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Split type matchup off into a file
This sets precedent for including constants in context.
This commit is contained in:
parent
0935908367
commit
28b56c51bb
128
data/type_matchup.asm
Normal file
128
data/type_matchup.asm
Normal file
@ -0,0 +1,128 @@
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; The multiplier is divided by 10, so we can use values like 0.5.
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SUPER_EFFECTIVE EQU 20
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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; All other cases are neutral (1x).
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; attacker defender*=
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db NORMAL, ROCK, NOT_VERY_EFFECTIVE
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db NORMAL, STEEL, NOT_VERY_EFFECTIVE
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db FIRE, FIRE, NOT_VERY_EFFECTIVE
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db FIRE, WATER, NOT_VERY_EFFECTIVE
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db FIRE, GRASS, SUPER_EFFECTIVE
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db FIRE, ICE, SUPER_EFFECTIVE
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db FIRE, BUG, SUPER_EFFECTIVE
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db FIRE, ROCK, NOT_VERY_EFFECTIVE
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db FIRE, DRAGON, NOT_VERY_EFFECTIVE
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db FIRE, STEEL, SUPER_EFFECTIVE
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db WATER, FIRE, SUPER_EFFECTIVE
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db WATER, WATER, NOT_VERY_EFFECTIVE
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db WATER, GRASS, NOT_VERY_EFFECTIVE
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db WATER, GROUND, SUPER_EFFECTIVE
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db WATER, ROCK, SUPER_EFFECTIVE
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db WATER, DRAGON, NOT_VERY_EFFECTIVE
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db ELECTRIC, WATER, SUPER_EFFECTIVE
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db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
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db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
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db ELECTRIC, GROUND, NO_EFFECT
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db ELECTRIC, FLYING, SUPER_EFFECTIVE
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db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
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db GRASS, FIRE, NOT_VERY_EFFECTIVE
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db GRASS, WATER, SUPER_EFFECTIVE
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db GRASS, GRASS, NOT_VERY_EFFECTIVE
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db GRASS, POISON, NOT_VERY_EFFECTIVE
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db GRASS, GROUND, SUPER_EFFECTIVE
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db GRASS, FLYING, NOT_VERY_EFFECTIVE
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db GRASS, BUG, NOT_VERY_EFFECTIVE
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db GRASS, ROCK, SUPER_EFFECTIVE
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db GRASS, DRAGON, NOT_VERY_EFFECTIVE
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db GRASS, STEEL, NOT_VERY_EFFECTIVE
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db ICE, WATER, NOT_VERY_EFFECTIVE
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db ICE, GRASS, SUPER_EFFECTIVE
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db ICE, ICE, NOT_VERY_EFFECTIVE
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db ICE, GROUND, SUPER_EFFECTIVE
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db ICE, FLYING, SUPER_EFFECTIVE
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db ICE, DRAGON, SUPER_EFFECTIVE
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db ICE, STEEL, NOT_VERY_EFFECTIVE
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db ICE, FIRE, NOT_VERY_EFFECTIVE
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db FIGHTING, NORMAL, SUPER_EFFECTIVE
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db FIGHTING, ICE, SUPER_EFFECTIVE
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db FIGHTING, POISON, NOT_VERY_EFFECTIVE
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db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
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db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
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db FIGHTING, BUG, NOT_VERY_EFFECTIVE
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db FIGHTING, ROCK, SUPER_EFFECTIVE
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db FIGHTING, DARK, SUPER_EFFECTIVE
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db FIGHTING, STEEL, SUPER_EFFECTIVE
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db POISON, GRASS, SUPER_EFFECTIVE
