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synced 2024-11-16 11:27:33 -08:00
DoPlayerMovement and recomment ow surfing checks
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commit
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@ -283,6 +283,30 @@ D_UP EQU %01000000
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D_DOWN EQU %10000000
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; movement
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STANDING EQU -1
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DOWN EQU 0
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UP EQU 1
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LEFT EQU 2
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RIGHT EQU 3
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STEP_SLOW EQU 0
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STEP_WALK EQU 1
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STEP_BIKE EQU 2
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STEP_LEDGE EQU 3
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STEP_ICE EQU 4
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STEP_TURN EQU 5
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STEP_BACK_LEDGE EQU 6
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STEP_WALK_IN_PLACE EQU 7
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; facing
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FACE_CURRENT EQU 0
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FACE_DOWN EQU 8
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FACE_UP EQU 4
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FACE_LEFT EQU 2
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FACE_RIGHT EQU 1
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; Provisional wram bank 5 labels:
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; 8 4-color palettes
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58
wram.asm
58
wram.asm
@ -920,16 +920,35 @@ StartFlypoint: ; d005
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ds 1
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EndFlypoint: ; d006
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ds 1
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MovementBuffer: ; d007
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ds 55
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MenuItemsList:
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CurFruitTree: ; d03e
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CurFruitTree:
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CurInput:
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EngineBuffer1: ; d03e
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ds 1
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CurFruit: ; d03f
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ds 1
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ds 51
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ds 2
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MovementAnimation: ; d042
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ds 1
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WalkingDirection: ; d043
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ds 1
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FacingDirection: ; d044
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ds 1
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WalkingX: ; d045
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ds 1
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WalkingY: ; d046
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ds 1
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WalkingTile: ; d047
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ds 1
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ds 43
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StringBuffer1: ; d073
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ds 19
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@ -1167,6 +1186,7 @@ EvolvableFlags: ; d1e8
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Buffer1:
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MagikarpLength: ; d1ea
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ds 1
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MovementType:
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Buffer2: ; d1eb
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ds 1
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@ -1566,6 +1586,32 @@ PlayerDirection: ; d4de
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; $11 right
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ds 1
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SECTION "MapEngine",BSS[$d4e4]
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StandingTile: ; d4e4
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ds 1
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StandingTile2: ; d4e5
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ds 1
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; relative to the map struct including borders
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MapX: ; d4e6
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ds 1
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MapY: ; d4e7
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ds 1
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MapX2: ; d4e8
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ds 1
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MapY2: ; d4e9
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ds 1
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ds 3
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; relative to the bg map, in px
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PlayerSpriteX: ; d4ed
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ds 1
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PlayerSpriteY: ; d4ee
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ds 1
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SECTION "Status",BSS[$d841]
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TimeOfDayPal: ; d841
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ds 1
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@ -1673,6 +1719,12 @@ Box13Name: ; dbe1
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Box14Name: ; dbea
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ds 9
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SECTION "bike", BSS[$dbf5]
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BikeFlags: ; dbf5
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; bit 1: always on bike
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; bit 2: downhill
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ds 1
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SECTION "decorations", BSS[$dc0f]
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; Sprite id of each decoration
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Bed: ; dc0f
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