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vkd3d-shader/ir: Split handling blocks when emitting a structured program.
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Alexandre Julliard
2024-04-15 22:22:40 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/778
@ -4441,6 +4441,23 @@ static enum vkd3d_result vsir_cfg_optimize(struct vsir_cfg *cfg)
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return ret;
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}
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static enum vkd3d_result vsir_cfg_structure_list_emit_block(struct vsir_cfg *cfg,
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struct vsir_block *block)
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{
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struct vsir_cfg_emit_target *target = cfg->target;
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if (!reserve_instructions(&target->instructions, &target->ins_capacity,
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target->ins_count + (block->end - block->begin)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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memcpy(&target->instructions[target->ins_count], block->begin,
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(char *)block->end - (char *)block->begin);
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target->ins_count += block->end - block->begin;
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_cfg_structure_list_emit(struct vsir_cfg *cfg,
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struct vsir_cfg_structure_list *list, unsigned int loop_idx)
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{
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@ -4456,17 +4473,9 @@ static enum vkd3d_result vsir_cfg_structure_list_emit(struct vsir_cfg *cfg,
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switch (structure->type)
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{
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case STRUCTURE_TYPE_BLOCK:
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{
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struct vsir_block *block = structure->u.block;
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if (!reserve_instructions(&target->instructions, &target->ins_capacity, target->ins_count + (block->end - block->begin)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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memcpy(&target->instructions[target->ins_count], block->begin, (char *)block->end - (char *)block->begin);
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target->ins_count += block->end - block->begin;
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if ((ret = vsir_cfg_structure_list_emit_block(cfg, structure->u.block)) < 0)
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return ret;
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break;
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}
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case STRUCTURE_TYPE_LOOP:
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{
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