..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3dbc.c
vkd3d-shader: Remove duplicate initialization.
2021-12-16 11:43:52 +01:00
dxbc.c
vkd3d-shader/sm4: Use a flat array to store destination types.
2022-11-08 20:52:36 +01:00
glsl.c
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
2021-10-06 18:35:42 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Check for non-static object references on resource stores.
2022-11-18 22:29:04 +01:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Use hlsl_new_constant() in more places.
2022-09-28 19:11:08 +02:00
hlsl_sm1.c
vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
2022-11-10 22:48:23 +01:00
hlsl_sm4.c
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2022-11-08 20:53:08 +01:00
hlsl.c
vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.
2022-11-10 22:48:11 +01:00
hlsl.h
vkd3d-shader/hlsl: Parse the numthreads attribute.
2022-11-08 20:53:04 +01:00
hlsl.l
vkd3d-shader/hlsl: Parse UAV types.
2022-10-19 21:59:55 +02:00
hlsl.y
vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
2022-11-18 22:29:07 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
2022-03-31 21:24:56 +02:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
sm4.h
vkd3d-shader/sm4: Recognise the msad opcode.
2022-03-14 18:31:08 +01:00
spirv.c
vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
2022-11-21 18:28:54 +01:00
trace.c
vkd3d-shader/sm4: Recognise the msad opcode.
2022-03-14 18:31:08 +01:00
vkd3d_shader_main.c
vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
2022-11-21 18:28:54 +01:00
vkd3d_shader_private.h
vkd3d-shader/hlsl: Parse the numthreads attribute.
2022-11-08 20:53:04 +01:00
vkd3d_shader.map
vkd3d-shader: Allow writing log output via a custom callback.
2022-06-07 19:38:49 +02:00