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660 Commits
Author SHA1 Message Date
NovaRain 4bc981dbc1 Updated changelog for better clarity 2023-11-20 21:28:06 +08:00
NovaRain 34a81e4f54 Updated changelog 2023-11-20 10:19:04 +08:00
NovaRain 584e026624 Fixed create_object_sid when passing 0 as the script index number
* would result in a crash. Now it allows creating an object with no
script (different from -1, which just doesn't touch default script).
2023-11-14 21:48:36 +08:00
NovaRain 1cca798b80 Tweaked the position of the ammo bar
Tweaked the alternative ammo bar to exactly match Mash's.
2023-10-30 21:31:21 +08:00
NovaRain 47d9bb1627 [HRP] Fixed the clickability issue of the file list in the char screen 2023-10-28 23:43:58 +08:00
NovaRain 2b8b797920 Fixed incorrect data for saved arrays
Updated version number.
2023-10-27 22:41:58 +08:00
NovaRain b1ce08a78f Fixed crash when calling start_gdialog outside talk_p_proc
(the fix was embedded in StartGDialogFix, now it works regardless of
the option.)
2023-10-19 15:13:37 +08:00
NovaRain 143ec750cf Updated documents (mainly array functions) 2023-10-16 11:32:52 +08:00
NovaRain e2b5a0652d Enabled build workflow for master branch 2023-10-07 21:15:16 +08:00
NovaRain c6635f65e5 Changed the "best armor" score calc to exclude EMP
(gameplay mod friendly)
2023-10-07 19:34:11 +08:00
NovaRain daf9e57d36 Updated NPC combat control mod for player's Jinxed trait/perk
* controlled critters will now be "Jinxed" as well (closes #492)
2023-10-05 09:24:34 +08:00
NovaRain 59f1ed0233 Removed AdditionalWeaponAnims from ddraw.ini (always enabled)
Updated version number.
2023-10-05 09:10:44 +08:00
NovaRain 7c8d2d6269 Merge branch 'develop' 2023-10-05 09:03:35 +08:00
NovaRain 75019a5546 Bump actions/checkout from 3 to 4
Set dependabot for the main branch
2023-10-02 08:49:15 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
1b3530e702 Bump actions/checkout from 3 to 4 (#493)
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-10-01 21:04:56 +08:00
NovaRain deee6fc521 Corrected the description of CALCAPCOST hook 2023-09-30 17:17:53 +08:00
brussell1andGitHub e703a82c8b Fixed German translation (#491) 2023-08-26 01:39:08 +08:00
NovaRain 5769843b89 Bump activesupport to 6.1.7.5 in /docs 2023-08-24 21:56:52 +08:00
NovaRain 7e2eaf0724 Fixed crash on startup on WinXP/2003
Moved the LoadLibrary call out of DllMain entry point.
Updated version number and changelog.
2023-08-24 21:27:54 +08:00
NovaRain b6a4c8d476 Tried fixing in-page subcategory links 2023-08-22 15:28:24 +08:00
NovaRain 1524c7daa0 Fixed functions.yml 2023-08-22 10:10:41 +08:00
NovaRain 228f8966f2 Release 4.4 2023-08-22 08:54:41 +08:00
NovaRain e923fa801b Updated changelog and other documents 2023-08-21 14:23:59 +08:00
NovaRain 16dacee0e0 Fixed UpdateHPStat() for not properly capping HP
* when a critter has modified base value of max HP in its proto.
2023-08-09 10:29:22 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
b4fe9b3e57 Bump commonmarker from 0.23.9 to 0.23.10 in /docs (#490)
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker) from 0.23.9 to 0.23.10.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases)
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/v0.23.10/CHANGELOG.md)
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.9...v0.23.10)

---
updated-dependencies:
- dependency-name: commonmarker
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-08-09 08:24:32 +08:00
phobos2077 553c7cc195 Renamed string_pos back to string_find to make meaning more obvious 2023-08-07 20:01:21 +02:00
NovaRain 61f3a2ac13 Fixed the backward compatibility of get_npc_level
(broken in commit 438bc6f)
2023-08-04 09:13:55 +08:00
NovaRain aca6c92d86 Reordered the engine perk entries in perks.ini
(sorted by their perk IDs)
2023-07-31 20:52:43 +08:00
phobos2077 5d7015bbb5 Headers update
- Synced a small number of defines from RPU headers
- Removed duplicate defines from define_lite
2023-07-30 22:24:44 +02:00
phobos2077 f0ec82923d EnginePerks: fixes
- Remove duplicate Salesman tweak
- Decoupled hacks for multi-perk-level support for Salesman and Demolition Expert from the bonus value change
- Renamed settings for consistency ("<PerkName>Bonus" when it has only one effect)
2023-07-30 22:00:04 +02:00
phobos2077 cd5c803386 EnginePerks: rewritten and expanded
- Got rid of unused and repeated code
- Added all perk skill bonuses
2023-07-30 19:58:34 +02:00
NovaRain c95d872f77 Added build instructions to readme 2023-07-26 15:08:41 +08:00
phobos2077 5c3c1ca4db Header fixes
- Fix conflict with RPU command_extra.h
- Fix undefined debug_array_str error
2023-07-24 00:56:01 +02:00
NovaRain cb1a3dd764 Reverted the ASM change for StealCheckHook in commit 53c294c 2023-07-23 07:42:16 +08:00
phobos2077 4c441d5852 Fix incorrect int->float conversion in op_sub (closes #488) 2023-07-22 21:22:27 +02:00
NovaRain 53c294cf98 Edited ASM code and documents for HOOK_STEAL 2023-07-22 20:46:26 +08:00
phobos2077 5394352bf0 HOOK_STEAL: add ret0 value 2 to fail "silently" 2023-07-22 13:43:23 +02:00
phobos2077 f267224428 HOOK_STEAL: return value improvements
- Allow to use vanilla handler but only override experience in case of success
- Treat both return values less than -1 the same as -1
2023-07-22 10:43:18 +02:00
phobos2077 b189fe9252 HOOK_STEAL: ret1 to override experience for successful stealing 2023-07-22 04:21:05 +02:00
phobos2077 b2c9b1cc23 HOOK_STEAL: add arg4 - quantity of items stolen 2023-07-22 03:29:31 +02:00
NovaRain 0e8b6efe49 Re-added the check for valid objs to get/set_object_data
* disabled in combat for the combat data.
2023-07-19 20:56:12 +08:00
NovaRain 6d66bfffb0 Edited function and sslc docs 2023-07-17 20:53:50 +08:00
NovaRain 6eeb674641 Minor code edits to BugFixes.cpp
Minor edits to some comments.
2023-07-14 09:46:02 +08:00
NovaRain b94993d756 Minor edits to error msg for some script functions
Edits to function notes.
2023-07-11 11:19:29 +08:00
phobos2077 a2ea1910f5 Minor header and readme edits 2023-07-10 23:56:58 +02:00
NovaRain ddb3cf9b6e Added upper/lower limits to the hit chance value
Edited hookscript docs.
2023-07-09 15:22:56 +08:00
NovaRain 321f8e1ab2 Changed string_pos to return -1 on arg error
Added a check to PartyControl::OrderAttackPatch().
Updated function documents.
2023-07-05 22:14:04 +08:00
phobos2077 66559812bd Updated headers
- Add a bunch of array-related procs to unlock basic functional programming
- Fix error with FUNC_SELECTOR_7
2023-07-05 02:31:47 +02:00
phobos2077 f968dea5e7 string_pos: use negative pos value how it works in substr 2023-07-05 01:47:47 +02:00
phobos2077 664fb84dc5 string_find renamed to string_pos + header update
- Renamed get_clamped to math_clamp for consistency (libs should use namespace prefixes)
- Nuked above/below macros and renamed unsigned_comp to insigned_int_compare, because it doesn't work with floats
- Replaced sprintf2 and string_pos with macros (due to new metarules)
- Add a few entries to functions.yml
2023-07-04 21:06:35 +02:00
phobos2077 74ef65335d Add string_find metarule
- lib.inven.h: Updated remove_items_pid to return actually removed quantity
2023-07-04 20:19:38 +02:00
NovaRain 9f6ca9d55d Updated some documents 2023-07-03 15:39:56 +08:00
NovaRain f42b232e19 Moved sfall-mod.ini into mods\ folder
Packed item highlighting and NPC combat control mods into sfall.dat.
2023-07-02 20:40:35 +08:00
NovaRain 0926ace899 Use explicit GetFileAttributesA function 2023-07-02 08:28:15 +08:00
NovaRain b2023b7e51 Removed capping of console window position and size
* for multi-monitor setup, leaving only minimum size of 640x480.
2023-06-29 21:32:32 +08:00
NovaRain 1f962458cd Added file check for books/drugs/enginetweaks ini files
Fixed possible array index out of bound error in BarBoxes.
Added trimming to custom unarmed attack names.
Edits to ddraw.ini and function docs.
2023-06-27 21:19:36 +08:00
phobos2077 0bb5941c98 IniReader: Remove bufSize argument when it's not used (closes #485)
- Fix return value of getString with buffer argument
- Increase max line length to 2048
2023-06-27 00:14:00 +02:00
phobos2077 3e4e9ff4e6 Console window improvements
- Retain maximized/minimized state
- Save normal position when closing in maximized/minized state
- Allow to move window in negative x direction
- Disable close button
- Save position if game was closed by pressing Alt+F4 in console window
2023-06-26 23:31:06 +02:00
NovaRain ece95a95e9 Updated docs for improved string_format
Edited error messages for a few functions.
ConsoleWindow: disallowed negative window position.
2023-06-25 16:16:23 +08:00
phobos2077 5f38744a2e De-shittify string_format (closes #482) 2023-06-25 00:24:24 +02:00
phobos2077 c0aac45b0c ConsoleWindow: attempt to fix position jumping 2023-06-24 13:12:38 +02:00
NovaRain d7a974c50b Fixed the display after switching back in NPC combat control mod
* player's active "sneak" notification box wasn't shown when switching
back after the combat.

Replaced numbers with defines in item highlighting mod.
2023-06-24 14:17:38 +08:00
phobos2077andNovaRain 3f8d322697 Fix container highlight condition 2023-06-24 07:59:16 +08:00
phobos2077andNovaRain 50b51fc1a3 Highlighting mod update
- Optional highlighting of critters, using the same colors and rules as in the combat mode
- Holding highlight key will update outlines based on current positions
- Enable LOS check by default for more interesting looting
2023-06-24 07:59:16 +08:00
phobos2077 e1aebb21e4 op_create_spatial: fix spatial object having no scriptIndex upon creation 2023-06-24 01:58:17 +02:00
phobos2077 a5075734cc ConsoleWindow: prevent user from messing up window position & size 2023-06-24 01:57:27 +02:00
phobos2077 4adb6dffe2 get_ini_config - reset array cache to prevent wrong arrays being returned! 2023-06-21 23:32:33 +02:00
NovaRain 3b29088818 Edited the log messages in LoadOrder.cpp
Cleaned up some module headers.

Updated version number in documents.

Updated changelog in sslc document, and removed the mention about
empty statements (it never worked).
2023-06-21 22:21:12 +08:00
phobos2077 3a3760704c Load order: more informative logging 2023-06-20 20:44:57 +02:00
NovaRain b619ea3fba Updated function docs for get_ini_config 2023-06-19 12:15:17 +08:00
NovaRain ae7921fe26 Some format/textual edits to code
* line indents.
* remove trailing spaces.
* use nullptr instead of NULL for pointers.

Edited the error messages of get_ini_config.
2023-06-19 12:14:31 +08:00
NovaRainandGitHub 14f6de0329 Merge pull request #481 from sfall-team/feature/fo-ini-reader
INI Config reader:
- Replaced GetPrivateProfile* functions for reading ini with vanilla-based INI reader.
- Changed IniReader classes to read INI files once using new Config class and cache results until GameReset (going to main menu).
- Added metarule to read entire INI file in one operation and return as two-dimensional map array.
- Increased limits for INI strings to 1021.
2023-06-19 11:22:27 +08:00
phobos2077 e33a025c62 get_ini_config: sanitize and validate INI path 2023-06-18 15:01:25 +02:00
phobos2077 20088ffcb1 Save window positions in OnBeforeGameClose
- This way we can guarantee sfall has not started to "destruct" yet, so we don't have to rely on the order of destructor calls
2023-06-18 00:41:45 +02:00
phobos2077 cec091bda2 IniReader: Remove ini file from cache when it's changed by SetString
- Had to reorganize some code to make this work. Changed how some singletons are created to guarantee destructor calls in correct order (IniReader is constructed first and destructed last, after every other module).
2023-06-17 23:33:37 +02:00
NovaRain 97c2b111ff Updated the description of ConsoleWindow
Simplified ASM code in Premade.cpp a bit.
2023-06-17 21:40:11 +08:00
VladandGitHub 1e4bbaedbd Merge branch 'develop' into feature/fo-ini-reader 2023-06-16 18:13:12 +02:00
NovaRainandGitHub fce35c7e14 Merge pull request #480 from sfall-team/feature/debug-log-overflow-fix
Fixed buffer overflow when DebugMode is enabled and printing messages longer than 259 via script.
2023-06-16 23:37:59 +08:00
phobos2077 4d19fa2d60 Use single function for all string-to-integer conversions for consistent behavior
- Reading INI from within sfall as well as get_ini_setting opcode
- calling atoi opcode
- Support auto-detecting 0x, 0 and 0b for hex, octal and binary representations respectively
2023-06-16 16:06:24 +02:00
phobos2077 0a6a604abc Add support for using 0b prefix in INI files to denote binary base (consistent with GetPrivateProfile*) 2023-06-16 15:10:25 +02:00
phobos2077 2cef5310e2 Rewrite console writing
- Separate debug_msg and display_msg as separate Source
- Merge writing to one function with proper filtering
2023-06-16 14:57:41 +02:00
phobos2077 fe7aa9ae04 Removed unused code 2023-06-16 02:16:25 +02:00
phobos2077 b36771da48 Increase maximum size of one INI line to 1023 and fix potential crash in IniReader::getString()
- Now can read strings up to 1021 from INI files using all available functions (get_ini_string, get_ini_section, get_ini_config)
2023-06-16 00:53:03 +02:00
phobos2077 ad6491d61e Increase array string limit to 1024 bytes
- Because it is now safe to log longer stuff
2023-06-16 00:16:36 +02:00
phobos2077 4de5de6a0c Restore code page option from NovaRain 2023-06-16 00:02:55 +02:00
phobos2077 347b4a3ecb Fix buffer overflow when DebugMode is enabled and printing messages longer than 259 via script
- Refactoring: moved ConsoleWindow into separate file
2023-06-15 23:57:41 +02:00
phobos2077 0b161c7374 Rename metarule for consistency with other ini-related functions, add to functions.yml 2023-06-15 21:48:06 +02:00
phobos2077 7bbc15ab0b Made Config queries case-insensitive for both section names and keys to match GetPrivateProfile* behavior 2023-06-15 21:01:24 +02:00
phobos2077 ac02971d61 get_ini_section(s): switched to using Config class
- Load configs via IniReader to take advantage of it's cache
2023-06-15 19:28:52 +02:00
phobos2077 e4ea3645d6 Add config_load metarule to efficiently load INI into array and also load INI from DAT
- Refactoring: moved all ini-related handlers into new cpp
- Moved modified_ini opcode to C++
2023-06-15 19:01:07 +02:00
NovaRain f9dc7a3e25 Added code page setting for the console window 2023-06-15 23:27:07 +08:00
phobos2077 3f7ce8c412 Custom Config parser based on Vanilla & Fallout CE 2023-06-15 15:30:46 +02:00
phobos2077 6d3afd4e7d Attempt to fix config reader memory allocation issues (unsuccessful) 2023-06-15 15:30:46 +02:00
phobos2077 2fcf81cb78 Read all ini's using built-in FO config parser 2023-06-15 15:30:46 +02:00
phobos2077 b8c52304eb Add precise time measurements for: Sfall Init, Game Init, New Game start and Save game load. 2023-06-15 15:30:24 +02:00
NovaRain 23d1e3b9c8 Updated the description in [ExtraPatches] for mods_order.txt
Tweaked the error log entry for mods_order.txt.
Removed unnecessary Inject_SwitchHandHook (unused since 4.2.1)
2023-06-15 13:38:04 +08:00
NovaRain 7baa6de014 Reduced buffer flush in Logging.cpp
Edited some description in ddraw.ini.
2023-06-15 13:24:02 +08:00
NovaRainandGitHub 7bf562338c Merge pull request #477 from sfall-team/feature/console-window-v2
Console Window output (closes #474)
2023-06-15 13:14:46 +08:00
phobos2077 5f38a934ca Console improvements
- Save & restore window position
- Fix display_msg not mirrored to console
- Fix log prefixes showing up mid line
2023-06-14 21:34:57 +02:00
phobos2077 3c40518e87 Make sfall logs a little prettier 2023-06-14 20:01:13 +02:00
NovaRain 7939924257 Removed debug message about missing critter art from displaying in-game
* to prevent unnecessary annoyance to generic players.

