Identify more uses of wBuffer1-6

This commit is contained in:
Rangi 2020-11-03 19:53:07 -05:00
parent 826e070f04
commit c88c4a8340
29 changed files with 327 additions and 264 deletions

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@ -1,5 +1,5 @@
AIChooseMove:
; Score each move in wEnemyMonMoves starting from wBuffer1. Lower is better.
; Score each move of wEnemyMonMoves in wEnemyAIMoveScores. Lower is better.
; Pick the move with the lowest score.
; Wildmons attack at random.
@ -17,7 +17,7 @@ AIChooseMove:
; The default score is 20. Unusable moves are given a score of 80.
ld a, 20
ld hl, wBuffer1
ld hl, wEnemyAIMoveScores
ld [hli], a
ld [hli], a
ld [hli], a
@ -37,14 +37,14 @@ AIChooseMove:
inc hl
jr .CheckDisabledMove
.ScoreDisabledMove:
ld hl, wBuffer1
ld hl, wEnemyAIMoveScores
ld b, 0
add hl, bc
ld [hl], 80
; Don't pick moves with 0 PP.
.CheckPP:
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonPP
ld b, 0
.CheckMovePP:
@ -117,7 +117,7 @@ AIChooseMove:
; Decrement the scores of all moves one by one until one reaches 0.
.DecrementScores:
ld hl, wBuffer1
ld hl, wEnemyAIMoveScores
ld de, wEnemyMonMoves
ld c, NUM_MOVES
@ -152,7 +152,7 @@ AIChooseMove:
cp NUM_MOVES + 1
jr nz, .move_loop
ld hl, wBuffer1
ld hl, wEnemyAIMoveScores
ld de, wEnemyMonMoves
ld c, NUM_MOVES
@ -182,7 +182,7 @@ AIChooseMove:
; Randomly choose one of the moves with a score of 1
.ChooseMove:
ld hl, wBuffer1
ld hl, wEnemyAIMoveScores
call Random
maskbits NUM_MOVES
ld c, a

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@ -6,7 +6,7 @@ AI_Basic:
; -Using status-only moves if the player can't be statused
; -Using moves that fail if they've already been used
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
.checkmove
@ -73,7 +73,7 @@ AI_Setup:
; 50% chance to greatly encourage stat-down moves during the first turn of player's Pokemon.
; Almost 90% chance to greatly discourage stat-modifying moves otherwise.
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
.checkmove
@ -147,7 +147,7 @@ AI_Types:
; Discourage not very effective moves unless
; all damaging moves are of the same type.
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
.checkmove
@ -234,7 +234,7 @@ AI_Types:
AI_Offensive:
; Greatly discourage non-damaging moves.
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
.checkmove
@ -261,7 +261,7 @@ AI_Offensive:
AI_Smart:
; Context-specific scoring.
ld hl, wBuffer1
ld hl, wEnemyAIMoveScores
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
.checkmove
@ -518,7 +518,7 @@ AI_Smart_LockOn:
.player_locked_on
push hl
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld c, NUM_MOVES + 1
@ -2893,7 +2893,7 @@ AI_Opportunist:
ret c
.lowhp
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld c, NUM_MOVES + 1
.checkmove
@ -2987,7 +2987,7 @@ AI_Aggressive:
jr z, .done
; Discourage moves that do less damage unless they're reckless too.
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld b, 0
.checkmove2
@ -3060,7 +3060,7 @@ AI_Cautious:
and a
ret z
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld c, NUM_MOVES + 1
.loop
@ -3098,7 +3098,7 @@ INCLUDE "data/battle/ai/residual_moves.asm"
AI_Status:
; Dismiss status moves that don't affect the player.
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
.checkmove
@ -3161,7 +3161,7 @@ AI_Risky:
; Use any move that will KO the target.
; Risky moves will often be an exception (see below).
ld hl, wBuffer1 - 1
ld hl, wEnemyAIMoveScores - 1
ld de, wEnemyMonMoves
ld c, NUM_MOVES + 1
.checkmove

