Label hw registers

This commit is contained in:
yenatch 2013-02-20 02:46:40 -05:00
parent a24b45ff89
commit f56f340ce1
4 changed files with 204 additions and 204 deletions

View File

@ -16,27 +16,27 @@ SoundRestart: ; e8000
push bc
push af
call MusicOff
ld hl, $ff24 ; channel control registers
ld hl, rNR50 ; channel control registers
xor a
ld [hli], a ; ff24 ; volume/vin
ld [hli], a ; ff25 ; sfx channels
ld [hli], a ; rNR50 ; volume/vin
ld [hli], a ; rNR51 ; sfx channels
ld a, $80 ; all channels on
ld [hli], a ; ff26 ; music channels
ld hl, $ff10 ; sound channel registers
ld hl, rNR10 ; sound channel registers
ld e, $04 ; number of channels
.clearsound
; sound channel 1 2 3 4
xor a
ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0
ld [hli], a ; rNR10, $ff15, rNR30, $ff1f ; sweep = 0
ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0
ld [hli], a ; rNR11, rNR21, rNR31, rNR41 ; length/wavepattern = 0
ld a, $08
ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0
ld [hli], a ; rNR12, rNR22, rNR32, rNR42 ; envelope = 0
xor a
ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0
ld [hli], a ; rNR13, rNR23, rNR33, rNR43 ; frequency lo = 0
ld a, $80
ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0)
ld [hli], a ; rNR14, rNR24, rNR34, rNR44 ; restart sound (freq hi = 0)
dec e
jr nz, .clearsound
@ -208,10 +208,10 @@ UpdateSound: ; e805c
call FadeMusic
; write volume to hardware register
ld a, [Volume]
ld [$ff24], a
ld [rNR50], a
; write SO on/off to hardware register
ld a, [SoundOutput]
ld [$ff25], a
ld [rNR51], a
ret
; e8125
@ -251,7 +251,7 @@ UpdateChannels: ; e8125
jr z, .asm_e8159
;
ld a, [SoundInput]
ld [$ff10], a
ld [rNR10], a
.asm_e8159
bit 5, [hl] ; rest
jr nz, .ch1rest
@ -264,48 +264,48 @@ UpdateChannels: ; e8125
jr .asm_e8175
.asm_e816b
ld a, [$c294]
ld [$ff13], a
ld [rNR13], a
ld a, [$c295]
ld [$ff14], a
ld [rNR14], a
.asm_e8175
bit 0, [hl]
ret z
ld a, [$c292]
ld d, a
ld a, [$ff11]
ld a, [rNR11]
and a, $3f ; sound length
or d
ld [$ff11], a
ld [rNR11], a
ret
.asm_e8184
ld a, [$c292]
ld d, a
ld a, [$ff11]
ld a, [rNR11]
and a, $3f ; sound length
or d
ld [$ff11], a
ld [rNR11], a
ld a, [$c294]
ld [$ff13], a
ld [rNR13], a
ret
.ch1rest
ld a, [$ff26]
ld a, [rNR52]
and a, %10001110 ; ch1 off
ld [$ff26], a
ld hl, $ff10
ld [rNR52], a
ld hl, rNR10
call ClearChannel
ret
.asm_e81a2
ld hl, $c292
ld a, $3f ; sound length
or [hl]
ld [$ff11], a
ld [rNR11], a
ld a, [$c293]
ld [$ff12], a
ld [rNR12], a
ld a, [$c294]
ld [$ff13], a
ld [rNR13], a
ld a, [$c295]
or a, $80
ld [$ff14], a
ld [rNR14], a
ret
.Channel2
