vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.

This commit is contained in:
Giovanni Mascellani 2024-04-12 16:19:49 +02:00 committed by Alexandre Julliard
parent c8af142bb0
commit 6b841486d4
Notes: Alexandre Julliard 2024-04-23 22:57:52 +02:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/807
2 changed files with 51 additions and 16 deletions

View File

@ -3098,6 +3098,8 @@ struct vsir_cfg
{
struct vkd3d_shader_message_context *message_context;
struct vsir_program *program;
size_t function_begin;
size_t function_end;
struct vsir_block *blocks;
struct vsir_block *entry;
size_t block_count;
@ -3354,6 +3356,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
cfg->program = program;
cfg->block_count = program->block_count;
cfg->target = target;
cfg->function_begin = *pos;
vsir_block_list_init(&cfg->order);
@ -3414,6 +3417,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
}
*pos = i;
cfg->function_end = *pos;
for (i = 0; i < cfg->block_count; ++i)
{
@ -5063,7 +5067,7 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v
TRACE("Emitting temps for %u values with undominated usage.\n", alloc.next_temp_idx - program->temp_count);
for (i = 0; i < program->instructions.count; ++i)
for (i = cfg->function_begin; i < cfg->function_end; ++i)
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
@ -5082,26 +5086,16 @@ done:
return VKD3D_OK;
}
static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_function(
struct vsir_program *program, struct vkd3d_shader_message_context *message_context,
size_t *pos)
{
enum vkd3d_result ret;
struct vsir_cfg cfg;
size_t stop_pos = 0;
if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
{
FIXME("Hull shaders are not supported.\n");
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"The structurizer does not support hull shaders.");
return VKD3D_ERROR_INVALID_SHADER;
}
if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, &stop_pos)) < 0)
if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, pos)) < 0)
return ret;
assert(stop_pos == program->instructions.count);
vsir_cfg_compute_dominators(&cfg);
ret = vsir_cfg_materialize_undominated_ssas_to_temps(&cfg);
@ -5111,6 +5105,47 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
return ret;
}
static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program,
struct vkd3d_shader_message_context *message_context)
{
enum vkd3d_result ret;
size_t i;
for (i = 0; i < program->instructions.count;)
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
switch (ins->handler_idx)
{
case VKD3DSIH_LABEL:
assert(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
TRACE("Materializing undominated SSAs in a non-hull shader.\n");
if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
program, message_context, &i)) < 0)
return ret;
assert(i == program->instructions.count);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
assert(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
TRACE("Materializing undominated SSAs in phase %u of a hull shader.\n", ins->handler_idx);
++i;
if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function(
program, message_context, &i)) < 0)
return ret;
break;
default:
++i;
break;
}
}
return VKD3D_OK;
}
struct validation_context
{
struct vkd3d_shader_message_context *message_context;

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@ -94,5 +94,5 @@ float4 main(data input) : sv_target
}
[test]
todo draw 3 control point patch list 3
todo(sm<6) draw 3 control point patch list 3
probe all rgba (0.0, 1.0, 0.0, 1.0)