Commit Graph

320 Commits

Author SHA1 Message Date
Giovanni Mascellani
c45bb5badc vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES. 2024-09-16 13:53:52 +02:00
Giovanni Mascellani
dec7a0dbd2 vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY. 2024-09-16 13:53:52 +02:00
Giovanni Mascellani
22ba37c8b9 vkd3d-shader/ir: Introduce a helper for validating DCL_VERTICES_OUT. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
936adff58b vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
0f07a2c512 vkd3d-shader/ir: Introduce a helper for validating DCL_HS_MAX_TESSFACTOR. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
e1c3266793 vkd3d-shader/ir: Record entering a block in the LABEL validation handler. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
1d21588de7 vkd3d-shader/ir: Record leaving a block in the relevant validation handlers. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
3e012c355d vkd3d-shader/ir: Validate NOP instructions. 2024-09-14 16:44:17 +02:00
Giovanni Mascellani
27b421be6a vkd3d-shader/ir: Do not access a missing destination register when validating PHI. 2024-09-14 16:44:17 +02:00
Giovanni Mascellani
e27cf68173 vkd3d-shader/ir: Introduce a helper for validating PHI. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
9696a0cd4a vkd3d-shader/ir: Introduce a helper for validating SWITCH_MONOLITHIC. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
ce6306c6fb vkd3d-shader/ir: Introduce a helper for validating BRANCH. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
504f4223c2 vkd3d-shader/ir: Introduce a helper for validating LABEL. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
c447a062c4 vkd3d-shader/ir: Introduce a helper for validating RET. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
88b3d4fb3a vkd3d-shader/ir: Introduce a helper for validating ENDSWITCH. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
4939f580a4 vkd3d-shader/ir: Introduce a helper for validating SWITCH. 2024-09-14 16:44:16 +02:00
Henri Verbeet
6b0baeb6c2 vkd3d-shader/ir: Merge vsir_program_normalise_combined_samplers() into vsir_program_lower_instructions(). 2024-09-14 16:11:45 +02:00
Henri Verbeet
3b68aa5b87 vkd3d-shader/ir: Introduce vsir_src_param_init_sampler(). 2024-09-14 16:11:45 +02:00
Henri Verbeet
7ea8a29036 vkd3d-shader/ir: Introduce vsir_src_param_init_resource(). 2024-09-14 16:11:45 +02:00
Henri Verbeet
ca445cd832 vkd3d-shader/ir: Move the instruction helpers together. 2024-09-14 16:11:45 +02:00
Henri Verbeet
d54e2ebd7d vkd3d-shader/ir: Move the destination parameter helpers up. 2024-09-14 16:11:45 +02:00
Henri Verbeet
4bad83c9fb vkd3d-shader/ir: Move the source parameter helpers up. 2024-09-14 16:11:45 +02:00
Giovanni Mascellani
44222ea739 vkd3d-shader/ir: Introduce a helper for validating ENDREP. 2024-09-13 15:59:49 +02:00
Giovanni Mascellani
e9fbbf26bb vkd3d-shader/ir: Introduce a helper for validating REP. 2024-09-13 15:59:15 +02:00
Giovanni Mascellani
bf9022d3df vkd3d-shader/ir: Introduce a helper for validating ENDLOOP. 2024-09-13 15:58:46 +02:00
Giovanni Mascellani
5ce10b9e68 vkd3d-shader/ir: Introduce a helper for validating LOOP. 2024-09-13 15:58:01 +02:00
Giovanni Mascellani
34c8aaad29 vkd3d-shader/ir: Introduce a helper for validating ENDIF. 2024-09-13 15:57:39 +02:00
Giovanni Mascellani
244838d344 vkd3d-shader/ir: Introduce a helper for validating ELSE. 2024-09-13 15:56:18 +02:00
Giovanni Mascellani
8af2d04dbc vkd3d-shader/ir: Introduce a helper for validating IFC. 2024-09-13 15:54:51 +02:00
Giovanni Mascellani
af687c9522 vkd3d-shader/ir: Introduce a helper for validating IF. 2024-09-13 15:54:16 +02:00
Giovanni Mascellani
35fe5b48c8 vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS. 2024-09-13 15:52:07 +02:00
Giovanni Mascellani
866f138875 vkd3d-shader/ir: Record the control flow type in the program. 2024-09-12 18:31:32 +02:00
Giovanni Mascellani
dcee148b1a vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h. 2024-09-12 18:27:20 +02:00
Feifan He
5df81049aa vkd3d-shader/msl: Call vsir_program_transform() before generating code. 2024-09-12 18:09:00 +02:00
Giovanni Mascellani
b31c9831fa vkd3d-shader/ir: Print results as signed numbers. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
096f133b09 vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform(). 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
03ab0156a2 vkd3d-shader/ir: Run validation after inserting the alpha test. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
5c0d640d18 vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
4b06729be8 vkd3d-shader/ir: Run validation after normalising combined samplers. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
c2fd1e42fd vkd3d-shader/ir: Run validation after removing dead code. 2024-09-11 15:13:14 +02:00
Conor McCarthy
e550901efa vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind) 2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd vkd3d-shader/ir: Run validation after normalising flat constants. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd vkd3d-shader/ir: Run validation after normalising I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de vkd3d-shader/ir: Run validation after flattening hull shader phases. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4 vkd3d-shader/ir: Run validation after remapping the output signature. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
bfd1fc9cd6 vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
2024-09-05 16:33:05 +02:00
Giovanni Mascellani
7b9a1bf6df vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs. 2024-09-05 16:29:47 +02:00
Giovanni Mascellani
08c1f4d45e vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-05 16:29:17 +02:00
Giovanni Mascellani
455c826a6a vkd3d-shader/ir: Run validation after structurization. 2024-09-05 16:29:11 +02:00
Giovanni Mascellani
e935dcb88d vkd3d-shader/ir: Run validation after lowering switches to selection ladders. 2024-09-05 16:29:02 +02:00
Giovanni Mascellani
4a28433ef5 vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs. 2024-09-05 16:26:52 +02:00
Giovanni Mascellani
fade5dd54c vkd3d-shader/ir: Run validation after lowering instructions. 2024-09-05 16:25:33 +02:00
Giovanni Mascellani
ffb7284fb6 vkd3d-shader/ir: Do not decide the control flow type on NOPs. 2024-09-05 16:20:39 +02:00
Giovanni Mascellani
829e6f5cd0 vkd3d-shader/ir: Emit a warning instead of an error on validation failures. 2024-09-05 16:20:39 +02:00
Francisco Casas
9a564872c5 vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program. 2024-09-04 17:44:46 +02:00
Elizabeth Figura
eb71a1722a vkd3d-shader: Use an extended version of vkd3d_shader_immediate_constant in vkd3d_shader_parameter1.
This is a proposed API change in 946, which won't make it into this release.

