Commit Graph

163 Commits

Author SHA1 Message Date
Rangi
9e9f43bce7
Merge pull request #610 from ISSOtm/pursuit_fix
Fix Confusion and Pursuit bugs in #603
2019-03-03 19:31:47 -05:00
ISSOtm
f6e94dfd79 Fix spaces 2019-03-04 00:21:30 +01:00
ISSOtm
d79fca8c6e Add Pursuit-switching fainting no-status-clearing fix
Ridiculously long and stupid name for a bug that took a ridiculous and stupid amount of time to track. :')
2019-03-04 00:01:55 +01:00
ISSOtm
bc9d073501 Add confusion + items/selfdestruct fix 2019-03-03 21:49:52 +01:00
Eldred Habert
6b8abd1af1
Correct compatibility claims 2019-03-03 20:35:29 +01:00
Eldred Habert
64d8a2b8fe
Correct Thick Club overflow fix
Would, similarly as previous commit, cap incorrectly.
2019-03-03 18:48:24 +01:00
Eldred Habert
ce7e955d10
Correct Metal Powder fix
The cap would be applied when it shouldn't - if the high byte was below `HIGH(MAX_STAT_VALUE)` (and thus the value below the cap) but the low byte above `LOW(MAX_STAT_VALUE)`
2019-03-03 18:36:42 +01:00
Eldred Habert
c170810ad4
Correct indentation
Add spaces before unchanged lines
2019-03-03 18:10:03 +01:00
Eldred Habert
add58fb00d
Fix "100% secondary effect" fix, add compatibility
The original fix was bugged (example: erroneous `pop hl` if `.failed` was jumped to).
Replaced with a less invasive fix, keeping all side effects from the original function; it's less intuitive, but more performant - and the tricky bit has been commented.
Also the new fix is more friendly to the compatibility patch I also added, by request of ShinyDragonHunter.
2019-03-03 17:27:35 +01:00
Rangi
a999787cb8 Update documentation:
- Apply more edits from #595
- Move music ID behavior from the wiki to docs
- Move assembly programming links from docs to the wiki
- Describe why the TM item gaps exist
2019-02-17 13:18:38 -05:00
Rangi
1dad1b48d4 Fix indentation 2019-02-16 16:00:13 -05:00
Rangi
417f3c7c72 Bug fix: allow Surfing across map connections 2019-02-16 15:45:55 -05:00
Rangi
4ee7e027be Fix link 2019-02-16 14:12:07 -05:00
Rangi
96bcf72d96 Document the BattleAnimCmd_ClearObjs bug 2019-02-16 13:31:23 -05:00
Rangi
4fe0d93d4c Fix some of the issues explained in #595 2019-01-27 14:00:21 -05:00
Rangi
a5c1d9572c Fix: Clair can give TM24 Dragonbreath twice 2019-01-19 19:27:45 -05:00
Rangi
53c92b4792 Bug: Clair can give TM24 Dragonbreath twice 2019-01-19 19:11:38 -05:00
Rangi
07374f02cc Dif formatting typo 2019-01-07 19:36:56 -05:00
Rangi
fe04acad7b Document bugfix: ScriptCall can overflow wScriptStack and crash 2019-01-07 18:28:47 -05:00
Rangi
1b1b0ac6ea Document a bugfix: AI makes a false assumption about CheckTypeMatchup 2019-01-07 18:12:00 -05:00
Rangi
5207615cdc Document a bugfix: 1/256 failure rate for 100% effect chance 2019-01-05 20:30:46 -05:00
Rangi
8f60de5aba Fix a typo 2018-12-31 01:03:38 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
112667e773 Fix Belly Drum fix 2018-11-25 23:15:33 +01:00
Rangi
3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
33ff8f2aed asm → diff 2018-08-23 10:07:05 -04:00
mid-kid
0e0f43747d Fix docs 2018-08-19 12:17:54 +02:00
Rangi
20ffc8bd8b Reformat some bugfix diffs 2018-07-29 00:27:13 -04:00
Thomas Winwood
533fdd8b4c Add fix for battle transition bug 2018-07-28 19:01:02 +01:00
Rangi
cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
Rangi
a2f63043d4 Separate Beat Up bugs 2018-07-27 17:53:26 -04:00
Rangi
b58f82e12f Reword bug docs now that they use diffs 2018-07-27 13:11:30 -04:00
mid-kid
0aac0f9cfc "Explain" diff format in bugs_and_glitches 2018-07-27 11:25:29 +02:00
mid-kid
a91b59ab5d Remove a documented bug that's not really a bug
I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.