Added a safeguard to get_tile_fid.
2023-06-14 09:26:28 +08:00
phobos2077 dc665cb741 Debugging.ConsoleWindow option 2023-06-13 23:09:21 +02:00
phobos2077 d7127a4deb Fix crash in debug mode due to __stdcall not being explicitly specified for C++ function (closes #476) 2023-06-13 19:45:11 +02:00
NovaRain 46a80fdb6a Added get_tile_fid and macros to function notes
Some misc edits to documents.
2023-06-13 12:32:49 +08:00
NovaRain 492e31410c Fixed the mode 2 of get_tile_fid
Minor code/comment/format edits.
2023-06-13 10:15:02 +08:00
phobos2077 f5e7235a80 get_tile_fid: take FRM Limit patch into account by extending FRM mask from 12 to 14 bits 2023-06-13 01:10:23 +02:00
phobos2077 0fef6f1f8c mods_order: remove comments before other checks, to prevent valid paths being ignored 2023-06-12 19:55:33 +02:00
phobos2077 4b9008d53c get_tile_fid correct for backwards compatibility and flexibility
- Allow to pass elevation using the free bits of the tileNum value to access elevations 1 and 2 (instead of defaulting to dude_elevation, which is not how it worked before)
- Access roof FID and raw data using mode flags in the top 4 bits
2023-06-12 18:26:28 +02:00
phobos2077 0d960ca326 Fix get_tile_fid function to work on elevations 1 and 2
- Since it has no second argument, assume dude elevation
- Rewrite into new opcode system
2023-06-12 16:44:07 +02:00
VladandGitHub c95d074f44 Merge pull request #470 from sfall-team/feature/load_order
load_order.txt per #469
2023-06-12 14:47:27 +02:00
VladandGitHub 4b88bfad10 Merge pull request #473 from sfall-team/hook_return_string_v2
Allow passing string directly to set_sfall_return in HOOK_DESCRIPTIONOBJ (v2)
2023-06-12 14:46:59 +02:00
phobos2077 94388d3470 LoadOrder update
- Rename to "mods_order.txt"
- Create "mods" folder if it doesn't exist before creating an empty mods_order.txt
- Trim space and tab characters
- Allow comments after file names with ; or # (INI-style)
2023-06-12 11:59:10 +02:00
phobos2077 208cacc4dd load_order.txt per #469 2023-06-12 11:59:10 +02:00
phobos2077 f222348b25 Update docs, remove deprecated macro 2023-06-12 11:55:06 +02:00
phobos2077 49cf0e6726 Allow passing string directly to set_sfall_return in HOOK_DESCRIPTIONOBJ
- HookScripts: track return types in addition to values
- Set allowNonIntReturn in hook code to allow non-int return values to be accepted
- Moved get_sfall_arg and set_sfall_return opcodes to the new table
2023-06-12 11:52:12 +02:00
phobos2077 d107edbb23 invenWieldFunc fix for putting non-armor, non-weapon items into hand slot 2023-06-11 20:12:11 +02:00
phobos2077 e9f8984819 Script Headers: fix remove_items_pid function and fix naming
- It didn't take different stacks of items into account as well as cases where one item is in the backback and other in the slot and you need to remove both
2023-06-11 14:07:44 +02:00
NovaRain ab0c373a9b Minor edits to code and documents
Commented out unused combat related functions.
2023-06-09 11:20:47 +08:00
phobos2077 1c34f85789 Add get_combat_free_move for better mod compatibility 2023-06-08 21:36:09 +02:00
NovaRain b317ed71ce Added options to override the names of sound files for game modes
Remove the worldmap/credits music override from Fallout1Behavior.
(was added in commit 00b85be)

Minor edits to ddraw.ini.
2023-06-05 11:37:58 +08:00
NovaRain 9197966993 Some grammar correction in function document 2023-06-05 10:54:36 +08:00
phobos2077 21fe99a297 Docs: Clarification about get_ini_* function return values
- Also updated lib.strings.h
2023-06-04 20:32:43 +02:00
phobos2077 ac1abf71f8 Corrected hook documentation 2023-06-04 12:02:11 +02:00
phobos2077 bfc9fd4d88 Add set_combat_free_move metarule and 2 arguments to STDPROCEDURE to make it more useful 2023-06-04 11:59:13 +02:00
phobos2077 f755e0a1dc Header update 2023-06-04 11:59:13 +02:00
NovaRain 3d88304777 Added a new example mod gl_rest_encounter
Added a burst control example script.
2023-06-02 15:14:25 +08:00
NovaRain 4e37fb0228 Fixed crash when using NumbersInDialogue
(revert commit a4d6687)

Added more accurate description for div function in DamageMod.cpp.
2023-06-01 15:56:43 +08:00
NovaRain 0de7614c53 Minor edits to ddraw.ini and define_extra.h 2023-05-29 15:21:21 +08:00
phobos2077 d5268f3fbc Small update to headers 2023-05-25 02:37:51 +02:00
NovaRain 19db722948 Decoupled hook type 2 of HOOK_AMMOCOST from CheckWeaponAmmoCost
Edits to documents to reflect the hook change.
Changed CheckWeaponAmmoCost to be enabled by default.
Updated version number.
2023-05-20 10:56:39 +08:00
NovaRain c2dde7485a Added back postbuild.cmd for github action 2023-05-19 10:35:59 +08:00
NovaRain c73f311b22 Randomized one extra bullet for side groups in burst attacks
* idea from phobos2077.

Added minimum value check to multipliers.
2023-05-19 09:45:15 +08:00
NovaRain 000816acb5 Merge branch 'scriptable-burst' into develop 2023-05-19 08:27:46 +08:00
NovaRain 37e7af2a17 Added documentation for set_spray_settings 2023-05-18 22:52:00 +08:00
NovaRain befea69909 Fixed "divided by zero" error when returning 0 in AMMOCOST hook
* with CheckWeaponAmmoCost=1

Added a value check to the return value of AMMOCOST hook.
Updated hookscripts.md to reflect this change.
2023-05-18 10:01:49 +08:00
phobos2077 a3cfc481a5 Remove postbuild.cmd from git 2023-05-16 18:50:13 +02:00
NovaRain c9034f917b Added "set_spray_settings" function for scriptable burst (#36)
* Current implementation works similar to metarule2_explosions.
documentation will come later.
2023-05-17 00:14:44 +08:00
NovaRain 5b9e90100d Changed AttackSubType enum "GUNS" to "RANGED"
* to be in line with define_extra.h, the naming is from RE/CE.

Minor textual edits to code.
2023-05-15 12:06:53 +08:00
phobos2077 427a978bb4 Implemented YAAM damage formula in script 2023-05-14 23:31:40 +02:00
phobos2077 e6e941e14c Updated gl_compute_damage example script to work as 1:1 reflection of vanilla damage formula
- In hope that this will make it easier for someone to write his own damage formula
2023-05-14 22:50:33 +02:00
phobos2077 493003af54 Updated some defines
- ATKMODE defines removed to avoid confusion - these are really two 4-bit fields, not bit flags!
2023-05-14 01:44:15 +02:00
phobos2077 1683678657 Revert adding RMOBJ to avoid duplication from devine_extra.h 2023-05-08 10:38:35 +02:00
phobos2077 a05207cc83 Add some missing script defines 2023-05-08 02:53:31 +02:00
NovaRain 00b85bec49 Expanded the functionality of Fallout1Behavior
* change the world map music and the credits music to match FO1 files.

Increased the maximum value of the combat speed slider.
Some minor code edits.
2023-04-30 09:18:51 +08:00
NovaRain 571955fbcb Tweaked set_pc/critter_base/extra_stat script functions
* before they didn't update derived stats when setting SPECIAL, for
the player it requires accessing the char screen to update.

Replaced some proto_ptr() usages with GetProto().
2023-04-22 23:45:57 +08:00
NovaRain f4e3049a0f Code edits to PartyControl.cpp
* use roll_random function from the engine instead of making a new one.

Updated version number.
2023-04-19 10:41:20 +08:00
NovaRain 184af43928 Attempt for reproducible builds
* ducible.exe is built with v140_xp toolset and /arch:SSE.
2023-04-17 10:06:46 +08:00
NovaRain 32e9642f90 Replaced deprecated set-output command in action
Removed Debug Directory "coffgrp" from PE header of release builds.
2023-04-14 14:04:41 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
59310dec6d Bump nokogiri from 1.13.10 to 1.14.3 in /docs (#462)
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.13.10 to 1.14.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.10...v1.14.3)

---
updated-dependencies:
- dependency-name: nokogiri
  dependency-type: indirect
...

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2023-04-12 14:29:01 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
55c5c815f8 Bump commonmarker from 0.23.7 to 0.23.9 in /docs (#461)
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker) from 0.23.7 to 0.23.9.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases)
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/main/CHANGELOG.md)
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.7...v0.23.9)

---
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  dependency-type: indirect
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2023-04-12 14:28:50 +08:00
NovaRain a4d6687aab Minor code edits to MiscPatches.cpp 2023-04-12 10:02:26 +08:00
NovaRain 99de222605 Release 4.3.8 2023-03-31 22:10:41 +08:00
NovaRain 29ad2bf3b8 Recompressed sfall resource files 2023-03-31 21:54:55 +08:00
NovaRain 4fc282fa61 Minor edit to the changelog 2023-03-29 14:31:50 +08:00
NovaRain 5b4e165368 Fixed assorted typos in documents
Added an example ini to Ammo INI Loader mod.
Updated the changelog.
2023-03-27 20:30:36 +08:00
NovaRainandGitHub 43a261bd27 Bump activesupport to 6.1.7.3 in /docs 2023-03-20 10:04:46 +08:00
NovaRain b69e4e0eeb Fixed being able to call multiple exit msg boxes with Alt+F4 2023-03-16 10:44:58 +08:00
NovaRain 254473cf1c Added support for closing the game by Alt+F4 (#457) 2023-03-15 12:09:52 +08:00
NovaRain c4efe78661 Updated readme and added changelog (#451) 2023-03-13 14:22:35 +08:00
NovaRain 656b122f3e Removed deprecated "register" keyword
Minor edits to documents.
2023-03-10 21:01:21 +08:00
NovaRain 30802e8e21 Changed the copyright text format in the credits 2023-03-06 22:41:37 +08:00
NovaRain 56150d572a Renamed some object flags 2023-03-05 10:18:59 +08:00
NovaRain a75886a020 Added a tweak to the ammo info for Glovz's/YAAM
* to display correct ammo stats based on the formulas w/o editing
proto.msg manually.

Updated translation ini files.

Set the maximum number of screenshots to 10k (was 100k)

* 100k is impractical because the max files per directory on FAT32 is
65535 (only if all files are in 8.3 format) when the game came out.
2023-03-01 09:13:48 +08:00
NovaRain 64dc30d922 Removed CreditsAtBottom from ddraw.ini
* sfall built-in credits will be shown at the beginning when from the
main menu and at the end during the ending.
2023-02-26 23:29:17 +08:00
NovaRain a6a2285ffe Fixed incorrect death endings being shown
* can happen in vanilla FO2 when the player is lv10 or higher,
with a low chance.
2023-02-15 21:05:25 +08:00
NovaRain 381032a246 Removed redundant "Done" strings from sfall log
* only when there are alternative states or for graphics/sound/scripting
2023-02-10 08:42:02 +08:00
NovaRain b6ee7bebf2 Tweaked how disabled unsafe opcodes work
* now disabled opcodes will just do nothing instead of causing the
script terminated.
2023-02-09 15:04:41 +08:00
NovaRain dd73cbea9c Removed StackEmptyWeapons from ddraw.ini (always enabled) 2023-02-02 12:38:33 +08:00
NovaRain d3960cbebb Bump activesupport to 6.1.7.1 in /docs (again) 2023-01-25 18:25:55 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
a93eee9849 Bump commonmarker from 0.23.6 to 0.23.7 in /docs (#454)
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker) from 0.23.6 to 0.23.7.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases)
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/main/CHANGELOG.md)
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.6...v0.23.7)

---
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  dependency-type: indirect
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2023-01-25 18:23:49 +08:00
NovaRain e954b34676 Try to bump activesupport to 6.1.7.1 in /docs 2023-01-22 09:13:55 +08:00
NovaRain 5c5df4ef64 Added a tweak to allow premade characters to have less than two traits
Fixed the player's traits not being displayed in certain unusual cases.
(with save editing or hex-edited GCD file)
2023-01-10 10:31:35 +08:00
NovaRain ad137896c9 Increased the upper limit of ProcessorIdle 2023-01-07 23:06:07 +08:00
NovaRain 9bdd633fcd Cosmetic edits: updated/unified the copyright header years 2022-12-31 10:13:41 +08:00
NovaRain 48e2a63cdf Edits to sfall_ver_* script functions
* they take no arguments and only return constants, simpler structure
in ASM is enough.
2022-12-26 08:43:40 +08:00
NovaRain 33e6cb0cb8 Fixed broken read_string script function
* actually it has never worked.
2022-12-22 09:34:52 +08:00
NovaRain 52e796815a Fixed a crash bug in FullItemDescInBarter
* when weapon/ammo has no description, it'd trigger UB from strncpy_s.
2022-12-17 10:35:39 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
6c7bbb5a58 Bump nokogiri from 1.13.9 to 1.13.10 in /docs (#449)
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.13.9 to 1.13.10.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.9...v1.13.10)

---
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- dependency-name: nokogiri
  dependency-type: indirect
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2022-12-08 12:17:40 +08:00
NovaRain 05f2fb4001 Minor edits to Functions_def.h 2022-12-03 13:18:06 +08:00
NovaRain 024a13c6a8 Minor edits to code and documents 2022-12-01 08:40:39 +08:00
NovaRain 9ecd598544 Fixed args for HOOK_RESTTIMER 2022-11-26 09:58:13 +08:00
NovaRain 8521c1772b Minor edits to a few ASM hacks
(Changed 2-bytes null jcc to just 2 nop)
2022-11-16 12:19:04 +08:00
NovaRain f7d94e16c9 Tweaked HOOK_INVENTORYMOVE for dropping caps
* before the amount was set in the dropped object only after the hook.