@ -322,31 +322,31 @@ UpdateChannels: ; e8125
ret z
ld a, [$c292]
ld d, a
ld a, [$ff16]
ld a, [rNR21]
and a, $3f ; sound length
or d
ld [$ff16], a
ld [rNR21], a
ret
.asm_e81db ; unused
ld a, [$c294]
ld [$ff18], a
ld [rNR23], a
ld a, [$c295]
ld [$ff19], a
ld [rNR24], a
ret
.asm_e81e6
ld a, [$c292]
ld d, a
ld a, [$ff16]
ld a, [rNR21]
and a, $3f ; sound length
or d
ld [$ff16], a
ld [rNR21], a
ld a, [$c294]
ld [$ff18], a
ld [rNR23], a
ret
.ch2rest
ld a, [$ff26]
ld a, [rNR52]
and a, %10001101 ; ch2 off
ld [$ff26], a
ld [rNR52], a
ld hl, $ff15
call ClearChannel
ret
@ -354,14 +354,14 @@ UpdateChannels: ; e8125
ld hl, $c292
ld a, $3f ; sound length
or [hl]
ld [$ff16], a
ld [rNR21], a
ld a, [$c293]
ld [$ff17], a
ld [rNR22], a
ld a, [$c294]
ld [$ff18], a
ld [rNR23], a
ld a, [$c295]
or a, $80 ; initial (restart)
ld [$ff19], a
ld [rNR24], a
ret
.Channel3
@ -377,34 +377,34 @@ UpdateChannels: ; e8125
ret
.asm_e822f ; unused
ld a, [$c294]
ld [$ff1d], a
ld [rNR33], a
ld a, [$c295]
ld [$ff1e], a
ld [rNR34], a
ret
.asm_e823a
ld a, [$c294]
ld [$ff1d], a
ld [rNR33], a
ret
.ch3rest
ld a, [$ff26]
ld a, [rNR52]
and a, %10001011 ; ch3 off
ld [$ff26], a
ld hl, $ff1a
ld [rNR52], a
ld hl, rNR30
call ClearChannel
ret
.asm_e824d
ld a, $3f
ld [$ff1b], a
ld [rNR31], a
xor a
ld [$ff1a], a
ld [rNR30], a
call .asm_e8268
ld a, $80
ld [$ff1a], a
ld [rNR30], a
ld a, [$c294]
ld [$ff1d], a
ld [rNR33], a
ld a, [$c295]
or a, $80
ld [$ff1e], a
ld [rNR34], a
ret
.asm_e8268
push hl
@ -458,7 +458,7 @@ UpdateChannels: ; e8125
ld a, [$c293]
and a, $f0
sla a
ld [$ff1c], a
ld [rNR32], a
ret
.Channel4
@ -472,24 +472,24 @@ UpdateChannels: ; e8125
ret
.asm_e82c1 ; unused
ld a, [$c294]
ld [$ff22], a
ld [rNR43], a
ret
.ch4rest
ld a, [$ff26]
ld a, [rNR52]
and a, %10000111 ; ch4 off
ld [$ff26], a
ld [rNR52], a
ld hl, $ff1f
call ClearChannel
ret
.asm_e82d4
ld a, $3f ; sound length
ld [$ff20], a
ld [rNR41], a
ld a, [$c293]
ld [$ff21], a
ld [rNR42], a
ld a, [$c294]
ld [$ff22], a
ld [rNR43], a
ld a, $80
ld [$ff23], a
ld [rNR44], a
ret
; e82e7
@ -535,15 +535,15 @@ Functione8307: ; e8307
ld hl, Tablee8350
.updatehw
xor a
ld [$ff10], a ; sweep off
ld [rNR10], a ; sweep off
ld a, [hli]
ld [$ff11], a ; sound length / duty cycle
ld [rNR11], a ; sound length / duty cycle
ld a, [hli]
ld [$ff12], a ; ch1 volume envelope
ld [rNR12], a ; ch1 volume envelope
ld a, [hli]
ld [$ff13], a ; ch1 frequency lo
ld [rNR13], a ; ch1 frequency lo
ld a, [hli]
ld [$ff14], a ; ch1 frequency hi
ld [rNR14], a ; ch1 frequency hi
.asm_e8335
ld a, d
inc a
@ -1192,7 +1192,7 @@ ParseMusic: ; e85e1
jr nz, .ok
; ????