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@ -5358,7 +5358,7 @@ MoveSelectionScreen:
hlcoord 6, 17 - NUM_MOVES - 4
.got_start_coord
ld a, SCREEN_WIDTH
ld [wBuffer1], a
ld [wListMovesLineSpacing], a
predef ListMoves
ld b, 5
@ -6334,8 +6334,7 @@ LoadEnemyMon:
ld [hli], a
ld [hli], a
ld [hl], a
; Make sure the predef knows this isn't a partymon
ld [wEvolutionOldSpecies], a
ld [wSkipMovesBeforeLevelUp], a
; Fill moves based on level
predef FillMoves
@ -7616,9 +7615,10 @@ SendOutMonText:
and a
jr z, .not_linked
ld hl, GoMonText ; If we're in a LinkBattle print just "Go <PlayerMon>"
ld a, [wBattleHasJustStarted] ; unless this (unidentified) variable is set
; If we're in a LinkBattle print just "Go <PlayerMon>"
; unless DoBattle already set [wBattleHasJustStarted]
ld hl, GoMonText
ld a, [wBattleHasJustStarted]
and a
jr nz, .skip_to_textbox

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@ -47,7 +47,7 @@ ShowOTTrainerMonsRemaining:
StageBallTilesData:
ld a, [de]
push af
ld de, wBuffer1
ld de, wBattleHUDTiles
ld c, PARTY_LENGTH
ld a, $34 ; empty slot
.loop1
@ -56,7 +56,8 @@ StageBallTilesData:
dec c
jr nz, .loop1
pop af
ld de, wBuffer1
ld de, wBattleHUDTiles
.loop2
push af
call .GetHUDTile
@ -200,7 +201,7 @@ LinkBattle_TrainerHuds:
jp LoadTrainerHudOAM
LoadTrainerHudOAM:
ld de, wBuffer1
ld de, wBattleHUDTiles
ld c, PARTY_LENGTH
.loop
ld a, [wPlaceBallsY]

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@ -616,8 +616,8 @@ DayCare_InitBreeding:
xor a
ld [wEggMonItem], a
ld de, wEggMonMoves
xor a
ld [wBuffer1], a
xor a ; FALSE
ld [wSkipMovesBeforeLevelUp], a
predef FillMoves
farcall InitEggMoves
ld hl, wEggMonID

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@ -17,19 +17,19 @@ HealMachineAnim:
; 1: Left (Elm's Lab)
; 2: Up (Hall of Fame)
ld a, [wScriptVar]
ld [wBuffer1], a
ld [wHealMachineAnimType], a
ldh a, [rOBP1]
ld [wBuffer2], a
ld [wHealMachineTempOBP1], a
call .DoJumptableFunctions
ld a, [wBuffer2]
ld a, [wHealMachineTempOBP1]
call DmgToCgbObjPal1
ret
.DoJumptableFunctions:
xor a
ld [wBuffer3], a
.jumpable_loop
ld a, [wBuffer1]
ld [wHealMachineAnimState], a
.jumptable_loop
ld a, [wHealMachineAnimType]
ld e, a
ld d, 0
ld hl, .Pointers
@ -38,17 +38,17 @@ HealMachineAnim:
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wBuffer3]
ld a, [wHealMachineAnimState]
ld e, a
inc a
ld [wBuffer3], a
ld [wHealMachineAnimState], a
add hl, de
ld a, [hl]
cp HEALMACHINESTATE_FINISH
jr z, .finish
ld hl, .Jumptable
rst JumpTable
jr .jumpable_loop
jr .jumptable_loop
.finish
ret
@ -237,7 +237,7 @@ INCLUDE "gfx/overworld/heal_machine.pal"
.PlaceHealingMachineTile:
push bc
ld a, [wBuffer1]
ld a, [wHealMachineAnimType]
bcpixel 2, 4
cp HEALMACHINE_ELMS_LAB
jr z, .okay

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@ -125,7 +125,7 @@ CheckForLuckyNumberWinners:
push hl
ld d, h
ld e, l
ld hl, wBuffer1
ld hl, wMonIDDigitsBuffer
lb bc, PRINTNUM_LEADINGZEROS | 2, 5
call PrintNum
ld hl, wLuckyNumberDigitsBuffer
@ -135,7 +135,7 @@ CheckForLuckyNumberWinners:
ld b, 5
ld c, 0
ld hl, wLuckyNumberDigitsBuffer + 4
ld de, wBuffer1 + 4
ld de, wMonIDDigitsBuffer + 4
.loop
ld a, [de]
cp [hl]

