Remove "Buffer" suffix from two HRAM labels

This commit is contained in:
Rangi 2020-12-23 16:54:28 -05:00
parent 99e66c2557
commit 5db892782a
19 changed files with 107 additions and 107 deletions

View File

@ -3063,7 +3063,7 @@ MonFaintedAnimation:
db " @"
SlideBattlePicOut:
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld c, a
.loop
push bc
@ -3086,7 +3086,7 @@ SlideBattlePicOut:
ret
.DoFrame:
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld c, a
cp $8
jr nz, .back
@ -9034,7 +9034,7 @@ CopyBackpic:
.LoadTrainerBackpicAsOAM:
ld hl, wVirtualOAMSprite00
xor a
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld b, 6
ld e, (SCREEN_WIDTH + 1) * TILE_WIDTH
.outer_loop
@ -9045,10 +9045,10 @@ CopyBackpic:
inc hl
ld [hl], e ; x
inc hl
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld [hli], a ; tile id
inc a
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld a, PAL_BATTLE_OB_PLAYER
ld [hli], a ; attributes
ld a, d
@ -9056,9 +9056,9 @@ CopyBackpic:
ld d, a
dec c
jr nz, .inner_loop
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
add $3
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld a, e
add 1 * TILE_WIDTH
ld e, a

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@ -1339,7 +1339,7 @@ GetFacingObject:
farcall CheckFacingObject
jr nc, .fail
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc

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@ -415,11 +415,11 @@ PadAttrmapForHDMATransfer:
PadMapForHDMATransfer:
; pad a 20x18 map to 32x18 for HDMA transfer
; back up the padding value in c to hMapObjectIndexBuffer
ldh a, [hMapObjectIndexBuffer]
; back up the padding value in c to hMapObjectIndex
ldh a, [hMapObjectIndex]
push af
ld a, c
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
; for each row on the screen
ld c, SCREEN_HEIGHT
@ -435,7 +435,7 @@ PadMapForHDMATransfer:
jr nz, .loop2
; load the original padding value of c into hl for 32 - 20 = 12 rows
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld b, BG_MAP_WIDTH - SCREEN_WIDTH
.loop3
ld [hli], a
@ -445,9 +445,9 @@ PadMapForHDMATransfer:
dec c
jr nz, .loop1
; restore the original value of hMapObjectIndexBuffer
; restore the original value of hMapObjectIndex
pop af
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ret
HDMATransfer2bpp::

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@ -51,7 +51,7 @@ Unused_GetPartyMenuMonIcon:
.GetPartyMonItemGFX:
push bc
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld hl, wPartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
@ -125,7 +125,7 @@ PartyMenu_InitAnimatedMonIcon:
.SpawnItemIcon:
push bc
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld hl, wPartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
@ -154,7 +154,7 @@ PartyMenu_InitAnimatedMonIcon:
InitPartyMenuIcon:
ld a, [wCurIconTile]
push af
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld hl, wPartySpecies
ld e, a
ld d, 0
@ -163,7 +163,7 @@ InitPartyMenuIcon:
call ReadMonMenuIcon
ld [wCurIcon], a
call GetMemIconGFX
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
; y coord
add a
add a
@ -184,7 +184,7 @@ InitPartyMenuIcon:
SetPartyMonIconAnimSpeed:
push bc
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld b, a
call .getspeed
ld a, b

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@ -14,7 +14,7 @@ HandleCmdQueue::
ld hl, wCmdQueue
xor a
.loop
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld a, [hl]
and a
jr z, .skip
@ -27,7 +27,7 @@ HandleCmdQueue::
.skip
ld de, CMDQUEUE_ENTRY_SIZE
add hl, de
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
inc a
cp CMDQUEUE_CAPACITY
jr nz, .loop

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@ -540,7 +540,7 @@ TryObjectEvent:
.IsObject:
call PlayTalkObject
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc

View File

@ -1040,7 +1040,7 @@ _RandomWalkContinue:
add hl, bc
ld [hl], OBJECT_ACTION_STEP
ld hl, wCenteredObject
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp [hl]
jr z, .centered
ld hl, OBJECT_STEP_TYPE
@ -1945,7 +1945,7 @@ ApplyMovementToFollower:
ret z
ld a, [wObjectFollow_Leader]
ld d, a
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp d
ret nz
ld a, e
@ -2085,7 +2085,7 @@ ShakeScreen:
DespawnEmote:
push bc
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld c, a
call .DeleteEmote
pop bc
@ -2130,7 +2130,7 @@ InitTempObject:
CopyTempObjectData:
; load into wTempObjectCopy:
; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [NextMapX], [NextMapY], -1
; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndex], [NextMapX], [NextMapY], -1
; This spawns the object at the same place as whichever object is loaded into bc.
ld hl, wTempObjectCopyMapObjectIndex
ld [hl], -1
@ -2145,7 +2145,7 @@ CopyTempObjectData:
ld [hli], a
ld a, [de]
ld [hli], a
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld [hli], a
push hl
ld hl, OBJECT_NEXT_MAP_X
@ -2169,7 +2169,7 @@ UpdateAllObjectsFrozen::
ld bc, wObjectStructs
xor a
.loop
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call DoesObjectHaveASprite
jr z, .ok
call UpdateObjectFrozen
@ -2178,7 +2178,7 @@ UpdateAllObjectsFrozen::
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@ -2228,13 +2228,13 @@ HideAllObjects:
xor a
ld bc, wObjectStructs
.loop
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call SetFacing_Standing
ld hl, OBJECT_LENGTH
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@ -2452,7 +2452,7 @@ DoStepsForAllObjects:
ld bc, wObjectStructs
xor a
.loop
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call DoesObjectHaveASprite
jr z, .next
call HandleObjectStep
@ -2461,7 +2461,7 @@ DoStepsForAllObjects:
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@ -2545,7 +2545,7 @@ StartFollow::
SetLeaderIfVisible:
call CheckObjectVisibility
ret c
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld [wObjectFollow_Leader], a
ret
@ -2571,7 +2571,7 @@ SetFollowerIfVisible:
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_RESET
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld [wObjectFollow_Follower], a
ret

View File

@ -237,7 +237,7 @@ Movement_48:
Movement_remove_object:
call DeleteMapObject
ld hl, wObjectFollow_Leader
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp [hl]
jr nz, .not_leading
ld [hl], -1
@ -680,7 +680,7 @@ NormalStep:
.skip_grass
ld hl, wCenteredObject
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player
@ -704,7 +704,7 @@ TurningStep:
ld [hl], OBJECT_ACTION_SPIN
ld hl, wCenteredObject
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player
@ -728,7 +728,7 @@ SlideStep:
ld [hl], OBJECT_ACTION_STAND
ld hl, wCenteredObject
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player
@ -760,7 +760,7 @@ JumpStep:
call SpawnShadow
ld hl, wCenteredObject
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp [hl]
jr z, .player

