mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Revise frame macro to account for flags in sprite anim framesets
This commit is contained in:
parent
ee906a67c7
commit
1544185bec
@ -68,223 +68,223 @@ SpriteAnimFrameData: ; 8d6e6
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; 8d76a
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.Frameset_00:
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frame SPRITE_ANIM_FRAME_IDX_00, 32
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frame SPRITE_ANIM_FRAME_IDX_00, 32
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endanim
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.Frameset_01:
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8
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dorestart
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.Frameset_02:
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frame SPRITE_ANIM_FRAME_IDX_3D, 8
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frame SPRITE_ANIM_FRAME_IDX_3E, 8
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frame SPRITE_ANIM_FRAME_IDX_3D, 8
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frame SPRITE_ANIM_FRAME_IDX_3E, 8
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dorestart
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.Frameset_03:
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frame SPRITE_ANIM_FRAME_IDX_3F, 8
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frame SPRITE_ANIM_FRAME_IDX_40, 8
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frame SPRITE_ANIM_FRAME_IDX_3F, 8
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frame SPRITE_ANIM_FRAME_IDX_40, 8
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dorestart
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.Frameset_04:
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frame SPRITE_ANIM_FRAME_IDX_00, 4
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frame SPRITE_ANIM_FRAME_IDX_01, 4
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frame SPRITE_ANIM_FRAME_IDX_00, 4
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frame SPRITE_ANIM_FRAME_IDX_01, 4
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dorestart
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.Frameset_05:
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frame SPRITE_ANIM_FRAME_IDX_3D, 4
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frame SPRITE_ANIM_FRAME_IDX_3E, 4
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frame SPRITE_ANIM_FRAME_IDX_3D, 4
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frame SPRITE_ANIM_FRAME_IDX_3E, 4
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dorestart
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.Frameset_06:
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frame SPRITE_ANIM_FRAME_IDX_3F, 4
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frame SPRITE_ANIM_FRAME_IDX_40, 4
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frame SPRITE_ANIM_FRAME_IDX_3F, 4
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frame SPRITE_ANIM_FRAME_IDX_40, 4
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dorestart
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.Frameset_11:
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 72
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP
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dorestart
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.Frameset_2d:
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 8
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 72
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 8
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP
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dorestart
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.Frameset_2e:
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 72
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
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dorestart
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.Frameset_07:
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frame SPRITE_ANIM_FRAME_IDX_1E, 1
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frame SPRITE_ANIM_FRAME_IDX_1F, 1
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frame SPRITE_ANIM_FRAME_IDX_1E, 1
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frame SPRITE_ANIM_FRAME_IDX_1F, 1
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dorestart
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.Frameset_08:
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frame SPRITE_ANIM_FRAME_IDX_20, 1
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frame SPRITE_ANIM_FRAME_IDX_20, 1
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dorepeat 1
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dorestart
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.Frameset_09:
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frame SPRITE_ANIM_FRAME_IDX_21, 1
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frame SPRITE_ANIM_FRAME_IDX_21, 1
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dorepeat 1
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dorestart
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.Frameset_0a:
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 1
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frame SPRITE_ANIM_FRAME_IDX_83, 1
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frame SPRITE_ANIM_FRAME_IDX_82, 4
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 12
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frame SPRITE_ANIM_FRAME_IDX_83, 4
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frame SPRITE_ANIM_FRAME_IDX_84, 32
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frame SPRITE_ANIM_FRAME_IDX_85, 3
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frame SPRITE_ANIM_FRAME_IDX_86, 3
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frame SPRITE_ANIM_FRAME_IDX_87, 4
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frame SPRITE_ANIM_FRAME_IDX_88, 4
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frame SPRITE_ANIM_FRAME_IDX_89, 4
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frame SPRITE_ANIM_FRAME_IDX_8A, 10
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frame SPRITE_ANIM_FRAME_IDX_8B, 7
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 1
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frame SPRITE_ANIM_FRAME_IDX_83, 1
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frame SPRITE_ANIM_FRAME_IDX_82, 4
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 12
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frame SPRITE_ANIM_FRAME_IDX_83, 4
