Commit Graph

308 Commits

Author SHA1 Message Date
Francisco Casas
5b21cc67f1 vkd3d-shader/hlsl: Split hlsl_sm4_write().
Similarly to the already done split from

    HLSL IR -> d3dbc

to

    HLSL IR -> vsir -> d3bc

we now start splitting the

    HLSL IR -> tpf

translation into

    HLSL IR -> vsir -> tpf

So hlsl_sm4_write is split into two functions, sm4_generate_vsir() and
tpf_compile().

This translation should be completed once tpf_compile() no longer needs
the hlsl_ctx and entry_func parameters.
2024-10-16 17:08:50 +02:00
Francisco Casas
104435df5f vkd3d-shader/tpf: Use dcl_input_ps_sgv for sv_isfrontface.
As the native compiler does.
2024-10-15 16:44:38 +02:00
Francisco Casas
ad2f821ff5 vkd3d-shader/tpf: Write sysval semantic consistently.
Specifically we should write the sysval semantic as an instruction idx
for the following instructions:

    VKD3D_SM4_OP_DCL_INPUT_SGV
    VKD3D_SM4_OP_DCL_INPUT_PS_SGV
    VKD3D_SM4_OP_DCL_INPUT_SIV
    VKD3D_SM4_OP_DCL_INPUT_PS_SIV
    VKD3D_SM4_OP_DCL_OUTPUT_SIV

and not the following ones:

    VKD3D_SM4_OP_DCL_INPUT
    VKD3D_SM4_OP_DCL_PS_INPUT
    VKD3D_SM4_OP_DCL_OUTPUT

Which is consistent with what we do when reading these instructions in
the following functions:

    shader_sm4_read_declaration_register_semantic()
    shader_sm4_read_dcl_input_ps_siv()

and

    shader_sm4_read_dcl_input_ps()
    shader_sm4_read_declaration_dst()

for the non-SGV and non-SIV cases.

Note that the non-SGV and non-SIV instructions don't need/use this
extra information because they rely on the dst register type and index.

I suggest to introduce this change because the here replaced check is
brittle, and we might be omitting the sysval semantic in some cases.
2024-10-15 16:44:38 +02:00
Shaun Ren
0c5dc53fd2 vkd3d-shader/hlsl: Allocate temporary registers separately for each entry function. 2024-10-15 16:39:50 +02:00
Shaun Ren
5f8570b933 vkd3d-shader/hlsl: Track whether a variable is read in any entry function. 2024-10-15 16:18:36 +02:00
Shaun Ren
f15a1c0b23 vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function.
This is required in order to process the entry point function and the
patch constant function in hull shaders.
2024-10-15 16:18:27 +02:00
Giovanni Mascellani
16efb7c0c6 vkd3d-shader: Ignore the patch constant signature when it doesn't make sense. 2024-10-09 13:13:00 +02:00
Giovanni Mascellani
1256b4f862 vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace(). 2024-10-08 22:04:59 +02:00
Henri Verbeet
cf92d9f398 vkd3d-shader/ir: Store the thread group size in struct vsir_program. 2024-10-08 22:03:05 +02:00
Nikolay Sivov
5e52ccbf3d vkd3d-shader/hlsl: Move default values indexing fixup to the tpf writer stage.
The primary goal here is to move compilation profile type and version
check outside of a parsing stage. Default values for parameters were
never subjected to this fixup, and it does look tpf-specific, so moving
it where it belongs.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-01 17:27:12 +02:00
Giovanni Mascellani
8acaa3a62c vkd3d-shader/tpf: Propagate validation errors after parsing.
Also, trace the program when validation fails after parsing, mostly
to make debugging easier.
2024-09-30 20:48:43 +02:00
Giovanni Mascellani
8d85ea2dc5 vkd3d-shader: Get rid of the RESOURCE data type. 2024-09-26 17:42:16 +02:00
Giovanni Mascellani
e58726310b vkd3d-shader: Get rid of the UAV data type. 2024-09-26 17:42:16 +02:00
Giovanni Mascellani
2934f820a9 vkd3d-shader: Get rid of the SAMPLER data type. 2024-09-26 17:42:16 +02:00
Elizabeth Figura
c43e5c8eb5 vkd3d-shader/hlsl: Introduce the "error" type.
Currently, if an expression successfully parses according to the bison grammar,
but for one reason or another cannot generate a meaningful IR instruction, we
abort parsing with YYABORT. This includes, for example, an undefined variable or
function, invalid swizzle or field reference, or a constructor with a complex or
non-numeric data type.