Edits to hook script documents.
2022-10-29 11:32:25 +08:00
NovaRain 3b8d2a4527 Edited the format for window title
Reorganized RMOBJ_* defines in define_extra.h.
2022-10-27 17:20:41 +08:00
NovaRain db7419a2f7 Some format edits to documents
Updated version number.
2022-10-25 21:23:21 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
e93ca6fcab Bump nokogiri from 1.13.6 to 1.13.9 in /docs (#447)
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.13.6 to 1.13.9.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.6...v1.13.9)

---
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2022-10-21 11:12:22 +08:00
NovaRain 6181140954 Minor edit to hook script document 2022-10-18 09:07:31 +08:00
NovaRain 007fa7314b Minor edit to hookscripts.md 2022-10-18 08:58:51 +08:00
NovaRain 87f5a5f081 Fixed incorrect critter names for corpses
* happens when multiple critters based on the same proto with
different scripts attached are killed.

Tweaked the fix for create_object_sid function.
2022-10-09 23:25:15 +08:00
NovaRain 5d5da0a471 Code correction to LoadOrder.cpp
Updated version number.
2022-09-28 10:17:11 +08:00
NovaRain bd15cf2b9e Fixed the order of autoloaded dat files on FAT file system 2022-09-27 16:14:38 +08:00
NovaRain ea2a4bfdfa Edited [ExtraPatches] description in ddraw.ini 2022-09-22 10:49:16 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
8ad4f86e1d Bump commonmarker from 0.23.4 to 0.23.6 in /docs (#444)
Bumps [commonmarker](https://github.com/gjtorikian/commonmarker) from 0.23.4 to 0.23.6.
- [Release notes](https://github.com/gjtorikian/commonmarker/releases)
- [Changelog](https://github.com/gjtorikian/commonmarker/blob/main/CHANGELOG.md)
- [Commits](https://github.com/gjtorikian/commonmarker/compare/v0.23.4...v0.23.6)

---
updated-dependencies:
- dependency-name: commonmarker
  dependency-type: indirect
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2022-09-22 10:46:18 +08:00
NovaRain c4b55734d1 Release 4.3.7 2022-08-27 21:15:14 +08:00
NovaRain ec5874a3c4 Fixed HOOK_REMOVEINVENOBJ to match RMOBJ_* defines
Edits to define_extra.h for RMOBJ_* defines
2022-08-14 11:04:17 +08:00
NovaRain 8b3a2bcead Expanded set_pipboy_available function for mode 2 2022-08-11 21:24:47 +08:00
NovaRain 13cf81e151 Code edits to SpeedInventoryPCRotation
Updated version number.
2022-08-09 21:32:59 +08:00
NovaRain efdd6afa34 Fixed the lighting of critters in gl_partycontrol 2022-08-09 08:43:39 +08:00
NovaRain c878d17a2b Added support for editor.msg to message_str_game
Edits to header files.
2022-08-09 08:12:54 +08:00
NovaRain 050af07b3b Corrected the language path for loading art files 2022-08-08 22:08:24 +08:00
NovaRain 1e5fd7fd13 Combined AllowDShowSound=2 with mode 1
Removed MoreTiles from ddraw.ini (always enabled)
Minor edits to documents.
2022-08-08 09:08:05 +08:00
NovaRain c1475ba453 Dropped support for old pre-SSE processors
Changed buf_to_buf function to SSE implementation.

* affected old processors:
Intel - Pentium II, older Celeron (Covington/Mendocino)
AMD - older K7 (Athlon Classic/Thunderbird)
2022-07-30 00:41:07 +08:00
NovaRain 85862d1599 Corrected comments in Functions.cpp 2022-07-27 22:11:42 +08:00
NovaRain be2af4a3a2 Changed the default number of sound buffers
Updated version number.
2022-07-26 08:23:47 +08:00
NovaRain d0fa304035 Minor edits to sslc document 2022-07-22 22:22:48 +08:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
e49922d438 Bump tzinfo from 1.2.9 to 1.2.10 in /docs (#442)
Bumps [tzinfo](https://github.com/tzinfo/tzinfo) from 1.2.9 to 1.2.10.
- [Release notes](https://github.com/tzinfo/tzinfo/releases)
- [Changelog](https://github.com/tzinfo/tzinfo/blob/master/CHANGES.md)
- [Commits](https://github.com/tzinfo/tzinfo/compare/v1.2.9...v1.2.10)

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  dependency-type: indirect
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2022-07-22 19:50:32 +08:00
burner1024andGitHub f29720effa Switch default Cat Jules appearance to leather jacket
* The original default/naked appearance (`nmprmb`) in RP only has very limited weapon anims.
2022-07-18 16:17:58 +08:00
NovaRain 543198cc89 Release 4.3.6 2022-07-08 21:00:59 +08:00
NovaRain c869080d91 Correction to previous commit 2022-07-07 08:28:03 +08:00
NovaRain f5f1f5ec70 Fixed NPC stuck in a loop of reloading the solar scorcher
(happens when out of ammo and it's dark.)
2022-07-06 20:05:17 +08:00
NovaRain 0b3be17839 Edits to document about set_self function
Updated version number.
2022-07-02 20:03:21 +08:00
NovaRainandGitHub 08f19e63e1 Merge pull request #439 from sfall-team/dependabot/github_actions/develop/actions/setup-python-4
Bump actions/setup-python from 3 to 4
2022-07-01 09:21:23 +08:00
dependabot[bot]andGitHub abbdc36eb8 Bump actions/setup-python from 3 to 4
Bumps [actions/setup-python](https://github.com/actions/setup-python) from 3 to 4.
- [Release notes](https://github.com/actions/setup-python/releases)
- [Commits](https://github.com/actions/setup-python/compare/v3...v4)

---
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- dependency-name: actions/setup-python
  dependency-type: direct:production
  update-type: version-update:semver-major
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2022-07-01 01:09:07 +00:00
NovaRain 8c71953eed Fixed float_msg script function
* didn't set purple/black text color correctly (was always grey)
2022-06-30 21:51:34 +08:00
NovaRain dee28843ae Changed the mode 1 of NPC combat control mod
* now requires sfall debugging mode to control all critters.
2022-06-24 09:36:45 +08:00
NovaRain cd91355896 Added a warning pop-up for the open file limit 2022-06-17 22:47:27 +08:00
NovaRain 85e5da660b Added "get_terrain_name" script function
Updated documents for the function.
Minor edits to other code.
2022-06-14 21:04:51 +08:00
NovaRain 7015db2414 Changed HiResMode to not always be read from ddraw.ini
Minor edits to Perks.ini (120 CPL)
2022-06-10 09:04:17 +08:00
NovaRain a415fc2e7f Added ladder climbing action to UseWalkDistance
Added notes to MainMenuFontColour description in ddraw.ini.
Updated version number.
2022-06-07 10:24:52 +08:00
NovaRain 0516aabcc1 Added GainReputation to NPC combat control mod 2022-06-06 12:54:02 +08:00
NovaRain 1d8004623a Minor code edits
* read FastShotFix setting only once.
2022-06-02 14:22:05 +08:00
NovaRain 5d1c63ab08 Replaced item_w_curr_ammo_ engine function
* a simplified one, without calling proto_ptr_ unnecessarily.

Related code edits to Combat.cpp & Inventory.cpp.
2022-06-01 12:51:42 +08:00
NovaRainandGitHub 8527e17fa1 Merge pull request #438 from sfall-team/dependabot/github_actions/develop/actions/setup-python-3
Bump actions/setup-python from 2 to 3
2022-05-30 21:04:42 +08:00
NovaRainandGitHub 3782d548d8 Merge pull request #437 from sfall-team/dependabot/github_actions/develop/actions/upload-artifact-3
Bump actions/upload-artifact from 2 to 3
2022-05-30 21:04:06 +08:00
dependabot[bot]andGitHub f3e6c244be Bump actions/setup-python from 2 to 3
Bumps [actions/setup-python](https://github.com/actions/setup-python) from 2 to 3.
- [Release notes](https://github.com/actions/setup-python/releases)
- [Commits](https://github.com/actions/setup-python/compare/v2...v3)

---
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- dependency-name: actions/setup-python
  dependency-type: direct:production
  update-type: version-update:semver-major
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2022-05-30 12:59:24 +00:00
dependabot[bot]andGitHub c449c72556 Bump actions/upload-artifact from 2 to 3
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 2 to 3.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v2...v3)

---
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- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
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2022-05-30 12:59:21 +00:00
NovaRain 6b97ad4bcf Release 4.3.5 2022-05-30 20:56:17 +08:00
NovaRain a4230c3bad Added a function to EngineUtils.cpp
Minor edits to ddraw.ini.
2022-05-28 21:40:34 +08:00
NovaRain 9667b522a8 Tweaked how the graphics mode setting is read
Added a couple of notes to ddraw.ini.
Minor code edits.
2022-05-27 13:18:09 +08:00
NovaRain 73ec85b01d Code edits to gl_npcarmor script 2022-05-26 22:55:08 +08:00
NovaRain e8652ca17b Some edits to documents 2022-05-25 21:52:24 +08:00
NovaRain 8bad934279 Removed ComputeSprayMod from ddraw.ini
Updated version number.
2022-05-25 21:17:06 +08:00
NovaRain fddb71e88a Added support for SPLASH_SCRN_TIME option to sfall HRP 2022-05-24 22:49:40 +08:00
NovaRain a51bd676e0 Fixed being able to push knocked down team members in combat 2022-05-23 12:00:20 +08:00
NovaRain 02b25c325f Simplified the fix in commit 4e3d8a6 2022-05-22 14:45:21 +08:00
NovaRain 05cd041e79 Code edits to Stats::UpdateHPStat() 2022-05-20 15:36:15 +08:00
NovaRainandGitHub c8cd9ef4db Merge pull request #436 from phobos2077/dependabot/bundler/docs/nokogiri-1.13.6
Bump nokogiri from 1.13.4 to 1.13.6 in /docs
2022-05-19 11:41:26 +08:00
dependabot[bot]andGitHub f40e9be2a1 Bump nokogiri from 1.13.4 to 1.13.6 in /docs
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.13.4 to 1.13.6.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.4...v1.13.6)

---
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  dependency-type: indirect
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2022-05-19 03:39:32 +00:00
NovaRain 7ab89200d7 Tweaked interface bar redraw in gl_partycontrol 2022-05-12 21:58:03 +08:00
NovaRain 7057e044d0 Changed Stats::UpdateHPStat() to update the current HP as well
Updated German translation file.
2022-05-11 21:55:50 +08:00
NovaRainandGitHub 51035958a3 Merge pull request #435 from wipe2238/dependabot
Add dependabot configuration for GitHub Actions
2022-05-10 21:40:23 +08:00
Wipe 2cbc026b72 Dependabot will make PRs against develop branch 2022-05-10 12:01:54 +02:00
Wipe 4ad77cebc1 Added dependabot configuration for GitHub Actions 2022-05-10 11:29:25 +02:00
NovaRain 64f6647fb0 Fixed crash when the player equips an "overloaded" weapon
Fixed a bug in ReloadWeaponKey that could cause a hang.
(only triggerable due to the crash fix for overloaded weapons)
2022-05-05 10:40:47 +08:00
NovaRain b24df4caad Removed DivisionOperatorFix from ddraw.ini (always enabled) 2022-04-29 08:09:24 +08:00
NovaRain 9a6022d923 Moved FO1 worldmap sfx code to Interface.cpp
Removed extra button release sfx for markers on the world map.
(to match the exact FO1 behavior)
2022-04-21 19:53:15 +08:00
MarkusandGitHub f985af96db Fallout 1 worldmap sfx implementation (#434)
Implemented FO1 worldmap sfx (#373)
Added obj_drop call definition.
2022-04-21 19:49:48 +08:00
NovaRain e9581cd92b Corrected placeholders for obsolete opcodes
Minor edit to documents.
2022-04-20 09:51:40 +08:00
NovaRain 144d57243c [HRP] Disabled scaling of main menu buttons/text for Chinese version
* to prevent garbled text from Image::ScaleText()
2022-04-18 14:22:08 +08:00
NovaRainandGitHub 3a9121fb8e Merge pull request #432 from phobos2077/dependabot/bundler/docs/nokogiri-1.13.4
Bump nokogiri from 1.13.3 to 1.13.4 in /docs
2022-04-12 19:51:28 +08:00
dependabot[bot]andGitHub 758162b3e0 Bump nokogiri from 1.13.3 to 1.13.4 in /docs
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.13.3 to 1.13.4.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/v1.13.4/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.3...v1.13.4)

---
updated-dependencies:
- dependency-name: nokogiri
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-04-12 10:02:30 +00:00
NovaRain e5f7d29a03 [HRP] Fixed movie subtitles not showing up when setting MOVIE_SIZE=1
* happens with certain combinations of screen and movie aspect ratios.

Minor edit to Credits.cpp.
Updated version number.
2022-04-11 09:56:35 +08:00
NovaRain d3255277d7 Copy GitHub pages fixes 2022-04-07 21:24:49 +08:00
NovaRain 824780db88 Fix to GitHub pages 2022-04-07 21:16:16 +08:00
NovaRain 0a5a4e569e Release 4.3.4 2022-04-07 20:46:58 +08:00
NovaRain 69461516fe Edited code comment in the previous commit
Code format edits to BugFixes.cpp.
2022-04-07 20:42:33 +08:00
NovaRain 4e3d8a62ca Fixed item planting for non-biped critters with the "barter" flag set
(BGforgeNet/Fallout2_Unofficial_Patch#95)

Updated version number.
2022-04-04 21:31:51 +08:00
NovaRain c3f6b0ebb6 Removed FadeBackgroundMusic option
Removed unused "type" parameter from Tilemap::make_path_func.
Edits to documents and README.md.
2022-03-28 14:35:15 +08:00
NovaRain 93b53081a7 Edits to hookscripts.md and hooks.yml
Corrected a typo in arrays.md.
Removed redundant compiler txt files.
2022-03-21 22:49:42 +08:00
NovaRain 4af68b612b Code edits to the fix for FadeBackgroundMusic 2022-03-21 08:42:45 +08:00
NovaRain 1f44428fd6 Updated Ammo INI Loader example script mod
Updated version number.
2022-03-15 12:59:19 +08:00
NovaRain b486b58dd1 Added .gitattributes with ssl syntax highlighting
Added game debug project info to ddraw.sln.
2022-03-11 20:23:57 +08:00
NovaRain 1b579ad1d4 Bumped checkout to v3 for GitHub Action
Bumped nokogiri from 1.12.5 to 1.13.3 in /docs
2022-03-03 16:51:24 +08:00
NovaRainandGitHub 454c8d2a6d Merge pull request #430 from phobos2077/dependabot/bundler/docs/nokogiri-1.13.3
Bump nokogiri from 1.12.5 to 1.13.3 in /docs
2022-02-26 19:44:38 +08:00
dependabot[bot]andGitHub c609d79841 Bump nokogiri from 1.12.5 to 1.13.3 in /docs
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.12.5 to 1.13.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.12.5...v1.13.3)

---
updated-dependencies:
- dependency-name: nokogiri
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-02-26 11:33:23 +00:00
NovaRain a392e5620a Added support for LocalMapXLimit/LocalMapYLimit options to sfall HRP 2022-02-20 08:39:02 +08:00
NovaRain 15c512ff7b Fixed some problems with the main menu in sfall HRP
Minor edits to other code.
2022-02-20 08:05:27 +08:00
NovaRain 4b6bc75814 Changed the build OS to Windows Server 2019
* for keeping Visual Studio 2017.
2022-02-17 11:34:14 +08:00
NovaRain 3f2f3560ad Release 4.3.3.1 2022-02-17 10:38:06 +08:00
NovaRain 29cd430b17 Moved 24-bit BMP code refs to HRP\Image.cpp
Minor edits to code/documents.
Updated version number.
2022-02-17 10:20:56 +08:00
NovaRain e84376351b Reverted the palette update method for DX9 mode to pre-4.3.1
* moving the processing to GPU (commit edbfc05)

Improved the functionality of AllowDShowMovies:
now can take screenshots and press any key to skip AVI movies.

