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vkd3d-shader/ir: Structurize each function of a hull shader.
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Notes:
Alexandre Julliard
2024-04-23 22:57:52 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/807
@ -3342,20 +3342,13 @@ static void vsir_cfg_dump_structured_program(struct vsir_cfg *cfg)
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}
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static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target)
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struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target,
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size_t *pos)
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{
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struct vsir_block *current_block = NULL;
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enum vkd3d_result ret;
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size_t i;
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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{
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FIXME("Hull shaders are not supported.\n");
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"The structurizer does not support hull shaders.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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memset(cfg, 0, sizeof(*cfg));
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cfg->message_context = message_context;
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cfg->program = program;
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@ -3370,9 +3363,10 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
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if (TRACE_ON())
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vkd3d_string_buffer_init(&cfg->debug_buffer);
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for (i = 0; i < program->instructions.count; ++i)
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for (i = *pos; i < program->instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i];
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bool finish = false;
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switch (instruction->handler_idx)
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{
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@ -3404,11 +3398,23 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program
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current_block = NULL;
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break;
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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case VKD3DSIH_HS_FORK_PHASE:
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case VKD3DSIH_HS_JOIN_PHASE:
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assert(!current_block);
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finish = true;
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break;
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default:
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break;
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}
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if (finish)
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break;
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}
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*pos = i;
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for (i = 0; i < cfg->block_count; ++i)
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{
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struct vsir_block *block = &cfg->blocks[i];
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@ -4881,12 +4887,13 @@ static enum vkd3d_result vsir_cfg_emit_structured_program(struct vsir_cfg *cfg)
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}
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static enum vkd3d_result vsir_program_structurize_function(struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target)
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struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target,
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size_t *pos)
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{
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enum vkd3d_result ret;
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struct vsir_cfg cfg;
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if ((ret = vsir_cfg_init(&cfg, program, message_context, target)) < 0)
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if ((ret = vsir_cfg_init(&cfg, program, message_context, target, pos)) < 0)
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return ret;
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vsir_cfg_compute_dominators(&cfg);
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@ -4919,7 +4926,7 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
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{
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struct vsir_cfg_emit_target target = {0};
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enum vkd3d_result ret;
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unsigned int i;
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size_t i;
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target.jump_target_temp_idx = program->temp_count;
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target.temp_count = program->temp_count + 1;
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@ -4927,20 +4934,42 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program,
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if (!reserve_instructions(&target.instructions, &target.ins_capacity, program->instructions.count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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/* Copy declarations until the first block. */
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for (i = 0; i < program->instructions.count; ++i)
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for (i = 0; i < program->instructions.count;)
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{
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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if (ins->handler_idx == VKD3DSIH_LABEL)
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break;
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switch (ins->handler_idx)
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{
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case VKD3DSIH_LABEL:
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assert(program->shader_version.type != VKD3D_SHADER_TYPE_HULL);
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TRACE("Structurizing a non-hull shader.\n");
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if ((ret = vsir_program_structurize_function(program, message_context,
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&target, &i)) < 0)
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goto fail;
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assert(i == program->instructions.count);
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break;
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target.instructions[target.ins_count++] = *ins;
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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case VKD3DSIH_HS_FORK_PHASE:
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case VKD3DSIH_HS_JOIN_PHASE:
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assert(program->shader_version.type == VKD3D_SHADER_TYPE_HULL);
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TRACE("Structurizing phase %u of a hull shader.\n", ins->handler_idx);
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target.instructions[target.ins_count++] = *ins;
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++i;
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if ((ret = vsir_program_structurize_function(program, message_context,
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&target, &i)) < 0)
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goto fail;
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break;
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default:
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if (!reserve_instructions(&target.instructions, &target.ins_capacity, target.ins_count + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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target.instructions[target.ins_count++] = *ins;
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++i;
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break;
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}
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}
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if ((ret = vsir_program_structurize_function(program, message_context, &target)) < 0)
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goto fail;
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vkd3d_free(program->instructions.elements);
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program->instructions.elements = target.instructions;
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program->instructions.capacity = target.ins_capacity;
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@ -5058,10 +5087,21 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru
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{
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enum vkd3d_result ret;
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struct vsir_cfg cfg;
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size_t stop_pos = 0;
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if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL)) < 0)
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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{
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FIXME("Hull shaders are not supported.\n");
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vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"The structurizer does not support hull shaders.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, &stop_pos)) < 0)
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return ret;
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assert(stop_pos == program->instructions.count);
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vsir_cfg_compute_dominators(&cfg);
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ret = vsir_cfg_materialize_undominated_ssas_to_temps(&cfg);
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