vkd3d/libs/vkd3d-shader
2022-11-18 22:29:04 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader: Remove duplicate initialization. 2021-12-16 11:43:52 +01:00
dxbc.c vkd3d-shader/sm4: Use a flat array to store destination types. 2022-11-08 20:52:36 +01:00
glsl.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Check for non-static object references on resource stores. 2022-11-18 22:29:04 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Use hlsl_new_constant() in more places. 2022-09-28 19:11:08 +02:00
hlsl_sm1.c vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type(). 2022-11-10 22:48:23 +01:00
hlsl_sm4.c vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions. 2022-11-08 20:53:08 +01:00
hlsl.c vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails. 2022-11-10 22:48:11 +01:00
hlsl.h vkd3d-shader/hlsl: Parse the numthreads attribute. 2022-11-08 20:53:04 +01:00
hlsl.l vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
hlsl.y vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics. 2022-11-10 22:48:21 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
sm4.h vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
spirv.c vkd3d-shader/spirv: Avoid using DXBC-specific definitions. 2022-11-08 20:52:32 +01:00
trace.c vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
vkd3d_shader_main.c vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler. 2022-11-08 20:52:29 +01:00
vkd3d_shader_private.h vkd3d-shader/hlsl: Parse the numthreads attribute. 2022-11-08 20:53:04 +01:00
vkd3d_shader.map vkd3d-shader: Allow writing log output via a custom callback. 2022-06-07 19:38:49 +02:00