vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.

This commit is contained in:
Giovanni Mascellani 2024-04-19 13:13:15 +02:00 committed by Alexandre Julliard
parent eae1411cdc
commit d8e4b19cdc
Notes: Alexandre Julliard 2024-04-23 22:57:52 +02:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/807

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@ -5001,6 +5001,9 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v
struct vsir_block *block = &cfg->blocks[i];
struct vkd3d_shader_instruction *ins;
if (block->label == 0)
continue;
for (ins = block->begin; ins <= block->end; ++ins)
{
for (j = 0; j < ins->dst_count; ++j)
@ -5016,6 +5019,9 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v
struct vsir_block *block = &cfg->blocks[i];
struct vkd3d_shader_instruction *ins;
if (block->label == 0)
continue;
for (ins = block->begin; ins <= block->end; ++ins)
{
for (j = 0; j < ins->src_count; ++j)