xor a
ld [$ff10], a ; sweep = 0
ld [rNR10], a ; sweep = 0
.ok
; stop playing
; turn channel off
@ -2454,56 +2454,56 @@ LoadSFX: ; e8c04
jr z, .ch6
res 0, [hl] ; turn it off
xor a
ld [$ff11], a ; length/wavepattern = 0
ld [rNR11], a ; length/wavepattern = 0
ld a, $08
ld [$ff12], a ; envelope = 0
ld [rNR12], a ; envelope = 0
xor a
ld [$ff13], a ; frequency lo = 0
ld [rNR13], a ; frequency lo = 0
ld a, $80
ld [$ff14], a ; restart sound (freq hi = 0)
ld [rNR14], a ; restart sound (freq hi = 0)
xor a
ld [SoundInput], a ; global sound off
ld [$ff10], a ; sweep = 0
ld [rNR10], a ; sweep = 0
.ch6
ld hl, $c1fe ; ch6 on?
bit 0, [hl]
jr z, .ch7
res 0, [hl] ; turn it off
xor a
ld [$ff16], a ; length/wavepattern = 0
ld [rNR21], a ; length/wavepattern = 0
ld a, $08
ld [$ff17], a ; envelope = 0
ld [rNR22], a ; envelope = 0
xor a
ld [$ff18], a ; frequency lo = 0
ld [rNR23], a ; frequency lo = 0
ld a, $80
ld [$ff19], a ; restart sound (freq hi = 0)
ld [rNR24], a ; restart sound (freq hi = 0)
.ch7
ld hl, $c230 ; ch7 on?
bit 0, [hl]
jr z, .ch8
res 0, [hl] ; turn it off
xor a
ld [$ff1a], a ; sound mode #3 off
ld [$ff1b], a ; length/wavepattern = 0
ld [rNR30], a ; sound mode #3 off
ld [rNR31], a ; length/wavepattern = 0
ld a, $08
ld [$ff1c], a ; envelope = 0
ld [rNR32], a ; envelope = 0
xor a
ld [$ff1d], a ; frequency lo = 0
ld [rNR33], a ; frequency lo = 0
ld a, $80
ld [$ff1e], a ; restart sound (freq hi = 0)
ld [rNR34], a ; restart sound (freq hi = 0)
.ch8
ld hl, $c262 ; ch8 on?
bit 0, [hl]
jr z, .chscleared
res 0, [hl] ; turn it off
xor a
ld [$ff20], a ; length/wavepattern = 0
ld [rNR41], a ; length/wavepattern = 0
ld a, $08
ld [$ff21], a ; envelope = 0
ld [rNR42], a ; envelope = 0
xor a
ld [$ff22], a ; frequency lo = 0
ld [rNR43], a ; frequency lo = 0
ld a, $80
ld [$ff23], a ; restart sound (freq hi = 0)
ld [rNR44], a ; restart sound (freq hi = 0)
xor a
ld [NoiseSampleAddressLo], a
ld [NoiseSampleAddressHi], a
@ -3126,13 +3126,13 @@ ChannelPointers: ; e8fd9
ClearChannels: ; e8fe9
; runs ClearChannel for all 4 channels
; doesn't seem to be used, but functionally identical to SoundRestart
ld hl, $ff24
ld hl, rNR50
xor a
ld [hli], a
ld [hli], a
ld a, $80
ld [hli], a
ld hl, $ff10
ld hl, rNR10
ld e, $04
.loop
call ClearChannel
@ -3142,19 +3142,19 @@ ClearChannels: ; e8fe9
; e8ffe
ClearChannel: ; e8ffe
; input: hl = beginning hw sound register ($ff10, $ff15, $ff1a, $ff1f)
; input: hl = beginning hw sound register (rNR10, $ff15, rNR30, $ff1f)
; output: 00 00 80 00 80
; sound channel 1 2 3 4
xor a
ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0
ld [hli], a ; rNR10, $ff15, rNR30, $ff1f ; sweep = 0
ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0
ld [hli], a ; rNR11, rNR21, rNR31, rNR41 ; length/wavepattern = 0
ld a, $08
ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0
ld [hli], a ; rNR12, rNR22, rNR32, rNR42 ; envelope = 0
xor a
ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0
ld [hli], a ; rNR13, rNR23, rNR33, rNR43 ; frequency lo = 0
ld a, $80
ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0)
ld [hli], a ; rNR14, rNR24, rNR34, rNR44 ; restart sound (freq hi = 0)
ret
; e900a

View File

@ -40,10 +40,10 @@ Joypad: ; 935
; We can only get four inputs at a time.
