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include/vkd3d-shader: Generate swizzles without a function call.
So they can be used when a constant expression is expected, for instance on case labels.
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Alexandre Julliard
2024-01-29 22:52:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/603
@ -1777,10 +1777,10 @@ struct vkd3d_shader_dxbc_desc
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* \endcode
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*/
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#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
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vkd3d_shader_create_swizzle(VKD3D_SHADER_SWIZZLE_ ## x, \
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VKD3D_SHADER_SWIZZLE_ ## y, \
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VKD3D_SHADER_SWIZZLE_ ## z, \
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VKD3D_SHADER_SWIZZLE_ ## w)
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(VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \
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| VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \
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| VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \
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| VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3))
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/** The identity swizzle ".xyzw". */
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#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
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