bpp"
MinecartTile3:
INCBIN "gfx/tilesets/minecart/3.2bpp"
MinecartTile4:
INCBIN "gfx/tilesets/minecart/4.2bpp"
MinecartTile5:
INCBIN "gfx/tilesets/minecart/5.2bpp"
MinecartTile6:
INCBIN "gfx/tilesets/minecart/6.2bpp"
MinecartTile7:
INCBIN "gfx/tilesets/minecart/7.2bpp"
MinecartTile8:
INCBIN "gfx/tilesets/minecart/8.2bpp"
MinecartTile9:
INCBIN "gfx/tilesets/minecart/9.2bpp"
MinecartTile10:
INCBIN "gfx/tilesets/minecart/10.2bpp"
; fca98
INCBIN "baserom.gbc", $fca98, $fcdc2 - $fca98
LoadTradesPointer: ; 0xfcdc2
ld d, 0

File diff suppressed because it is too large Load Diff