View File

@ -250,7 +250,7 @@ CheckFacingObject::
.not_counter
ld bc, wObjectStructs ; redundant
ld a, 0
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call IsNPCAtCoord
ret nc
ld hl, OBJECT_DIRECTION_WALKING
@ -275,7 +275,7 @@ WillObjectBumpIntoSomeoneElse:
jr IsNPCAtCoord
IsObjectFacingSomeoneElse: ; unreferenced
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
call GetObjectStruct
call .GetFacingCoords
call IsNPCAtCoord
@ -315,7 +315,7 @@ IsNPCAtCoord:
ld bc, wObjectStructs
xor a
.loop
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
call DoesObjectHaveASprite
jr z, .next
@ -345,9 +345,9 @@ IsNPCAtCoord:
jr nz, .check_current_coords
.continue
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld l, a
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
cp l
jr nz, .yes
@ -362,9 +362,9 @@ IsNPCAtCoord:
ld a, [hl]
cp e
jr nz, .next
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld l, a
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
cp l
jr nz, .yes
@ -373,7 +373,7 @@ IsNPCAtCoord:
add hl, bc
ld b, h
ld c, l
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@ -481,7 +481,7 @@ IsNPCAtPlayerCoord: ; unreferenced
ld bc, wObjectStructs
xor a
.loop
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
call DoesObjectHaveASprite
jr z, .next
@ -505,7 +505,7 @@ IsNPCAtPlayerCoord: ; unreferenced
ld a, [hl]
cp d
jr nz, .check_current_coords
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
cp PLAYER_OBJECT
jr z, .next
jr .yes
@ -528,7 +528,7 @@ IsNPCAtPlayerCoord: ; unreferenced
add hl, bc
ld b, h
ld c, l
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop

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@ -621,7 +621,7 @@ ENDM
; Returns 1 if there is no NPC in front
; Returns 2 if there is a movable NPC in front
ld a, 0
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
; Load the next X coordinate into d
ld a, [wPlayerStandingMapX]
ld d, a

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@ -41,10 +41,10 @@ SpawnPlayer:
.ok
ld [hl], e
ld a, PLAYER_OBJECT
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld bc, wMapObjects
ld a, PLAYER_OBJECT
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
ld de, wObjectStructs
call CopyMapObjectToObjectStruct
ld a, PLAYER
@ -94,7 +94,7 @@ WriteObjectXY::
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld b, a
call CopyDECoordsToMapObject
and a
@ -138,12 +138,12 @@ CopyObjectStruct::
ld a, 1
ld de, OBJECT_LENGTH
.loop
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
ld a, [hl]
and a
jr z, .done
add hl, de
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
@ -169,12 +169,12 @@ CopyMapObjectToObjectStruct:
ret
.CopyMapObjectToTempObject:
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld [hl], a
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld [wTempObjectCopyMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
@ -229,7 +229,7 @@ InitializeVisibleSprites:
ld bc, wMap1Object
ld a, 1
.loop
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
@ -277,7 +277,7 @@ InitializeVisibleSprites:
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECTS
jr nz, .loop
@ -316,7 +316,7 @@ CheckObjectEnteringVisibleRange::
ld bc, wMap1Object
ld a, 1
.loop_v
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
@ -351,7 +351,7 @@ CheckObjectEnteringVisibleRange::
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECTS
jr nz, .loop_v
@ -372,7 +372,7 @@ CheckObjectEnteringVisibleRange::
ld bc, wMap1Object
ld a, 1
.loop_h
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
@ -407,7 +407,7 @@ CheckObjectEnteringVisibleRange::
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
inc a
cp NUM_OBJECTS
jr nz, .loop_h
@ -680,7 +680,7 @@ FollowNotExact::
ld hl, OBJECT_SPRITE_Y
add hl, de
ld [hl], a
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
ld hl, OBJECT_RANGE
add hl, de
ld [hl], a

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@ -962,7 +962,7 @@ Script_appear:
call GetScriptByte
call GetScriptObject
call UnmaskCopyMapObjectStruct
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld b, 0 ; clear
call ApplyEventActionAppearDisappear
ret
@ -975,7 +975,7 @@ Script_disappear:
ldh a, [hLastTalked]
.ok
call DeleteObjectStruct
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld b, 1 ; set
call ApplyEventActionAppearDisappear
farcall _UpdateSprites

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@ -590,7 +590,7 @@ InitPartyMenuGFX:
ret z
ld c, a
xor a
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
.loop
push bc
push hl
@ -598,9 +598,9 @@ InitPartyMenuGFX:
ld a, BANK(LoadMenuMonIcon)
ld e, MONICON_PARTYMENU
rst FarCall
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
inc a
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
pop hl
pop bc
dec c