; We take d-pad first for no particular reason.
ld a, D_PAD
ld [$ff00], a
ld [rJOYP], a
; Read twice to give the request time to take.
ld a, [$ff00]
ld a, [$ff00]
ld a, [rJOYP]
ld a, [rJOYP]
; The Joypad register output is in the lo nybble (inversed).
; We make the hi nybble of our new container d-pad input.
@ -57,14 +57,14 @@ Joypad: ; 935
; Buttons make 8 total inputs (A, B, Select, Start).
; We can fit this into one byte.
ld a, BUTTONS
ld [$ff00], a
ld [rJOYP], a
; Wait for input to stabilize.
ld a, [$ff00]
ld a, [$ff00]
ld a, [$ff00]
ld a, [$ff00]
ld a, [$ff00]
ld a, [$ff00]
ld a, [rJOYP]
ld a, [rJOYP]
ld a, [rJOYP]
ld a, [rJOYP]
ld a, [rJOYP]
ld a, [rJOYP]
; Buttons take the lo nybble.
cpl
and $f
@ -73,7 +73,7 @@ Joypad: ; 935
; Reset the joypad register since we're done with it.
ld a, $30
ld [$ff00], a
ld [rJOYP], a
; To get the delta we xor the last frame's input with the new one.
ld a, [$ffa4] ; last frame

128
main.asm
View File

@ -150,47 +150,47 @@ DisableLCD: ; 568
; Most of this is just going through the motions
; don't need to do anything if lcd is already off
ld a, [$ff40] ; LCDC
ld a, [rLCDC]
bit 7, a ; lcd enable
ret z
; reset ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; save enabled ints
ld a, [$ffff] ; IE
ld a, [rIE]
ld b, a
; disable vblank
res 0, a ; vblank
ld [$ffff], a ; IE
ld [rIE], a
.wait
; wait until vblank
ld a, [$ff44] ; LY
ld a, [rLY]
cp 145 ; >144 (ensure beginning of vblank)
jr nz, .wait
; turn lcd off
ld a, [$ff40] ; LCDC
ld a, [rLCDC]
and %01111111 ; lcd enable off
ld [$ff40], a ; LCDC
ld [rLCDC], a
; reset ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; restore enabled ints
ld a, b
ld [$ffff], a ; IE
ld [rIE], a
ret
; 58a
EnableLCD: ; 58a
ld a, [$ff40] ; LCDC
ld a, [rLCDC]
set 7, a ; lcd enable
ld [$ff40], a ; LCDC
ld [rLCDC], a
ret
; 591
@ -822,18 +822,18 @@ UpdateCGBPals: ; c33
ForceUpdateCGBPals: ; c37
; save wram bank
ld a, [$ff70] ; wram bank
ld a, [rSVBK]
push af
; bankswitch
ld a, 5 ; BANK(BGPals)
ld [$ff70], a ; wram bank
ld [rSVBK], a
; get bg pal buffer
ld hl, BGPals ; 5:d080
; update bg pals
ld a, %10000000 ; auto increment, index 0
ld [$ff68], a ; BGPI
ld c, $69 ; $ff69
ld [rBGPI], a
ld c, rBGPD - rJOYP
ld b, 4 ; NUM_PALS / 2
.bgp
@ -878,8 +878,8 @@ ForceUpdateCGBPals: ; c37
; update obj pals
ld a, %10000000 ; auto increment, index 0
ld [$ff6a], a
ld c, $6b ; $ff6b - $ff00
ld [rOBPI], a
ld c, rOBPD - rJOYP
ld b, 4 ; NUM_PALS / 2