Code edits to Logging.cpp.
2022-02-14 12:03:21 +08:00
NovaRain 2d97d24a39 Reverted the limit on hit chance (commit 71bc271)
* reason: the text length is depend on the frm.
2022-02-13 07:37:11 +08:00
NovaRain 4f89788dbd Fixed the game printing an incorrect item name in some cases
Minor fixes in Graphics.cpp and InputFuncs.cpp.
2022-02-13 02:06:56 +08:00
NovaRain 6df9dacc5f Code correction on DX9 initialization for built-in HRP
Some minor code edits.
2022-02-12 10:48:07 +08:00
NovaRain 71bc2719c4 Added minimum and maximum limits to the hit chance
* to prevent display glitches (BGforgeNet/Fallout2_Unofficial_Patch#85)

Lowered the max number of PNG screenshots to 10K.
2022-02-11 15:06:07 +08:00
NovaRain 1c9866a693 [HRP] Fixed the screenshot for sfall DX9 mode
* Now the screenshots are saved in PNG format.

[HRP] Adjusted the position of movie subtitles.

[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 12:13:26 +08:00
NovaRain a7e6365d84 [HRP] Fixed possible crash in combat for EXTRA_WIN_MSG_CHECKS (#425) 2022-02-05 09:08:24 +08:00
NovaRain 0622a89978 [HRP] Fixed the main menu still being stretched when MAIN_MENU_SIZE=0
[HRP] Fixed broken console messages when using ConsoleOutputPath (#424)
[HRP] Disabled IFACE_BAR_WIDTH for Chinese version.
Fixed the copyright line in the credits.
2022-02-01 09:37:27 +08:00
NovaRain 41b4b773a3 Release 4.3.3 2022-01-20 13:41:56 +08:00
NovaRain 0807a4ea02 Updated Translations.ini and Russian/Chinese files 2022-01-20 12:53:01 +08:00
NovaRain a9f03544d5 Fixed movie scale pitch size for CPU palette conversion 2022-01-20 10:29:00 +08:00
NovaRain 03676d09ee Fixed the music not playing after loading a saved game (#422)
* if the save is on the same map, and while in the game.
2022-01-20 07:11:51 +08:00
NovaRain e17ad5d11b Minor code edits 2022-01-19 09:41:37 +08:00
NovaRain b66cc42fbc [HRP] Added missing movie scaling implementation for GPUBlt=2
Reverted the previous commit.
2022-01-18 08:52:00 +08:00
NovaRain 6cf41401aa Disabled compiling HLSL shader files at build-time
* use existed files in the HLSL folder instead.
2022-01-17 21:25:25 +08:00
NovaRain 45e2037082 Added HLSL source files and compiled shader files
* this should remove the hidden dependency on d3dcompiler_xx.dll.
2022-01-17 21:14:01 +08:00
NovaRain fc5863ac46 Added a new warning message on shader effects to Graphics.cpp 2022-01-17 12:12:08 +08:00
NovaRain 0a5ec8c70f Added a redraw timer to the debug editor
* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:51:24 +08:00
NovaRain 937cff235e Updated the year for version info 2022-01-17 08:53:48 +08:00
NovaRain 6bf967e877 Code correction to DebugEditor.cpp 2022-01-15 11:59:13 +08:00
NovaRain f839c8374a Increased the width of the mouse drop area for inv on the barter screen
Removed HRP's BARTER_PC_INV_DROP_FIX.
2022-01-15 09:56:55 +08:00
NovaRain 3301ace580 [HRP] Fixed interface position for smaller resolution (640x480)
[HRP] Fixed main menu position when MAIN_MENU_SIZE=0
2022-01-15 08:57:51 +08:00
NovaRain 247d4fae6c Edits to the arrays document 2022-01-13 21:29:24 +08:00
NovaRain f30558b091 Fixed a bug in 4.3.1 that caused AI to be unable to use some weapons
Code edits regarding AIpref in Enums.h.

Added GamePids.h (derived from ItemPid.h in mapper scripts)
2022-01-13 10:14:25 +08:00
NovaRain 7c0adc558a Updated documents for the removal of ArraysBehavior option
Some other minor edits to documents.
2022-01-12 09:40:18 +08:00
NovaRain 5493ed38d3 Redid the idle implementation for ProcessorIdle
[HRP] Added support for CPU_USAGE_FIX option.
[HRP] Code changes to DirectDraw.cpp for DD7 performance.
2022-01-11 10:03:11 +08:00
NovaRain 16ad57806f Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
* both are now always enabled
2022-01-07 06:46:28 +08:00
NovaRain adadf608e7 Changed the "Radiated" on the char screen to be highlighted in gray
* when the player still has an impending radiation effect

[HRP] Fixed the clickability issue for SCALE_BUTTONS_AND_TEXT_MENU.

Moved some code related to HRP.
Unified the naming style for color variables.
2022-01-06 14:19:05 +08:00
NovaRain 6faf71da66 Code edits to Graphics.cpp for device lost state 2022-01-04 07:03:50 +08:00
NovaRain 40fa4a1336 Fixed black screen after restoring DX9 device 2022-01-03 23:58:17 +08:00
NovaRain 8427ad657a Fixed Tilemap::make_path_func and DrawAlternateAmmoMetre functions 2022-01-03 07:07:08 +08:00
NovaRain 5fbbeeb328 [HRP] Code correction 2021-12-29 07:06:56 +08:00
NovaRain a30f640eb9 [HRP] Added support for reading .rix images larger than 640x480 2021-12-29 06:20:20 +08:00
NovaRain 921db36478 Improved the message box for CRC mismatch
Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:44:20 +08:00
NovaRain 74455db5a9 Removed SkipSizeCheck from ddraw.ini
* the executable file size check is also removed (mostly).
2021-12-27 10:15:41 +08:00
NovaRain 437e6bfaea Code correction/edits to the previous commit
Added a debug message for the open file limit being exceeded.
2021-12-26 11:33:15 +08:00
NovaRain eb0bd4dfd0 Fixed the broken fix for addicted party members
(BGforgeNet/Fallout2_Restoration_Project#131, #420)

Improved the duplicate path removal in LoadOrder.cpp.
Code edits to the fix in previous commit for system compatibility.
2021-12-25 20:40:09 +08:00
NovaRain b0cc4352f7 Added additional fixes to FadeBackgroundMusic
* fixes not closing sound files after fading, which led to unable to
load the game anymore due to the the open files limit.

Code edits to CRC.cpp for displayed messages.
2021-12-24 13:47:22 +08:00
NovaRain df15a147d9 Renamed ShowMapGridKey to MapGridToggleKey 2021-12-21 09:47:59 +08:00
NovaRain 680284d785 Fixed crashes in HRP code
Reverted the version string on the main menu.
2021-12-20 12:16:18 +08:00
NovaRain 3cc98fc15d Added a debug option to toggle the hex grid
Added HiResMode option to ddraw.ini, along with some edits.
Fixed db_init function wrapper.
Some edits to HRP code.
2021-12-20 12:00:45 +08:00
NovaRain 317c462918 Edited action.yml for additional library 2021-12-19 09:06:20 +08:00
NovaRain c7e46a6b84 Merge branch 'HRP-integration' into develop
# Conflicts:
#	sfall/Game/GUI/Text.cpp
#	sfall/Modules/Interface.cpp
2021-12-19 09:01:48 +08:00
NovaRain 92a24a6112 Code cleanup and edits before merging 2021-12-19 08:42:36 +08:00
NovaRain da5286eaa9 Code cleanup and correction 2021-12-19 08:40:12 +08:00
NovaRain 3022e96809 Merge branch 'develop' into HRP-integration 2021-12-18 12:58:03 +08:00
NovaRain 6ff73a513e Fixed the load order of f2_res.dat & sfall.dat
Changed the default graphics mode back to 0 (now DD7).
2021-12-18 11:39:05 +08:00
NovaRain 53be017f0b Added fixed call point for sfall initialization 2021-12-17 09:56:52 +08:00
NovaRain 095dfae544 Fixed broken object descriptions for Chinese version
Minor code edits.
2021-12-16 12:38:14 +08:00
NovaRain 3145d4e5dc Added missing functions (was causing errors)
Added an improvement to prevent the player from running outside the
cropped part of the map.

Added an improvement for the list of action icons when enabling
IFACE_BAR_MODE (the list is no longer created under the interface).
2021-12-16 12:28:26 +08:00
NovaRain 5a18570bd9 Code changes to Graphics.cpp & main.cpp
* from HRP test branch
2021-12-12 10:28:35 +08:00
NovaRain fb8ca5317f Added SCALE_2X option, and minor fixes 2021-12-12 09:26:23 +08:00
NovaRain bc8665b131 Added a limit on path nodes for NPCs to NumPathNodes option 2021-12-11 10:36:26 +08:00
NovaRain fee4720ef5 Added ALTERNATE_AMMO_METRE and NumPathNodes options 2021-12-11 09:19:00 +08:00
NovaRain 7553b7bfc0 Fixed a crash bug in FadeBackgroundMusic
(when trying to mute the master audio volume in the preferences screen)

Minor code edits.
2021-12-10 09:58:22 +08:00
NovaRain 26b3fac1e0 Code fixes/edits to the previous commit 2021-12-10 09:12:44 +08:00
NovaRain 0ba69166b9 Added FADE_TIME_RECALCULATE_ON_FADE and EXTRA_WIN_MSG_CHECKS options 2021-12-09 09:47:59 +08:00
NovaRain d94e68ba73 Finished the code for DirectDraw graphics mode 2021-12-08 12:59:02 +08:00
NovaRain 69cd1461f1 Updated the code for DirectDraw graphics mode 2021-12-07 08:43:02 +08:00
NovaRain 6ca5644e99 (WIP) Added DirectDraw graphics mode for built-in HRP
Moved some code from Graphics.cpp to WinProc.cpp
2021-12-05 09:29:48 +08:00
NovaRain 70da19e49b Added code for game movies and edited other code 2021-12-02 12:26:23 +08:00
NovaRain aa6f1cabec Edit to the previous commit 2021-11-28 19:02:24 +08:00
NovaRain 0a42db619d Added a tweak to allow printing new floating messages when their limit is exceeded (#388)
Fixed incorrect value of the limit number of floating messages.
2021-11-28 12:35:14 +08:00
NovaRain ccaacd72e4 Updated code for deactivating the external HRP 2021-11-28 09:31:13 +08:00
NovaRain 6f08a50f9a Removed UseCommandLine from ddraw.ini (always enabled)
Updated version number.
2021-11-27 06:42:19 +08:00
NovaRain 98cc168288 Added CreditsScreen.cpp/h 2021-11-26 09:32:55 +08:00
NovaRain 81912b47ed Added optimization for the save/load game screens
Edited the description of args for HOOK_TOHIT.
2021-11-23 20:43:19 +08:00
NovaRain 5acdf37c80 Added DeathScreen.cpp/h and SlidesScreen.cpp/h
Added optimization for the save/load game screens.
2021-11-23 10:04:05 +08:00
NovaRain f76c0dfe91 Added HelpScreen.cpp/h and Worldmap.cpp/h 2021-11-20 08:45:09 +08:00
NovaRain ba7773223a Added Character, LoadSave, and MiscInterface files 2021-11-19 08:54:42 +08:00
NovaRain 809cba44e8 Minor code edits to Graphics.cpp from HRP branch 2021-11-17 10:05:33 +08:00
NovaRain 1c3f3dbbd5 Changed the namespace for HRP modules
Moved some functions to the HRP namespace.
2021-11-17 10:03:45 +08:00
NovaRain 5265dd8ded Updated code 2021-11-17 06:42:12 +08:00
NovaRain 7e65aa2c64 Fixed the redrawing of windows with "DontMoveTop" flag
* if one is not topmost, it's not redrawn after calling show function.
2021-11-16 15:03:41 +08:00
NovaRain be4978324c Fixed minor bugs in HeroAppearance & CritterStats
Fixed incorrect display of name and damage values for unarmed attacks
in some cases.

Minor code edits.
2021-11-15 10:55:52 +08:00
NovaRain 1834fa3d18 Updated code for the interface bar 2021-11-15 09:02:23 +08:00
NovaRain ae05feee8c Updated code for the interface bar (WIP) 2021-11-14 09:36:29 +08:00
NovaRain e7add0d1b4 Added inventory code 2021-11-12 00:48:06 +08:00
NovaRain 5a61bb8fc3 Added code for Dialog/Barter interface
Added support for Continuum's dialog graphic.
2021-11-10 10:43:15 +08:00
NovaRain 281823e97d Release 4.3.2 2021-11-10 08:45:54 +08:00
NovaRain 32924db37c Reverted Worldmap.cpp changes in commit c19137b 2021-11-10 08:45:12 +08:00
NovaRain cd3c220ef8 Changed the option name of grave containers fix
Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
Updated web document.
2021-11-09 10:01:17 +08:00
NovaRain 09813aeb86 Code edits to ScriptExtender.cpp/SpeedPatch.cpp
Minor edits to some files.
2021-11-08 13:45:35 +08:00
NovaRain f75214056e Updated map view code 2021-11-08 10:24:59 +08:00
NovaRain d4f011913c Changed the fix in commit 583105a to an option (#412) 2021-11-06 22:44:14 +08:00
NovaRain a543cd934c Updated the code for map edge clipping 2021-11-06 01:16:04 +08:00
NovaRain eb7aca6595 Added map edge clipping (partial) 2021-11-04 06:57:46 +08:00
NovaRain 49cfe39038 Updated code in EdgeBorder/ViewMap. 2021-11-03 09:02:37 +08:00
NovaRain 163b9ed5d3 Simplified the calculation loop in Glovz's formula
Changed the title bar text for DX9 windowed mode.
2021-11-02 09:39:47 +08:00
NovaRain 3846ec9b9d Updated/Corrected code
Added InterfaceBar.cpp/h.
2021-11-02 09:15:11 +08:00
NovaRain e35745353c Improvements for the windowed game mode
Some changes in the implementation of HRP code.
2021-10-31 09:57:18 +08:00
NovaRain d7647bca18 Optimized the calculation loop in YAAM code 2021-10-30 09:16:39 +08:00
NovaRain 53278a090b Some edits to YAAM code
Changed OverrideArtCacheSize to set the art cache size to 261.
Fixed typo in ddraw.ini.
2021-10-27 22:02:09 +08:00
NovaRain a533943200 Cosmetic edit: alignment of GPL text in some files 2021-10-27 22:01:15 +08:00
NovaRain 4385807cd3 Added code for the previous commit 2021-10-27 10:03:42 +08:00
NovaRain 17c73a81da Added ViewMap.cpp/h and EdgeBorder.cpp/h 2021-10-26 09:02:32 +08:00
NovaRain f2bc04001e Changed the description of CheckWeaponAmmoCost in ddraw.ini
Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
2021-10-25 10:18:16 +08:00
NovaRain f1c087b3a3 Improved the division function in previous commit
Rewrote the text hook for main_menu_create_ in C++ (from HRP branch)
Updated version number.
2021-10-25 09:52:18 +08:00
NovaRain 3dea47c467 Rewrote Glovz's damage formula code in C++ (#355) 2021-10-24 11:12:56 +08:00
NovaRain c5075aa478 Finished the implementation of the main menu
* requires testing and correction of minor inaccuracies.
2021-10-23 07:34:39 +08:00
NovaRain 8d58e6e3bb Misc code edits 2021-10-22 00:23:58 +08:00
NovaRain be4c73fd50 Continue implementing the main menu section
Misc code edits.
2021-10-22 00:19:36 +08:00
NovaRain a19baedb96 [HRP] Implementation: MAINMENU, STATIC_SCREENS 2021-10-18 21:24:41 +08:00
NovaRain 43a8e84dee Updated define_extra.h 2021-10-16 07:24:58 +08:00
NovaRain c9ce0aa0ce Release 4.3.1 (with updated doc) 2021-10-15 10:52:35 +08:00
NovaRain 6c6f0be11b Updated web document 2021-10-15 10:51:44 +08:00
NovaRain 2d54e376c6 Release 4.3.1 2021-10-15 10:39:27 +08:00
NovaRain f48fce3274 Fixed a rounding error in Glovz's damage formula
Minor edit to gl_partycontrol script.
Updated Russian and Germen translations.
2021-10-15 10:06:02 +08:00
NovaRain b475bf91fb Updated Polish translation
Added char* variant functions to Logging.cpp.
2021-10-14 09:25:15 +08:00
NovaRain ecd574063a Minor code edits, now sfall will always create sfall-log.txt
* still won't write any unless debug options are enabled in ddraw.ini.
2021-10-13 13:47:22 +08:00
NovaRain 101238e125 Improved the party control and fixed mod related bugs
Updated gl_partycontrol script.
2021-10-13 13:01:24 +08:00
NovaRain 2e97fe38ff Fixed JetWithdrawal in Drugs.ini conflict with fix in commit dfd810c
Simplified the code in the previous commit.
2021-10-10 07:19:46 +08:00
NovaRain 583105a76a Fixed the execution of use_p_proc handler for grave type containers
* "grave type" is a container with only two frames (open/closed)
* in vanilla code, using a grave type container in the open state does
not execute use_p_proc in its script like other containers do.
2021-10-08 10:46:57 +08:00
NovaRain ac1bc19faa Reverted the previous commit and added "obj_is_openable" function
* the previous commit conflicts with BIS document.
2021-10-08 09:16:05 +08:00
NovaRain 692e28262d Fixed the return value of obj_is_open function
* for containers with only one frame (e.g. shelves)
2021-10-07 13:43:33 +08:00
NovaRain e62803837b Minor edit to sfall function notes 2021-10-06 21:15:45 +08:00
NovaRain c19137bd1a Fixed crash at the end of DS sound playback
* revert to the previous implementation.