Aborting parsing is unfortunate, however, because it means that any further
errors in the program cannot be caught by the programmer, increasing the number
of times they will need to fix errors and recompile.

The idea of this patch is that any such expression will instead generate an IR
node whose data type is of HLSL_CLASS_ERROR. Any further expression which would
consume an "error" typed instruction will instead immediately return an
expression of type "error" (probably the same one) instead of aborting or doing
any other type-checking.

Currently these "error" instructions should not pass the parsing stage, since
hlsl_compile_shader() will immediately notice that compilation has failed and
skip any optimization, lowering, or bytecode-writing.

A further direction to take this is to pre-allocate one "error" expression
immediately when creating the HLSL parser, and return that expression when we
fail to allocate an hlsl_ir_node of any type. This means we do not need to
handle allocation errors when constructing nodes, saving us quite a lot of error
handling (which is not only tedious but currently often broken, if nothing else
by virtue of neglecting cleanup of local variables).
2024-09-23 15:28:47 +02:00
Nikolay Sivov
f64689eed8 vkd3d-shader/tpf: Set temps count in the STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Nikolay Sivov
478e28ea79 vkd3d-shader/tpf: Move STAT fields update to a separate helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Giovanni Mascellani
637a3cabe7 vkd3d-shader/ir: Allow failure in shader_signature_find_element_for_reg().
shader_signature_find_element_for_reg() is also used in the TPF parser,
where the program has not been validated yet, so it must not crash
on errors.

The I/O normaliser can instead assume that the shader is already
validated.

This fixes a crash with a shader used by The Falconeer. The bug is still
present, because the shader will be incorrectly rejected, but at least
the vkd3d-shader will fail gracefully.
2024-09-20 17:01:29 +02:00
Nikolay Sivov
32ced3bd8f vkd3d-shader/tpf: Set 'gather' instructions counter in the STAT. 2024-09-19 14:38:59 +02:00
Nikolay Sivov
01f6ef5e6d vkd3d-shader/tpf: Add a 'lod' counter to the STAT. 2024-09-19 14:38:59 +02:00
Nikolay Sivov
7c9695b261 vkd3d-shader/tpf: Handle barrier instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-19 14:38:59 +02:00
Nikolay Sivov
0e9fcb1431 vkd3d-shader/tpf: Handle tessellation stage fields in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:04:46 +02:00
Nikolay Sivov
947b151ed4 vkd3d-shader/tpf: Handle atomic instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:29 +02:00
Nikolay Sivov
7c12371298 vkd3d-shader/tpf: Handle bitwise instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:18 +02:00
Nikolay Sivov
90fc57ff89 vkd3d-shader/tpf: Handle GS reflection fields in the STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:07 +02:00
Nikolay Sivov
4c03cda3c7 vkd3d-shader/tpf: Handle texture instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
9e4b2f5a1b vkd3d-shader/tpf: Handle 'movc' in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
7bd6c6b172 vkd3d-shader/tpf: Handle 'emit' and 'cut' in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
908833fa6b vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
cfa8f0dccb vkd3d-shader/tpf: Handle conversion instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Henri Verbeet
d30160710b vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c. 2024-09-12 18:50:51 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23 vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute. 2024-09-12 18:46:24 +02:00
Giovanni Mascellani
866f138875 vkd3d-shader/ir: Record the control flow type in the program. 2024-09-12 18:31:32 +02:00
Nikolay Sivov
ec644b395b vkd3d-shader/tpf: Create a stub STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-12 18:26:08 +02:00
Nikolay Sivov
de6abd964e vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Nikolay Sivov
75299c04fd vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:39:03 +02:00
Nikolay Sivov
0a6bcf5da7 vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-04 18:43:41 +02:00
Henri Verbeet
a214e96cf8 vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format(). 2024-09-04 18:42:26 +02:00
Henri Verbeet
b61675d0f3 vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature(). 2024-09-04 18:40:56 +02:00
Henri Verbeet
1c01560321 vkd3d-shader/tpf: Return a vkd3d_shader_sysval_semantic from hlsl_sm4_usage_from_semantic(). 2024-09-02 19:12:53 +02:00
Francisco Casas
412f91a14c vkd3d-shader/hlsl: Always work with the extern resource's component type.
We need to distinguish between the data type of a resource and the data
type of its components. These are usually the same except for 4.0
profiles where an array (or multi-dimensional array) of resources is
still considered a single resource, so it is possible for it to hold
more than one component.