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frame SPRITE_ANIM_FRAME_IDX_84, 32
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frame SPRITE_ANIM_FRAME_IDX_85, 3
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frame SPRITE_ANIM_FRAME_IDX_86, 3
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frame SPRITE_ANIM_FRAME_IDX_87, 4
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frame SPRITE_ANIM_FRAME_IDX_88, 4
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frame SPRITE_ANIM_FRAME_IDX_89, 4
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frame SPRITE_ANIM_FRAME_IDX_8A, 10
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frame SPRITE_ANIM_FRAME_IDX_8B, 7
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endanim
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.Frameset_0b:
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frame SPRITE_ANIM_FRAME_IDX_23, 3
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frame SPRITE_ANIM_FRAME_IDX_23, 131
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frame SPRITE_ANIM_FRAME_IDX_23, 3
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frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
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dorestart
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.Frameset_0c:
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frame SPRITE_ANIM_FRAME_IDX_24, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_26, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_24, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_26, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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dorestart
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.Frameset_0d:
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frame SPRITE_ANIM_FRAME_IDX_27, 7
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frame SPRITE_ANIM_FRAME_IDX_28, 7
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frame SPRITE_ANIM_FRAME_IDX_27, 135
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frame SPRITE_ANIM_FRAME_IDX_28, 71
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frame SPRITE_ANIM_FRAME_IDX_27, 7
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frame SPRITE_ANIM_FRAME_IDX_28, 7
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frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
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dorestart
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.Frameset_0e:
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2A, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2B, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2A, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2B, 7
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dorestart
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.Frameset_0f:
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_2D, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_2D, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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endanim
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.Frameset_10:
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frame SPRITE_ANIM_FRAME_IDX_2E, 20
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frame SPRITE_ANIM_FRAME_IDX_2E, 20
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endanim
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.Frameset_12:
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frame SPRITE_ANIM_FRAME_IDX_2F, 32
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frame SPRITE_ANIM_FRAME_IDX_2F, 32
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endanim
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.Frameset_13:
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frame SPRITE_ANIM_FRAME_IDX_30, 32
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frame SPRITE_ANIM_FRAME_IDX_30, 32
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endanim
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.Frameset_14:
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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dorestart
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.Frameset_15:
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frame SPRITE_ANIM_FRAME_IDX_32, 4
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frame SPRITE_ANIM_FRAME_IDX_33, 4
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frame SPRITE_ANIM_FRAME_IDX_34, 4
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frame SPRITE_ANIM_FRAME_IDX_32, 4
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frame SPRITE_ANIM_FRAME_IDX_33, 4
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frame SPRITE_ANIM_FRAME_IDX_34, 4
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delanim
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.Frameset_16:
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frame SPRITE_ANIM_FRAME_IDX_35, 3
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frame SPRITE_ANIM_FRAME_IDX_36, 3
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frame SPRITE_ANIM_FRAME_IDX_35, 3
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frame SPRITE_ANIM_FRAME_IDX_36, 3
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dorestart
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.Frameset_17:
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frame SPRITE_ANIM_FRAME_IDX_37, 7
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frame SPRITE_ANIM_FRAME_IDX_38, 7
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frame SPRITE_ANIM_FRAME_IDX_37, 7
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frame SPRITE_ANIM_FRAME_IDX_38, 7
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dorestart
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.Frameset_18:
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frame SPRITE_ANIM_FRAME_IDX_39, 32
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frame SPRITE_ANIM_FRAME_IDX_39, 32
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endanim
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.Frameset_19:
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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frame SPRITE_ANIM_FRAME_IDX_3A, 2
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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frame SPRITE_ANIM_FRAME_IDX_3A, 2
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frame SPRITE_ANIM_FRAME_IDX_3B, 2
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endanim
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.Frameset_1a:
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frame SPRITE_ANIM_FRAME_IDX_3C, 32
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frame SPRITE_ANIM_FRAME_IDX_3C, 32
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endanim
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.Frameset_1b:
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 8
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 72
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 8
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 8, OAM_X_FLIP
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dorestart
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_43, 8
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frame SPRITE_ANIM_FRAME_IDX_44, 8
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frame SPRITE_ANIM_FRAME_IDX_43, 8
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frame SPRITE_ANIM_FRAME_IDX_44, 8
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dorestart
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_45, 8
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frame SPRITE_ANIM_FRAME_IDX_46, 8
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frame SPRITE_ANIM_FRAME_IDX_45, 8
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frame SPRITE_ANIM_FRAME_IDX_46, 8
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dorestart
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_47, 8
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frame SPRITE_ANIM_FRAME_IDX_48, 8
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frame SPRITE_ANIM_FRAME_IDX_47, 8
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frame SPRITE_ANIM_FRAME_IDX_48, 8
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dorestart
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_49, 1
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frame SPRITE_ANIM_FRAME_IDX_49, 65
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frame SPRITE_ANIM_FRAME_IDX_49, 193
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frame SPRITE_ANIM_FRAME_IDX_49, 129
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frame SPRITE_ANIM_FRAME_IDX_49, 1
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frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_Y_FLIP
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dorestart
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_4A, 32
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frame SPRITE_ANIM_FRAME_IDX_4A, 32
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endanim
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_4B, 32
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frame SPRITE_ANIM_FRAME_IDX_4B, 32
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endanim
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_4C, 32
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frame SPRITE_ANIM_FRAME_IDX_4C, 32
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endanim
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_4D, 32
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frame SPRITE_ANIM_FRAME_IDX_4D, 32
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endanim
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_4E, 3
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frame SPRITE_ANIM_FRAME_IDX_4E, 3
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dorepeat 3
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dorestart
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@ -293,193 +293,193 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_1d:
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frame SPRITE_ANIM_FRAME_IDX_4F, 32
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frame SPRITE_ANIM_FRAME_IDX_4F, 32
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endanim
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.Frameset_1e:
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_51, 16
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_51, 16
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dorepeat 1
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frame SPRITE_ANIM_FRAME_IDX_52, 1
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frame SPRITE_ANIM_FRAME_IDX_52, 1
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dorepeat 1
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frame SPRITE_ANIM_FRAME_IDX_53, 1
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frame SPRITE_ANIM_FRAME_IDX_53, 1
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delanim
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.Frameset_1f:
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frame SPRITE_ANIM_FRAME_IDX_54, 32
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frame SPRITE_ANIM_FRAME_IDX_54, 32
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endanim
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.Frameset_20:
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frame SPRITE_ANIM_FRAME_IDX_55, 32
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frame SPRITE_ANIM_FRAME_IDX_55, 32
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endanim
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.Frameset_21:
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frame SPRITE_ANIM_FRAME_IDX_55, 96
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frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP
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endanim
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.Frameset_22:
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frame SPRITE_ANIM_FRAME_IDX_55, 160
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frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_Y_FLIP
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endanim
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.Frameset_23:
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frame SPRITE_ANIM_FRAME_IDX_55, 224
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frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP, OAM_Y_FLIP
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endanim
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.Frameset_24:
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frame SPRITE_ANIM_FRAME_IDX_56, 10
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frame SPRITE_ANIM_FRAME_IDX_57, 9
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frame SPRITE_ANIM_FRAME_IDX_58, 10
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frame SPRITE_ANIM_FRAME_IDX_59, 10
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frame SPRITE_ANIM_FRAME_IDX_58, 9
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frame SPRITE_ANIM_FRAME_IDX_5A, 10