For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00
mid-kid
e43c89bc80 Consistently use the diff format in bugs_and_glitches 2018-07-26 23:34:03 +02:00
Rangi
60ffde3752
Merge pull request #489 from i0brendan0/i0brendan0-patch-5
Add Fix for Lock-On Bug
2018-07-26 16:20:52 -04:00
Rangi
dc1d0217a1
Merge pull request #522 from ketsuban/the-diffening
Convert code samples to diffs
2018-07-26 16:20:33 -04:00
i0brendan0
8755a88458
turns out none of the code is needed 2018-07-21 05:05:40 -05:00
i0brendan0
6e62eabb42
final change 2018-07-21 03:36:03 -05:00
IIMarckus
8aebc7ba56 Merge branch 'master' of hyperdriveguy/pokecrystal 2018-07-21 00:41:56 -06:00
Thomas Winwood
23ef2f50a7
Merge branch 'master' into the-diffening 2018-07-21 02:06:31 +01:00
Hyperdriveguy
57fc81d44e Add Counter and Mirror Coat bugfix 2018-07-20 17:39:53 -07:00
Rangi
6e44095c2a Remove address comments in docs 2018-06-24 21:45:12 -04:00
i0brendan0
57efc4b392
final fix 2018-06-18 00:32:36 -05:00
Rangi
fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
Thomas Winwood
ff1c9f36da
Convert code samples in bugs_and_glitches.md to diffs 2018-06-09 23:35:50 +01:00
i0brendan0
158144f9cb
undo protect message bug 2018-06-02 01:12:52 -05:00
Rangi
3927bcdb9d Function6ec1 → CanObjectMoveInDirection 2018-05-24 12:36:35 -04:00
Rangi
1840af8b4f Identify more sprite move data flag bits 2018-05-23 22:01:21 -04:00
mid-kid
c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Rangi
7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
yenatch
f750d4f418
Merge pull request #505 from mid-kid/battlecommands
Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid
38107209a6 Update docs and comments to reflect renames 2018-04-04 23:44:24 +02:00
mid-kid
2958188fc6 Document more Beat Up-related bugs
Two bugs related to not raising the substitute when it should, one bug
related to not running king's rock when it should, and the other related
to running king's rock when it shouldn't. Fun.
2018-04-04 22:41:18 +02:00
mid-kid
91a768b243 Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
Rangi
ab2677277e 201 -> 200 2018-03-04 02:30:31 -05:00
Rangi
159a0ef7b4 Bug docs match code 2018-03-04 02:29:39 -05:00
i0brendan0
51bbfee891
Reflect Rangi's suggestion 2018-03-01 04:06:46 -06:00
i0brendan0
82ffb584c8 Add Protect Bug and Fix
Moves 'miss' when opponent uses Protect.
2018-03-01 04:08:54 -06:00
Rangi
f0b01a4eea Document more quirks and bugs 2018-02-26 13:41:48 -05:00
Rangi
5959548c01 Document HOF Master bug (close #494) 2018-02-26 11:51:16 -05:00
Rangi
335c2699f0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
mid-kid
e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
i0brendan0
a99adb0e5a Fix
I did a dumb and used the wrong check instruction. Should actually work.
2018-02-20 01:48:22 -06:00
i0brendan0
0e45563497 Add Fix for Lock On Status Moves
These changes should fix the status move and secondary effects not working if the opponent is flying or digging but has been locked on.
2018-02-19 02:54:13 -06:00
Rangi
96c058f0a7 No redundant item effect labels 2018-02-05 13:03:05 -05:00
Rangi
6c405e3859 Keep specials files together 2018-02-04 12:03:31 -05:00
Rangi
885080f213 "chances" → "probabilities", since other files use that term and "changes" exists right next to it 2018-02-04 11:46:53 -05:00
Rangi
ac15415949 Sync _ 2018-02-03 22:57:57 -05:00
Rangi
271aa20b73 Keep documentation in sync with new WRAM labels 2018-02-03 20:40:21 -05:00
Rangi
e32e5212af use "x + -1" not "x +- 1"
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
1282405d4a SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
(more precise, and encourages hacks to add more SWIM movements)
2018-01-30 22:42:41 -05:00
Rangi
f5ba69f5e5 Sync documentation with code 2018-01-26 14:36:59 -05:00
Rangi
0cf4eb6895 Move-unique effect commands consistently go in engine/battle/move_effects/ 2018-01-26 11:36:00 -05:00
Rangi
d719d318e8 Remove Special_ prefix from special routines (close #478) 2018-01-24 11:17:05 -05:00
Rangi
0261bd2ff5 Daisy offers "grooming", not "massage" 2018-01-23 00:11:23 -05:00
Remy Oukaour
7f54df58bf Group engine/pokedex files 2018-01-21 18:00:23 -05:00
Remy Oukaour
05382d3e3c PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
Remy Oukaour
2acaa96cf1 More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
Remy Oukaour
6d20cf3e80 "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
Remy Oukaour
fe605b2fa7 Document the Magikarp bug fix from PR #443 2017-12-28 14:08:29 -05:00
Remy Oukaour
97dd40284b Document another Magikarp length bug. (to do: correct formula values) 2017-12-28 13:17:43 -05:00
Remy Oukaour
b5ffbfe2af Specify which bugs are needed for backwards compatibility 2017-12-28 12:58:18 -05:00
Remy Oukaour
7167895612 Document another bug
Document fixes for design flaws
GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28 12:49:32 -05:00
Remy Oukaour
0ceee9696a Explain what bugs, glitches, and flaws are 2017-12-28 11:50:02 -05:00
Remy Oukaour
7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2 Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
Remy Oukaour
dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
e34e68095d Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
Remy Oukaour
82a8228e67 Keep images within repo 2017-12-23 12:08:34 -05:00
Remy Oukaour
1ecbfc49f4 Correct directions 2017-12-22 18:01:06 -05:00
Remy Oukaour
ae3bef5596 Document one more graphical mistake 2017-12-22 17:59:50 -05:00
Remy Oukaour
763bd48141 Document a graphical error 2017-12-22 17:52:34 -05:00
Remy Oukaour
ff4d25eee3 Include bugfix in comments 2017-12-21 12:11:35 -05:00
Remy Oukaour
02609940db Document one more bug 2017-12-21 11:43:41 -05:00
Remy Oukaour
2fa1e97aeb Document two more bugs 2017-12-19 19:04:56 -05:00