Giovanni Mascellani
9ff5b2ce7a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
4e7d0faaf0
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
eff30577af
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
02ef731b9a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
7d3e8f49e4
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.
2024-08-01 15:18:15 +02:00
Francisco Casas
e6e82ad3f6
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
...
The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
uniform float u;
float4 main() : sv_target
{
return sin(u);
}
On native, with ps_2_0, this compiles as:
ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
Giovanni Mascellani
4094e5dbeb
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
bcffcb4a29
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.c
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
8e08fa6bf2
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
5af138b247
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.
2024-07-30 16:32:59 +02:00
Atharva Nimbalkar
2170fdc633
vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.
2024-07-30 16:31:59 +02:00
Atharva Nimbalkar
337a030908
vkd3d-shader/glsl: Implement VKD3DSIH_MOV.
2024-07-30 16:31:59 +02:00
Henri Verbeet
c7589d8f19
vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions.
2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80
vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.
2024-07-30 16:31:44 +02:00
Giovanni Mascellani
a484063cd2
vkd3d: Introduce debug severity MESSAGE.
...
That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
2024-07-29 13:17:19 +02:00
Elizabeth Figura
ae5cd6573f
vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
d20d0fc69f
vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id().
2024-07-24 16:07:13 +02:00
Victor Chiletto
a0de05f0b4
vkd3d-shader/hlsl: Implement the asint() intrinsic.
2024-07-24 16:06:03 +02:00
Nikolay Sivov
91dce79227
vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-24 16:04:21 +02:00
Elizabeth Figura
97cd941710
vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4.
2024-07-23 21:12:28 +02:00
Elizabeth Figura
1db7c03185
vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter().
2024-07-23 21:11:15 +02:00
Elizabeth Figura
f6dd6d52b3
vkd3d-shader: Factor out a vsir_program_get_parameter() helper.
2024-07-23 21:10:00 +02:00
Elizabeth Figura
6b58b6f261
vkd3d-shader/spirv: Allocate output_info after normalization.
...
Normalization may change the signatures.
2024-07-23 21:09:00 +02:00
Shaun Ren
49caeee1fd
vkd3d-shader/hlsl: Support default values for function parameters.
2024-07-23 15:36:32 +02:00
Nikolay Sivov
29699d3d22
vkd3d-shader/fx: Set total pass count for fx_2_0.
...
Binaries with that field set incorrectly fail to load on Windows.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
dcf4ce753b
vkd3d-shader/fx: Correct empty pass check.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
958117df2f
vkd3d-shader/hlsl: Allow annotations on global variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Shaun Ren
0202393d41
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
...
Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
Shaun Ren
ea2ffc0b6c
vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks.
2024-07-16 19:02:01 +02:00
Shaun Ren
8724cbe5d5
vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1.
2024-07-16 18:56:44 +02:00
Shaun Ren
b4845b9dca
vkd3d-shader/hlsl: Implement sin/cos for SM1.
...
Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
Shaun Ren
b3a11a9ec4
vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS.
2024-07-16 15:24:58 +02:00
Elizabeth Figura
806363b765
vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters.
2024-07-11 17:02:11 +02:00
Elizabeth Figura
c2ce15b623
vkd3d-shader/spirv: Respect VKD3D_SHADER_CONDITIONAL_OP_Z when discard has a bool argument.
2024-07-11 16:59:06 +02:00
Elizabeth Figura
e8bdac8147
vkd3d-shader/spirv: Support passing shader parameters through uniform buffers.
2024-07-11 16:58:52 +02:00
Elizabeth Figura
98def3214b
vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
...
As the newly added documentation describes, this reroll serves two purposes:
* to allow shader parameters to be used for any target type (which allows using
parameters for things like Direct3D 8-9 alpha test),
* to allow the union in struct vkd3d_shader_parameter to contain types larger
than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Petrichor Park
bec4f413dc
vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
...
SM5 comes with a RCP opcode; for SM4, implement it as `DIV dst, 1, x`.
2024-07-11 16:44:16 +02:00
Petrichor Park
b3f0cd5788
vkd3d-shader/hlsl: Implement the rcp() intrinisic.
...
SM1 already has the RCP opcode implemented; SM4 implementation is in the
next commit.
2024-07-11 16:44:02 +02:00
Nikolay Sivov
c792114a6a
vkd3d-shader/fx: Do not output empty strings for missing semantics for fx_2_0.
...
This is directly visible in parameter description. For a parameter without semantic
it should return null, instead of a pointer to an empty string.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:36:05 +02:00
Elizabeth Figura
59f770214a
vkd3d-shader/hlsl: Implement output SV_Coverage.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
2024-07-11 00:33:57 +02:00
Victor Chiletto
2034a8bab9
vkd3d-shader/hlsl: Implement loop unrolling.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
7edd7dcf79
vkd3d-shader/hlsl: Allow cloned blocks to contain external references.
2024-07-11 00:32:53 +02:00
Victor Chiletto
5bc56d43bb
vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
323f53bd7d
vkd3d-shader/hlsl: Pull evaluate_static_expression_as_uint() upwards.
2024-07-11 00:32:53 +02:00
Victor Chiletto
50e28f70ed
vkd3d-shader/hlsl: Defer bounds checks to after copy propagation.
...
We potentially generate OOB accesses during loop unrolling that are later deleted.
2024-07-11 00:32:53 +02:00
Victor Chiletto
317bd46efd
vkd3d-shader/hlsl: Use a switch in validate_static_object_references().
2024-07-11 00:32:49 +02:00
Victor Chiletto
67c690aa07
vkd3d-shader/d3dbc: Fix implicit enum conversion warning.
...
This slipped through and broke CI.
2024-07-10 00:06:14 +02:00
Petrichor Park
746222b349
vkd3d-shader/hlsl: Implement the faceforward() intrinsic.
2024-07-09 20:43:41 +02:00
Francisco Casas
60c8a813a3
vkd3d-shader/hlsl: Validate state block function calls.
2024-07-09 20:38:08 +02:00