The intent is to allow slightly larger constants to be specified in the updated
vkd3d_shader_parameter1 structure. In particular, this is large enough to pass
4-dimensional integer or float vectors inline, which the proposed clip plane
implementation will use, as well as other Direct3D FFP parameters.

We could also simply add vkd3d_shader_immediate_constant1 as a separate union
member in vkd3d_shader_parameter1, but this API is a bit cleaner and simpler.
2024-08-28 12:08:37 +02:00
Nikolay Sivov
d1b8a7e745 vkd3d: Fix a few typos in the comments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:17:41 +02:00
Anna (navi) Figueiredo Gomes
80b2a2eb55 vkd3d-shader/ir: Periodically flush buffers when tracing blocks.
Avoids overflowing the output buffer for the trace in cases where the
output is too long, which raises an exception.
2024-08-12 14:19:13 +02:00
Giovanni Mascellani
4a04324ecc vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c. 2024-08-05 15:57:56 +02:00
Henri Verbeet
c7589d8f19 vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions. 2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80 vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions. 2024-07-30 16:31:44 +02:00
Elizabeth Figura
ae5cd6573f vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters. 2024-07-24 16:08:10 +02:00
Elizabeth Figura
97cd941710 vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4. 2024-07-23 21:12:28 +02:00
Elizabeth Figura
f6dd6d52b3 vkd3d-shader: Factor out a vsir_program_get_parameter() helper. 2024-07-23 21:10:00 +02:00
Shaun Ren
b3a11a9ec4 vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS. 2024-07-16 15:24:58 +02:00
Elizabeth Figura
806363b765 vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters. 2024-07-11 17:02:11 +02:00
Elizabeth Figura
98def3214b vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
As the newly added documentation describes, this reroll serves two purposes:

* to allow shader parameters to be used for any target type (which allows using
  parameters for things like Direct3D 8-9 alpha test),