In the latter case, we often need to access the type of a single
component (all components have the same type) instead of the type of the
whole array which often doesn't contain the required information, such
as sampler dimension.

This patch replaces the extern_resource.data_type field with the
extern_resource.component_type field, which points to the type of a
single component in the resource. Using it relieves many other code
paths from considering the possibility of the resource being an array.

This fixes runtime errors reported by UBSan, such as this:

    vkd3d/libs/vkd3d-shader/tpf.c:6075:87: runtime error: load of value 7, which is not a valid value for type '_Bool'

when trying to compile shaders that contain UAV arrays on 4.0 profiles.

Before this commit, tpf.c accesses the

    hlsl_type->e.resource.rasteriser_ordered

field, but on 4.0 and 4.1 profiles these code paths can also be reached
by UAV arrays which are HLSL_CLASS_ARRAY and this field is not supposed
to be accessed.

By coincidence, the value of hlsl_type->e.array.elements_count was being
read because these fields have the same offset in the hlsl_type.e union.
2024-08-14 21:57:21 +02:00
Francisco Casas
355d4c4a86 vkd3d-shader/hlsl: Skip writing string default values.
This causes a crash in the native compiler, but can only happen in
ps_5_0 were it is possible to declare structs that are both used in the
shader and contain strings.

    struct
    {
        float a;
        string b;
    } apple = {1, "foobar"};

    float4 main() : sv_target
    {
        return apple.a;
    }

In our case, hlsl_type_get_component_offset() triggered an assertion
failure because it does not expect the string type. So this is replaced
by an hlsl_error().
2024-08-13 21:19:04 +02:00
Francisco Casas
094e298c1c vkd3d-shader/hlsl: Parse string default values. 2024-08-13 21:19:01 +02:00
Nikolay Sivov
b4d957f848 vkd3d-shader/hlsl: Handle NULL constants.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:10:45 +02:00
Nikolay Sivov
d945d5e78c vkd3d-shader/hlsl: Check MS texture declaration without sample count only for used variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:10:29 +02:00
Nikolay Sivov
91e88fac2e vkd3d-shader/hlsl: Add parser support for BlendState type. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
b23874dad6 vkd3d-shader/hlsl: Add parser support for GeometryShader type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-08 23:42:37 +02:00
Giovanni Mascellani
0294aa62f3 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in tpf.c. 2024-08-08 23:38:02 +02:00
Victor Chiletto
8c3a5e5458 vkd3d-shader/hlsl: Implement f16tof32 intrinsic. 2024-08-08 23:35:02 +02:00
Nikolay Sivov
7c3677b114 vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Elizabeth Figura
98def3214b vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
As the newly added documentation describes, this reroll serves two purposes:

* to allow shader parameters to be used for any target type (which allows using
  parameters for things like Direct3D 8-9 alpha test),

