Rangi
7d3ea88611
Rename GetFarHalfword to GetFarWord
...
Fixes #796
2021-01-09 15:16:05 -05:00
Rangi
5db892782a
Remove "Buffer" suffix from two HRAM labels
2020-12-23 16:54:28 -05:00
Rangi
99e66c2557
Rename some labels
...
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
6f226f584c
Identify link.asm WRAM labels based on ax6's research notes < https://pastebin.com/NTxjzKGQ >
2020-12-08 21:24:48 -05:00
Rangi
9fea403be2
grey -> gray
2020-12-08 14:34:54 -05:00
Rangi
098903fc97
FarString -> PlaceFarString, and document a BrokenPlaceFarString bug
2020-12-07 13:32:08 -05:00
Rangi
4ef556cbc8
Document AI_Smart_Conversion2 bug ( resolves #786 )
2020-12-07 13:13:03 -05:00
aljohnston112
7b9d8767d4
Identified two magic numbers and cleaned up some comments ( #783 )
...
Improve the audio engine's comments and replace some magic numbers with constants
2020-12-07 12:44:16 -05:00
Rangi
5e9d43e39b
text "<PARA>..." → text_start and para "..."
2020-12-04 22:28:31 -05:00
Rangi
4613bcfadf
Use STRING_BUFFER_LENGTH for the wStringBuffers
2020-11-24 20:11:17 -05:00
Rangi
97e981985b
Correct some filename comments
2020-11-17 11:12:21 -05:00
Rangi
9b3c45b14d
Resolve some "???" comments
2020-11-17 11:09:02 -05:00
Rangi
fa3712ea34
Remove "XXX" comments (various "???+" still mark unclear code)
2020-11-09 16:38:11 -05:00
Rangi
6a5edc98e9
Terser damage calculation constants
2020-11-09 16:12:19 -05:00
Rangi
17894e5f39
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
2020-11-09 15:20:40 -05:00
Rangi
03e149e559
Identify wBattleAnimTemp0-3
2020-11-09 15:05:14 -05:00
Rangi
62b756c46e
Rename "dummy game" to "memory game"
2020-11-08 19:32:57 -05:00
Rangi
7254c10093
Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile
2020-11-03 23:25:22 -05:00
Rangi
a831b34e5c
Identify some uses of wBuffer1-6 in new Crystal code
2020-11-03 22:52:50 -05:00
Rangi
9f62d7911b
Identify some more uses of wBuffer1-6
2020-11-03 22:45:12 -05:00
Rangi
c88c4a8340
Identify more uses of wBuffer1-6
2020-11-03 19:53:07 -05:00
Rangi
826e070f04
More syncing with pokegold
2020-11-03 10:13:06 -05:00
Rangi
01d6e6c758
Group some link.asm code into "paragraphs"
2020-11-02 19:32:14 -05:00
Rangi
9ab9088a9f
Identify wLinkBattleRNPreamble
2020-11-01 13:42:12 -05:00
Rangi
6220200f0f
Identify some more labels, and make some more consistent
2020-11-01 12:36:38 -05:00
Rangi
4a323cf591
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
2020-10-30 17:41:03 -04:00
Rangi
9b0002161b
Extract more RGB data to .pal files
2020-10-30 16:12:25 -04:00
Rangi
fe1a58deea
Identify wSpriteAnimDict key constants
2020-10-30 15:39:08 -04:00
Rangi
1237156948
Identify mobile Name Card exchange labels
2020-10-30 10:45:31 -04:00
Rangi
ba5bc304f9
Updates to more closely sync with pokegold
2020-10-29 23:23:57 -04:00
Rangi
7883e8f431
Define SERIAL_LINK_BYTE_TIMEOUT
2020-10-29 16:43:28 -04:00
Rangi
a51b1a2f13
Port more pokegold link engine symbols, and name an unused WRAM byte
2020-10-29 15:15:14 -04:00
Rangi
bcc0d633e9
Identify the remaining (non-mobile) uses of another WRAM union
2020-10-29 14:51:41 -04:00
Rangi
ea426a8879
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f
Replace many '; unused' with '; unreferenced'
2020-10-28 10:21:10 -04:00
Rangi
446f1846b1
Identify remaining Mystery Gift labels and constants
...
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:09:06 -04:00
Rangi
2738858985
Create data/collision/ for tile collision-related data
2020-10-27 10:00:56 -04:00
Rangi
c85ba78b77
Use more assertions to ensure correct code and data
2020-10-26 22:24:38 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
a2b6befd7d
Identify some more labels, mostly WRAM
2020-10-23 16:04:15 -04:00
Rangi
7991db972b
Identify some more link.asm labels (syncing to pokegold)
2020-10-23 13:36:54 -04:00
Rangi
8a73bb9ab2
Identify remaining debug color picker labels
2020-10-23 12:38:07 -04:00
Rangi
bd3f634049
Identify remaining map object labels
2020-10-22 21:30:21 -04:00
Rangi
d8310c166d
Identify some more map object labels and constants
2020-10-22 17:41:48 -04:00
Rangi
15f6a0af43
Identify a few more labels and data
2020-10-22 12:55:46 -04:00
Rangi
b9a74ff777
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
2020-10-22 10:54:53 -04:00
Rangi
ae4fe08084
Identify some more labels (a few link-related)
2020-10-22 00:53:54 -04:00
Rangi
3a2932cec1
Identify remaining two battle anim BG effect functions
2020-10-21 22:51:24 -04:00
Rangi
650686476c
Identify remaining battle AI labels
2020-10-21 21:34:18 -04:00
Rangi
93dcc8b6eb
Identify SwitchItemsInBag labels
...
