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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3dbc.c
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vkd3d-shader: Remove duplicate initialization.
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2021-12-16 11:43:52 +01:00 |
dxbc.c
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vkd3d-shader/sm4: Use a flat array to store destination types.
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2022-11-08 20:52:36 +01:00 |
glsl.c
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vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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2021-10-06 18:35:42 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Check for non-static object references on resource stores.
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2022-11-18 22:29:04 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Use hlsl_new_constant() in more places.
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2022-09-28 19:11:08 +02:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
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2022-11-10 22:48:23 +01:00 |
hlsl_sm4.c
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vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
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2022-11-08 20:53:08 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.
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2022-11-10 22:48:11 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Parse the numthreads attribute.
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2022-11-08 20:53:04 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Parse UAV types.
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2022-10-19 21:59:55 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
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2022-11-18 22:29:06 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
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2022-03-31 21:24:56 +02:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
sm4.h
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vkd3d-shader/sm4: Recognise the msad opcode.
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2022-03-14 18:31:08 +01:00 |
spirv.c
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vkd3d-shader/spirv: Avoid using DXBC-specific definitions.
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2022-11-08 20:52:32 +01:00 |
trace.c
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vkd3d-shader/sm4: Recognise the msad opcode.
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2022-03-14 18:31:08 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
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2022-11-08 20:52:29 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/hlsl: Parse the numthreads attribute.
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2022-11-08 20:53:04 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Allow writing log output via a custom callback.
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2022-06-07 19:38:49 +02:00 |