Józef Kucia
8df3bfc5c2
vkd3d: Prepend pNext chain structures.
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Order of structures doesn't matter so we can simply prepend instead of
apending.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:07 +02:00
Józef Kucia
8b49b6e057
build: Enable -Wimplicit-fallthrough.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:04 +02:00
Józef Kucia
0184917520
vkd3d: Add support for VK_KHR_image_format_list.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:04:54 +02:00
Józef Kucia
0d851513dc
vkd3d: Get rid of dxgi_format_is_typeless().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:56 +02:00
Jactry Zeng
9d138ee135
vkd3d: Handle SINT and UINT formats in ClearRenderTargetView().
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Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:53 +02:00
Józef Kucia
d9da1c904e
vkd3d: Store vkd3d_format in {dsv,rtv}_desc.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:50 +02:00
Józef Kucia
56d260b40e
vkd3d: Use vk_append_struct() in more places.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:42 +02:00
Józef Kucia
8ba2b2baec
vkd3d: Use macros to define optional extensions tables.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:40 +02:00
Józef Kucia
ee7d24a213
vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:38 +02:00
Józef Kucia
077e8b1459
vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.
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Requires SPIRV-Headers commit dcce859e34cf0c23625ec75ac44df750aa2f4d70.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:34 +02:00
Józef Kucia
46ff2c2764
vkd3d: Add support for VK_EXT_texel_buffer_alignment.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:13 +02:00
Józef Kucia
eb340126b6
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:04 +02:00
Józef Kucia
8589935420
vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for upload buffers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:01 +02:00
Józef Kucia
69e73a6a8f
vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:10:53 +02:00
Józef Kucia
3d8b68e611
vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:10:51 +02:00
Józef Kucia
3172faf612
vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 19:23:08 +02:00
Józef Kucia
dc074af2a0
vkd3d: Make resource mapping thread-safe.
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VkDeviceMemory must be externally synchronized.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:21 +02:00
Józef Kucia
fb8f0dc5b3
vkd3d: Create private heap objects for committed resources.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:20 +02:00
Józef Kucia
dc2ae75461
vkd3d: Return more information from device memory allocation functions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:18 +02:00
Józef Kucia
110830aca0
vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
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The condition in d3d12_resource_is_cpu_accessible() is going to be
changed in the following commits.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:16 +02:00
Józef Kucia
8d242b32ac
vkd3d: Move resource memory allocation functions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:14 +02:00
Józef Kucia
ed8bd8cd59
vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:11 +02:00
Józef Kucia
7f963c124d
vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:09 +02:00
Józef Kucia
16c62ded81
vkd3d: End conditional rendering before ending command buffer.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:07 +02:00
Józef Kucia
9939712560
vkd3d: Begin and end conditional rendering outside render passes.
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The Vulkan spec says:
"Conditional rendering must also either begin and end inside the same
subpass of a render pass instance, or must both begin and end outside
of a render pass instance (i.e. contain entire render pass instances)."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:04 +02:00
Józef Kucia
f723a791d5
tests: Add test for parsing version.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:46 +02:00
Józef Kucia
1a42564eb9
vkd3d: Use vkd3d_waiting_fence structure in more places.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:43 +02:00
Józef Kucia
3d681737c9
vkd3d: Try to guess application name.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:41 +02:00
Józef Kucia
0bde4c7dca
vkd3d-shader: Fix component decoration for shader IO variables.
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This fixes a regression introduced by commit
91820630cb49ef645ca6251f63ce2ff63e0c568d.
We need to take into account the combined write mask returned from
needs_private_io_variable().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:38 +02:00
Józef Kucia
e912a2c329
vkd3d: Validate resource pointer for transition barriers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:33 +02:00
Conor McCarthy
901fb7e798
vkd3d: Implement d3d12_command_list_SetPredication().
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Predicate arguments which are only non-zero in bit 32 or higher are not
supported. Predicates will not be applied to clear and copy commands because
Vulkan does not support predication of these command classes.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-17 20:53:39 +02:00
Józef Kucia
a8c0fbaa6d
vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:40 +02:00
Józef Kucia
206fd23afe
vkd3d: Avoid busy-waiting in fence worker thread.
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This might delay updating a d3d12_fence when a fence enqueued later than
other fences is signaled before them. On the other hand, it
significantly reduces CPU usage. I haven't found a program negatively
impacted by this change so far.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:38 +02:00
Józef Kucia
0baf0302d1
vkd3d: Avoid holding mutex while waiting for fences.
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We maintain separate arrays for enqueued fences and fences owned by the
fence worker thread.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:35 +02:00
Józef Kucia
ecdcb5c1b1
vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:48 +02:00
Józef Kucia
a81729cf88
vkd3d-shader: Assign unique locations for patch constants.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:46 +02:00
Józef Kucia
285a19408f
vkd3d: Introduce FIXME_ONCE().
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The debug log level is demoted to WARN after the FIXME is printed once.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:44 +02:00
Józef Kucia
4a0b62084a
vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:40 +02:00
Józef Kucia
895aaa461b
vkd3d: Clarify DSV attachment mask handling.
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It isn't immediately obvious what "1u << graphics->rt_count" means.
Use dsv_attachment_mask() helper instead.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:37 +02:00
Józef Kucia
7ecd67aaa0
vkd3d: Factor out vkd3d_join_thread().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:51 +02:00
Józef Kucia
bc5e8a9cc2
vkd3d: Factor out vkd3d_create_thread().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:49 +02:00
Józef Kucia
826190fc0e
vkd3d: Prefer uint64_t to UINT64.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:44 +02:00
Józef Kucia
28f99600a5
vkd3d: Avoid allocating memory in d3d12_command_list_update_uav_counter_descriptors().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:42 +02:00
Józef Kucia
6862f34004
vkd3d: Avoid allocating memory in d3d12_command_list_RSSetScissorRects().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:39 +02:00
Józef Kucia
be23a8fc90
vkd3d: Allocate device memory when heap offset is misaligned.
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On radv with AMD Polaris GPUs, the alignment may be as high as 0x20000
or 0x40000. World of Warcraft seems to ignore the alignment returned
from GetResourceAllocationInfo(), and simply aligns to 0x10000
(D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:37 +02:00
Józef Kucia
812878fa87
vkd3d: Emit barriers in ClearUnorderedAccessViewUint().
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We use transfer operations instead of unordered access.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:30 +02:00
Józef Kucia
3abfb840fd
vkd3d: Invalidate current pipeline when DSV format is changed.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:26 +02:00
Józef Kucia
bc8c07ffcc
vkd3d: Fix unbinding depth-stencil views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:19 +02:00
Józef Kucia
5f4b2266b9
vkd3d: Fix debug_d3d12_shader_component_mapping().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:42 +02:00
Józef Kucia
afe7259242
vkd3d: Introduce helper functions to call ID3D12Device methods.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:40 +02:00