pikalaxalt
789ebc7304
Port homecall macro
2016-05-27 10:41:59 -04:00
pikalaxalt
98f443f70c
engine/events.asm labels finished
...
fixed palred/green/blue macros
2016-05-17 08:40:56 -04:00
pikalaxalt
1544185bec
Revise frame macro to account for flags in sprite anim framesets
2016-05-15 23:05:41 -04:00
pikalaxalt
ee906a67c7
These macros are perfect for the object anim engine
2016-05-15 22:33:51 -04:00
pikalaxalt
87b733994b
SPRITE_ANIM_FRAME_IDX constants
2016-05-15 22:00:17 -04:00
PikalaxALT
d02c9e39dd
BG pal constants, convert tileset pal maps to asm
2016-01-20 19:16:25 -05:00
PikalaxALT
f030315b1f
jumptable macro repurposed
2015-12-26 21:59:03 -05:00
PikalaxALT
3d36f1a837
Events and some WRAM cleanup
2015-12-18 20:07:09 -05:00
PikalaxALT
ecd277204a
Card Flip
2015-12-11 16:59:40 -05:00
PikalaxALT
f198dfd862
card flip (checkpoint commit)
2015-12-11 08:17:38 -05:00
PikalaxALT
b9870541d4
slot machines
2015-12-10 22:26:31 -05:00
PikalaxALT
e83a5bae87
Address some comments from padz
2015-12-05 08:08:01 -05:00
PikalaxALT
be082943ed
More work interpreting the sprite engine
2015-12-02 13:24:18 -05:00
PikalaxALT
ffbf2c0f5d
More animations including cutting grass
2015-12-01 15:35:28 -05:00
PikalaxALT
8612a4a531
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
PikalaxALT
c7985e1f3c
Battle Tower scripts and text labels
2015-11-26 21:05:32 -05:00
PikalaxALT
58020fb5f6
trade animation
2015-11-23 00:21:21 -05:00
PikalaxALT
812976cee6
bgcoord
2015-11-20 11:47:52 -05:00
PikalaxALT
3f4044cd46
engine/compose_mail.asm; ldpixel
2015-11-18 13:01:55 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
10beeb3c06
Battle Tower
2015-11-03 15:22:04 -05:00
PikalaxALT
b1dc88b728
Experience and level calculations
2015-11-03 12:36:33 -05:00
PikalaxALT
3b4805ee98
Sweepthrough of ClearBox arg conversion to lb
2015-11-01 09:38:48 -05:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
PikalaxALT
f53d65c536
Battle intro animation function
2015-10-17 17:18:52 -04:00
PikalaxALT
1e2ff967aa
Replaced "ldtile" and "dwtile" with the "tile" equs macro
2015-10-14 09:29:15 -04:00
PikalaxALT
12f9dca7a5
Final descriptive label in tilesets/animations.asm
2015-10-13 14:29:34 -04:00
PikalaxALT
8c2766e1b9
ldtile and dwtile macros added and globally implemented
2015-10-13 12:11:06 -04:00
PikalaxALT
0c39f6e273
Happiness and Mystery Gift constants
2015-10-12 12:33:24 -04:00
PikalaxALT
2770cfc354
soft reset
2015-10-04 14:14:51 -04:00
PikalaxALT
d9300a9bec
Fix unnecessary white space and retire add_n_times
2015-07-20 11:28:05 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
PikalaxALT
8fa8e29170
- Update variable sprites to use constants rather than fixed values
2015-07-13 02:29:10 -04:00
PikalaxALT
249bad9551
Replace EVENT_ALWAYS_THERE with -1
2015-07-13 00:18:01 -04:00
Scott Norton
f74fd6903f
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
...
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch
fc8bf4b9e9
Merge branch 'gfx-tweaks'
2015-05-18 02:23:17 -07:00
yenatch
e7a3ba0592
Add a macro for enumeration.
...
"enum" is like "const" but uses variables instead. This might not be desired.
It has been moved to the top of macros.asm so that included macros can be enumerated.
2015-04-13 21:41:32 -07:00
yenatch
275780271e
Use a macro instead of manually subtracting $36 from pic banks.
2015-03-03 17:19:27 -05:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
...
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
a0e2b8270f
Mobile phrases and tons of related data.
2015-02-04 01:10:59 -08:00
yenatch
46f2dbb367
Mobile trade incbins and coordinate macros.
2015-02-02 15:46:06 -08:00
yenatch
5aec11492d
Add a "mobile" directive for dummied-out mobile adapter functions.
2015-01-27 15:03:14 -08:00
yenatch
f036cdf13b
Move around some more macros.
2015-01-20 14:26:16 -08:00
yenatch
9303752e3f
Start moving relevant macros into macros/text.asm.
2015-01-20 14:10:55 -08:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
yenatch
7b87e67a89
More labels in code and some mobile datatracking.
2015-01-01 20:59:08 -08:00