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@ -361,15 +361,15 @@ PlayerWithdrawItemMenu:
.withdraw
ld a, [wItemQuantityChangeBuffer]
ld [wBuffer1], a ; quantity
ld [wPCItemQuantityChangeBuffer], a
ld a, [wCurItemQuantity]
ld [wBuffer2], a
ld [wPCItemQuantity], a
ld hl, wNumItems
call ReceiveItem
jr nc, .PackFull
ld a, [wBuffer1]
ld a, [wPCItemQuantityChangeBuffer]
ld [wItemQuantityChangeBuffer], a
ld a, [wBuffer2]
ld a, [wPCItemQuantity]
ld [wCurItemQuantity], a
ld hl, wNumPCItems
call TossItem
@ -490,15 +490,15 @@ PlayerDepositItemMenu:
ret
.tossable
ld a, [wBuffer1]
ld a, [wPCItemQuantityChangeBuffer]
push af
ld a, [wBuffer2]
ld a, [wPCItemQuantity]
push af
call .DepositItem
pop af
ld [wBuffer2], a
ld [wPCItemQuantity], a
pop af
ld [wBuffer1], a
ld [wPCItemQuantityChangeBuffer], a
ret
.DepositItem:
@ -522,15 +522,15 @@ PlayerDepositItemMenu:
.ContinueDeposit:
ld a, [wItemQuantityChangeBuffer]
ld [wBuffer1], a
ld [wPCItemQuantityChangeBuffer], a
ld a, [wCurItemQuantity]
ld [wBuffer2], a
ld [wPCItemQuantity], a
ld hl, wNumPCItems
call ReceiveItem
jr nc, .NoRoomInPC
ld a, [wBuffer1]
ld a, [wPCItemQuantityChangeBuffer]
ld [wItemQuantityChangeBuffer], a
ld a, [wBuffer2]
ld a, [wPCItemQuantity]
ld [wCurItemQuantity], a
ld hl, wNumItems
call TossItem

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@ -197,11 +197,11 @@ NoTreeMon:
GetTreeScore:
call .CoordScore
ld [wBuffer1], a
ld [wTreeMonCoordScore], a
call .OTIDScore
ld [wBuffer2], a
ld [wTreeMonOTIDScore], a
ld c, a
ld a, [wBuffer1]
ld a, [wTreeMonCoordScore]
sub c
jr z, .rare
jr nc, .ok

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@ -8,9 +8,9 @@ SelectQuantityToBuy:
farcall GetItemPrice
RooftopSale_SelectQuantityToBuy:
ld a, d
ld [wBuffer1], a
ld [wBuySellItemPrice + 0], a
ld a, e
ld [wBuffer2], a
ld [wBuySellItemPrice + 1], a
ld hl, BuyItem_MenuHeader
call LoadMenuHeader
call Toss_Sell_Loop
@ -19,9 +19,9 @@ RooftopSale_SelectQuantityToBuy:
SelectQuantityToSell:
farcall GetItemPrice
ld a, d
ld [wBuffer1], a
ld [wBuySellItemPrice + 0], a
ld a, e
ld [wBuffer2], a
ld [wBuySellItemPrice + 1], a
ld hl, SellItem_MenuHeader
call LoadMenuHeader
call Toss_Sell_Loop
@ -159,9 +159,9 @@ DisplaySellingPrice:
BuySell_MultiplyPrice:
xor a
ldh [hMultiplicand + 0], a
ld a, [wBuffer1]
ld a, [wBuySellItemPrice + 0]
ldh [hMultiplicand + 1], a
ld a, [wBuffer2]
ld a, [wBuySellItemPrice + 1]
ldh [hMultiplicand + 2], a
ld a, [wItemQuantityChangeBuffer]
ldh [hMultiplier], a

