Revise frame macro to account for flags in sprite anim framesets

This commit is contained in:
pikalaxalt 2016-05-15 23:05:41 -04:00
parent ee906a67c7
commit 1544185bec
2 changed files with 205 additions and 198 deletions

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@ -140,7 +140,14 @@ lda_coord: MACRO
; pic animations
frame: MACRO
db \1
db \2
x = \2
IF _NARG > 2
rept _NARG +- 2
x = x | (1 << (\3 + 1))
shift
endr
endc
db x
ENDM
setrepeat: MACRO
db $fe