Made sure sfall only loads a localized resource file with valid name.
Some code edits.
2021-10-05 13:36:58 +08:00
NovaRain 5df3d7230f Improved set_scr_name function
Some code correction.
2021-10-04 12:04:46 +08:00
NovaRain 113324097c Updated the site doc as well 2021-10-03 09:56:44 +08:00
NovaRain e725445ce9 Added the description of set_scr_name function 2021-10-03 09:43:54 +08:00
NovaRain 9a5b38dfc3 Added "set_scr_name" script function
* not documented yet.
2021-10-02 22:44:15 +08:00
NovaRain edbfc055d0 Improved the rendering performance of DX9 modes
Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
Code edits and preparation.
2021-10-01 12:25:18 +08:00
NovaRain dbe24d3ebd Updated translation ini files 2021-09-30 21:46:11 +08:00
NovaRainandGitHub 10a6176da2 Merge pull request #410 from phobos2077/dependabot/bundler/docs/nokogiri-1.12.5
Bump nokogiri from 1.11.6 to 1.12.5 in /docs
2021-09-28 17:23:24 +08:00
dependabot[bot]andGitHub 7524aeba9b Bump nokogiri from 1.11.6 to 1.12.5 in /docs
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.11.6 to 1.12.5.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.11.6...v1.12.5)

---
updated-dependencies:
- dependency-name: nokogiri
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-09-28 05:56:39 +00:00
NovaRain debbda0b3b Added the ability to set custom names for unarmed attacks
Updated Translations.ini template.
Commented out empty exit() in some modules.
2021-09-27 10:37:28 +08:00
NovaRain 2fe3ccd01d Minor code edits to the previous commit 2021-09-26 07:28:19 +08:00
NovaRain 770fd7e63c Correction to the previous commit 2021-09-25 20:13:54 +08:00
NovaRain 827b96a7e0 [WIP] Added the display of actual damage for unarmed attacks in inven 2021-09-25 08:46:15 +08:00
NovaRain d661067f2c Corrected stat requirements of Jab in Unarmed.cpp
Code edits to EngineUtils.
2021-09-23 10:36:17 +08:00
NovaRain e5687247f8 Fixed setting basic punch and kick in Unarmed.ini
Minor edits to code and misc files.
2021-09-22 11:18:13 +08:00
NovaRain 249815efd9 Added Unarmed.ini example file 2021-09-21 22:59:31 +08:00
NovaRain b46d1ab47b Added a tweak to update unarmed attacks after leveling up
Changed the artifact package name.
2021-09-21 09:19:37 +08:00
NovaRain 4a32aaf80e Added a tweak to keep the selected attack mode for unarmed attacks
* was reset when the inventory is closed or the combat ends.
2021-09-20 11:16:43 +08:00
NovaRain 858a6c5343 Added new Unarmed module and UnarmedFile option
* example INI file not yet.

Replaced item_w_mp_cost_ function with the sfall implementation.

Disabled some code in various modules due to new implementations.
2021-09-19 23:14:08 +08:00
NovaRain c219ce183f Changed the encoding of polish.ini 2021-09-17 21:56:12 +08:00
burner1024andGitHub 1f6dbccb3d Added Polish translation (#409)
* added partial Polish translation from https://trzynasty-schron.net/forum/index.php?topic=8221.0

* complete Polish translation (from JaidenIsPink)
2021-09-17 21:34:18 +08:00
NovaRain deae07ffec Some code edits and preparation 2021-09-17 10:48:42 +08:00
NovaRain bb88830a5b Added a fix to display the color index 255 of the palette correctly
* in DX9 mode when using the hi-res patch

Some minor code corrections.
2021-09-12 13:59:58 +08:00
NovaRain f6c1e0f908 Code corrections 2021-09-07 06:37:57 +08:00
NovaRain 6c3dd72ea7 Added missing sounds for the buttons on the world map interface (#373)
Changed the game speed tweak to be active only during the game.
2021-09-06 10:54:47 +08:00
NovaRain c5e226a279 Fixed key repeat delay/rate for game speed tweak (#406)
Removed AffectPlayback option.
2021-09-06 07:52:41 +08:00
NovaRain 0a8a28b80c Moved some functions from AI.cpp to AIHelpers.cpp 2021-09-06 07:44:38 +08:00
NovaRain c047402dc9 Code edits to gl_npcarmor script
Added some line breaks in hookscripts.md.
2021-09-03 10:36:33 +08:00
NovaRain 569bde5fab Code changes to the previous commit
Changed HOOK_CANUSEWEAPON to run for both the player and NPCs.
Updated gl_npcarmor script.
2021-09-02 11:23:24 +08:00
NovaRain 428cf42c7d Added an additional '"Can't Use" flag to misc flags in item objects
* it makes the weapon object unusable in combat.

Edits to header files.
2021-08-31 12:35:47 +08:00
NovaRain dfd810c9e4 Fixed the Jet addiction was not removed when using the antidote (#405)
(BGforgeNet/Fallout2_Restoration_Project#118)
2021-08-29 10:20:01 +08:00
NovaRain d9b7a714ec Moved some patches/functions between Interface.cpp and MiscPatches.cpp
* And Graphics.cpp and InputFuncs/Input.cpp

Tweaked the buffer flush (actually print to file) rate in Console.cpp.
2021-08-27 21:00:15 +08:00
NovaRain 888269af92 Renamed the var inline functions 2021-08-27 20:45:53 +08:00
NovaRain a275fff434 Replaced *(TYPE*)FO_VAR with new inline functions 2021-08-26 10:03:47 +08:00
NovaRain 3f0216d49b Fixed broken ConsoleOutputPath due to the line break support 2021-08-25 11:33:58 +08:00
NovaRain ce64f5d352 Moved render.cpp/h files to GUI folder/namespace 2021-08-25 10:14:53 +08:00
NovaRain 110facfada Added support for the newline character '\n' in pro_*.msg files (#401) 2021-08-25 09:52:05 +08:00
NovaRain bb55b97d12 Some code edits and preparation 2021-08-24 14:12:32 +08:00
NovaRain 40538e26d3 Changed SingleCore to set CPU affinity to the second core if available 2021-08-23 16:07:29 +08:00
NovaRain 3bc49e05d5 Replaced HRP addresses with the define values 2021-08-23 10:24:27 +08:00
NovaRain a6417069ad Internal fix for HOOK_REMOVEINVENOBJ 2021-08-21 11:35:41 +08:00
NovaRain c6f17c5b7d Fixed ai_check_drugs for AIDrugUsePerfFix=1 2021-08-21 07:50:04 +08:00
NovaRain cf028bcdfe Added "util" namespace to EngineUtils.cpp 2021-08-20 21:34:14 +08:00
NovaRain 478a522463 Code fixes to ai_check_drugs_hack in combatAI.cpp 2021-08-20 07:15:11 +08:00
NovaRain a186014895 Added new EngineTweaks module and TweaksFile option 2021-08-19 23:09:03 +08:00
NovaRain 3129e27737 Fixed a crash when opening a file whose name contains the '%' char
Corrected the code in the previous commit.
2021-08-19 13:33:52 +08:00
NovaRain 94dd41f7ac Relocated some functions in the previous commit
Added an additional 'Healing Item' flag to ext flags for item protos.

* indicates the item is a healing drug when AI needs to heal itself.
2021-08-18 12:03:58 +08:00
NovaRain e55db2b4da Added a fixed implementation of ai_check_drugs_ function
* which has all fixes/hook built-in.

Disabled old fixes for vanilla ai_check_drugs_ in AI.cpp/BugFixes.cpp.
2021-08-17 12:22:57 +08:00
NovaRain 3a0e64e3ce Added FadeBackgroundMusic option 2021-08-13 20:10:08 +08:00
NovaRain 638499b106 Code edits to ExtraSaveSlots.cpp
* the page numbering is now 0-indexed, to better align with the macros.

Re-numbered save slot control metarules.
2021-08-13 10:54:57 +08:00
NovaRain 5ef12b60c5 Changed the implementation of AutoQuickSave
* now it sets the number of pages used for quick saving.

Added related macros for controlling the save slot with scripts.
2021-08-12 15:07:24 +08:00
NovaRain 34ae106fa5 Improved the page control for ExtraSaveSlots
Minor edits to ddraw.ini.
2021-08-11 14:09:39 +08:00
NovaRain a34aa64ced Added AutoSearchSFX option for automatic search of SFX files
Excluded ANIM_walk from the debug log about missing critter art files.
2021-08-08 22:40:49 +08:00
NovaRain a26b7931a6 Minor edits to the previous commit 2021-08-06 00:54:20 +08:00
NovaRain 865adb7ee8 Fixed the main menu music stopped when entering load game screen
Added the ability to continuously play the music when moving to another
map that uses the same music.

Updated version number.
2021-08-05 14:18:02 +08:00
NovaRain d9bcad0a11 Removed the extra AP check when AI reloads a weapon
(reloading is possible if there are not enough action points.)
2021-08-01 07:12:47 +08:00
NovaRainandGitHub b744dfeb1b Merge pull request #399 from phobos2077/dependabot/bundler/docs/addressable-2.8.0
Bump addressable from 2.6.0 to 2.8.0 in /docs
2021-08-01 06:45:14 +08:00
dependabot[bot]andGitHub 42f909fcb4 Bump addressable from 2.6.0 to 2.8.0 in /docs
Bumps [addressable](https://github.com/sporkmonger/addressable) from 2.6.0 to 2.8.0.
- [Release notes](https://github.com/sporkmonger/addressable/releases)
- [Changelog](https://github.com/sporkmonger/addressable/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sporkmonger/addressable/compare/addressable-2.6.0...addressable-2.8.0)

---
updated-dependencies:
- dependency-name: addressable
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-07-13 18:08:13 +00:00
NovaRain 6a95cdf3ca Updated the documents in the previous commit 2021-07-07 09:26:41 +08:00
NovaRain da3cdd4698 Added markdown version of compiler documents 2021-07-05 10:01:48 +08:00
NovaRain 6402d616fa Merge branch 'master' into develop 2021-07-05 09:58:27 +08:00
NovaRain bd121c1dcd Attempted to fix the document website 2021-07-03 09:30:53 +08:00
NovaRain f9fa332b23 Added Brazilian Portuguese translation
(from Felipefpl)
2021-06-28 12:16:07 +08:00
NovaRain ec6d25da3d Release 4.3.0.2 2021-06-26 23:09:39 +08:00
NovaRain fc15a17d99 Updated french.ini (from HawK-EyE) 2021-06-26 23:08:32 +08:00
NovaRain 0a89ab4ceb Fixed the algorithm for sorting the quest list (#397) 2021-06-21 06:08:37 +08:00
NovaRain ecb113fd54 Fixed black screen after starting a new game w/o HRP (#395) 2021-06-20 08:37:42 +08:00
NovaRain e03d3f5963 Fixed item duplication bug in HOOK_INVENTORYMOVE (#396)
Code edits to Animations.cpp regarding locking anim slots.
Updated version number.
2021-06-20 02:05:29 +08:00
NovaRain dec97f22c7 Re-release 4.3.0.1 2021-06-10 08:44:55 +08:00
NovaRain 5682d9b12a Fixed code in Animations.cpp for commit 7c55d37 (#393, #394) 2021-06-10 08:40:05 +08:00
NovaRain 3177977927 Release 4.3.0.1 2021-06-10 00:39:24 +08:00
NovaRain 44c988f306 Minor code edits to BugFixes.cpp 2021-06-09 21:07:27 +08:00
NovaRain f8dee32c16 Code edits to tilemap.cpp and engine defines 2021-06-09 11:14:10 +08:00
NovaRain f96b1776b5 Fixed chem_primary_desire values not being saved correctly for PMs 2021-06-08 12:16:05 +08:00
NovaRain 38abea7fc1 Fixed infinite loop in combat with AIDrugUsePerfFix 2021-06-08 07:05:07 +08:00
NovaRain ff324c304f Fixed friendly fire check not running for unset area_attack_mode 2021-06-07 06:57:24 +08:00
NovaRain 7c55d37e57 Disabled the improved implementation of animation registration
(for release build)

Updated version number and Russian translation file.
2021-06-06 09:04:59 +08:00
NovaRainandGitHub 069020da85 Merge pull request #387 from wipe2238/github-action
Enabled autobuilds with GitHub Actions
2021-06-06 08:09:40 +08:00
Wipe cf67e182b3 Excluded DevXP build from artifact 2021-06-06 02:01:59 +02:00
NovaRainandGitHub fb74f37372 Merge pull request #384 from phobos2077/dependabot/bundler/docs/rubyzip-2.3.0
Bump rubyzip from 1.2.3 to 2.3.0 in /docs
2021-06-01 12:20:15 +08:00
NovaRainandGitHub 96de6c0bfd Merge pull request #383 from phobos2077/dependabot/bundler/docs/nokogiri-1.11.6
Bump nokogiri from 1.10.3 to 1.11.6 in /docs
2021-06-01 12:20:05 +08:00
dependabot[bot]andGitHub 415b3a8b17 Bump rubyzip from 1.2.3 to 2.3.0 in /docs
Bumps [rubyzip](https://github.com/rubyzip/rubyzip) from 1.2.3 to 2.3.0.
- [Release notes](https://github.com/rubyzip/rubyzip/releases)
- [Changelog](https://github.com/rubyzip/rubyzip/blob/master/Changelog.md)
- [Commits](https://github.com/rubyzip/rubyzip/compare/v1.2.3...v2.3.0)

Signed-off-by: dependabot[bot] <support@github.com>
2021-06-01 04:15:27 +00:00
dependabot[bot]andGitHub 7b02efad58 Bump nokogiri from 1.10.3 to 1.11.6 in /docs
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.10.3 to 1.11.6.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.10.3...v1.11.6)