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frame SPRITE_ANIM_FRAME_IDX_56, 10
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frame SPRITE_ANIM_FRAME_IDX_57, 9
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frame SPRITE_ANIM_FRAME_IDX_58, 10
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frame SPRITE_ANIM_FRAME_IDX_59, 10
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frame SPRITE_ANIM_FRAME_IDX_58, 9
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frame SPRITE_ANIM_FRAME_IDX_5A, 10
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dorestart
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.Frameset_25:
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_5B, 2
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_5B, 66
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_5B, 2
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_5B, 2, OAM_X_FLIP
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dorestart
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.Frameset_26:
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frame SPRITE_ANIM_FRAME_IDX_5C, 2
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frame SPRITE_ANIM_FRAME_IDX_5C, 2
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endanim
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.Frameset_27:
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frame SPRITE_ANIM_FRAME_IDX_5D, 2
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frame SPRITE_ANIM_FRAME_IDX_5D, 2
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endanim
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.Frameset_28:
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frame SPRITE_ANIM_FRAME_IDX_5E, 2
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frame SPRITE_ANIM_FRAME_IDX_5E, 2
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endanim
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.Frameset_29:
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frame SPRITE_ANIM_FRAME_IDX_5F, 2
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frame SPRITE_ANIM_FRAME_IDX_5F, 2
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endanim
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.Frameset_2a:
|
||||
frame SPRITE_ANIM_FRAME_IDX_60, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_60, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2b:
|
||||
frame SPRITE_ANIM_FRAME_IDX_61, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_61, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2c:
|
||||
frame SPRITE_ANIM_FRAME_IDX_62, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_62, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2f:
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_30:
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_30, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
delanim
|
||||
|
||||
.Frameset_31:
|
||||
frame SPRITE_ANIM_FRAME_IDX_67, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_68, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_67, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_68, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_32:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6C, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6C, 3
|
||||
endanim
|
||||
|
||||
.Frameset_33:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6D, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6D, 3
|
||||
endanim
|
||||
|
||||
.Frameset_34:
|
||||
frame SPRITE_ANIM_FRAME_IDX_69, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_69, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6B, 2
|
||||
delanim
|
||||
|
||||
.Frameset_35:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6F, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_70, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6F, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_70, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_36:
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 7
|
||||
endanim
|
||||
|
||||
.Frameset_37:
|
||||
frame SPRITE_ANIM_FRAME_IDX_72, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_73, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_74, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_72, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_73, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_74, 7
|
||||
endanim
|
||||
|
||||
.Frameset_38:
|
||||
frame SPRITE_ANIM_FRAME_IDX_75, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_75, 3
|
||||
endanim
|
||||
|
||||
.Frameset_39:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7
|
||||
delanim
|
||||
|
||||
.Frameset_3a:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 67
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 71
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_3b:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 131
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 131
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 135
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_3c:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 195
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 195
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 199
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_3d:
|
||||
frame SPRITE_ANIM_FRAME_IDX_79, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7A, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7B, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_7D, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_79, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7A, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7B, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_7D, 7
|
||||
endanim
|
||||
|
||||
.Frameset_3e:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7E, 3
|
||||
endanim
|
||||
|
||||
.Frameset_3f:
|
||||
@ -487,13 +487,13 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
endanim
|
||||
|
||||
.Frameset_40:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8
|
||||
endanim
|
||||
|
||||
.Frameset_41:
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 72
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 72
|
||||
frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP
|
||||
endanim
|
||||
; 8d94d
|
||||
|
||||
|
@ -140,7 +140,14 @@ lda_coord: MACRO
|
||||
; pic animations
|
||||
frame: MACRO
|
||||
db \1
|
||||
db \2
|
||||
x = \2
|
||||
IF _NARG > 2
|
||||
rept _NARG +- 2
|
||||
x = x | (1 << (\3 + 1))
|
||||
shift
|
||||
endr
|
||||
endc
|
||||
db x
|
||||
ENDM
|
||||
setrepeat: MACRO
|
||||
db $fe
|
||||
|
Loading…
Reference in New Issue
Block a user