.obp
@ -922,7 +922,7 @@ ForceUpdateCGBPals: ; c37
; restore wram bank
pop af
ld [$ff70], a ; wram bank
ld [rSVBK], a
; clear pal update queue
xor a
ld [$ffe5], a
@ -936,7 +936,7 @@ DmgToCgbBGPals: ; c9f
; exists to forego reinserting cgb-converted image data
; input: a -> bgp
ld [$ff47], a ; bgp
ld [rBGP], a
push af
; check cgb
@ -958,7 +958,7 @@ DmgToCgbBGPals: ; c9f
ld hl, BGPals ; to
ld de, Unkn1Pals ; from
; order
ld a, [$ff47] ; bgp
ld a, [rBGP]
ld b, a
; # pals
ld c, 8 ; all pals
@ -984,9 +984,9 @@ DmgToCgbObjPals: ; ccb
; input: d -> obp1
; e -> obp2
ld a, e
ld [$ff48], a ; obp0
ld [rOBP0], a
ld a, d
ld [$ff49], a ; obp1
ld [rOBP1], a
; check cgb
ld a, [$ffe6]
@ -1009,7 +1009,7 @@ DmgToCgbObjPals: ; ccb
; from
ld de, Unkn2Pals
; order
ld a, [$ff48] ; obp0
ld a, [rOBP0]
ld b, a
; # pals
ld c, 8 ; all pals
@ -1137,7 +1137,7 @@ ClearTileMap: ; fc8
call ByteFill
; We aren't done if the LCD is on
ld a, [$ff40] ; LCDC
ld a, [rLCDC]
bit 7, a
ret z
jp WaitBGMap
@ -1427,7 +1427,7 @@ DMATransfer: ; 15d8
and a
ret z
; start transfer
ld [$ff55], a ; hdma5
ld [rHDMA5], a
; indicate that transfer has occurred
xor a
ld [$ffe8], a
@ -1448,7 +1448,7 @@ UpdateBGMapBuffer: ; 15e3
and a
ret z
; save wram bank
ld a, [$ff4f] ; vram bank
ld a, [rVBK]
push af
; save sp
ld [$ffd9], sp
@ -1471,7 +1471,7 @@ UpdateBGMapBuffer: ; 15e3
pop bc
; update palettes
ld a, $1
ld [$ff4f], a ; vram bank
ld [rVBK], a
; tile 1
ld a, [hli]
ld [bc], a
@ -1482,7 +1482,7 @@ UpdateBGMapBuffer: ; 15e3
dec c
; update tiles
ld a, $0
ld [$ff4f], a ; vram bank
ld [rVBK], a
; tile 1
ld a, [de]
inc de
@ -1499,7 +1499,7 @@ UpdateBGMapBuffer: ; 15e3
pop bc
; update palettes
ld a, $1
ld [$ff4f], a ; vram bank
ld [rVBK], a
; tile 1
ld a, [hli]
ld [bc], a
@ -1510,7 +1510,7 @@ UpdateBGMapBuffer: ; 15e3
dec c
; update tiles
ld a, $0
ld [$ff4f], a ; vram bank
ld [rVBK], a
; tile 1
ld a, [de]
inc de
@ -1540,7 +1540,7 @@ UpdateBGMapBuffer: ; 15e3
; restore vram bank
pop af
ld [$ff4f], a ; vram bank
ld [rVBK], a
; we don't need to update bg map until new tiles are loaded
xor a
@ -1618,13 +1618,13 @@ UpdateBGMap: ; 164c
.attr
; switch vram banks
ld a, 1
ld [$ff4f], a ; vram bank
ld [rVBK], a
; bg map 1
ld hl, AttrMap
call .getthird
; restore vram bank
ld a, 0
ld [$ff4f], a ; vram bank
ld [rVBK], a
ret
.tiles
@ -1771,7 +1771,7 @@ SafeLoadTiles2: ; 170a
and a
ret z
; abort if too far into vblank
ld a, [$ff44] ; LY
ld a, [rLY]
; ly = 144-145?
