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vkd3d-shader/msl: Implement compute shaders.
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Notes:
Henri Verbeet
2025-08-28 20:32:25 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1695
@@ -1996,6 +1996,7 @@ static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
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static void msl_generate_entrypoint(struct msl_generator *gen)
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{
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enum vkd3d_shader_type type = gen->program->shader_version.type;
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bool output = true;
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switch (type)
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{
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@@ -2007,13 +2008,21 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "[[early_fragment_tests]]\n");
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vkd3d_string_buffer_printf(gen->buffer, "fragment ");
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break;
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case VKD3D_SHADER_TYPE_COMPUTE:
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vkd3d_string_buffer_printf(gen->buffer, "kernel ");
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output = false;
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled shader type %#x.", type);
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return;
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}
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vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_out shader_entry(\n", gen->prefix);
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if (output)
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vkd3d_string_buffer_printf(gen->buffer, "vkd3d_%s_out ", gen->prefix);
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else
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vkd3d_string_buffer_printf(gen->buffer, "void ");
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vkd3d_string_buffer_printf(gen->buffer, "shader_entry(\n");
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if (gen->program->descriptors.descriptor_count)
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{
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@@ -2055,7 +2064,9 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
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msl_generate_entrypoint_epilogue(gen);
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vkd3d_string_buffer_printf(gen->buffer, " return output;\n}\n");
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if (output)
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vkd3d_string_buffer_printf(gen->buffer, " return output;\n");
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vkd3d_string_buffer_printf(gen->buffer, "}\n");
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}
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static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader_code *out)
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@@ -26,7 +26,7 @@ void main()
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}
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[test]
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todo(msl) dispatch 1 1 1
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dispatch 1 1 1
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probe uav 0 (0, 0) f32(0.4, 0.1, 0.2, 0.3)
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[uav 0]
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