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Document AI_Smart_Conversion2 bug (resolves #786)
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@ -49,6 +49,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [Heavy Ball uses wrong weight value for three Pokémon](#heavy-ball-uses-wrong-weight-value-for-three-pokémon)
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- [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack)
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
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- ["Smart" AI discourages Conversion2 after the first turn](#smart-ai-discourages-conversion2-after-the-first-turn)
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- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
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- [AI use of Full Heal or Full Restore does not cure Nightmare status](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- [AI use of Full Heal does not cure confusion status](#ai-use-of-full-heal-does-not-cure-confusion-status)
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@ -1054,6 +1055,19 @@ As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") impli
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```
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### "Smart" AI discourages Conversion2 after the first turn
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**Fix:** Edit `AI_Smart_Conversion2` in [engine/battle/ai/scoring.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/scoring.asm):
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```diff
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AI_Smart_Conversion2:
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ld a, [wLastPlayerMove]
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and a
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- jr nz, .discourage ; should be jr z
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+ jr z, .discourage
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```
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### AI makes a false assumption about `CheckTypeMatchup`
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**Fix:** Edit `BattleCheckTypeMatchup` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm):
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@ -1667,7 +1667,7 @@ AI_Smart_Thief:
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AI_Smart_Conversion2:
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ld a, [wLastPlayerMove]
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and a
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jr nz, .discourage
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jr nz, .discourage ; should be jr z
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push hl
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dec a
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