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@ -449,6 +449,7 @@ Gen2ToGen2LinkComms:
ld [wOtherTrainerClass], a
call ClearScreen
farcall Link_WaitBGMap
ld hl, wOptions
ld a, [hl]
push af
@ -460,8 +461,6 @@ Gen2ToGen2LinkComms:
ld bc, NAME_LENGTH
call CopyBytes
call ReturnToMapFromSubmenu
; LET'S DO THIS
ld a, [wDisableTextAcceleration]
push af
ld a, 1
@ -478,6 +477,7 @@ Gen2ToGen2LinkComms:
pop af
ldh [rIF], a
; LET'S DO THIS
predef StartBattle
ldh a, [rIF]
@ -492,6 +492,7 @@ Gen2ToGen2LinkComms:
ld [wDisableTextAcceleration], a
pop af
ld [wOptions], a
farcall LoadPokemonData
jp ExitLinkCommunications

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@ -206,9 +206,10 @@ StartMenu_PrintBugContestStatus:
FindApricornsInBag:
; Checks the bag for Apricorns.
ld hl, wBuffer1
ld hl, wKurtApricornCount
xor a
ld [hli], a
assert wKurtApricornCount + 1 == wKurtApricornItems
dec a
ld bc, 10
call ByteFill
@ -232,15 +233,15 @@ FindApricornsInBag:
jr .loop
.done
ld a, [wBuffer1]
ld a, [wKurtApricornCount]
and a
ret nz
scf
ret
.addtobuffer
.addtobuffer:
push hl
ld hl, wBuffer1
ld hl, wKurtApricornCount
inc [hl]
ld e, [hl]
ld d, 0

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@ -10,17 +10,17 @@ _PlayerDecorationMenu:
push af
ld hl, .MenuHeader
call LoadMenuHeader
xor a
ld [wBuffer5], a
ld a, $1
ld [wBuffer6], a
xor a ; FALSE
ld [wChangedDecorations], a
ld a, $1 ; bed
ld [wCurDecorationCategory], a
.top_loop
ld a, [wBuffer6]
ld a, [wCurDecorationCategory]
ld [wMenuCursorBuffer], a
call .FindCategoriesWithOwnedDecos
call DoNthMenu
ld a, [wMenuCursorY]
ld [wBuffer6], a
ld [wCurDecorationCategory], a
jr c, .exit_menu
ld a, [wMenuSelection]
ld hl, .pointers
@ -31,7 +31,7 @@ _PlayerDecorationMenu:
call ExitMenu
pop af
ld [wWhichIndexSet], a
ld a, [wBuffer5]
ld a, [wChangedDecorations]
ld c, a
ret
@ -71,7 +71,7 @@ _PlayerDecorationMenu:
xor a
ld [wWhichIndexSet], a
call .ClearStringBuffer2
call .FindOwndDecos
call .FindOwnedDecos
ld a, 7
call .AppendToStringBuffer2
ld hl, wStringBuffer2
@ -98,7 +98,7 @@ _PlayerDecorationMenu:
ld [hl], a
ret
.FindOwndDecos:
.FindOwnedDecos:
ld hl, .dw
.loop
ld a, [hli]
@ -642,12 +642,12 @@ DecoAction_putawaybigdoll:
DecoAction_TrySetItUp:
ld a, [hl]
ld [wBuffer1], a
ld [wCurDecoration], a
push hl
call DecoAction_SetItUp
jr c, .failed
ld a, 1
ld [wBuffer5], a
ld a, TRUE
ld [wChangedDecorations], a
pop hl
ld a, [wMenuSelection]
ld [hl], a
@ -661,7 +661,7 @@ DecoAction_TrySetItUp:
DecoAction_SetItUp:
; See if there's anything of the same type already out
ld a, [wBuffer1]
ld a, [wCurDecoration]
and a
jr z, .nothingthere
; See if that item is already out
@ -673,7 +673,7 @@ DecoAction_SetItUp:
ld a, [wMenuSelection]
ld hl, wStringBuffer4
call GetDecorationName
ld a, [wBuffer1]
ld a, [wCurDecoration]
ld hl, wStringBuffer3
call GetDecorationName
ld hl, PutAwayAndSetUpText
@ -699,16 +699,16 @@ DecoAction_SetItUp:
DecoAction_TryPutItAway:
; If there is no item of that type already set, there is nothing to put away.
ld a, [hl]
ld [wBuffer1], a
ld [wCurDecoration], a
xor a
ld [hl], a
ld a, [wBuffer1]
ld a, [wCurDecoration]
and a
jr z, .nothingthere
; Put it away.
ld a, $1
ld [wBuffer5], a
ld a, [wBuffer1]
ld a, TRUE
ld [wChangedDecorations], a
ld a, [wCurDecoration]
ld [wMenuSelection], a
ld hl, wStringBuffer3
call GetDecorationName
@ -729,8 +729,8 @@ DecoAction_setupornament:
jr c, .cancel
call DecoAction_SetItUp_Ornament
jr c, .cancel
ld a, $1
ld [wBuffer5], a
ld a, TRUE
ld [wChangedDecorations], a
jr DecoAction_FinishUp_Ornament
.cancel
@ -816,8 +816,8 @@ DecoAction_PutItAway_Ornament:
jr z, .nothingthere
ld hl, wStringBuffer3
call GetDecorationName
ld a, $1
ld [wBuffer5], a
ld a, TRUE
ld [wChangedDecorations], a
xor a
ld [wSelectedDecoration], a
ld hl, PutAwayTheDecoText
@ -843,9 +843,9 @@ DecoAction_AskWhichSide:
call CopyMenuData
jr c, .nope
ld a, [wMenuCursorY]
cp 3
cp 3 ; cancel
jr z, .nope
ld [wBuffer2], a
ld [wSelectedDecorationSide], a
call QueryWhichSide
ld a, [hl]
ld [wSelectedDecoration], a
@ -861,9 +861,10 @@ DecoAction_AskWhichSide:
QueryWhichSide:
ld hl, wDecoRightOrnament
ld de, wDecoLeftOrnament
ld a, [wBuffer2]
cp 1
ld a, [wSelectedDecorationSide]
cp 1 ; right side
ret z
; left side, swap hl and de
push hl
ld h, d
ld l, e

