mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
61f0d6d151
We have a different system of generating intrinsics, which makes it easier to deal with "polymorphic" arithmetic functions. Defining and storing intrinsics as hlsl_ir_function_decls would also require more space in memory (and more optimization passes to get rid of the parameter variables), and doesn't really save us any effort in terms of source code. |
||
---|---|---|
.. | ||
checksum.c | ||
d3dbc.c | ||
dxbc.c | ||
glsl.c | ||
hlsl_codegen.c | ||
hlsl_constant_ops.c | ||
hlsl_sm1.c | ||
hlsl_sm4.c | ||
hlsl.c | ||
hlsl.h | ||
hlsl.l | ||
hlsl.y | ||
libvkd3d-shader.pc.in | ||
preproc.h | ||
preproc.l | ||
preproc.y | ||
sm4.h | ||
spirv.c | ||
trace.c | ||
vkd3d_shader_main.c | ||
vkd3d_shader_private.h | ||
vkd3d_shader.map |