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db POISON, POISON, NOT_VERY_EFFECTIVE
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db POISON, GROUND, NOT_VERY_EFFECTIVE
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db POISON, ROCK, NOT_VERY_EFFECTIVE
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db POISON, GHOST, NOT_VERY_EFFECTIVE
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db POISON, STEEL, NO_EFFECT
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db GROUND, FIRE, SUPER_EFFECTIVE
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db GROUND, ELECTRIC, SUPER_EFFECTIVE
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db GROUND, GRASS, NOT_VERY_EFFECTIVE
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db GROUND, POISON, SUPER_EFFECTIVE
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db GROUND, FLYING, NO_EFFECT
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db GROUND, BUG, NOT_VERY_EFFECTIVE
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db GROUND, ROCK, SUPER_EFFECTIVE
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db GROUND, STEEL, SUPER_EFFECTIVE
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db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
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db FLYING, GRASS, SUPER_EFFECTIVE
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db FLYING, FIGHTING, SUPER_EFFECTIVE
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db FLYING, BUG, SUPER_EFFECTIVE
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db FLYING, ROCK, NOT_VERY_EFFECTIVE
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db FLYING, STEEL, NOT_VERY_EFFECTIVE
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db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
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db PSYCHIC, POISON, SUPER_EFFECTIVE
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db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
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db PSYCHIC, DARK, NO_EFFECT
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db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
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db BUG, FIRE, NOT_VERY_EFFECTIVE
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db BUG, GRASS, SUPER_EFFECTIVE
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db BUG, FIGHTING, NOT_VERY_EFFECTIVE
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db BUG, POISON, NOT_VERY_EFFECTIVE
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db BUG, FLYING, NOT_VERY_EFFECTIVE
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db BUG, PSYCHIC, SUPER_EFFECTIVE
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db BUG, GHOST, NOT_VERY_EFFECTIVE
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db BUG, DARK, SUPER_EFFECTIVE
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db BUG, STEEL, NOT_VERY_EFFECTIVE
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db ROCK, FIRE, SUPER_EFFECTIVE
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db ROCK, ICE, SUPER_EFFECTIVE
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db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
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db ROCK, GROUND, NOT_VERY_EFFECTIVE
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db ROCK, FLYING, SUPER_EFFECTIVE
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db ROCK, BUG, SUPER_EFFECTIVE
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db ROCK, STEEL, NOT_VERY_EFFECTIVE
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db GHOST, NORMAL, NO_EFFECT
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db GHOST, PSYCHIC, SUPER_EFFECTIVE
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db GHOST, DARK, NOT_VERY_EFFECTIVE
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db GHOST, STEEL, NOT_VERY_EFFECTIVE
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db GHOST, GHOST, SUPER_EFFECTIVE
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db DRAGON, DRAGON, SUPER_EFFECTIVE
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db DRAGON, STEEL, NOT_VERY_EFFECTIVE
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db DARK, FIGHTING, NOT_VERY_EFFECTIVE
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db DARK, PSYCHIC, SUPER_EFFECTIVE
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db DARK, GHOST, SUPER_EFFECTIVE
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db DARK, DARK, NOT_VERY_EFFECTIVE
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db DARK, STEEL, NOT_VERY_EFFECTIVE
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db STEEL, FIRE, NOT_VERY_EFFECTIVE
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db STEEL, WATER, NOT_VERY_EFFECTIVE
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db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
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db STEEL, ICE, SUPER_EFFECTIVE
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db STEEL, ROCK, SUPER_EFFECTIVE
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db STEEL, STEEL, NOT_VERY_EFFECTIVE
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; Foresight removes Ghost's immunities.