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@ -261,15 +261,15 @@ DoMysteryGiftIfDayHasPassed:
call OpenSRAM
ld hl, sMysteryGiftTimer
ld a, [hli]
ld [wBuffer1], a
ld [wTempMysteryGiftTimer], a
ld a, [hl]
ld [wBuffer2], a
ld [wTempMysteryGiftTimer + 1], a
call CloseSRAM
ld hl, wBuffer1
ld hl, wTempMysteryGiftTimer
call CheckDayDependentEventHL
jr nc, .not_timed_out
ld hl, wBuffer1
ld hl, wTempMysteryGiftTimer
call InitOneDayCountdown
call CloseSRAM
farcall ResetDailyMysteryGiftLimitIfUnlocked
@ -277,7 +277,7 @@ DoMysteryGiftIfDayHasPassed:
.not_timed_out
ld a, BANK(sMysteryGiftTimer)
call OpenSRAM
ld hl, wBuffer1
ld hl, wTempMysteryGiftTimer
ld a, [hli]
ld [sMysteryGiftTimer], a
ld a, [hl]

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@ -62,7 +62,7 @@ Phone_FindOpenSlot:
GetRemainingSpaceInPhoneList:
xor a
ld [wBuffer1], a
ld [wRegisteredPhoneNumbers], a
ld hl, PermanentNumbers
.loop
ld a, [hli]
@ -76,7 +76,7 @@ GetRemainingSpaceInPhoneList:
ld c, a
call _CheckCellNum
jr c, .permanent
ld hl, wBuffer1
ld hl, wRegisteredPhoneNumbers
inc [hl]
.permanent
pop hl
@ -87,7 +87,7 @@ GetRemainingSpaceInPhoneList:
.done
ld a, CONTACT_LIST_SIZE
ld hl, wBuffer1
ld hl, wRegisteredPhoneNumbers
sub [hl]
ret

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@ -509,7 +509,7 @@ FillMoves:
ld a, [wCurPartyLevel]
cp b
jp c, .done
ld a, [wEvolutionOldSpecies]
ld a, [wSkipMovesBeforeLevelUp]
and a
jr z, .CheckMove
ld a, [wPrevPartyLevel]