cp 144
ret c
@ -1873,7 +1873,7 @@ SafeLoadTiles: ; 1769
and a
ret z
; abort if too far into vblank
ld a, [$ff44] ; LY
ld a, [rLY]
; ly = 144-145?
cp 144
ret c
@ -1989,7 +1989,7 @@ SafeTileAnimation: ; 17d3
ret z
; abort if too far into vblank
ld a, [$ff44] ; LY
ld a, [rLY]
; ret unless ly = 144-150
cp 144
ret c
@ -2003,24 +2003,24 @@ SafeTileAnimation: ; 17d3
ld a, BANK(DoTileAnimation)
rst Bankswitch ; bankswitch
ld a, [$ff70] ; wram bank
ld a, [rSVBK]
push af ; save wram bank
ld a, $1 ; wram bank 1
ld [$ff70], a ; wram bank
ld [rSVBK], a
ld a, [$ff4f] ; vram bank
ld a, [rVBK]
push af ; save vram bank
ld a, $0 ; vram bank 0
ld [$ff4f], a ; vram bank
ld [rVBK], a
; take care of tile animation queue
call DoTileAnimation
; restore affected banks
pop af
ld [$ff4f], a ; vram bank
ld [rVBK], a
pop af
ld [$ff70], a ; wram bank
ld [rSVBK], a
pop af
rst Bankswitch ; bankswitch
ret
@ -2078,15 +2078,15 @@ AskSerial: ; 2063
; handshake
ld a, $88
ld [$ff01], a
ld [rSB], a
; switch to internal clock
ld a, %00000001
ld [$ff02], a
ld [rSC], a
; start transfer
ld a, %10000001
ld [$ff02], a
ld [rSC], a
ret
; 208a
@ -2098,17 +2098,17 @@ GameTimer: ; 209e
nop
; save wram bank
ld a, [$ff70] ; wram bank
ld a, [rSVBK]
push af
ld a, $1
ld [$ff70], a ; wram bank
ld [rSVBK], a
call UpdateGameTimer
; restore wram bank
pop af
ld [$ff70], a ; wram bank
ld [rSVBK], a
ret
; 20ad
@ -2523,13 +2523,13 @@ RNG: ; 2f8c
push bc
; Added value
ld a, [$ff04] ; divider
ld a, [rDIV]
ld b, a
ld a, [$ffe1]
adc b
ld [$ffe1], a
; Subtracted value
ld a, [$ff04] ; divider
ld a, [rDIV]
ld b, a
ld a, [$ffe2]
sbc b
@ -2975,9 +2975,9 @@ ClearPalettes: ; 3317
; In DMG mode, we can just change palettes to 0 (white)
xor a
ld [$ff47], a ; BGP
ld [$ff48], a ; OBP0
ld [$ff49], a ; OBP1
ld [rBGP], a
ld [rOBP0], a
ld [rOBP1], a
ret
.cgb
@ -8827,11 +8827,11 @@ TimeOfDayPals: ; 8c011
ld hl, $d038 ; Unkn1Pals + 7 pals
; save wram bank
ld a, [$ff70] ; wram bank
ld a, [rSVBK]
ld b, a
; wram bank 5
ld a, 5
ld [$ff70], a ; wram bank
ld [rSVBK], a
; push palette
ld c, 4 ; NUM_PAL_COLORS
@ -8846,7 +8846,7 @@ TimeOfDayPals: ; 8c011
; restore wram bank
ld a, b
ld [$ff70], a ; wram bank
ld [rSVBK], a
; update sgb pals
@ -8858,11 +8858,11 @@ TimeOfDayPals: ; 8c011
ld hl, $d03f ; last byte in Unkn1Pals
; save wram bank
ld a, [$ff70] ; wram bank
ld a, [rSVBK]
ld d, a
