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Start moving relevant macros into macros/text.asm.
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0fa7b553bd
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154
macros.asm
154
macros.asm
@ -8,18 +8,9 @@ INCLUDE "macros/movement.asm"
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INCLUDE "macros/map.asm"
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text EQUS "db $00," ; Start writing text.
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next EQUS "db $4e," ; Move a line down.
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line EQUS "db $4f," ; Start writing at the bottom line.
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para EQUS "db $51," ; Start a new paragraph.
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cont EQUS "db $55," ; Scroll to the next line.
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done EQUS "db $57" ; End a text box.
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prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
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; Pokedex text commands are only used with pokered.
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; They are included for compatibility.
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page EQUS "db $50," ; Start a new Pokedex page.
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dex EQUS "db $e8, $50" ; End a Pokedex entry.
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RGB: MACRO
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dw ((\3) << 10) + ((\2) << 5) + (\1)
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ENDM
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percent EQUS "* $ff / 100"
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@ -29,8 +20,22 @@ FarCall EQU $08
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Bankswitch EQU $10
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JumpTable EQU $28
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farcall: MACRO ; bank, address
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ld a, BANK(\1)
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ld hl, \1
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rst FarCall
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ENDM
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NONE EQU 0
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callba EQUS "farcall"
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callab: MACRO ; address, bank
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ld hl, \1
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ld a, BANK(\1)
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rst FarCall
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ENDM
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NONE EQU 0
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dwb: MACRO
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@ -54,29 +59,22 @@ dbwww: MACRO
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ENDM
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dn: MACRO
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rept _NARG / 2
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db (\1) << 4 + (\2)
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shift
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shift
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endr
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ENDM
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dt: MACRO ; three-byte (big-endian)
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db (\1 >> 16) & $ff
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db (\1 >> 8) & $ff
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db \1 & $ff
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db ((\1) >> 16) & $ff
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db ((\1) >> 8) & $ff
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db (\1) & $ff
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ENDM
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bigdw: MACRO ; big-endian word
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dw ((\1)/$100) + (((\1)&$ff)*$100)
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ENDM
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callab: MACRO ; address, bank
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ld hl, \1
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ld a, BANK(\1)
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rst FarCall
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ENDM
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callba: MACRO ; bank, address
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ld a, BANK(\1)
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ld hl, \1
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rst FarCall
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db (\1) / $100
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db (\1) % $100
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ENDM
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@ -84,6 +82,40 @@ lb: MACRO ; r, hi, lo
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ld \1, (\2) << 8 + (\3)
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ENDM
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bccoord: MACRO
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coord bc, \1, \2
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ENDM
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decoord: MACRO
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coord de, \1, \2
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ENDM
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hlcoord: MACRO
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coord hl, \1, \2
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ENDM
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coord: MACRO
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ld \1, TileMap + SCREEN_WIDTH * (\3) + (\2)
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ENDM
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; pic animations
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frame: MACRO
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db \1
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db \2
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ENDM
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setrepeat: MACRO
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db $fe
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db \1
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ENDM
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dorepeat: MACRO
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db $fd
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db \1
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ENDM
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endanim: MACRO
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db $ff
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ENDM
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; Constant enumeration
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@ -97,24 +129,9 @@ const_value SET const_value + 1
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ENDM
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TX_RAM: MACRO
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db 1
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dw \1
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ENDM
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TX_FAR: MACRO
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db $16
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dw \1
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db BANK(\1)
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ENDM
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RGB: MACRO
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dw (((\3) << 10) | ((\2) << 5) | (\1))
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ENDM
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note: MACRO
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db (\1) << 4 + ((\2) - 1)
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dn (\1), (\2) - 1
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ENDM
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sound: macro
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@ -145,36 +162,6 @@ A# EQU 11
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B_ EQU 12
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bccoord: MACRO
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ld bc, TileMap + SCREEN_WIDTH * (\2) + (\1)
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ENDM
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decoord: MACRO
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ld de, TileMap + SCREEN_WIDTH * (\2) + (\1)
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ENDM
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hlcoord: MACRO
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ld hl, TileMap + SCREEN_WIDTH * (\2) + (\1)
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ENDM
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; pic animations
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frame: MACRO
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db \1
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db \2
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ENDM
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setrepeat: MACRO
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db $fe
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db \1
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ENDM
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dorepeat: MACRO
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db $fd
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db \1
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ENDM
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endanim: MACRO
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db $ff
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ENDM
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; maps
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@ -193,20 +180,13 @@ roam_map: MACRO
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; A map and an arbitrary number of some more maps.
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map \1
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db \2
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db \2
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IF \2 > 0
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rept \2
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map \3
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ENDC
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IF \2 > 1
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map \4
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ENDC
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IF \2 > 2
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map \5
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ENDC
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IF \2 > 3
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map \6
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ENDC
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shift
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endr
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db 0
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ENDM
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@ -1,7 +1,30 @@
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text_from_ram: macro
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text EQUS "db $00," ; Start writing text.
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next EQUS "db $4e," ; Move a line down.
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line EQUS "db $4f," ; Start writing at the bottom line.
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para EQUS "db $51," ; Start a new paragraph.
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cont EQUS "db $55," ; Scroll to the next line.
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done EQUS "db $57" ; End a text box.
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prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
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; Pokedex text commands are only used with pokered.
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; They are included for compatibility.
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page EQUS "db $50," ; Start a new Pokedex page.
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dex EQUS "db $e8, $50" ; End a Pokedex entry.
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TX_RAM: MACRO
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db 1
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dw \1
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endm
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ENDM
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TX_FAR: MACRO
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db $16
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dw \1
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db BANK(\1)
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ENDM
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text_from_ram EQUS "TX_RAM"
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text_dunno1: macro
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db 5
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@ -58,8 +81,4 @@ current_day: macro
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db $15
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endm
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text_jump: macro
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db $16
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dw \1
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db BANK(\1)
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endm
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text_jump EQUS "TX_FAR"
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