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:15 -04:00
Rangi
7b12060e6a
Battle transition spin quadrants are like pokered's half circles
2020-10-19 20:27:19 -04:00
Rangi
406ac7afbb
Identify some values as relative struct offsets in MoveScreenLoop
2020-10-14 18:32:41 -04:00
Rangi
2e90df15b7
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:33 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants ( #773 )
...
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
Rangi
fc08ff2c38
Identify some unnamed labels
2020-10-06 13:50:02 -04:00
Rangi
42d0a2567a
Identify some more unnamed labels
2020-10-05 20:10:01 -04:00
Rangi
6b7ade66da
Identify more unnamed labels
2020-10-05 16:15:57 -04:00
Rangi
ff2d850219
Identify some more unnamed labels
2020-10-05 12:02:56 -04:00
Rangi
d9603e3e33
Identify more unnamed labels
2020-10-04 22:34:50 -04:00
Rangi
306c85750e
Identify some more unnamed labels
2020-10-04 20:10:39 -04:00
Rangi
5a546068a8
Identify SGB blk/pal packets
2020-10-04 18:32:33 -04:00
7Soul
2ffc5f907f
Identify battle animation functions ( #771 )
...
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi
1357e0d674
Fix #769 : document the Heavy Ball weight bank bug
2020-09-27 12:39:27 -04:00
Rangi
cf37abd3ec
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
2020-08-29 20:35:49 -04:00
mid-kid
3b43f79dc6
Use hex for tile IDs in engine/movie/splash.asm
2020-08-27 18:03:54 +02:00
mid-kid
353f78f493
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3
Small changes to better match pokegold
2020-08-27 14:52:27 +02:00
mid-kid
13c4a93cea
Fix some constants surrounding sprite animations
...
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f
Document splash screen animation
2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 13:59:31 +02:00
mid-kid
926e231849
Move all splash screen files to gfx/splash
2020-08-27 13:58:54 +02:00
mid-kid
e40f421ffb
Document weird code involving link trades of mew and celebi
...
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 16:00:00 +02:00
Rangi
0b31d12dac
Merge pull request #756 from mid-kid/master
...
Rub a dub dub, thanks for the grub
2020-08-18 16:35:15 -04:00
mid-kid
315d6c665e
Add wTitleScreenSelectedOption constants
2020-08-18 22:20:16 +02:00
Rangi
7729dcd204
Consistent constants for radio data table sizes (could still be better)
2020-08-13 13:47:50 -04:00
Rangi
f65448a4c0
Factor out gfx/pack/pack_menu.tilemap
2020-08-12 20:59:54 -04:00
Rangi
ed3e70b97c
Identify some time-related data
2020-08-11 14:12:59 -04:00
mid-kid
8befc889ad
Remove a verifiably false comment
...
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.
Its purpose is unknown, as this value is used nowhere else.
2020-08-05 16:02:48 +02:00
mid-kid
aabfc0b413
d
is the multiplier for Sprites_Sine
2020-08-05 16:02:48 +02:00
mid-kid
b6055b1944
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:48 +02:00
mid-kid
ac48d65498
Document wTitleScreenSelectedOption variable
2020-08-05 16:02:44 +02:00
mid-kid
2d2a7dec7d
Label some mobile battle screen functions
2020-08-03 23:35:18 +02:00
mid-kid
58b45443e8
Minor title screen fixes
2020-08-03 23:35:18 +02:00
mid-kid
79bb2784e9
Better label 2D menu data
2020-08-03 22:56:49 +02:00
mid-kid
248763b238
Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
...
That should cause no real problems because of a range check right after
it.
2020-08-03 22:56:49 +02:00
Rangi
0de7808ded
Identify constant in NamingScreen_IsTargetBox
2020-08-03 15:22:28 -04:00
Rangi
35821ec58c
Correct constants in DoNPCTrade
2020-07-25 18:36:49 -04:00
Rangi
dcb24bc724
Use def_* macros for automatic map event counts
...
Resolves #742
2020-07-24 09:57:16 -04:00
Rangi
dd369f3199
Move EngineFlags and SpecialsPointers into data/engine/
2020-07-22 20:24:53 -04:00
Rangi
11dc805de0
Revert "Factor out tables into data/overworld/"
...
This reverts commit b5a7e7de3e
.
2020-07-22 20:21:26 -04:00
Rangi
b5a7e7de3e
Factor out tables into data/overworld/
...
Fixes #749
2020-07-22 15:22:58 -04:00
Rangi
212846af57
Treat map setup commands like trade script commands
...
Fixes #736
2020-07-22 13:37:43 -04:00
Rangi
bb25c1074c
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:45:25 -04:00
Rangi
d96f914315
Define JOHTO_FLYPOINT like KANTO_FLYPOINT
2020-07-21 12:15:14 -04:00
Rangi
a9941e28cc
Define NUM_FLYPOINTS
2020-07-21 11:48:39 -04:00
Rangi
fc99117d88
" " → $7f
2020-07-21 11:12:56 -04:00
Rangi
de073374a6
Port pokered's more local system for trade animation scripts
...
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi
59d9932255
SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
2020-07-17 13:01:48 -04:00
Rangi
ef452ccbc7
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:03 -04:00
Rangi
eca33ef190
Define map setup commands as macros like other script commands
2020-07-13 20:44:16 -04:00