Commit Graph

212 Commits

Author SHA1 Message Date
Giovanni Mascellani
5ec1825eb3 include/vkd3d-shader: Generate swizzles without a function call.
So they can be used when a constant expression is expected, for instance
on case labels.
2024-01-29 22:33:31 +01:00
Conor McCarthy
6446b6ea21 vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64. 2024-01-24 22:38:09 +01:00
Giovanni Mascellani
6ac525d6c3 vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
9dd5b2840f vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1(). 2024-01-11 23:04:54 +01:00
Nikolay Sivov
9494b72224 vkd3d-shader: Add separate binary target type for effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Conor McCarthy
13459a55f1 vkd3d-shader/spirv: Introduce a UINT64 component type. 2024-01-02 23:03:04 +01:00
Conor McCarthy
cdb9eecfd1 vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability. 2023-12-12 22:50:53 +01:00
Henri Verbeet
0c33f82f72 Release 1.10. 2023-12-06 15:31:21 +01:00
Henri Verbeet
803dfc1246 vkd3d-shader: Update the vkd3d_shader_scan() documentation.
Scanning d3dbc sources is supported now, and
vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained
structure.
2023-12-04 22:23:14 +01:00
Henri Verbeet
ee1c6bd488 vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_compile_option_fragment_coordinate_origin. 2023-12-04 22:23:04 +01:00
Henri Verbeet
01dad41862 vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
And output a warning instead.
2023-11-21 22:41:57 +01:00
Henri Verbeet
9de793f180 vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00
Henri Verbeet
e7eec3e023 vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
Nikolay Sivov
e242b46922 vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Zebediah Figura
72e8b6e0dc include: Fix some confusingly structured documentation.
Fixes: 7a4ae434df.
2023-10-10 22:11:37 +02:00
Zebediah Figura
7a4ae434df include: Define an API for mapping sm1 samplers to the target environment. 2023-10-09 21:58:38 +02:00
Henri Verbeet
90d4529f27 Release 1.9. 2023-09-21 19:16:32 +02:00
Zebediah Figura
8c11270940 vkd3d-shader: Add definitions for more fragment output system values. 2023-09-21 19:16:29 +02:00
Zebediah Figura
fd120d8f2d vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.

That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.

The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
Henri Verbeet
054ae10693 vkd3d-shader: Slightly tweak the documentation for VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER. 2023-09-19 21:30:40 +02:00
Henri Verbeet
0f2dd5f9be vkd3d-shader: Add a \since 1.9 for VKD3D_SHADER_SV_TARGET. 2023-09-19 21:30:40 +02:00
Henri Verbeet
74517de783 include: Add a corresponding function pointer type for vkd3d_shader_build_varying_map(). 2023-09-19 21:30:37 +02:00
Conor McCarthy
bf49a1a95b vkd3d-shader/dxil: Declare shader outputs. 2023-08-30 22:48:50 +02:00
Zebediah Figura
622311da8e vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info. 2023-08-23 22:45:04 +02:00
Zebediah Figura
f649db23a5 vkd3d-shader: Introduce a function to build a varying map between sm1 stages. 2023-08-03 21:20:44 +09:00
Zebediah Figura
11475ef62a vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics. 2023-08-03 21:20:42 +09:00
Nikolay Sivov
bd3d4a6c06 vkd3d-shader: Add compiler option to specify matrix majority.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Zebediah Figura
55c5129ad9 include: Define an API for d3dbc constants. 2023-07-17 22:56:39 +02:00
Conor McCarthy
6775f7ba66 vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks. 2023-06-28 21:40:34 +02:00
Zebediah Figura
7e1fcdca89 vkd3d-shader: Synthesize signatures for d3dbc shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388 vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
7b9eb8d189 vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
2023-06-27 22:33:39 +02:00
Henri Verbeet
771e442af1 Release 1.8. 2023-06-22 22:00:20 +02:00
Henri Verbeet
57d92a15cf Release 1.7. 2023-03-24 11:22:28 +01:00
Henri Verbeet
54b0165e32 vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7. 2023-03-20 21:28:13 +01:00
Zebediah Figura
98624f2e8f include: Document that vkd3d_shader_signature may contain pointers into the input shader blob. 2023-03-08 20:14:49 +01:00
Giovanni Mascellani
6ccde9e82c vkd3d-shader: Make documentation for "messages" parameters self contained.
Otherwise it's not clear which clauses in vkd3d_shader_compile() really
apply to other functions. For example, many of the functions currently
refering to vkd3d_shader_compile() don't even take a vkd3d_shader_compile_info
parameter.
2023-02-28 22:07:12 +01:00
Henri Verbeet
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
Henri Verbeet
c87492ed21 vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs. 2023-02-23 21:47:26 +01:00
Giovanni Mascellani
6bdb0abf68 vkd3d-shader: Fix the Doxygen documentation for vkd3d_shader.h.
The \since field was too early, and prevented Doxygen from really
parsing the synopsis for vkd3d_shader.h.
2023-02-22 21:38:43 +01:00
Zebediah Figura
8fc8d34ea0 vkd3d-shader/spirv: Introduce an option to control whether point size is written. 2023-02-02 20:51:18 +01:00
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Giovanni Mascellani
73cf9dee8a include: Add missing vkd3d_shader_compile() transformations and chained structures. 2022-09-28 19:11:13 +02:00
Henri Verbeet
56b2f56b86 Release 1.5. 2022-09-21 16:47:49 +02:00
Henri Verbeet
d484a08d10 vkd3d-shader: Add version information to enum vkd3d_shader_compile_option_typed_uav. 2022-09-21 16:47:49 +02:00
Henri Verbeet
6381bc4857 vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_api_version. 2022-09-21 16:47:49 +02:00
Conor McCarthy
3dbd2ceca6 vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Henri Verbeet
9d4df5e704 Release 1.4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 18:31:51 +02:00
Zebediah Figura
174172887b vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:49 +02:00