pokecrystal-board/macros.asm

227 lines
2.5 KiB
NASM

INCLUDE "macros/event.asm"
INCLUDE "macros/sound.asm"
INCLUDE "macros/text.asm"
INCLUDE "macros/charmap.asm"
INCLUDE "macros/move_effect.asm"
INCLUDE "macros/move_anim.asm"
INCLUDE "macros/movement.asm"
INCLUDE "macros/map.asm"
RGB: MACRO
dw ((\3) << 10) + ((\2) << 5) + (\1)
ENDM
percent EQUS "* $ff / 100"
; macros require rst vectors to be defined
FarCall EQU $08
Bankswitch EQU $10
JumpTable EQU $28
farcall: MACRO ; bank, address
ld a, BANK(\1)
ld hl, \1
rst FarCall
ENDM
callba EQUS "farcall"
callab: MACRO ; address, bank
ld hl, \1
ld a, BANK(\1)
rst FarCall
ENDM
NONE EQU 0
dwb: MACRO
dw \1
db \2
ENDM
dbw: MACRO
db \1
dw \2
ENDM
dbbw: MACRO
db \1, \2
dw \3
ENDM
dbwww: MACRO
db \1
dw \2, \3, \4
ENDM
dn: MACRO
rept _NARG / 2
db (\1) << 4 + (\2)
shift
shift
endr
ENDM
dt: MACRO ; three-byte (big-endian)
db ((\1) >> 16) & $ff
db ((\1) >> 8) & $ff
db (\1) & $ff
ENDM
bigdw: MACRO ; big-endian word
db (\1) / $100
db (\1) % $100
ENDM
lb: MACRO ; r, hi, lo
ld \1, (\2) << 8 + (\3)
ENDM
bccoord: MACRO
coord bc, \1, \2
ENDM
decoord: MACRO
coord de, \1, \2
ENDM
hlcoord: MACRO
coord hl, \1, \2
ENDM
coord: MACRO
ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2)
ENDM
; pic animations
frame: MACRO
db \1
db \2
ENDM
setrepeat: MACRO
db $fe
db \1
ENDM
dorepeat: MACRO
db $fd
db \1
ENDM
endanim: MACRO
db $ff
ENDM
; Constant enumeration
const_def: MACRO
const_value SET 0
ENDM
const: MACRO
\1 EQU const_value
const_value SET const_value + 1
ENDM
note: MACRO
dn (\1), (\2) - 1
ENDM
sound: macro
db \1 ; duration
db \2 ; intensity
dw \3 ; frequency
endm
noise: macro
db \1 ; duration
db \2 ; intensity
db \3 ; frequency
endm
; pitch
__ EQU 0
C_ EQU 1
C# EQU 2
D_ EQU 3
D# EQU 4
E_ EQU 5
F_ EQU 6
F# EQU 7
G_ EQU 8
G# EQU 9
A_ EQU 10
A# EQU 11
B_ EQU 12
; maps
map: MACRO
; This is a really silly hack to get around an rgbds bug.
; Ideally:
; db GROUP_\1, MAP_\1
\1\@ EQUS "GROUP_\1"
\1\@2 EQUS "MAP_\1"
db \1\@, \1\@2
ENDM
roam_map: MACRO
; A map and an arbitrary number of some more maps.
map \1
db \2
rept \2
map \3
shift
endr
db 0
ENDM
sine_wave: MACRO
; \1: amplitude
x = 0
rept $20
; Round up.
dw (sin(x) + (sin(x) & $ff)) >> 8
x = x + (\1) * $40000
endr
ENDM
add_predef: MACRO
\1Predef::
dw \1
db BANK(\1)
ENDM
predef_id: MACRO
; Some functions load the predef id
; without immediately calling Predef.
ld a, (\1Predef - PredefPointers) / 3
ENDM
predef: MACRO
predef_id \1
call Predef
ENDM
predef_jump: MACRO
predef_id \1
jp Predef
ENDM