Signed-off-by: dependabot[bot] <support@github.com>
2021-06-01 04:14:13 +00:00
NovaRain a19a9eae10 Release 4.3 2021-06-01 12:00:50 +08:00
NovaRain 443a423081 Some edits to documents
Removed txt version of arrays, hookscripts, and function notes.
2021-06-01 11:05:38 +08:00
NovaRain b665c904f1 Minor code edits 2021-06-01 09:51:59 +08:00
NovaRain a9a8088775 Added a debug message about missing combat object 2021-05-30 11:49:13 +08:00
NovaRain dbe2de310c Fixed incorrect object type search when loading a game saved in combat 2021-05-29 10:36:00 +08:00
NovaRain 1a40aceea3 Added markdown version of function notes and opcode list 2021-05-28 21:38:10 +08:00
NovaRain 09ab715687 Code edits to various modules 2021-05-28 11:35:26 +08:00
NovaRain 5e3f1eeaad Removed "proto_exists" function in previous commit
Added macro for checking pid.
2021-05-26 06:58:18 +08:00
NovaRain 1b37ed5d7c Added "proto_exists" script function
Updated gl_auto_closebox example script.
2021-05-25 12:55:11 +08:00
NovaRain 0b242a770d Changed the placement algorithm for multihex critters
(Rewrote the fix in the previous commit.)
2021-05-23 09:10:37 +08:00
NovaRain 4d1371b540 Fixed the placement of multihex critters in the player's party 2021-05-23 08:07:22 +08:00
NovaRain cb70bc78a3 Fixed infinite loop in ObjCanSeeObj_ShootThru_Fix (#365) 2021-05-22 08:04:11 +08:00
NovaRain e8abb99d0e Corrected code for initializing attached script (create_object_sid, #378) 2021-05-19 10:19:00 +08:00
NovaRain aee6ed1195 Rewrote the fix for clearing floating text messages (#377) 2021-05-19 06:22:37 +08:00
NovaRain 6b368e6a69 Updated files for online documents
Fixed typos in hookscripts.md & sslc_readme.txt.
2021-05-18 11:31:20 +08:00
NovaRain 9ce3a42102 Corrected code in Animations.cpp 2021-05-17 10:43:43 +08:00
NovaRain 73a9128369 Implemented an improved animation registration process 2021-05-16 13:05:38 +08:00
NovaRain dd4ad75e4e Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
Minor code & document edits.
2021-05-15 21:54:59 +08:00
NovaRain 9497fae442 Code edits to Animations.cpp to prepare new implementation
Added fill area truncation to win_fill_color.
2021-05-13 12:03:23 +08:00
NovaRain 16f8f1b92b Fixed setting the last script window when the mouse leaves (#376) 2021-05-12 10:30:38 +08:00
NovaRain 6b7e83ab15 Rewrote the code in Animations.cpp
Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:06 +08:00
NovaRain fc53df5a16 Added a new hook: HOOK_CANUSEWEAPON
Updated NPC armor appearance mod script.
2021-05-09 20:17:40 +08:00
Wipe 35649839cf Added composite GitHub action and simple workflow using it 2021-05-09 06:48:20 +02:00
NovaRain 4f22b5a9fa Code correction to two previous commits 2021-05-09 08:42:28 +08:00
NovaRain f3f8321415 Enabled AI to use unarmed attack when switching weapons
Added build folders to gitignore.
2021-05-08 23:11:37 +08:00
NovaRain 183b74a8fa Moved item_count function fix to Game\items.cpp
Finished the code of item_weapon_mp_cost replacement.
2021-05-08 12:42:53 +08:00
NovaRain 6d88f21028 Added a tweak to play "magic hands" anim when using items on objs
* for issues with scripted animations not playing (#356)
2021-05-07 15:48:40 +08:00
NovaRain db0b8eddba Set idle(Sleep) function for losing window focus
Some code correction.
2021-05-06 10:36:06 +08:00
NovaRain 2985c2866b Added additional code to "duplicate obj_dude script data" fix 2021-05-04 12:39:07 +08:00
NovaRain eeab5065da Reverted the change of obj_under_cursor in 4.2.9 (commit 1684395)
The game window position is now also saved when dragging the window by
the title bar.
2021-05-02 12:06:53 +08:00
NovaRain 2e337d246b Adjusted how the fix for create_object_sid works
Added CreateObjectSidFix option.
2021-05-02 10:34:16 +08:00
NovaRain 7df0407798 Rewrote the score calculation in AIBestWeaponFix (#370)
Changed FastShotFix to be disabled by default.
2021-04-29 11:54:20 +08:00
NovaRain 52af67ad3d Added DisableSpecialAreas option
Added a new "fonts" folder for language specific fonts.
2021-04-25 11:49:02 +08:00
NovaRain b72b26d292 Added language path for loading fonts (#368)
Some code fixes to support the language path.
2021-04-24 10:25:51 +08:00
NovaRain 99c95b2154 Code correction regarding string length 2021-04-23 10:50:34 +08:00
NovaRain 0cd2aa4f83 Added language path for sfall translations.ini 2021-04-22 11:45:21 +08:00
NovaRain 460bc045b9 Added language path for premade files (#368)
Added AppIface.msg file support to Hero Appearance mod.
2021-04-21 11:28:48 +08:00
NovaRain 83eee2ba1e Code correction to the previous commit 2021-04-19 11:19:07 +08:00
NovaRain c855c6db19 Fixed and improved AllowLargeTiles option (#367)
Removed the unspent skill points limit.
2021-04-18 13:09:06 +08:00
NovaRain edd60379c5 Added a new value to AIDrugUsePerfFix 2021-04-14 16:18:33 +08:00
NovaRain 45faa184d8 Reorganized/renamed the functions in IniReader 2021-04-13 13:37:23 +08:00
NovaRain fbd997e8bc Fixed cur_town function on new game start (#366) 2021-04-13 12:08:45 +08:00
NovaRain df45450394 Fixed AI behavior to prevent the unnecessary use of healing drugs 2021-04-13 12:02:39 +08:00
NovaRain ea9037e38a Moved all ini functions inside "IniReader" class 2021-04-11 21:24:33 +08:00
NovaRain 2eefeb4f23 Improved the "order to attack" function for party members 2021-04-11 19:33:38 +08:00
NovaRain 278bfdc841 Added markdown version of hookscripts.txt
Some edits to documents.
2021-04-07 21:09:55 +08:00
NovaRain acf859bebf Cosmetic edits: alignment of multi-line ternary 2021-04-07 21:05:55 +08:00
NovaRain 0fbc29e8fd Added a new hook: HOOK_BESTWEAPON 2021-04-05 12:43:11 +08:00
NovaRain 990587b145 Code changes to the previous commit 2021-04-04 09:56:31 +08:00
NovaRain 4dc5012ea5 Added a few fixes for knockout/down issues 2021-04-03 12:35:42 +08:00
NovaRain 16faac8cad Cosmetic edits to the code:
* tabs for indentation, spaces for alignment.
* reduced the length of some separation comment lines.
* changed some variable names ('exist' is a verb).
2021-04-03 11:01:37 +08:00
NovaRain 69633e96d5 Added DL_FIX for logging
Edits to ddraw.ini and arrays.md.
2021-04-02 01:19:29 +08:00
NovaRain f90c613107 Improved some combat-related fixes
Changed the search of localized res file to two letter-code.
2021-04-01 13:40:00 +08:00
NovaRain 4244ebd8c5 Improved the implementation of tile_num_beyond function 2021-03-29 11:54:56 +08:00
NovaRain b37b5a2e76 Corrected the code in the previous commit 2021-03-28 08:43:26 +08:00
NovaRain 454e9bde73 Added a fixed implementation of the tile_num_beyond_ function
Removed the code of multihex critter self-hit fix from BugFixes.cpp.
(now fixed properly with the aforementioned implementation)
2021-03-28 00:54:04 +08:00
NovaRain 59a1332af5 Removed DataLoadOrderPatch from ddraw.ini (always enabled) 2021-03-26 12:16:20 +08:00
NovaRain a7b95e0948 Added a fix for multihex critter self-hit issue 2021-03-25 21:28:56 +08:00
NovaRain 78d8f46af6 Added "set_quest_failure_value" script function 2021-03-24 12:52:00 +08:00
NovaRain d56de64913 Added a search for localized sfall resource files 2021-03-23 11:03:20 +08:00
NovaRain 561632fdca Code correction to the previous commit 2021-03-23 09:44:17 +08:00
NovaRain 1cc978c0b1 Added a fix to the sorting of the quest list (#361)
Added a cosmetic to the dialog review interface.

Fixed a crash introduced in commit d95e439.
2021-03-22 14:24:45 +08:00
NovaRain 438bc6f78f Code edits to the weapon switching fix in AI.cpp
Added more struct defines and corrected related code.
2021-03-19 11:24:15 +08:00
NovaRain 9657731441 Fixed the error handling in create_object_sid
* also added a debug message about the missing pid.
2021-03-17 09:44:42 +08:00
NovaRain a343e5d6e1 Fixed a possible crash in commit d76f513
* when the proto does not exist, leading to null object pointer.
2021-03-16 09:20:53 +08:00
NovaRain bdebed85b7 Added a tweak to prevent NPC aggression (#357)
* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:56:44 +08:00
NovaRain d76f513873 Fixed the script attached to an object not running upon object creation (#359)
Minor code style edits.
2021-03-14 11:01:03 +08:00
NovaRain e99fe09137 Moved INI reading functions from main.cpp to IniReader.cpp 2021-03-13 13:47:27 +08:00
NovaRain 21ff9238a0 Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST 2021-03-12 09:34:57 +08:00
NovaRain 4d04cae5a6 Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost (#360) 2021-03-11 14:39:21 +08:00
NovaRain d95e43956d Fixed set_critter_burst_disable script function
* now applies only to weapons with burst attack as the secondary mode.

Minor edits to code comments.
2021-03-10 11:52:09 +08:00
NovaRain 6b49c0dbaf Added markdown version of arrays.txt (test) 2021-03-05 23:44:38 +08:00
NovaRain f8447ba3b1 Added fixes for the AP cost for AI
* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:07:34 +08:00
NovaRain af90444f9b Some code edits regarding BodyPart enums 2021-03-03 10:38:32 +08:00
NovaRain db94b8e6a7 Added a fix for AI weapon validation before attack
* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:10:14 +08:00
NovaRain 1f5871fdb7 Removed the fix added in commit 2efa4a9
reason: supposedly a minor issue affecting the initial movement of an
NPC, requires further verification before implementation due to
potential harm to the AI behavior.
2021-02-26 10:30:56 +08:00
burner1024andGitHub 5f0c5ae1fa Better docs (#241)
* website skeleton

* updated bunder to 2.0, added caching

* fix missing plugins?

* enable deploy for the branch, try to save cache

* need to use relative path?

* fix missing css

* use doc theme

* really enable doc theme?

* mayeb this time

* come on baby

* how about now

* please ?

* pretty please

* ehhh

* working theme

* added hooks

* formatting

* formatting 2

* added doc yaml from bgforge mls 1.0.7

* no need for nav order

* link reference

* hooks on top

* added global scripts

* pages are generated, exclude them

* generate site

* pip3 ?

* maybe now

* hooks page is generated automatically

* added table of contents to pages

* don't waste so much space

* switch highlight classes

* mark functions as code in description

* more formatting

* reformat doc with python

* loaded offsets

* opcode is loaded into yaml, txt no longer necessary

* mark unsafe functions

* restore hooks page

* clarification

* deduplicated hooks doc

* saner TOC

* typo

* move more docs

* hook scripts doc is now in md

* arrays doc is now in md

* added data types page

* added more info about old behaviour

* minor formatting issues

* moved more function docs to yaml

* all sfall functions docs are transpiled to yaml format

* formatting

* fix format

* add subcategory support

* simplified yaml format, added structure doc

* simplified structure and added clarification

* generated a separate page for hook types

* formatting

* disambiguation

* format clarification

* move get_map* to subcategory: doc is not relevant for other functions

* simple permalink

* fix links

* included more info on the main page

* more clarification

* rename offset > opcode

* try to get more sensible baseurl

* added best practices page

* what's up with the slashes

* allow parent pages with no content

* separate docs for direct memory access functions

* added latest functions

* fixed hook types link

* move get_explosion_damage to macros

* removed duplicated comment

* removed old comments

* added hook ids

* lowercase sfall

* more sfall lowercasing

* added proper permalinks

* changes from mr.stalin

* fix typos

* clarification

* fix direct memory access page

* fixed top navlink

* fixed urls

* checked sfallgv.sav, it's really not bloating much

* format clarification

* shorter name

* add mixed data type, sort

* add proc type, link hooks functions

* use same terminology

* added bool

* rearranged index

* added unsafe label

* move to root

* add stats

* more upper/lowercase

* should work now

* added build status

* added combat category, added description for modified_ini, moved global script functions into a subcat

* special note for set_self

* typo

* enable children

* cleanup

* move lists to arrays

* show header filename for macro instead

* rearrange more items to be more intuitive

* build on bionic

* separate object manipulation

* added object manipulation link to home

* typo

* formatting

* Added a note about charges

* punctuation

* formatting

* moved floor2 to math

* changed label color

* moved art and appearance to animations

* name too long

* search note

* moved exex_map_update to maps category

* moved more functions from other to skills

* too much blue

* formatting

* moved art_cache_clear to art section

* empathize that var name must be exactly 8 characters long

* update usages for inc_npc_level

* separate objects, scripts and variables

* updated url

* moved get_string_pointer to strings

* updated add_extra_msg_file doc

* typo

* latest doc updates from develop

* updated default layout from upstream

* applied local changes: subcategory list

* remove unnecessary backticks

* added new functions

* fix STD_PROCEDURE_END display

* formatting

* don't fail on missing hook id

* formatting

* updated doc from upstream

* added optimization and sslc pages

* order ssl and optimization pages below home

* really order optimization on top

* merge objects_in_radius variants

* updated from upstream

* tone down link color

* fixed formatting for updated theme

* updated travis for ruamel

* added favicon

* restored separator between functions

* updated functions.yml

* updated sfall functions

* rearranged some window and object function

* hook updates, pre-arg renaming

* hook args renumbering

* merged upstream

* added new hooks and functions from upstream

* remove the long-winded note about macro

* switch to gha for jekyll deployment

* sudo for deps

* try to fix ruamel missing

* switch build to master only, ref https://github.com/phobos2077/sfall/pull/241#discussion_r580365212