* to allow the union in struct vkd3d_shader_parameter to contain types larger
  than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Petrichor Park
bec4f413dc vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
SM5 comes with a RCP opcode; for SM4, implement it as `DIV dst, 1, x`.
2024-07-11 16:44:16 +02:00
Elizabeth Figura
59f770214a vkd3d-shader/hlsl: Implement output SV_Coverage. 2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic. 2024-07-11 00:33:57 +02:00
Nikolay Sivov
f03cb7e911 vkd3d-shader/hlsl: Add RasterizerState type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d vkd3d-shader/fx: Add support for writing DepthStencilState objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Elizabeth Figura
33e5553158 vkd3d-shader/hlsl: Write SM5.1 binding reflection data. 2024-06-11 15:49:30 +02:00
Elizabeth Figura
bb41947fc6 vkd3d-shader: Write SM5.1 register spaces. 2024-06-11 15:49:30 +02:00
Elizabeth Figura
28a5e23814 vkd3d-shader: Write SM5.1 register indices.
Separate ID and index. Allocate IDs for all external resources (but ignore them
for shader models other than 5).
2024-06-11 15:49:30 +02:00
Elizabeth Figura
19a13740de vkd3d-shader/hlsl: Put constant buffers into the extern_resources struct.
Mostly to get the same sorting logic.
2024-06-11 15:49:30 +02:00
Francisco Casas
253c994155 vkd3d-shader/tpf: Write default values for SM4. 2024-06-11 15:46:40 +02:00
Henri Verbeet
1fe7a6581b vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode". 2024-05-30 19:57:01 +02:00
Henri Verbeet
ce6f8a6a30 vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create(). 2024-05-16 21:49:40 +02:00
Henri Verbeet
6474e8cc7b vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create(). 2024-05-16 21:49:39 +02:00
Henri Verbeet
efe9dfd73a vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser. 2024-05-16 21:49:37 +02:00
Henri Verbeet
19b552ce1b vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init(). 2024-05-16 21:49:36 +02:00
Henri Verbeet
9e4a790de1 vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser. 2024-05-16 21:49:34 +02:00
Zebediah Figura
7b3c47ba2e vkd3d-shader/tpf: Write the field offset in bytes. 2024-05-06 22:12:48 +02:00
Zebediah Figura
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
Zebediah Figura
d9f7a88329 vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class. 2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4 vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class. 2024-05-06 22:12:34 +02:00
Zebediah Figura
d7da278693 vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class. 2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class. 2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class. 2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class. 2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6 vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class. 2024-04-23 22:36:32 +02:00
Zebediah Figura
171e097268 vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class. 2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785 vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class. 2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class. 2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0 vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class. 2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class. 2024-04-19 22:23:14 +02:00
Zebediah Figura
0e3377a1be vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
As the diffstat shows, HLSL_CLASS_OBJECT does not really have much in common.
Resource types (TEXTURE, SAMPLER, UAV) sometimes behave similarly to each other,
but do not generally behave similarly to effect-specific types (string, shader,
state, view). Most consumers of HLSL_CLASS_OBJECT subsequently check the base
type anyway.

Hence we want to replace HLSL_TYPE_* with individual classes for object types.
As a first step, change the last few places that only check HLSL_CLASS_OBJECT.
2024-04-09 12:27:55 -05:00
Zebediah Figura
c5f507ac38 vkd3d-shader/hlsl: Add SM5.1 shader target strings. 2024-04-09 12:27:47 -05:00
Francisco Casas
8fca801591 vkd3d-shader/tpf: Use the extra_bits field for _nz on discard. 2024-04-09 12:27:03 -05:00
Francisco Casas
3a0a4b625f vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY. 2024-04-09 12:27:02 -05:00
Zebediah Figura
2247288003 vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well. 2024-03-27 22:36:39 +01:00
Zebediah Figura
7b87895289 vkd3d-shader/tpf: Write the component count as the column count for structs. 2024-03-27 22:36:37 +01:00
Zebediah Figura
5bf23cb2f5 vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
Avoid relying on that information being stored in the hlsl_type.
2024-03-27 22:36:36 +01:00
Zebediah Figura
34e9c101e8 vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF. 2024-03-27 22:36:35 +01:00
Zebediah Figura
622fcda9ee vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF. 2024-03-27 22:36:33 +01:00
Henri Verbeet
abf76372e0 vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate(). 2024-03-14 23:24:29 +01:00
Conor McCarthy
6dd54eeb09 vkd3d-shader/spirv: Support zero-initialisation for workgroup memory. 2024-03-14 22:48:41 +01:00
Giovanni Mascellani
1690b0b554 vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc. 2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c vkd3d-shader/dxbc: Remove flag is_dxil.
The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842 vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing. 2024-03-11 22:09:30 +01:00
Giovanni Mascellani
5204b92fa0 vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init(). 2024-03-11 22:09:28 +01:00
Zebediah Figura
9177df883e vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used. 2024-03-04 22:34:46 +01:00
Henri Verbeet
7029d821be configure: Build with -Wtype-limits.
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_unary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4489:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_binary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4549:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~
2024-02-22 22:46:22 +01:00