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vkd3d-shader/ir: Validate tessellation declarations.
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Alexandre Julliard
2024-04-16 23:25:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/767
@ -5433,6 +5433,46 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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ctx->dcl_temps_found = false;
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return;
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case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
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/* Exclude non-finite values. */
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if (!(instruction->declaration.max_tessellation_factor >= 1.0f
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&& instruction->declaration.max_tessellation_factor <= 64.0f))
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION, "Max tessellation factor %f is invalid.",
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instruction->declaration.max_tessellation_factor);
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return;
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/* The DXIL parser can generate these outside phases, but this is not an issue. */
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT:
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return;
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case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
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if (!instruction->declaration.count || instruction->declaration.count > 32)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION, "Output control point count %u is invalid.",
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instruction->declaration.count);
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return;
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case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
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if (instruction->declaration.tessellator_domain == VKD3D_TESSELLATOR_DOMAIN_INVALID
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|| instruction->declaration.tessellator_domain >= VKD3D_TESSELLATOR_DOMAIN_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
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"Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
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return;
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case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
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if (!instruction->declaration.tessellator_output_primitive
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|| instruction->declaration.tessellator_output_primitive > VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
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"Tessellator output primitive %#x is invalid.", instruction->declaration.tessellator_output_primitive);
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return;
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case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
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if (!instruction->declaration.tessellator_partitioning
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|| instruction->declaration.tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
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"Tessellator partitioning %#x is invalid.", instruction->declaration.tessellator_partitioning);
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return;
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default:
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break;
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}
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@ -220,6 +220,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX = 9015,
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VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW = 9016,
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VKD3D_SHADER_ERROR_VSIR_INVALID_SSA_USAGE = 9017,
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VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION = 9018,
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VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
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};
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