Zebediah Figura
61f0d6d151
vkd3d-shader/hlsl: Get rid of the "intrinsic" field of struct hlsl_ir_function.
...
We have a different system of generating intrinsics, which makes it easier to
deal with "polymorphic" arithmetic functions.
Defining and storing intrinsics as hlsl_ir_function_decls would also require
more space in memory (and more optimization passes to get rid of the parameter
variables), and doesn't really save us any effort in terms of source code.
2023-01-13 17:32:44 +01:00
Zebediah Figura
9cc7aaf5a1
vkd3d-shader/hlsl: Forbid returning void expressions from void functions.
2023-01-13 17:32:43 +01:00
Zebediah Figura
b29d3489de
vkd3d-shader/hlsl: Generate IR for user-defined function calls.
2023-01-13 17:32:42 +01:00
Zebediah Figura
30550c0831
vkd3d-shader/hlsl: Avoid assuming that expressions have at least one argument.
2023-01-13 17:32:40 +01:00
Francisco Casas
3fbe272659
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src.
2023-01-11 16:03:55 +01:00
Francisco Casas
04108c0e21
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node.
2023-01-11 16:03:54 +01:00
Francisco Casas
9157a5e73f
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ctx.
2023-01-11 16:03:52 +01:00
Francisco Casas
8ff3698699
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_var.
2023-01-11 16:03:51 +01:00
Francisco Casas
0a2732428c
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_struct_field.
2023-01-11 16:03:49 +01:00
Francisco Casas
3a53da7f5b
vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_type.
2023-01-11 16:03:48 +01:00
Francisco Casas
cc811dc3c2
vkd3d-shader/hlsl: Rename hlsl_struct_field.modifiers to "storage_modifiers".
2023-01-11 16:03:47 +01:00
Francisco Casas
4dbbb8beb4
vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers".
2023-01-11 16:03:45 +01:00
Francisco Casas
23bd2d9ad8
vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE.
2023-01-11 16:03:43 +01:00
Fabian Maurer
9519fcb562
vkd3d-shader/hlsl: Fix typo (Coverity).
...
I assume this is a typo, right now it doesn't make sense.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
2023-01-11 16:03:16 +01:00
Francisco Casas
5b1030e0cb
vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().
...
Using add_unary_arithmetic_expr() instead of hlsl_new_unary_expr()
allows the intrinsic to work with matrices.
Otherwise we get:
E5017: Aborting due to not yet implemented feature: Copying from unsupported node type.
because an HLSL_IR_EXPR reaches split_matrix_copies().
2023-01-11 16:02:59 +01:00
Francisco Casas
6770ecbdf4
vkd3d-shader/hlsl: Introduce elementwise_intrinsic_float_convert_args().
2023-01-11 16:02:57 +01:00
Francisco Casas
9ceed76a9c
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
2023-01-11 16:02:56 +01:00
Francisco Casas
a7bb5a0835
vkd3d-shader/hlsl: Support smoothstep() intrinsic.
2023-01-11 16:02:52 +01:00
Francisco Casas
09e7218539
vkd3d-shader/hlsl: Support transpose() intrinsic.
2023-01-11 16:02:50 +01:00
Henri Verbeet
1eaf73147c
Release 1.6.
2022-12-07 16:08:16 +01:00
Conor McCarthy
1b11b57652
vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
...
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Francisco Casas
43631bde4d
vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
...
Unlike compatible_data_types() and implicit_compatible_data_types(),
this function is intended to be symmetrical. So it makes sense to
preserve the names "t1" and "t2" for the arguments.
2022-11-18 22:29:07 +01:00
Francisco Casas
bd501ce336
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
2022-11-18 22:29:06 +01:00
Francisco Casas
f100f5b726
vkd3d-shader/hlsl: Check for non-static object references on resource stores.
2022-11-18 22:29:04 +01:00
Francisco Casas
f21693b284
vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
...
Otherwise, for instance, the added test results in:
debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed.
Which happens in allocate_variable_temp_register() when the variable's
type reg_size is <= 4 but its component count is larger, which may
happen if it contains objects.
2022-11-10 22:48:26 +01:00
Francisco Casas
90e6e418a3
vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
2022-11-10 22:48:23 +01:00
Francisco Casas
6873b71304
vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
2022-11-10 22:48:21 +01:00
Francisco Casas
2fa913ccaa
vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
...
It is worth noting that these checks should also be included for
declarations inside cbuffers, once they are implemented.
2022-11-10 22:48:19 +01:00
Francisco Casas
3153ce3145
vkd3d-shader/hlsl: Don't allocate object types as constant registers.
2022-11-10 22:48:16 +01:00
Francisco Casas
6f6ba8aa56
vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.
2022-11-10 22:48:11 +01:00
Zebediah Figura
3857ca06fa
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2022-11-08 20:53:08 +01:00
Zebediah Figura
718c79b823
vkd3d-shader/hlsl: Parse the numthreads attribute.
2022-11-08 20:53:04 +01:00
Zebediah Figura
d6799bd5d3
vkd3d-shader/hlsl: Parse function attributes.
2022-11-08 20:53:03 +01:00
Zebediah Figura
da56f41ceb
vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl().
2022-11-08 20:53:01 +01:00
Zebediah Figura
1019bbead6
vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
...
In particular so that we don't cause test crashes by outputting invalid compute
shaders.
2022-11-08 20:52:59 +01:00
Zebediah Figura
520c7457a9
vkd3d-shader/sm4: Use a flat array to store destination types.
...
This cuts about 12 kB off of the 64-bit build.
2022-11-08 20:52:36 +01:00
Zebediah Figura
4173158c8b
vkd3d-shader/sm4: Use a flat array to store source types.
2022-11-08 20:52:34 +01:00
Zebediah Figura
e2aed38509
vkd3d-shader/spirv: Avoid using DXBC-specific definitions.
2022-11-08 20:52:32 +01:00
Zebediah Figura
ba08825ccd
vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible.
2022-11-08 20:52:31 +01:00
Zebediah Figura
35b48a8b04
vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
...
We would like to generate SPIR-V for input formats other than DXBC.
The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.
I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
2022-11-08 20:52:29 +01:00
Zebediah Figura
c416627e64
vkd3d-shader/hlsl: Propagate copies for resource store instructions.
2022-10-31 22:07:47 +01:00
Zebediah Figura
9bdae4dfaa
vkd3d-shader/hlsl: Write SM4 UAV store instructions.
2022-10-31 22:07:45 +01:00
Zebediah Figura
03f9d16047
vkd3d-shader/hlsl: Parse UAV stores.
2022-10-31 22:07:44 +01:00
Zebediah Figura
0a2aaa690e
vkd3d-shader/hlsl: Implement typed UAV loads.
2022-10-31 22:07:43 +01:00
Zebediah Figura
12e397de9a
vkd3d-shader/hlsl: Write SM4 UAV declarations.
2022-10-31 22:07:41 +01:00
Zebediah Figura
2ec67e0f10
vkd3d-shader/hlsl: Allocate UAVs.
2022-10-31 22:07:40 +01:00
Francisco Casas
5af7316a12
vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types.
2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1
vkd3d-shader/hlsl: Support implicit casts between component-wise equal types.
2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648
vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts.
2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995
vkd3d-shader/hlsl: Handle complex types in add_cast().
...
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00