Files
vkd3d/tests/hlsl
Giovanni Mascellani 7f377879fc vkd3d-shader/spirv: Clamp push constant CBV sizes to those of the push constant ranges backing them.
Otherwise invalid SPIR-V may be generated, because the CBV field in
"push_cb_struct" may end up overlapping with a subsequent one.
2025-11-12 15:24:30 +01:00
..
2024-07-11 17:02:53 +02:00
2024-07-24 16:08:10 +02:00