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db $fe
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db NORMAL, GHOST, NO_EFFECT
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db FIGHTING, GHOST, NO_EFFECT
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db $ff ; end
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121
main.asm
121
main.asm
@ -5976,125 +5976,8 @@ SECTION "bankD",DATA,BANK[$D]
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INCBIN "baserom.gbc",$34000,$34bb1 - $34000
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TypeEffects: ; 34bb1
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; multiplier /= 10 (20 = 2.0 etc)
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; attacker defender *=
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db NORMAL, ROCK, 05
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db NORMAL, STEEL, 05
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db FIRE, FIRE, 05
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db FIRE, WATER, 05
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db FIRE, GRASS, 20
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db FIRE, ICE, 20
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db FIRE, BUG, 20
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db FIRE, ROCK, 05
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db FIRE, DRAGON, 05
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db FIRE, STEEL, 20
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db WATER, FIRE, 20
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db WATER, WATER, 05
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db WATER, GRASS, 05
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db WATER, GROUND, 20
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db WATER, ROCK, 20
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db WATER, DRAGON, 05
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db ELECTRIC, WATER, 20
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db ELECTRIC, ELECTRIC, 05
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db ELECTRIC, GRASS, 05
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db ELECTRIC, GROUND, 00
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db ELECTRIC, FLYING, 20
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db ELECTRIC, DRAGON, 05
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db GRASS, FIRE, 05
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db GRASS, WATER, 20
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db GRASS, GRASS, 05
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db GRASS, POISON, 05
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db GRASS, GROUND, 20
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db GRASS, FLYING, 05
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db GRASS, BUG, 05
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db GRASS, ROCK, 20
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db GRASS, DRAGON, 05
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db GRASS, STEEL, 05
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db ICE, WATER, 05
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db ICE, GRASS, 20
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db ICE, ICE, 05
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db ICE, GROUND, 20
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db ICE, FLYING, 20
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db ICE, DRAGON, 20
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db ICE, STEEL, 05
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db ICE, FIRE, 05
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db FIGHTING, NORMAL, 20
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db FIGHTING, ICE, 20
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db FIGHTING, POISON, 05
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db FIGHTING, FLYING, 05
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db FIGHTING, PSYCHIC, 05
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db FIGHTING, BUG, 05
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db FIGHTING, ROCK, 20
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db FIGHTING, DARK, 20
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db FIGHTING, STEEL, 20
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db POISON, GRASS, 20
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db POISON, POISON, 05
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db POISON, GROUND, 05
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db POISON, ROCK, 05
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db POISON, GHOST, 05
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db POISON, STEEL, 00
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db GROUND, FIRE, 20
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db GROUND, ELECTRIC, 20
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db GROUND, GRASS, 05
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db GROUND, POISON, 20
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db GROUND, FLYING, 00
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db GROUND, BUG, 05
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db GROUND, ROCK, 20
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db GROUND, STEEL, 20
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db FLYING, ELECTRIC, 05
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db FLYING, GRASS, 20
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db FLYING, FIGHTING, 20
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db FLYING, BUG, 20
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db FLYING, ROCK, 05
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db FLYING, STEEL, 05
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db PSYCHIC, FIGHTING, 20
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db PSYCHIC, POISON, 20
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db PSYCHIC, PSYCHIC, 05
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db PSYCHIC, DARK, 00
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db PSYCHIC, STEEL, 05
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db BUG, FIRE, 05
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db BUG, GRASS, 20
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db BUG, FIGHTING, 05
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db BUG, POISON, 05
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db BUG, FLYING, 05
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db BUG, PSYCHIC, 20
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db BUG, GHOST, 05
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db BUG, DARK, 20
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db BUG, STEEL, 05
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db ROCK, FIRE, 20
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db ROCK, ICE, 20
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db ROCK, FIGHTING, 05
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db ROCK, GROUND, 05
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db ROCK, FLYING, 20
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db ROCK, BUG, 20
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db ROCK, STEEL, 05
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db GHOST, NORMAL, 00
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db GHOST, PSYCHIC, 20
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db GHOST, DARK, 05
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db GHOST, STEEL, 05
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db GHOST, GHOST, 20
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db DRAGON, DRAGON, 20
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db DRAGON, STEEL, 05
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db DARK, FIGHTING, 05
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db DARK, PSYCHIC, 20
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db DARK, GHOST, 20
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db DARK, DARK, 05
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db DARK, STEEL, 05
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db STEEL, FIRE, 05
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db STEEL, WATER, 05
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db STEEL, ELECTRIC, 05
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db STEEL, ICE, 20
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db STEEL, ROCK, 20
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db STEEL, STEEL, 05
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db $fe ; foresight
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db NORMAL, GHOST, 00
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db FIGHTING, GHOST, 00
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db $ff ; end
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TypeMatchup: ; 34bb1
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INCLUDE "data/type_matchup.asm"
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; 34cfd
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INCBIN "baserom.gbc",$34cfd,$38000 - $34cfd
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