; wram bank 5
ld a, 5
ld [$ff70], a ; wram bank
ld [rSVBK], a
; pop palette
ld e, 4 ; NUM_PAL_COLORS
@ -8877,7 +8877,7 @@ TimeOfDayPals: ; 8c011
; restore wram bank
ld a, d
ld [$ff70], a ; wram bank
ld [rSVBK], a
; update palettes
call UpdateTimePals
@ -12683,7 +12683,7 @@ TitleScreen: ; 10ed67
; VRAM bank 1
ld a, 1
ld [$ff4f], a
ld [rVBK], a
; Decompress running Suicune gfx
@ -12756,7 +12756,7 @@ TitleScreen: ; 10ed67
; Back to VRAM bank 0
ld a, $0
ld [$ff4f], a
ld [rVBK], a
; Decompress logo
@ -12852,7 +12852,7 @@ TitleScreen: ; 10ed67
call ByteFill
; Let LCD Stat know we're messing around with SCX
ld a, $43 ; ff43 ; SCX
ld a, rSCX - rJOYP
ld [$ffc6], a
; Restore WRAM bank
@ -12865,9 +12865,9 @@ TitleScreen: ; 10ed67
call $058a
; Set sprite size to 8x16
ld a, [$ff40] ; LCDC
ld a, [rLCDC]
set 2, a
ld [$ff40], a ; LCDC
ld [rLCDC], a
;
ld a, $70

View File

@ -69,13 +69,13 @@ VBlank0: ; 2b1
inc [hl]
; advance rng
ld a, [$ff04] ; divider
ld a, [rDIV]
ld b, a
ld a, [$ffe1]
adc b
ld [$ffe1], a
ld a, [$ff04] ; divider
ld a, [rDIV]
ld b, a
ld a, [$ffe2]
sbc b
@ -87,16 +87,16 @@ VBlank0: ; 2b1
; scroll x
ld a, [$ffcf]
ld [$ff43], a ; scx
ld [rSCX], a
; scroll y
ld a, [$ffd0]
ld [$ff42], a ; scy
ld [rSCY], a
; window y
ld a, [$ffd2]
ld [$ff4a], a ; wy
ld [rWY], a
; window x + 7
ld a, [$ffd1]
ld [$ff4b], a ; wx
ld [rWX], a
; some time management is in order
; only have time for one of these during vblank
@ -131,7 +131,7 @@ VBlank0: ; 2b1
call $ff80
; 403f:
; ld a, $c4
; ld [$ff46], a ; oam dma
; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@ -216,11 +216,11 @@ VBlank1: ; 337
; scroll x
ld a, [$ffcf]
ld [$ff43], a ; scx
ld [rSCX], a
; scroll y
ld a, [$ffd0]
ld [$ff42], a ; scy
ld [rSCY], a
; time-sensitive fns
call UpdatePals
@ -233,7 +233,7 @@ VBlank1: ; 337
call $ff80
; 403f:
; ld a, $c4
; ld [$ff46], a ; oam dma
; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@ -246,20 +246,20 @@ VBlank1: ; 337
ld [VBlankOccurred], a
; get requested ints
ld a, [$ff0f] ; IF
ld a, [rIF]
ld b, a
; discard requested ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; enable lcd stat
ld a, %10 ; lcd stat
ld [$ffff], a ; IE
ld [rIE], a
; rerequest serial int if applicable (still disabled)
; request lcd stat
ld a, b
and %1000 ; serial
or %10 ; lcd stat
ld [$ff0f], a ; IF
ld [rIF], a
ei
; update sound