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@ -142,7 +142,7 @@ ForgetMove:
call Textbox
hlcoord 5 + 2, 2 + 2
ld a, SCREEN_WIDTH * 2
ld [wBuffer1], a
ld [wListMovesLineSpacing], a
predef ListMoves
; w2DMenuData
ld a, $4

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@ -322,7 +322,8 @@ InitMail:
; initialize wMailboxCount from sMailboxCount
ld hl, wMailboxCount
ld [hli], a ; now hl = wMailboxItems
ld [hli], a
assert wMailboxCount + 1 == wMailboxItems
and a
jr z, .done ; if no mail, we're done

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@ -1,3 +1,17 @@
; MailGFXPointers indexes
; LoadMailPalettes.MailPals indexes (see gfx/mail/mail.pal)
const_def
const FLOWER_MAIL_INDEX ; 0
const SURF_MAIL_INDEX ; 1
const LITEBLUEMAIL_INDEX ; 2
const PORTRAITMAIL_INDEX ; 3
const LOVELY_MAIL_INDEX ; 4
const EON_MAIL_INDEX ; 5
const MORPH_MAIL_INDEX ; 6
const BLUESKY_MAIL_INDEX ; 7
const MUSIC_MAIL_INDEX ; 8
const MIRAGE_MAIL_INDEX ; 9
ReadPartyMonMail:
ld a, [wCurPartyMon]
ld hl, sPartyMail
@ -35,7 +49,7 @@ ReadAnyMail:
call .LoadGFX
call EnableLCD
call WaitBGMap
ld a, [wBuffer3]
ld a, [wCurMailIndex]
ld e, a
farcall LoadMailPalettes
call SetPalettes
@ -72,13 +86,13 @@ ReadAnyMail:
call OpenSRAM
ld de, sPartyMon1MailAuthorID - sPartyMon1Mail
add hl, de
ld a, [hli] ; author id
ld [wCurMailAuthorID], a
ld a, [hli]
ld [wBuffer1], a
ld a, [hli]
ld [wBuffer2], a
ld a, [hli]
ld [wCurMailAuthorID + 1], a
ld a, [hli] ; species
ld [wCurPartySpecies], a
ld b, [hl]
ld b, [hl] ; type
call CloseSRAM
ld hl, MailGFXPointers
ld c, 0
@ -99,7 +113,7 @@ ReadAnyMail:
.got_pointer
ld a, c
ld [wBuffer3], a
ld [wCurMailIndex], a
ld a, [hli]
ld h, [hl]
ld l, a
@ -111,6 +125,7 @@ ReadAnyMail:
ret
MailGFXPointers:
; entries correspond to *MAIL_INDEX constants
dbw FLOWER_MAIL, LoadFlowerMailGFX
dbw SURF_MAIL, LoadSurfMailGFX
dbw LITEBLUEMAIL, LoadLiteBlueMailGFX
@ -121,7 +136,7 @@ MailGFXPointers:
dbw BLUESKY_MAIL, LoadBlueSkyMailGFX
dbw MUSIC_MAIL, LoadMusicMailGFX
dbw MIRAGE_MAIL, LoadMirageMailGFX
db -1
db -1 ; end
LoadSurfMailGFX:
push bc
@ -697,12 +712,12 @@ MailGFX_PlaceMessage:
ld a, [de]
and a
ret z
ld a, [wBuffer3]
ld a, [wCurMailIndex]
hlcoord 8, 14
cp $3 ; PORTRAITMAIL
cp PORTRAITMAIL_INDEX
jr z, .place_author
hlcoord 6, 14
cp $6 ; MORPH_MAIL
cp MORPH_MAIL_INDEX
jr z, .place_author
hlcoord 5, 14

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@ -1145,7 +1145,7 @@ SetUpMoveList:
ld bc, NUM_MOVES
call CopyBytes
ld a, SCREEN_WIDTH * 2
ld [wBuffer1], a
ld [wListMovesLineSpacing], a
hlcoord 2, 3
predef ListMoves
hlcoord 10, 4

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