View File

@ -346,14 +346,14 @@ WaitPressAorB_BlinkCursor::
;
; NOTE: The cursor has to be shown before calling
; this function or no cursor will be shown at all.
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
push af
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
push af
xor a
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld a, 6
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
.loop
push hl
@ -367,9 +367,9 @@ WaitPressAorB_BlinkCursor::
jr z, .loop
pop af
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
pop af
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ret
SimpleWaitPressAorB::
@ -447,37 +447,37 @@ BlinkCursor::
cp b
pop bc
jr nz, .place_arrow
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
dec a
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ret nz
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
dec a
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
ret nz
ld a, "─"
ld [hl], a
ld a, -1
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld a, 6
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
ret
.place_arrow
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
and a
ret z
dec a
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ret nz
dec a
ldh [hMapObjectIndexBuffer], a
ldh a, [hObjectStructIndexBuffer]
ldh [hMapObjectIndex], a
ldh a, [hObjectStructIndex]
dec a
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
ret nz
ld a, 6
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
ld a, "▼"
ld [hl], a
ret

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@ -1124,7 +1124,7 @@ CoordinatesEventText::
text_end
CheckObjectMask::
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld e, a
ld d, 0
ld hl, wObjectMasks
@ -1133,7 +1133,7 @@ CheckObjectMask::
ret
MaskObject::
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld e, a
ld d, 0
ld hl, wObjectMasks
@ -1142,7 +1142,7 @@ MaskObject::
ret
UnmaskObject::
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld e, a
ld d, 0
ld hl, wObjectMasks
@ -1433,7 +1433,7 @@ SaveScreen::
ld de, wScreenSave
ld a, [wMapWidth]
add 6
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
ld a, [wPlayerStepDirection]
and a
jr z, .down
@ -1447,7 +1447,7 @@ SaveScreen::
.up
ld de, wScreenSave + SCREEN_META_WIDTH
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
ld c, a
ld b, 0
add hl, bc

View File

@ -20,7 +20,7 @@ GetSpriteVTile::
ld hl, wUsedSprites + 2
ld c, SPRITE_GFX_LIST_CAPACITY - 1
ld b, a
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
cp 0
jr z, .nope
ld a, b
@ -210,14 +210,14 @@ GetMapObject::
CheckObjectVisibility::
; Sets carry if the object is not visible on the screen.
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp -1
jr z, .not_visible
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
call GetObjectStruct
and a
ret
@ -301,21 +301,21 @@ CheckObjectTime::
ret
CopyMapObjectStruct:: ; unreferenced
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call GetMapObject
call CopyObjectStruct
ret
UnmaskCopyMapObjectStruct::
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call UnmaskObject
ldh a, [hMapObjectIndexBuffer]
ldh a, [hMapObjectIndex]
call GetMapObject
farcall CopyObjectStruct
ret
ApplyDeletionToMapObject::
ldh [hMapObjectIndexBuffer], a
ldh [hMapObjectIndex], a
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc

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@ -51,8 +51,8 @@ hGraphicStartTile:: db
hMoveMon:: db
UNION
hMapObjectIndexBuffer:: db
hObjectStructIndexBuffer:: db
hMapObjectIndex:: db
hObjectStructIndex:: db
NEXTU
hConnectionStripLength:: db
hConnectedMapWidth:: db

View File

@ -422,15 +422,15 @@ Function4aad3:
ld c, a
xor a
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
.loop
push bc
push hl
ld e, MONICON_PARTYMENU
farcall LoadMenuMonIcon
ldh a, [hObjectStructIndexBuffer]
ldh a, [hObjectStructIndex]
inc a
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
pop hl
pop bc
dec c

View File

@ -5636,7 +5636,7 @@ Function11ad1b:
ld a, [wMenuCursorY]
ld [wcd82], a
dec a
ldh [hObjectStructIndexBuffer], a
ldh [hObjectStructIndex], a
ld a, $10
ld [wCurIconTile], a
ld hl, LoadMenuMonIcon