@ -272,17 +272,17 @@ VBlank1: ; 337
di
; get requested ints
ld a, [$ff0f] ; IF
ld a, [rIF]
ld b, a
; discard requested ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; enable ints besides joypad
ld a, %1111 ; serial timer lcdstat vblank
ld [$ffff], a ; IE
ld [rIE], a
; rerequest ints
ld a, b
ld [$ff0f], a ; IF
ld [rIF], a
ret
; 37f
@ -297,13 +297,13 @@ UpdatePals: ; 37f
; update gb pals
ld a, [$cfc7]
ld [$ff47], a ; BGP
ld [rBGP], a
ld a, [$cfc8]
ld [$ff48], a ; OBP0
ld [rOBP0], a
ld a, [$cfc9]
ld [$ff49], a ; 0BP1
ld [rOBP1], a
and a
ret
@ -324,10 +324,10 @@ VBlank3: ; 396
; scroll x
ld a, [$ffcf]
ld [$ff43], a ; scx
ld [rSCX], a
; scroll y
ld a, [$ffd0]
ld [$ff42], a ; scy
ld [rSCY], a
; any pals to update?
ld a, [$ffe5]
@ -342,7 +342,7 @@ VBlank3: ; 396
call $ff80
; 403f:
; ld a, $c4 ; Sprites / $100
; ld [$ff46], a ; oam dma
; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@ -355,15 +355,15 @@ VBlank3: ; 396
ld [VBlankOccurred], a
; save int flag
ld a, [$ff0f] ; IF
ld a, [rIF]
push af
; reset ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; force lcdstat int during sound update
ld a, %10 ; lcd stat
ld [$ffff], a ; IE
ld [$ff0f], a ; IF
ld [rIE], a
ld [rIF], a
ei
; update sound
@ -376,7 +376,7 @@ VBlank3: ; 396
di
; request lcdstat
ld a, [$ff0f] ; IF
ld a, [rIF]
ld b, a
; and any other ints
pop af
@ -384,13 +384,13 @@ VBlank3: ; 396
ld b, a
; reset ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; enable ints besides joypad
ld a, %1111 ; serial timer lcdstat vblank
ld [$ffff], a ; IE
ld [rIE], a
; request ints
ld a, b
ld [$ff0f], a ; IF
ld [rIF], a
ret
; 3df
@ -414,7 +414,7 @@ VBlank4: ; 3df
call $ff80
; 403f:
; ld a, $c4
; ld [$ff46], a ; oam dma
; ld [rDMA], a
; ld a, $28
; .loop
; dec a
@ -456,7 +456,7 @@ VBlank5: ; 400
; scroll x
ld a, [$ffcf]
ld [$ff43], a ; scx
ld [rSCX], a
; if we can update pals, skip this part
call UpdatePalsIfCGB
@ -475,12 +475,12 @@ VBlank5: ; 400
; discard requested ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; enable lcd stat
ld a, %10 ; lcd stat
ld [$ffff], a ; IE
ld [rIE], a
; request lcd stat
ld [$ff0f], a ; IF
ld [rIF], a
ei
; update sound
@ -494,10 +494,10 @@ VBlank5: ; 400
; discard requested ints
xor a
ld [$ff0f], a ; IF
ld [rIF], a
; enable ints besides joypad
ld a, %1111 ; serial timer lcdstat vblank
ld [$ffff], a ; IE
ld [rIE], a
ret
; 436