* update status badge for https://github.com/phobos2077/sfall/pull/241
2021-02-24 11:40:24 +03:00
NovaRain 5b3a83df91 Edits to hookscripts.txt
Added weapon argument to HOOK_CALCAPCOST.
2021-02-24 11:59:04 +08:00
NovaRain 797de4bc0e Fixed gl_auto_closebox for gravesites 2021-02-24 10:41:27 +08:00
NovaRain cf8981b267 Added more checks to weapon ammo script functions 2021-02-24 10:40:01 +08:00
NovaRain 146cf4e08b Moved some script function handlers to new files
Reorganized some script functions.
2021-02-24 10:37:54 +08:00
NovaRain 9d640de1ca Code correction related to GetProto usage 2021-02-20 10:16:23 +08:00
NovaRain 80a0c410e1 Removed "using namespace fo" from the global definition in .cpp files 2021-02-20 09:46:04 +08:00
NovaRain da9432a33a Added a tweak to restore combat flags for NPC after fleeing
Added item_weapon_range game function.
Improved the range check in previous commit.
2021-02-19 12:22:06 +08:00
NovaRain 5bd820f357 Code edits to a couple of fixes in AI.cpp
Renamed some hook functions.
2021-02-16 11:28:26 +08:00
NovaRain 95174b238e Fixed broken GetProto() function (again) 2021-02-10 23:51:42 +08:00
NovaRain 2efa4a91fb Fixed broken GetProto() function
Added a fix to prevent NPCs from wasting their AP to pick up
unreachable items.
2021-02-10 08:33:34 +08:00
NovaRain fb84e557fe Code edits in EngineUtils.cpp
Added comments to some defines in Enums.h.
2021-02-09 22:07:35 +08:00
NovaRain 3567ec791c Removed unnecessary code
Added some function/variable defines.
2021-02-09 10:39:41 +08:00
NovaRain 7e82313cf2 Added some tweaks for debug log
Code edits in SpeedPatch.cpp
2021-02-08 11:31:52 +08:00
NovaRain fe33dc2834 Rewrote ASM code of WorldMapFPSPatch in C++ 2021-02-07 21:11:12 +08:00
NovaRain 7c6f9df404 Moved the custom implementations of is_within_perception_ and correctFidForRemovedItem_ functions to separate files 2021-02-07 08:47:54 +08:00
NovaRain c86d816119 Preparing the code (part 1)
Moved item_w_mp_cost with hook to new items.cpp.
Updated struct/variable/function defines.
2021-02-06 11:00:31 +08:00
NovaRain 4b7d901275 Added OnCombatStart, OnCombatEnd delegates
Updated version number.
2021-02-06 10:51:23 +08:00
NovaRain 51864eaf6a Merge branch 'develop' 2021-02-04 10:21:36 +08:00
NovaRain cd828b9717 Minor code format edits in ScriptExtender/LoadGameHook.cpp 2021-02-04 10:11:48 +08:00
NovaRain 030533207f Code edits to ScriptExtender/HookScripts
Updated Structs.h
2021-02-02 11:36:03 +08:00
NovaRain 1d42a2242c Separated the loading and initialization of global scripts
* now the loading occurs before the start of a new game.
2021-02-01 11:55:21 +08:00
NovaRain 191beb8e0c Small optimization for game_loaded script function 2021-01-31 10:30:18 +08:00
NovaRain c27d1468ec Minor edits to code and document 2021-01-31 00:48:04 +08:00
NovaRain 0941b4684c Moved GNW_win_refresh and related functions to new render.cpp 2021-01-30 09:52:05 +08:00
NovaRain 866c95599d Updated Structs.h and some other files 2021-01-30 08:24:59 +08:00
NovaRain c14966f0b9 Fixed the "Leave" event of the window region
* the event procedure was not triggered when the cursor moves to
a non-scripted window.
2021-01-29 12:42:40 +08:00
NovaRain 23d50410e2 Added SmallFrameFix option
Code style edit: use !boolean instead of (boolean == false) for some
checks.
2021-01-29 12:02:40 +08:00
NovaRain 9e250aeebb Removed unnecessary hack in Perks.cpp 2021-01-28 12:52:20 +08:00
NovaRain f2efc1978a Moved trait_adjust_stat and trait_adjust_skill functions 2021-01-28 11:13:39 +08:00
NovaRain 30cabcff2d Forgot to commit vcxproj for the previous commit 2021-01-27 11:39:44 +08:00
NovaRain 939cf8a089 Moved the code of item_total_size and adjust_fid functions 2021-01-27 11:26:39 +08:00
NovaRain c5ed504c62 Code edits 2021-01-27 10:44:42 +08:00
NovaRain f9157bee6d Changed the script name search algorithm from linear to binary 2021-01-25 12:39:33 +08:00
NovaRain 16843956b5 Changed "obj_under_cursor" for the movement cursor
* the function is not designed for use with it.

Code correction in Stats.cpp.
2021-01-25 11:34:03 +08:00
NovaRain 15564dc0ab Added an option about max HP calculation to the stats ini file
Added an update to the HP stats when the map is loaded first time.
Minor code edits.
2021-01-24 12:07:40 +08:00
NovaRain be6347ba9b Updated language translation files 2021-01-22 22:24:47 +08:00
NovaRain 671065baed Updated the code for party order attack 2021-01-22 14:18:55 +08:00
NovaRain 9e403e0e6b Added a new mode to NPC combat control mod (WIP) 2021-01-21 12:59:45 +08:00
NovaRain 88050850f7 Added a new example mod gl_auto_closebox
Updated engine structs/functions/variables for future use.
2021-01-20 10:17:01 +08:00
NovaRain 4618776322 Fixed flag setting/unsetting for non-door objects 2021-01-15 08:36:01 +08:00
NovaRain ef89748eda Fixed the format of some debug messages (#195) 2021-01-14 11:36:35 +08:00
NovaRain a1c038846a Changed HOOK_DESCRIPTIONOBJ to run for all types of objects (#293) 2021-01-14 10:44:47 +08:00
NovaRain ef0bdf1e3b Added a new hook: HOOK_ROLLCHECK 2021-01-13 23:26:19 +08:00
NovaRain bde6b94855 Added a new hook: HOOK_ADJUSTRADS
Fixed a crash bug in ScriptExtender.cpp from commit c736e39.
Some adjustments to the hook injection mechanism.
2021-01-13 11:11:32 +08:00
NovaRain 4535ec9e20 Added TagSkillMode option to the skills ini file
Added a fix to the radiation handling in the engine when an NPC is under
the player's control.

Code correction in Graphics.cpp.
2021-01-12 11:52:59 +08:00
NovaRain c736e39f9e Fixed the display issue in DX9 mode
* black screen or rainbow colors when returning to the game after using
Alt+Tab in dialogue.

ASM code correction in ScriptExtender.cpp.
2021-01-08 13:27:36 +08:00
NovaRain 83a91638c2 Fixed the ID assignment for script objects and party member's items
when saving the map
2021-01-08 10:01:12 +08:00
NovaRain 97c48909c0 Added TagSkillBonus option to the skills ini file
Fixed a crash in the previous commit.
2021-01-06 11:30:29 +08:00
NovaRain dfeafc3058 Added more options for tweaking some engine perks to the perks ini file
Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
2021-01-05 14:09:59 +08:00
NovaRain 1219571367 Added sfx volume reduction for objects located on a different map elev
Added a fix for AI weapon switching when not having enough APs
2021-01-03 10:45:52 +08:00
NovaRain 19f6d64e5b Added a new hook: HOOK_ADJUSTPOISON
Added a fix to the poison handling in the engine when an NPC is under
the player's control.
2020-12-30 22:11:02 +08:00
NovaRain 45a523f6ca Fix for previous commit 2020-12-27 09:27:46 +08:00
NovaRain 3798247a68 Added support for panning sfx sounds
Removed the tweak that adds the city name in the description for empty
save slots (commit b0a35ee)
2020-12-26 21:57:18 +08:00
NovaRain 279f91274e Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
2020-12-25 14:46:47 +08:00
NovaRain 9d5bfaa059 Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
2020-12-23 11:46:17 +08:00
NovaRain 2bc94e8036 Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
2020-12-22 16:55:17 +08:00
NovaRain d82db3f572 Added stereo support for SFX and speech ACM files
(for files at 44.1 kHz sample rate)

SFX sounds that are dependent on the gsound_compute_relative_volume_
function are excluded from the search for alternative formats.
2020-12-21 14:26:33 +08:00
NovaRain b24b5124d2 Added support for ACM files at 44.1kHz sample rate 2020-12-17 16:39:18 +08:00
NovaRain db5704f653 Renamed MPClient folder to DebugEditor
Renamed FalloutClient.exe to FalloutDebug.exe
2020-12-13 12:51:24 +08:00
NovaRain 2764d2c9bc Updated some code 2020-12-13 09:37:22 +08:00
NovaRain 66058dd975 Corrected code of some hook scripts 2020-12-13 08:45:29 +08:00
NovaRain 3550289ea6 Reverted support for the D3DFMT_A8 texture format 2020-12-10 07:19:50 +08:00
NovaRain 02fba6eda1 Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
2020-12-09 10:44:57 +08:00
NovaRain ac233c710d Changed the numbering of args in hookscripts.txt (#345)
* because arg numbers are 0-indexed for related functions.
2020-11-16 09:15:26 +08:00
NovaRain be5447729e Re-ordered critical table fixes in Criticals.cpp. 2020-11-03 15:16:46 +08:00
NovaRain adb159c10d Reformatted critical table fixes in Criticals.cpp 2020-11-01 09:23:34 +08:00
NovaRain 324f4d5939 Fixed the "uncalled" critical tables for some critter types
ref: https://www.nma-fallout.com/threads/219827/
2020-10-30 21:53:58 +08:00
NovaRain 50755832e3 Merge branch 'develop' 2020-10-27 00:57:16 +08:00
NovaRain f04442d4b7 Reverted the change to Message module in the previous commit 2020-10-27 00:11:31 +08:00
NovaRain dcbd6b5a23 Cleaned up define_lite.h and command_lite.h
Commented out the empty exit() in Message module.
Minor code edits.
2020-10-26 11:20:26 +08:00
NovaRain f8aa6c449a Fixed the error handling in win_fill_color
Some code fixes.
2020-10-25 08:05:20 +08:00
NovaRain 65c4cf644a Added "win_fill_color" script function 2020-10-24 12:56:26 +08:00
NovaRain 97fde2950c Added support for drawing PCX images to draw_image, draw_image_scaled, and interface_art_draw
Fixed bug in TalkingHeads.cpp.
2020-10-23 23:23:09 +08:00
NovaRain a488e9fc5b Fixed the macro guard in command_lite.h and added two macros 2020-10-21 22:36:26 +08:00
NovaRain 914c653d69 Merge branch 'develop' 2020-10-18 07:22:34 +08:00
NovaRain 6d412e97fc Minor edits to PartyControl.cpp 2020-10-18 07:16:39 +08:00
NovaRain 1141348efe Added the ability for controlled critters to use Sneak skill in combat 2020-10-15 10:36:11 +08:00
NovaRain 5c9d512d12 Fixed and improved the code in Graphics module 2020-10-15 09:30:04 +08:00
NovaRain d36031613d Added the ability to change the poison level for critters 2020-10-12 20:45:39 +08:00
NovaRain cf277efc85 Corrected code in Arrays.cpp 2020-10-12 11:01:25 +08:00
NovaRain 9a3b770182 Code optimization for array expression 2020-10-11 10:13:52 +08:00
NovaRain fa9aa6dc6f Moved some code from Graphics.cpp to the new submodule GameRender.cpp
Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:08:59 +08:00
NovaRain 3d99f6ea66 Code correction in Functions.cpp
Updated global shader example files.
2020-10-09 08:52:14 +08:00
NovaRain a02d90a52e Updated define_extra.h 2020-10-08 15:38:24 +08:00
NovaRain ce5e9cd990 Updated example mod scripts 2020-10-08 15:33:37 +08:00
NovaRain c71ca95665 Added "combat_data" script function
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
2020-10-08 13:49:58 +08:00
NovaRain 2f750a8a4b Fixed broken Print() script function
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain ac28d7293b Added "print_text" script function 2020-10-05 14:38:53 +08:00
NovaRain 51dfee26d3 Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain cbe6be6c46 Added support for transparent interface windows (#25) 2020-10-03 11:45:25 +08:00
NovaRain 349d217257 Fixed FrmFile struct in the previous commit 2020-09-29 09:02:56 +08:00
NovaRain 4e9d4f2f37 Some code refactoring
Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain 5eac185bfe Minor edits to the document in previous commit 2020-09-26 22:14:18 +08:00
NovaRain e696db4b7b Added "interface_art_draw" script function
Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain 88d9126b18 Changed the behavior of saving/restoring hook arguments
(no need to specify the number of args when executing a nested hook)
Reverted the change of argCount in some hooks.
Disabled an obsolete fix for MultiHexPathingFix.
2020-09-25 00:07:56 +08:00
NovaRain a1d18983e4 Added the ability to get Automap window pointer
Reorganized some code to prepare for later commits.
2020-09-24 15:14:25 +08:00
NovaRain 8179583160 Correction to the hooks code
Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain 876616fc7d Added a new argument to HOOK_TOHIT (#339)
Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)

Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.

Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.

Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain 008692bec7 Fixed the MMX buf_to_buf_ for warning C4799
Minor edits to ASM code of some hooks.
2020-09-21 21:30:08 +08:00
NovaRain 0dd8ea5335 Added loading multiple shader files for GlobalShaderFile option
Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain bf9deabded Added TextureFilter option (restored from sfall 2.x) 2020-09-20 09:58:55 +08:00
NovaRain 11bcbe2013 Moved some engine function defines from Functions.cpp to Functions_def.h
Implemented a new "buf_to_buf" function (experimental)
* need to check the backward compatibility.
2020-09-19 10:02:16 +08:00
NovaRain 806e09e501 Corrected talking heads code of Use32BitHeadGraphics
Minor code correction.
2020-09-19 00:37:16 +08:00
NovaRain 2eb1c64bc3 Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain a9cde5757f Fixed temporary arrays being cleared when flushing the keyboard buffer (#337)
Added a message about failed initialization of the game and exit if an error occurs.
2020-09-15 11:33:57 +08:00
NovaRain f16ba16d21 Graphics: improved the performance of DX9 mode 2020-09-15 10:21:35 +08:00
NovaRain 0ce02e2a12 Graphics & Movies refactoring (WIP/unfinished) 2020-09-13 22:10:44 +08:00
NovaRain 96447ca1d3 Updated Ammo INI Loader example script mod
* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain a7355ad937 Added the original Fallout 1 behavior to FastShotFix (#335) 2020-09-06 08:30:20 +08:00
NovaRain 2badb5fdd2 Added a fix to the weapon check in the Fast Shot trait (#335)
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.

Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain 282a491718 Fixed typo in sfall.h (#334) 2020-09-03 21:05:18 +08:00
NovaRain 43fcaf41e1 Fixed EncounterTableSize option (#333)
* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.

Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain 3df322b80e Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
And fixed a bug when the target critter has the ShootTrhu flag set
(cannot be seen by the source)

Minor edits to some comments in previous commit.
2020-09-02 14:21:38 +08:00
NovaRain 0945382369 Added support for ACM audio file playback to soundplay script function
(with volume control, #331)

Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
419 changed files with 38571 additions and 12198 deletions
+1
View File
@@ -0,0 +1 @@
*.ssl linguist-language=Pascal
+12
View File
@@ -0,0 +1,12 @@
# https://docs.github.com/en/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "monthly"
# target-branch: "develop"
labels:
- "dependencies"
+52
View File
@@ -0,0 +1,52 @@
name: Build
on:
push:
branches:
- 'master'
- 'develop'
- 'github-action'
paths:
- '.github/workflows/build.yml'
- 'action.yml'
- 'sfall/**'
jobs:
Build:
name: sfall
runs-on: windows-2019
steps:
- name: Clone sfall
uses: actions/checkout@v4
# Action is used twice for self-testing only
# DevXP build results are intentionally *not* included in artifact
- name: ReleaseXP build
id: build
uses: ./
with:
release-xp: true
- name: DevXP build
uses: ./
with:
dev-xp: true
- name: Prepare artifact
run: |
:
mkdir -p sfall-build
cp artifacts/ddraw.ini sfall-build
cp artifacts/sfall.dat sfall-build
cp "${{ steps.build.outputs.release-xp }}" sfall-build
shell: bash
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: sfall-build
path: sfall-build
retention-days: 14
+34
View File
@@ -0,0 +1,34 @@
name: github pages
on:
push:
branches:
- master
jobs:
deploy:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.x'
- name: Install dependencies
run: |
sudo apt -y -qq install bundler python3-pip
pip3 install ruamel.yaml --user
- name: Build
run: ./docs/generate.sh
- name: Deploy
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./docs/_site
user_name: 'github-actions[bot]'
user_email: 'github-actions[bot]@users.noreply.github.com'
+9
View File
@@ -26,6 +26,7 @@
*.exe
*.out
*.app
!ducible.exe
# NetBeans
nbproject/private/
@@ -55,8 +56,10 @@ nb-configuration.xml
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Dd]evXP/
[Rr]elease/
[Rr]eleases/
[Rr]eleaseXP/
x64/
x86/
build/
@@ -222,3 +225,9 @@ FakesAssemblies/
# Visual Studio 6 workspace options file
*.opt
sfall/postbuild.cmd
# jekyll build files
docs/_site
docs/.sass-cache
docs/.jekyll-metadata
docs/pages/*.md
+982
View File
File diff suppressed because it is too large Load Diff
@@ -23,6 +23,7 @@
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.components = new System.ComponentModel.Container();
this.dataGridView1 = new System.Windows.Forms.DataGridView();
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
@@ -34,6 +35,7 @@
this.bSGlobals = new System.Windows.Forms.Button();
this.bArrays = new System.Windows.Forms.Button();
this.bEdit = new System.Windows.Forms.Button();
this.redrawTimer = new System.Windows.Forms.Timer(this.components);
this.bCrittersLvar = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
this.SuspendLayout();
@@ -154,6 +156,11 @@
this.bEdit.UseVisualStyleBackColor = true;
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
//
// redrawTimer
//
this.redrawTimer.Interval = 200;
this.redrawTimer.Tick += new System.EventHandler(this.timer1_Tick);
//
// bCrittersLvar
//
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
@@ -202,6 +209,7 @@
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
internal System.Windows.Forms.Timer redrawTimer;
private System.Windows.Forms.Button bCrittersLvar;
}
@@ -137,6 +137,7 @@ namespace FalloutClient {
sr.Close();
}
Redraw();
redrawTimer.Start();
}
private void DebugEditor_FormClosing(object sender, FormClosingEventArgs e) {
@@ -188,6 +189,7 @@ namespace FalloutClient {
default:
return;
}
redrawTimer.Stop();
if (e.ColumnIndex == 2) {
string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
int val;
@@ -211,11 +213,13 @@ namespace FalloutClient {
connection.WriteInt(converter.GetAsInt(val));
}
}
redrawTimer.Start();
}
private void bEdit_Click(object sender, EventArgs e) {
if (dataGridView1.SelectedRows.Count == 0) return;
int i = (int)dataGridView1.SelectedRows[0].Tag;
redrawTimer.Stop();
switch (mode) {
case Mode.Arrays: {
DataType[] types = new DataType[connection.ArrayLengths[i]];
@@ -333,6 +337,7 @@ namespace FalloutClient {
}
break;
}
redrawTimer.Start();
}
private void bCrittersLvar_Click(object sender, EventArgs e) {
@@ -381,5 +386,9 @@ namespace FalloutClient {
private void dataGridView1_RowsAdded(object sender, DataGridViewRowsAddedEventArgs e) {
dataGridView1.Rows[e.RowIndex].Tag = e.RowIndex;
}
private void timer1_Tick(object sender, EventArgs e) {
connection.WriteDataType(DataTypeSend.RedrawGame);
}
}
}
@@ -129,4 +129,7 @@
<metadata name="Column3.UserAddedColumn" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="redrawTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
@@ -48,8 +48,10 @@ namespace FalloutClient {
}
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
form.redrawTimer.Start();
EditorWindow editor = new EditorWindow(names, types, values, isMap);
editor.ShowDialog();
form.redrawTimer.Stop();
if (editor.save) {
if (valueInHex) editor.ConvertValues(false);
return editor.values;
@@ -70,8 +72,10 @@ namespace FalloutClient {
}
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
form.redrawTimer.Start();
EditorWindow editor = new EditorWindow(lvalues);
editor.ShowDialog();
form.redrawTimer.Stop();
if (editor.save) {
if (valueInHex) editor.ConvertValues(false);
return editor.values;
@@ -15,7 +15,8 @@ namespace FalloutClient {
if (args.Length == 1 && args[0] == "-debugedit") {
Application.Run(new DebugEditor(new EditorConnection()));
} else {
MessageBox.Show("The debug editor can only be run from the game.",
MessageBox.Show("The debug editor can only be run from the game.\n" +
"Use the key assigned to the DebugEditorKey option in ddraw.ini to run the debugger.",
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
}
@@ -31,6 +32,7 @@ namespace FalloutClient {
SetArray = 10,
GetLocal = 11,
SetLocal = 12,
Exit = 254
Exit = 254,
RedrawGame = 255
}
}
@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("sfall")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyCopyright("Copyright (C) 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("4.1.9.0")]
[assembly: AssemblyFileVersion("4.1.9.0")]
[assembly: AssemblyVersion("4.1.9.1")]
[assembly: AssemblyFileVersion("4.1.9.1")]
@@ -9,14 +9,13 @@
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FalloutClient</RootNamespace>
<AssemblyName>FalloutClient</AssemblyName>
<AssemblyName>FalloutDebug</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@@ -29,6 +28,7 @@
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>false</BootstrapperEnabled>
</PropertyGroup>
@@ -42,14 +42,14 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugSymbols>true</DebugSymbols>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
+51 -3
View File
@@ -1,6 +1,10 @@
# sfall
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
[![License](https://img.shields.io/badge/License-GPL--3.0-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
[![Dev Build](https://github.com/phobos2077/sfall/actions/workflows/build.yml/badge.svg?branch=develop)](https://github.com/phobos2077/sfall/actions/workflows/build.yml)
[![GitHub Pages](https://github.com/phobos2077/sfall/actions/workflows/gh-pages.yml/badge.svg)](https://github.com/phobos2077/sfall/actions/workflows/gh-pages.yml)
A set of engine modifications for the classic game Fallout 2 in the form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
**Engine modifications include:**
- Better support for modern operating systems
@@ -9,8 +13,52 @@ A set of engine modifications for the classic game Fallout 2 in form of a DLL, w
- Many additional features for users, such as item highlight button, party member control, etc.
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)
Original author: **Timeslip**
Original author: timeslip
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows Fallout to run correctly on modern operating systems, and adds additional features for modders.
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
## Installation
- Download `sfall_*.7z` from the [release archive](https://sourceforge.net/projects/sfall/files/).
- Extract `ddraw.dll`, `ddraw.ini`, `sfall.dat`, and the `mods` folder to Fallout's base directory (i.e. the one that contains `fallout2.exe`). Also, remove `gl_highlighting.int` and `gl_partycontrol.int` from Fallout's `data\scripts\` directory if you are updating from an older version.
- __Important Note:__\
If you are using a mod that already included sfall (e.g. killap's [Unofficial Patch](https://github.com/BGforgeNet/Fallout2_Unofficial_Patch) or [Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project)), then that mod has probably included a custom modified `ddraw.ini`. In that case, overwriting it with sfall's vanilla `ddraw.ini` will be likely break your game. Instead, only overwrite `ddraw.dll`, and keep the mod's existing copy of `ddraw.ini`. (Or, if you know what you're doing, you can merge them together by hand.)
- The folder `translations` contains translations of some of the strings that sfall displays in the game. To use a translation, copy this folder to Fallout's base directory too, and then in `ddraw.ini` change the __TranslationsINI__ setting to `.\translations\<your language>.ini`.
## Uninstallation
Delete `ddraw.dll`, `ddraw.ini`, and `sfall.dat` from your Fallout directory, and delete `sfall-mods.ini` from the `mods` folder.
## Usage
This mod is configured via the `ddraw.ini` and `sfall-mods.ini` files, which can be opened with any text editor. Details of every configerable option are included in those files. Where a comment refers to a DX scancode, the complete list of codes can be found at the link below:\
https://kippykip.com/b3ddocs/commands/scancodes.htm
In a default installation using an unmodified copy of `ddraw.ini`, the middle mouse button will be set to switch between weapons and the mouse wheel will be set to scroll through any menus that respond to the up/down arrow keys. Holding Ctrl and hitting numpad keys 0 to 6 (with Num Lock off) will adjust the game speed. Holding left Ctrl will let you move a whole stack of items at once. Pressing left Shift will highlight items on the ground. The script extender and any engine fixes are also enabled. Most of the options that change gameplay in some way not originally intended by the developers are disabled.
For [__Wine__](https://www.winehq.org/) users:\
You need to set DLL overrides for `ddraw.dll` to __"native, builtin"__ in `winecfg` or use `WINEDLLOVERRIDES="ddraw=n,b"` to run Fallout from the command line. If you want to play alternative sound files, you'll also need to install GStreamer Good 32-bit plugins.
## Build Instructions
### Prerequisites:
* Visual Studio 2015 with **Windows XP support for C++** component. If you're using Visual Studio 2017/2019/2022, make sure to install **VS 2015 C++ build tools (v140)**.
* [DirectX SDK (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=6812). You will also need `ddraw.lib` from DXSDK February 2010 and `dinput.lib` from DXSDK August 2007. Both files can be found in the [DirectX SDK Collection repo](https://github.com/NovaRain/DXSDK_Collection).
* [DirectX Runtime (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109). You can also install it from DirectX SDK installer.
### Steps:
1. Set up a `postbuild.cmd` using the template from the repo.
2. Open the solution file and build with the **ReleaseXP** configuration (this is the one used for sfall releases).
3. If everything is set up correctly, you should have a new sfall `ddraw.dll` in your Fallout 2 directory.
## Additional info
* [Changelog](CHANGELOG.md)
* [Scripting Documentation](https://sfall-team.github.io/sfall/)
* Fallout Engine IDA Database: [for IDA Pro 6.8](https://www.dropbox.com/s/tm0nyx0lnk4yui0/Fallout_1_and_2_IDA68.rar?dl=1 "Download from Dropbox") | [for IDA Pro 7.0](https://www.dropbox.com/s/61srq09pn8grfpu/Fallout_1_and_2_IDA70.rar?dl=1 "Download from Dropbox") (comments are in Russian)
* [Fallout 2 Reference Edition](https://github.com/alexbatalov/fallout2-re)
+139
View File
@@ -0,0 +1,139 @@
name: 'sfall'
description: 'Builds sfall binaries'
author: '@wipe2238'
###
#
# Example:
#
# - name: Build sfall
# id: sfall
# uses: phobos2077/sfall@develop
# with:
# release-xp: true
#
# - name: Copy sfall to mod directory
# run: copy "${{ steps.sfall.outputs.release-xp }}" "my/mod/directory/ddraw.dll"
#
###
# While both inputs are marked as required, users needs to set only one of them (at minimum) to 'true' for action to work
inputs:
release-xp:
description: 'Set to true to enable building with ReleaseXP configuration'
required: true
dev-xp:
description: 'Set to true to enable building with DevXP configuration'
required: true
# Outputs are always using Windows directory separator (`\`)
outputs:
release-xp:
description: 'Full path to ddraw.dll built with ReleaseXP configuration'
value: ${{ steps.build-release-xp.outputs.ddraw-dll }}
dev-xp:
description: 'Full path to ddraw.dll built with DevXP configuration'
value: ${{ steps.build-dev-xp.outputs.ddraw-dll }}
dev-xp-pdb:
description: 'Full path to ddraw.pdb built with DevXP configuration'
value: ${{ steps.build-dev-xp.outputs.ddraw-pdb }}
runs:
using: 'composite'
steps:
# Quick check for things which should never happen
- name: Sanity checks
run: |
if [[ "${{ runner.os }}" != "Windows" ]]; then
echo "[ERROR] This action can only be used on Windows"
exit 1
elif [[ "${{ inputs.release-xp }}" != "true" ]] && [[ "${{ inputs.dev-xp }}" != "true" ]]; then
echo "[ERROR] At least one of following inputs must be set to 'true' -- 'release-xp', 'dev-xp'"
exit 1
#
elif [[ ! -d "$(cygpath --unix "$GITHUB_ACTION_PATH/sfall/")" ]]; then
echo "[ERROR] Solution directory not found -- 'sfall\\'"
exit 1
elif [[ ! -f "$(cygpath --unix "$GITHUB_ACTION_PATH/sfall/ddraw.sln")" ]]; then
echo "[ERROR] Solution file not found -- 'sfall\\ddraw.sln'"
exit 1
fi
#
shell: bash
# DXSDK directory must be prepared only once, in case action is used N times
# Using `.lib` suffix to make sure directory is ignored by git in exotic scenarios
# Using `::set-output` to make sure workflow environment remains unchanged
- name: Prepare DXSDK directory
id: dxsdk
run: |
DXSDK_DIR="$GITHUB_ACTION_PATH/sfall/DXSDK.lib"
if [[ ! -d "$DXSDK_DIR" ]]; then
echo "::group::Prepare DXSDK directory"
#
git clone --quiet https://github.com/NovaRain/DXSDK_Collection.git "$DXSDK_DIR"
cp "$DXSDK_DIR/DXSDK_Aug2007/Lib/x86/dinput.lib" "$DXSDK_DIR/DXSDK_Jun2010/Lib/x86/"
cp "$DXSDK_DIR/DXSDK_Feb2010/Lib/x86/ddraw.lib" "$DXSDK_DIR/DXSDK_Jun2010/Lib/x86/"
#
echo "::endgroup::"
fi
echo "dir=$(cygpath --windows "$DXSDK_DIR/DXSDK_Jun2010/")" >> $GITHUB_OUTPUT
shell: bash
# MSBuild is not in PATH on Windows machines
# Using `::set-output` to make sure workflow environment remains unchanged
- name: Prepare MSBuild
id: msbuild
run: |
echo "::group::Prepare MSBuild"
MSBUILD_EXE="$("/c/Program Files (x86)/Microsoft Visual Studio/Installer/vswhere.exe" -latest -requires Microsoft.Component.MSBuild -find MSBuild/**/Bin/MSBuild.exe)"
echo "exe=$MSBUILD_EXE" >> $GITHUB_OUTPUT
echo "::endgroup::"
shell: bash
# Creating empty `PostBuild.cmd` to avoid false-positive build error
- name: Build ReleaseXP
id: build-release-xp
run: |
if [[ "${{ inputs.release-xp }}" == "true" ]]; then
echo ::group::Build ReleaseXP
#
# echo "@echo off" > "$GITHUB_ACTION_PATH/sfall/PostBuild.cmd"
"${{ steps.msbuild.outputs.exe }}" "$GITHUB_ACTION_PATH/sfall/ddraw.sln" -p:Configuration=ReleaseXP -p:Platform=Win32 -p:PlatformToolset=v140_xp
#
echo "ddraw-dll=$(cygpath --windows "$GITHUB_ACTION_PATH/sfall/ReleaseXP/ddraw.dll")" >> $GITHUB_OUTPUT
echo "::endgroup::"
fi
env:
DXSDK_DIR: ${{ steps.dxsdk.outputs.dir }}
shell: bash
# Creating empty `PostBuild.cmd` to avoid false-positive build error
- name: Build DevXP
id: build-dev-xp
run: |
:
if [[ "${{ inputs.dev-xp }}" == "true" ]]; then
echo "::group::Build DevXP"
#
# echo "@echo off" > "$GITHUB_ACTION_PATH/sfall/PostBuild.cmd"
"${{ steps.msbuild.outputs.exe }}" "$GITHUB_ACTION_PATH/sfall/ddraw.sln" -p:Configuration=DevXP -p:Platform=Win32 -p:PlatformToolset=v140_xp
#
echo "ddraw-dll=$(cygpath --windows "$GITHUB_ACTION_PATH/sfall/DevXP/ddraw.dll")" >> $GITHUB_OUTPUT
echo "ddraw-pdb=$(cygpath --windows "$GITHUB_ACTION_PATH/sfall/DevXP/ddraw.pdb")" >> $GITHUB_OUTPUT
echo "::endgroup::"
fi
env:
DXSDK_DIR: ${{ steps.dxsdk.outputs.dir }}
shell: bash

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