* to allow the union in struct vkd3d_shader_parameter to contain types larger
  than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Nikolay Sivov
4ff288bd32 vkd3d-shader: Implement tex*() functions variants with gradient arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Henri Verbeet
1fe7a6581b vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode". 2024-05-30 19:57:01 +02:00
Nikolay Sivov
308d735923 vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-27 21:07:51 +02:00
Henri Verbeet
19b552ce1b vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init(). 2024-05-16 21:49:36 +02:00
Conor McCarthy
98f73ca2e5 vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases. 2024-05-13 22:27:13 +02:00
Conor McCarthy
cc49f26af1 vkd3d-shader/ir: Validate geometry shader properties. 2024-05-08 21:08:15 +02:00
Conor McCarthy
075979fa21 vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses. 2024-04-24 23:48:13 +02:00
Francisco Casas
d2427ea1bd vkd3d-shader/ir: Lower IFC instructions to IF instructions. 2024-04-24 23:48:05 +02:00
Henri Verbeet
46fca3f9f4 vkd3d-common: Introduce VKD3D_BITMAP_SIZE. 2024-04-23 22:41:25 +02:00
Conor McCarthy
e3dde09bb9 vkd3d-shader/ir: Accept undefined PHI incomings as valid.
An incoming can be undefined if the PHI result is not used if the
incoming's path was taken, or if the undefined value is consumed by
an instruction (dxc will compile such code without errors).
2024-04-23 22:37:33 +02:00
Giovanni Mascellani
6b841486d4 vkd3d-shader/ir: Materialize SSAs in each function of a hull shader. 2024-04-23 22:36:17 +02:00
Giovanni Mascellani
c8af142bb0 vkd3d-shader/ir: Structurize each function of a hull shader. 2024-04-23 22:36:16 +02:00
Giovanni Mascellani
d8e4b19cdc vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs. 2024-04-23 22:36:14 +02:00
Conor McCarthy
4457181b2a vkd3d-shader/dxil: Support patch constant functions and signatures. 2024-04-22 23:13:26 +02:00
Henri Verbeet
e17e481130 vkd3d-shader/glsl: Call vkd3d_shader_normalise(). 2024-04-17 22:52:20 +02:00
Henri Verbeet
1d6c3eae78 vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions. 2024-04-16 22:18:52 +02:00
Giovanni Mascellani
a359c42795 vkd3d-shader/ir: Only emit launchers when needed. 2024-04-16 22:18:33 +02:00
Giovanni Mascellani
df4731dc17 vkd3d-shader/ir: Only emit trampolines when needed. 2024-04-16 22:18:26 +02:00
Giovanni Mascellani
d6ba8b88fa vkd3d-shader/ir: Swap selection branches if the if branch is empty. 2024-04-16 22:18:25 +02:00
Conor McCarthy
0515482e82 vkd3d-shader/ir: Validate tessellation declarations. 2024-04-16 22:18:18 +02:00
Conor McCarthy
23db066922 vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Giovanni Mascellani
9112a5be58 vkd3d-shader/ir: Move DCL_TEMPS removal to the generic instruction lowering pass. 2024-04-15 21:33:34 +02:00
Giovanni Mascellani
8a17a5a08b vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
It is meant as generic pass to host all program changes to single
instructions that do not require keeping a global state, intstead
of having to loop through the whole program many times.
2024-04-15 21:33:32 +02:00
Giovanni Mascellani
a7dc6dcce2 vkd3d-shader/ir: Split handling jumps when emitting a structured program. 2024-04-15 21:33:28 +02:00
Giovanni Mascellani
1a8a4c7787 vkd3d-shader/ir: Split handling selections when emitting a structured program. 2024-04-15 21:33:26 +02:00
Giovanni Mascellani
052df4d693 vkd3d-shader/ir: Split handling loops when emitting a structured program. 2024-04-15 21:33:16 +02:00
Giovanni Mascellani
5e42f6779a vkd3d-shader/ir: Split handling blocks when emitting a structured program. 2024-04-15 21:33:15 +02:00
Giovanni Mascellani
b4cfc24f67 vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
This is in preparation of handling more than one function (as
it happens for Hull Shaders), which will require having a single
row of declarations, but handling more than one CFG.
2024-04-15 21:33:14 +02:00
Giovanni Mascellani
27801e5612 vkd3d-shader/ir: Split undominated SSA materialization. 2024-04-15 21:33:13 +02:00
Giovanni Mascellani
d891ac5017 vkd3d-shader/ir: Split program structurization. 2024-04-15 21:33:12 +02:00
Giovanni Mascellani
eb15f97083 vkd3d-shader/ir: Move breaks out of selections again after having optimized loops. 2024-04-15 21:33:08 +02:00
Giovanni Mascellani
be7eec75dc vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one. 2024-04-15 21:33:07 +02:00